DMKano said:
Entropy is what is sorely lacking in MMOs.
Imagine a closed ecosystem with finite resources that just goes through virtual evolution.
Fuck... Yes... Just fuck yes. I want that
LacedOpium said:
What you have described is a "Sandbox MMO."
If that is what the OP, and others, are looking for then ask for it, but leave the MMORPG genre out of it. There is a very specific concept behind MMORPG game play. And it fulfills …
Alrighty then. Regardless of whatever acronym you want to put on it, a type of game I'd love to see created (and it's my impression OP and a few others in this thread alone are looking for something similar), is a game which has and/or does the foll…
To add to my previous post! I'd love to see more player customization available.
It's all well and good that I can craft myself a sword, but why shouldn't I be able to choose what the sword looks like? instead of just creating identical copies to …
Axehilt said:
No, it's the same thing. RPG in videogames refers to a specific thing, in precisely the way that "blue" refers to a specific thing. That's how words work.
If you call non-RPGs "RPG" just because they involve the dictionary defi…
I'll have to partially agree with the statement of "I play games to get away from real life", but only partially. I tend to find games that take place in an ordinary modern setting uninteresting because of this, but that's about it.
I'd love to see…
Like many others have already said. When crafting is just a click->wait->collect function that can mass produce items in order to level up your crafting skill, it gets really boring, really fast.
I'd love to see more engagement in crafting me…
Axehilt said:
Why is blue called "blue"?
I...don't think that's a comparable example by any measure. "Blue" is a word given to the primary color between green and violet in the visible spectrum, an effect of light with a wavelength between …
Axehilt said:
Well let's educate you on what RPGs are so you can avoid making this mistake:
If I may direct your attention to the third line of my post, which was even underlined
v
-> This is largely …
Actually...Come to think of it, I'd argue that Telltale Games: The Walking Dead, is more of an RPG than a lot of MMORPGS, and it has zero vertical progression. In fact it has none at all. This is largely an argument of opinion, but bear with me here…
I think my primary motivation is the social aspect and the habit-building. It's just nice to have this persistant game world you can return to and make progress in, all the while building a social circle through your guild and so on.
That and role…
I think I fall closer to somewhere in the ~50% range. Depending on the game, world, and how the lore is made etc. Sometimes I'll skip it entirely if it's not particularly interesting. Sometimes I'll get by with just getting the basic idea of what's …
You say it's impossible to call a game an RPG without vertical progression, I propose a theoretical experiment.
Let's take the game World of Warcraft, one of the most well known MMORPGs at the moment.
Let's imagine that leveling up in WoW only un…
I'm going to have to give my vote to Planetside2. It might not be an MMORPG, but it's an MMO none the less.
Reason being is that every player has approximately the same kill potential. A fresh spawned new player with no upgrades can kill a rank 100…
waynejr2 said:
Kevan_f said:
IMHO, no power progression at all would be the true revolution.
explore a open persistent world, massively online, no increase in skills, stats, gear...a freshly started char has no handicap if playing wit…
Eldurian said:
GrayPhilosopher said:
This topic makes me happy, and I find myself agreeing with the whole thing.
I've always been bothered by large "power gaps" between levels, and stats being the single most important factor in compe…
This topic makes me happy, and I find myself agreeing with the whole thing.
I've always been bothered by large "power gaps" between levels, and stats being the single most important factor in competing with game content. It throws any notion of pla…
Bloodaxes said:
Anime style ages better than realistic style.
End of discussion.
Any stylized art ages better than attempted realism, not just anime.
OT: I agree with OP though, and not just for MMO's either. There's nothing wrong wit…
Veerdin said:
Personally, I love the idea behind sandbox MMOs, but there's one thing that always puts me off them vs themepark MMOs: Forced PVP.
--snipped for space--
This is an argument I see commonly, and even though I love open-wor…
I agree. I've also grown bored of typical MMO monster AI. Neatly packed, evenly spaced camps of monsters waiting around until you get into aggro range.
I'd love to see a more reactive AI combined with mob placements that made more sense from a narr…