All we need is a hardcore reimagined everquest. Either that or tie into wotc and give us a mtg mmo. I'm up for anything really with trinity group play, player light sources, and physically carried keys, long dungeon crawls, and progressive level p…
Having played this on and off in the Korean alpha/beta I can HONESTLY say that if only archeage and BDO were the only two mmo's in existence - I'd play AA. Now thats sayiing something... Don't fall for the hype on this one.
New graphics. Raid grouping for UBER fast leveling. No race class modifiers, no reason to use a lantern or a torch if your a barbarian. Pop timers on specials will be way too fast - the list goes on and on why this will not be a classic server from …
Originally posted by Superman0X Originally posted by alkarionlog Originally posted by aliven
Ofc it not saved anything. It just is better model, both for consumers and producers if done right.
for consumers you say? I don't see any advan…
Aliven - then why post in the thread other than to increase your post count, if all you want to do is interject blanket rhetoric while calling the thread "stupid?"
Originally posted by Superman0X Originally posted by Laurann F2P saved it. The MMO industry needed a temporary crutch in order to innovate. What we got is the fix-all for short term profitability and a industry wide f2p/cash shop cycle/development…
Originally posted by aliven
Ofc it not saved anything. It just is better model, both for consumers and producers if done right.
What a strong argument you have there! Quite the wordsmith using facts and figures and critical thinking to knock out …
Originally posted by Kyleran I would disagree, it would have been better for the genre to crash and burn even earlier than it has, F2P just enabled sub par titles that couldn't interest people enough to pay for a sub to hang on and die a much longer…
Originally posted by remyburke
F2P killed the genre.
F2P saved it. The MMO industry needed a temporary crutch in order to innovate. What we got is the fix-all for short term profitability and a industry wide f2p cycle which has lasted WAY too lon…
Originally posted by mrneurosis
EQ next will still go on. I knew someone would make a topic like this. Is it a big loss? yes but there is no way EQ NEXT is going to be cancelled.
EQNext will pancake and die, they are going to shutter the project "…
This article is a little bait and switchy - intentional or not. In order to get access to the module coming out on the 29th - by backing prior to the 15th of this month, the cost is $150usd. Not $75.
The premise of this little news blurb would indi…
I'd love it if anyone could help me out with a friend key. Currently waiting for a phone call from the transplant team at Oregon Health Sciences (I'm number 4 right now) and I'd really love to be able to help test wildstar before my transplant. Woul…
I started UO with the "F*ckheads" in alpha; beta and release I transitioned to LOP "League of Pirates." Man those were the days. Seems we are getting a revival of sandbox elements in mmo's nowadays, but the thing that is missing: is the timesink. It…
The Zenimax TESO team are spending tons of money on a long term loser. I don't want more WoW themepark clones - I'm after a hardcore sandpark - light on the park side. They would have the ability to charge my card every month for the next 15 years (…
Originally posted by Zylaxx Nope, I think TESo will be an amazing game and quite possibly a sleeper hit. Alot of elements make sense and are stuff that gamers ahve been asking for, for a long time.
http://tamrielfoundry.com/development-faq/
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