I find it interesting that MMORPG now make a level-scaling system for the content they have.
I feel like the vertical component of levelling is becoming more and more obsolete in modern MMORPGs. Make a levelling that restricts zones based on the le…
The biggest advantage of slow travel is immersion.
When I play modern MMOs, I always get this impression that I'm playing in a big sandbox or a big themepark where I just teleport everywhere to do the activity I want to do. I want to craft ? Hop, I…
As said, we have no way to judge the population of ESO since we have no official numbers, and the megaserver tricks the layer into thinking there are always players.
I don't think the game is dying, but in my opinion, the population is slightly dec…
None.
None of the MMOs (ESO, WS, FFXIV at the moment try to move the genre forward and stay with the classic formula to make the game more accessible. Weirdly, MMOs became more solo-oriented while sologame became more "social" with online interacti…
Originally posted by Gorwe Since OP didn't reply to my question, I'll just tackle it from both sides:
GAMEPLAY:
An MMO quest needs to gather people around, giving you shared reasons to fight common enemies, to gather and to coexist. With that …
Apart from the economic model, Archeage is a step in the right direction for the MMO genre. Player-driven stories, some sandbox elements, GvG that is more than just a BG, no instanced content and so on. Korean MMOs generally have better ideas than W…
In my opinion, the genre is beginning to become good.
This year, the last two planned themeparks released, and it seems like the next generation of MMOs will be more multiplayer, offering player interactions and sandbox elements. We still have to w…
The problem with PKing is that it creates player interactions. You don't want that in MMORPGs, try to add more instances, phasing and separations between players.
I don't think the MMORPGs are the games author should play MMORPG, nor he should try to force his solo-oriented vision on games that obviously aren't made to him.
It's as active as in other MMORPG, I think.
You don't have a lot of specific RP tools, they're only adding chat bubbles in 2 months, but if you find a guild that likes that, you should be able to do some RP.
The thing with sandboxes is that they won't tell you what to do or what you can do. Sandboxes aren't themeparks, so there's no living paperclip to tell you that you must do dungeons to get the gear, there is no developpers to hold your hands to show…
ESO is not a good example of a good RvR game.
ESO has been mainly designed by Matt Firor, which is the "bad" co-director of DaoC. Imo, he failed to get what an RvR MMORPG should really have: assymetrical gameplay, faction pride, interactions betwee…
You can do that in sandboxes maybe, but not in themeparks. If you don't provide enough houses for everybody, people will scream at the devs because the game doesn't catter to them. Just check Archeage to see how the crowd already cries because they …
Please always use DoNotLink.com with sites like Kotaku, Polygon, RPS, ...
Here's the modified link:
http://www.donotlink.com/http://kotaku.com/heres-what-blizzards-titan-actually-was-1638632121
This is probably the stupidiest "trying-to-be-logic" post I've read on the internet.
Nobody say that MMO are too easy because they can be solo'ed, people say that MMO can be solo'ed and that they are too easy.