Hey, since we're all talking about math here a fun fact:
Since 2011, if the rumors are true that they have a 500+ man dev team, they've spent over 8,000,000 man hours developing this game - assuming 8 hour a day, 5 day work weeks since 2011.
The…
Quick little fun fact:
If SC really has 500+ people working on it, assuming 8 hours a day, per year, that is 1,040,000 man hours. It's been in development since 2011 - that would be around 8,320,000 man hours spent so far on this game.
It took onl…
JoeBlober said:
Tiller said:
It should be on permanent free fly if they want to get folks interested in trying.
Sure. So much on point that they received +240M$ pledges over years with a fraction of free week over years.…
Asch126 said:
I can understand why companies are doing so many BRs thanks to the massive popularity of games like PUBG, Fortnite and now Apex Legends, but why in the world are so many companies doing SURVIVAL games now?
Ever hear o…
Originally posted by Loktofeit Originally posted by RebornDragon First I will define my "done well": Something that can pull in a million + subs and keep it for more than a year instead of just being a let down.
By that very same mea…
First I will define my "done well": Something that can pull in a million + subs and keep it for more than a year instead of just being a let down.
Game I feel didn't do well are GW2, Elder Scrolls, etc, etc. Take a look at the games that came out i…
Originally posted by rk1191 I think there is a disconnect between what the game really is, and the image people are getting when they hear "Open World Sandbox PvP"
Trials of Ascension is not a PvP game, but it will not disallow you from attack…
No mmo with perma death has ever had much success for a reason. A small cult following is cute but they don't pay the bills. It's especially bad in games that claim they will be about PvP. Perma deaths discourages PvP, especially if it takes a long,…
Originally posted by Larsa I know someone necro'ed this thread, but since it's alive now:
Development of Dawntide has been stopped since a few months - due to financial problems.
Necro, but: Not suprising. Called it a long time ago. They…
I'd go back and copy/paste all the times I said initially people would flock to it but it would eventually die but I'm lazy.
This was bound to happen. Most people want dedicated roles. I want to play a healer, GW2 didn't let me with it's system.…
@Lorkii
I wanted to give it the benifit of the doubt but it's clear it's not going to get any better! ANet is set it their ways it looks like. If only someone could just copy the basics DAOC with an updated graphics system! Freakin loved DAOC!
Originally posted by TheIronLegion Originally posted by RebornDragon Boring as hell. If I wanted to play an FPS I'd play COD or something. Wish I could get a refund. I have a feeling most will feel the same way as WvWvW gets stale. For me is goes …
Boring as hell. If I wanted to play an FPS I'd play COD or something. Wish I could get a refund. I have a feeling most will feel the same way as WvWvW gets stale. For me is goes back to ANet trying to break the 'holy trinity'. No real healing makes …
There are tons of people who will play this. Hell, I am 26 and have Pokemon on my droid and play it sometimes. People will play it for the achievements alone.
Originally posted by CrunkJuice2 "They won't listen to their playerbase because they "know better".
really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbas…
Originally posted by StoneRoses
Originally posted by RebornDragon
It's bad
Max skill cap that groups trade skilles and combat together. So if you want to craft you won't really be able to particpate in combat that well, and if you want t…
Originally posted by maplestone
Originally posted by Eronakis
I would agree with this. I would add that the future is single shard and seamless.
The problem with a single shard is the speed of light. There is a hard physical limit on h…
Have you tried WURM?
Have been playing that waiting for AA. It's decent if you aren't a sucker for graphics. Character models are being worked on though.