Playing off of the comment that MMORPGs populations always decline (which is true on a long enough timeframe,) I remembered that it wasn't true of Eve so I looked at population statistics and realized there are three common patterns for population i…
There are a lot of people who will always grind because it's what they know, because they think it's efficient, and because given the choice between fun and achievement, they choose achievement. That isn't something any developer created, it's a par…
I don't know that grinding is ever going to have a solution. Whenever you set a goal for players, regardless of what that goal may be, a significant number of players are going to play to achieve that goal as quickly as possible, even to the detrime…
My hope would be that level isn't so much a factor in defeating an encounter, but would be for the encounter to do anything meaningful for the players such as yield experience.or good level appropriate items. In other words attacking anything too hi…
Sinist said:
Kayyd said:
My contention is that to the largest extent practical, it should be required for certain prestige items, others disagree.
How is it legitimately determined whose effort is of value and whose is not? Tha…
Slapshot1188 said:
Kilsin said:
You cannot predict what our staff will do as you don't work on the team and have no idea of how dedicated we are, what our financial positions are, what time we have spare to dedicate to this g…
First, I'd like to say I found both sides of this debate interesting to read. So thanks to those who contributed.
I had the same argument trying to suggest that perhaps a limited form of trivial loot code that would allow you to go back to content,…
Maquiame said:
Dullahan said:
Yes, I said character creation because that was one part of the distinctions. As to the story, we know even less about that so even discussing it at this point is making even bigger assumptions.
This
is
a…
Slapshot1188 said:
Kayyd said:
I think having a barrier to entry helps. Having to pay to provide feedback helps ensure those who are genuinely interested in what you are offering will pony up. So I think it's an extremely smart marke…
Slapshot1188 said: Perhaps you simply do not understand.
...
I'm sure you believe that Pantheon is special and will be immune to that effect. There is always a possibility you are right. The vast likelihood, based on history... is that you are…
You do realize that the devs are posting quite a bit on MMORPG.com. They read posts there and can get a broad spectrum of feedback and ideas. It's not like open forums don't exist or the devs are ignoring them.
The OP advice is good sound advice for any game targeting the main stream or aiming to be the next big thing. Not that the developers should listen to the forums, but if your goal is to attract everyone then trying to create the largest buzz possibl…
Roin said:
A game that list features, and fun isn't one of them?
Because listing "fun" as a feature ensures it will be fun right? I mean fun is universal, we all think the same things are fun, so it's not like an empty promise or anythi…
Dullahan said:
Phry said:
Kayyd said:
Dullahan said:
First of all, the amount of money it takes to make an MMO is considerably less than what has been spent in recent years. EQ for instance was made with only a few millio…
Dullahan said:
First of all, the amount of money it takes to make an MMO is considerably less than what has been spent in recent years. EQ for instance was made with only a few million.
Agreed. The whole point of the technology is to allow more…
My opinion, of course, is exactly opposite. I liked the EQ system better because classes were more specialized, which led to a stronger interdependence between classes and players. Crit chains, sure, but I wouldn't call that an aspect of class des…
Mendel said:
Nanfoodle said:
Funny how so many people have dumped money into crowd funding games and still have no clue what they are doing. Its sad and funny at the same time =-\
To paraphrase P.T. Barnum, there's a fool creat…
Burntvet said:
And telling yourself that you are an "investor", to make yourself feel better about giving up some money for "nothing", over and over does not change that.
If you are giving up money for literally nothing then you are absolu…
Burntvet said:
Kayyd said:
I totally get your perspective. However, I think it's a basic problem with crowdfunding. The basic idea, IMHO is to put the everyday person in the role of funding a project, which means you are an investor, not a…