Fun is certainly a relative thing, but the devs have stated that fun will certainly be a determining factor for a lot of decisions they make. Heres just a few quotes from the FAQ if folks want to take a look at it.
"Basically, we want to remov…
The problem with a "BKP" system would be what motivation do players have to defeat more difficult encounters once they've mastered a particular boss. If they can get a single encounter down to averaging 10 BKP's a night Why bother trying new encoun…
I apologize if I'm misunderstanding people but it seems like some people think groupers and raiders are 2 different things. In any of the games i have enjoyed, grouping was basically requisite, and soloers usually made bad raiders. That aside it s…
Originally posted by Neanderthal
You mean because I said nobody will go on raids if raiding doesn't yield rewards which are better than the rewards from all other playstyles?
Don't play dumb. You know as well as I do that raiding proponents are t…
Quite a house of cards you've hitched your star to neanderthal. Your argument depends on the fact that raiding isnt fun. Me personaly i don't care how fun crafting is, i'd much rather be hunting with my crew killing stuff than harvesting materials …
Obvioulsy everything the above 2 posters have stated, but its more about putting all the things i enjoy doing in different games and putting it all in one place. Has any game had all these features in one package? I'm one of those people lately wh…
Wow is jonaku serious? Allthough i dont agree with makeing a game so tedious, there is at least one game that was succesful in its time that had no limit to leveling. It did well.