That's always the problem with those games that require huge player counts to enjoy the game.
Once the player count dips it ruins the experience for the ones left, which causes them to leave and the problem to snowball.
Amaranthar said:
mcbob49 said:
Ungood said:
Amaranthar said:
kitarad said:
The whole landscape of MMORPGs have changed. We have completely different types of players and making them play together is challengi…
Ungood said:
Amaranthar said:
kitarad said:
The whole landscape of MMORPGs have changed. We have completely different types of players and making them play together is challenging. A lot of changes have been made and things th…
Man I just want to be able to fight the AI in the early game without it spawning in twice as many units as it ever had population for, then sticking at 100% war support despite them retreating from every battle.
The wilderness update was needed. Not optimal, but it was never rewarding enough to be the proper "high risk high reward" area it was meant to be.
Now it's more of a moderate risk for the mediocre rewards it always provided, but the risk is more c…
The problem is that the genre is way too formulaic and developers aren't willing to take the risk to make something worth sticking with.
That and MMOs are massively multiplayer so once the decline starts, more people quit for lack of players to…