Originally posted by Distopia Originally posted by nothuman24 Originally posted by Distopia Originally posted by Sajman01
Embrace the stupidity.
No but seriously, I've found that today's modern MMOs can be enjoyable when your s…
Originally posted by Distopia Originally posted by Sajman01
Embrace the stupidity.
No but seriously, I've found that today's modern MMOs can be enjoyable when your set your brain to 'off'. It's only when you get to deep thinking that you be…
Mmos are so dumbed down nowadays that I cant get into them.
TERA was a nice change of pace for a while, especially with all of the automated pvp event stuff but it got old. I really wish they would have made the crafting / loot / shop and free econ…
8 for me. If a mmo is worth its salt, it will have open-world raid bosses that vary in difficulty and required players. That said, if a mmo does not host diverse enough raid content, I would rather raids not be a major factor in regards to the econo…
Some type of guild owned political system, tax system, law system, etc.. for each town. Castle and town guild sieges to take control of towns from other guilds like every 2 weeks.
Automated pvp events: ctf, tdm, etc.
Heavy party focused pve …
Cant help but feel upset. Are you serious Mark?
You're trying to create an environment that will give players the feeling they're in an open virtual world. Will there be areas and content of the world not seen or used as much as other areas or con…
Originally posted by Hatefull Originally posted by nothuman24
Heck, you could even buff and heal mobs in L2. Running mob trains on parties and wiping them out was hella easy. There were a lot of mechanisms that made griefing easy but it was f…
Originally posted by Seliriosity Originally posted by nothuman24 Heck, you could even buff and heal mobs in L2. Running mob trains on parties and wiping them out was hella easy. There were a lot of mechanisms that made griefing easy but it was fai…
Heck, you could even buff and heal mobs in L2, that another person was fighting even (though it would flag you and open up possibility of you getting killed by a player). Running mob trains on parties and wiping them out was hella easy. There wer…
Originally posted by Onomas Originally posted by ice-vortex Originally posted by Onomas
You forget the most important death penalty, item decay. Which is most important in any real sandbox.
I wouldn't really call that a sandbox feature. T…
Originally posted by G.I.T.M Originally posted by Trudge34 I'd prefer the combat take a back seat in favor of the rest of the game basically. I'd like a slower paced, more tactical combat without 70 skills on 7 hotbars to juggle. I liked EQ1 comba…
Originally posted by aspekx Originally posted by Grailer Originally posted by BrucyBonus
Another death penality is item a bit of item decay from dying , and eventually item breaks and you have to buy or craft a new items . This would b…
If the game is grindy and has an exp replenishing Rez, which hopefully it is, exp loss is fine with me (1-2 hours farming worth of exp @ endgame, before 75% Rez from most pure healing class?). If the game has open-pvp and a flag system, punish those…
I agree with OP 100%. Paper-rock-scissors balanced emphasis over static class balance anyday....
I like making every class's effectivness in different situational contexts different. It encourages class specific party roles and playstyles and c…
Originally posted by Jagsman32 Originally posted by nothuman24 Originally posted by Ecoces Originally posted by ice-vortex Originally posted by Jagsman32 SWG-Style or bust!
Honestly believe this is the best system. Like someone …
Originally posted by Ecoces Originally posted by ice-vortex Originally posted by Jagsman32 SWG-Style or bust!
Honestly believe this is the best system. Like someone said, it only really hurts the griefers. If you want to PvP, join a faction…
The way i see it:
-Target non-competitive pve'ers. Get them to stick around by adding a few cutting edge game components for end-game, that differ from the other end-less supply of pve centered mmos to maximize end-game player interest. Add a fe…
All of the instanced stuff is plain lazy, an overused excuse used by developers to save them money imo. Doing so they are not forced to create a world large enough that can sustain the server population pve'ing at the same time. In turn, the devs ma…
There would have to pvp on a grand scale if they want money from me.
If it turns out that the game is not built around pvp, I'll still log in to check out what theyve developed - as long as its free to play >.<