I've seen the memes, but I haven't tried this in almost ten years and it would barely run on my machine then.
Is anyone here currently playing this? What's it like now adays?
I had so much fun playing AA, despite it's many flaws. The crafting, housing and trading loop was so satisfying. If I could get that, sans free farming pirates, I would be happy!
MMOExposed said:
curious why people hate it so much?
People don't like gaming software that has kernel access. That's my guess, but I can't speak for others.
Did Albion and Shards Online. Albion was great! Shards took everyone's dough, made a completely different game and sold it for profit. Brinkmann is a sus dude...
I like isometric crafting mmos like UO which is why I donated. I also was too idea…
To be fair, the devs had been working on this game for years before they opened a Kickstarter. From what I've seen, they were very transparent about their progress.
Personally, I consider asking for money with no equity in a project to be e-…
Alverant said:
What's the logic of putting characters from R-rated movies and TV shows in a kids' game?
I was never a bigger fan of Jason than when I was a kid...
I don't think capitalism is bad or anything, but you have to maintain a balance between the financial aspect and the artistic scope of a game.
I always think of the dichotomy or the Garriott brothers. Without Richard, you wouldn't have the creativ…
If you have a steam deck, I would play it that way. I don't believe I would have put much time at all into Palia if it wasn't satisfying to play on the switch with my fam as we hang on the couch.
Xiaoki said:
Wordsworth said:
Did you all see Blizzard outright lying and claiming to have 7 million active subs, currently, at GDC?
Blizzard did not say it and it's true.
You seem upset over this. Why is that?
…
I still sub to wow one or two months a year. I’ve been playing a good amount of Palia on the switch. I still pop into LoTRO once a year or so. I like to pop in on indie MMOs when they come out- love the idea of people making their own games. I’v…
Too big of scope. Old school MMOs ask the most time and scheduling from the player, but generally only appeal to us old folks with much less time to block away for recreation.
Gotta get kids into it or the massively part is a no-go right from the …
All MMO devs are delusional on some level post-2004. People went from planning games for a few hundred to a few thousand players to everyone planning for RuneScape playerbase. Also, I’m pretty sure nobody has ever started an mmo from the bottom of…
What a hassle. You have to balance not creating a daunting path for new players and not invalidating all the work that veterans did. It’s also something that is almost never properly considered during the pre production process of live services.
I have some hot indie news! The creator of 25 year old mmo,, Faldon, has begun working in the project again after more than a decade. New client out and being fixed regularly and new art.
TLOU feels like it’s suffering from over saturation already. The first game was cool because building a bond with an NPC works really well(like the dog in fable 2). The second one just felt like too much pretentious ‘I’m an arteeest’ stuff. Id r…
Hey. At least those guys released SOMETHING.
Those guys that made Greedmonger started grifting a second project before the first asset flip ever release to anyone.
Games fine, but suffers from the same problem almost all modern online games suffer from - no actual social interaction. Everything from first person shooters to MMOs seem to involve little to no player communication for casual play.
At releas…
The game is pretty unique, but it didn't stick for me. I've heard a lot of rumors about weird nepotism and things happening between the mods and players that gave me old 1999 indie MMO corrupt GM vibes(Odyssey online anyone?).
Never take joy i…