Originally posted by Ozimandeus I desperately want TSW to be the game that everyone says it is... but it isnt.. Its not a game changer.. yes the setting is different, but the old tired class system is still there. Competition for resources seems to …
The corpse run mechanic is a mechanism so that you dont have to fight through content you already passed (being in an ethreal state). If you where doing an old school corpse run (to get your gear back/ having to slog through content ungeared) then y…
Open world pvp = serial killer simulator. People who clammer for it are the ones that generally enjoy the griefing. Your not going to find most people happy to loose an unexpected lop sided battle (who ganks some one more powerful than themselves an…
Thanks for the well crafted response. I agree with alot of your points and I should have elaborated further in my review on a few points. I will adress them below.
Originally posted by Anireth While i agree with your TSW review, i think it's to si…
not sure if any one has told you this . . . . . but your about a decade too late:
http://en.wikipedia.org/wiki/Multiplayer_BattleTech_3025
closest you will get now is front mission, which I know isnt mechwarrior.
Ya, I've played FFXI before, and your right about the tank/healer part. As far as hybrids are concerned Vanguard's Bloodmage class I think is a good example of how the more dps you deal the better you heal. This should be interesting.
My beef with questing is it promotes solo play. There is no reason to get a group of players together to do a kill X or collect X quest. Most of the time other players just slow you down, and after you finished your quest your helping them collect 2…