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OrionTurbine

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OrionTurbine
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  • Originally posted by Salvatoris I'm glad to see any new content... but I am surprised to see so much focus on monster play.  With all the people complaining about running out of content, it seems odd that that so much work is going in to the part…
  • I agree 100% with the original poster.  PvMP is poorly designed and executed.  Players have no incentive to be there.  That is why they always hide behind NPCs and do not take forts.  Monsters will always be second rate to player characters.  1vs1 t…
  • Originally posted by NGESUCKS What ruins pvmp is that human players hide behind master defenders who do 1 shot kills at there spawnbase and wont fight making the pvp pointless. Not to mention the nerfing of wargs from 3-600 dmg now down to 161 whi…
  • Originally posted by Vallenar At one time during BETA Turbine had a title called Dwarf Tosser. You earned the title by killing Dourhands. Unfrotunatley they took it out of the game. Not removed. Re-purposed. It still exists.
  • PvMP takes place in a non-instanced region. The only way that you can enter the region as a player is by accepting travel there via a travel location. Entering as a monster player requires that you use a fell scrying pool -a device that allows you t…
  • Originally posted by admriker4 Will gamers be willing to even look over LOTR after DDO flopped ? First things first. There is a misconcpetion that DDO flopped. With the stellar success of World of Warcraft, it stands to reason that perceptions o…
  • Just want to curb misconception here. Yes, we have added Raids. This does not meant that there only Raids for players at the end game. If you haven't seen the article in CGM this month, you may want to check out the article on Monster Play. In the …
  • Just wanted to point out, these do not represent a direction change. They are additions to the game, beyond the previously stated game-play goals and overall design. Raids - already stated as a piece of our end-game puzzle. PvP - announced at E3 a…