I believe that whether or not a game comes across as 'Massive' is to do with how the world feels.
When you log into a game which you know is full of hundreds of instances, you loose that 'Massive' feeling because you are separated from one ano…
Originally posted by Vetarnias
Originally posted by Dirktooth
What i miss most is the days where i hop around player shopping city for browse or running around in groups to steam roll soloers or druid power level groups.
And now you wonder w…
Small when I am playing a squishy character, support toon, or another high priority target.
Big if I am playing a melee character as I want to be targeted.
Myself
.........Ubisoft did a poor job executing SB at launch, and maintaining SB throughout it's life, ........The sad fact is that the game was laggy and buggy for a long time after release, and by the time it was fixed up people had left, bring…
Imhotepp:
"...town destroyed in an evening at 3 a.m. sucked" - Defenders set the time of a bane, so if your guild leader decided to set it at 3am, then blame him.
I admit that loosing a city was tough, and unfortunately SB lost many players from…
Free to play games generally don't have the money for much advertisement, they have to rely more on word of mouth through forums or RL friends, and then build up their player base over a long period of time, which is difficult seeing as when adding …
The Realm was pretty fun, it would be interested to see it remade into 3D.
Shadowbane should definitely be on the list. The depth of character customisation was incredible. Haven't played a game in which I could make the same class in so many …
Originally posted by Honkie
Shadowbane captured many aspects of MMO that remain unequaled today. However, on the down side, losing a city was very hard on some people, and they quit playing when their beloved city was turned into a trash heap wi…
Originally posted by nate1980
I played that game briefly after it became free. It was challenging, as you say. A good game that could have used a lot more money to fine-tune the game.
I think most people don't understand how deep it can ge…
Originally posted by nate1980
The problem is that there isn't any challenge in the genre. No real choice either. I'm an intellectual person, who needs mental stimulation and challenge in his games. I like to make choices, and suffer the consequence…
FFAPVP- Shadowbane (PvP anywhere you want, against whoever you want. You can go out for some solo PvP, or you can grab your guildies and go for some mines involving anywhere from 20 to 60 people fighting in multiple way battles, or go and have a Nv…