It'd be better to say they think all pets are OP than to say their engine can't handle 20% of their players having one pet.
I don't feel that a 20% increase in server load is worth the pleasure of a couple furries.
I want a Nightblade/Riftstalker class [Rift] with less burst, less teleport spam.
E.g. a magic-based melee/midrange hybrid assassin. With less burst, but more durability and debuffs. Also much less teleport spam than the RS -- probably none of…
Not very creative, but should be very effective as a baseline to consider all requirements:
- Rez has a 15s cast time
- 0 cooldown
- "mid-large" mana cost
- in-combat usable
- inflicts rez sickness: (a) x% stat debuff, (b) stat debuff stacks…
Ya true, what game company wants dedicated fans willing to put their money where their mouth is? I am sure they'd rather have people who quit after the free month.
You're doing a really good job demonstrating how positive the community for C…
Originally posted by cinos If it had collision detection then all it would take is a couple of troll accounts on a competing server to join with the enemy army and just stand infront of any gate the army attacks, effectively blocking the entrance to…
MJ's stealth concept is the point where the "big vision" perspective needs to be throttled a bit by realistic design.
The basic concept of having a veil "alternate ghost world stealth mechanic" is good, and I like it. It's an inverted perspective …
The "last 2 day spike" is about 75% of the first day pledges based on other games. However, CU has had higher $ per backer than other games. In addition, there are several signs that backers have already upped a significant amount.
CU needs ab…
At this rate I'm guessing it will end at 1.8-1.9m depending on how big the last 2-day spike is.
Pledges per day need to sustain at >$25k per day with an ending spike to hit the $2m mark.
Originally posted by strangiato2112 No, that isnt what i said at all. read more carefully.
And he isnt doing it for the fans.
I don't really care why he's doing whatever he does.
All I know is what I want.
What kind of information do you want to see revealed during these final 2 weeks?
I want to see what their preliminary alpha / conceptual plans are for the RvR map design. I want them to say "player killing focused" (objectives optional) or "obj…
All snares and roots affect the opponent's position. KBs and pulls affect the opponent's position.
E.g. they're similar in terms of what tactical dynamic they affect: enemy positioning. The difference is magnitude, tactical benefits, control, etc…
Your lack of CU knowledge is hurting you yet again. Right in the Foundational Principles CSE specificaly says it wants to create a crafting system that supports the ability for uniqueness. Hopefully through the use of visual elements, but uniqueness…
Well yeah, spellcrafting is an active service that requires the direct participation of the "seller" and buyer. E.g. it's basically direct trade based on the mechanics involved.
It's a legit alternative to the AH with costs and benefits.
Lol, this tangent is funny.
Where there's a will, there's a way. Individual heal priorities are assigned. I recall in Rift we had a single target healer for each tank and 1-3 raid healers depending. That's a PvE raid example though and it var…
The vending machines are the NPC merchants. You don't purchase anything significant from a vending machine therefore is has very little lasting value in your life.
How do you think CU crafters will sell heal pots?
SmudgePudge's Vending Machine.…
Pulls are never done right. I don't see how anyone can sit there and talk about adding another layer to strategy, and then say that pulls (you know, the bastard brother of leaps that makes good positioning worthless and focus fire achievable by 6yr …
'Talk' isn't the same as 'community'. CSE is trying to support community. I go to the locally owned coffee shop because it's a part of my community.
Lol. This is going to get both very interesting and stupid, very fast, at the same time.
1. The …