It could work if the entire gameworld were run and scaled as solo and/or multiplayer instances. Scaled to the player(s) in each instance according to the metrics of their previous play.
If they managed to avoid the several failures of ESO, then sure. Both co-reliant and solo play should be viable throughout the game rather than gating large segments of play based on either. If there is crafting then crafting must be meaningful othe…
Regarding the dollar costs issue: Different people value differently. If you have plenty of money the value you place on a $15/Mo. sub will vary from someone who is just squeaking by. If you are a lover of multiplayer games and interplayer conflict …
Bill's 'review in progress' article is pretty good IMV. For purposes of disclosure I sank a fair chunk of change into this project, and I don't know if the estimate of a year is quite right, but the guess that the current state of the game needs a y…
Originally posted by ElirionLoth Originally posted by SpottyGekko
If the devs are happy to cater to fans of the Pathfinder IP only, then the game may succeed in that niche. Hopefully there's enough fans to fund it on an ongoing basis.
As a Pat…
Lots of misinformation up there. The game runs rather smooth. Or should I really call it a game? Arguably it will not really be a game until the settlements are well advanced and players trickle in to stay. It will not be for everyone.
The game of …
If Zen can deliver on the revamp to Vet Rank content, making it more approachable for the independent/anti-codependent player and better scale difficulty choke points in progression such that the player has to learn his role yet will not be put-off …
Originally posted by Tamanous
If you paid money to test in order to play a game for fun ... you are a complete and ignorant fool.
Right. But if you value the potential of the game's design intent, wish to test and get a good grasp of things as the…
Originally posted by wfsaxton Originally posted by Canan It is people like the OP that make big MMOs have NDAs, seriously. This game is in Alpha, of course it sucks right now, many of it's major features that will define it ARE NOT YET IMPLEMENTED…
You bet: hope you can be patient with the process, but I've seen the game improving perceptibly as time passes.
All my alpha invites have been taken at this time. There may be more in the future.
I dread the results of continuing to have ears for only Guilds and shunning the independent players. They built the first fifty levels rightly, but everything since has been catering to guilds.
Independents are also customers.
Pure themepark MMOs are doomed, but pure sandbox MMOs aren't games. Pure themepark MMOs are made for interacting with formulaic worlds and provide an almost passive experience. Pure sandbox MMOs are simply environments furnished with tools, and as s…
Better right than rushed. I am involved in too many games to do any of them justice as it is. Better for this game to be well-crafted and superb than rush it out the door. If we want a rushed product we can go over to EA. just sayin'
If the content post-50 is rebalanced for normal people who work for a living, survived the commute, and just want to sit down for a good adventure without treating a game as a second profession then I'll likely resub.
I mean consider, if Zenimax spent $300 million or so over several years creating the content, crafting it to near perfection, only to have almost everyone blow right past it to stand on the level cap screaming for more content (exactly the stuff the…
Originally posted by Shaigh
Almost six months since release its time to ask how many of you still play Elder Scrolls Online.
I might go back someday, once they stop wasting new content on those who pretend work is play, but want play to be work.
What is funny is that elemental changes in Themepark MMOs formed a predictable outcome, once the most visible player behaviors grew entrenched.
If a game spends $300 Million (SWTOR) developing content that 75% of players blow through without ever r…
Oh, also there will eventually be player characters who train as assassins. A very interesting and rather unusual role of skills and with very interesting counters for those who expect to be the target of assassins (a settlement's Seneschal should b…
To adequately respond let me provide a caveat for your consideration. Threading has yet to be seen in Alpha and will likely not be seen until player looting is enabled. So what I am about to say may not be fully accurate, but it is my understanding …