It would be very hard to find a game that always gives what a player wants from day to day. It would be impossible to make a game that could please all players all the time. So depending on what you want, having more than one game is the best be…
I enjoy these musings.
I see people comment that these games are always negatively affected by the cost of producing them. Ideals are used to hype them up, then ultimately not fulfilled. I wonder how an inferior product that was made c…
I'm not sure how I ended up on this thread, but it has encouraged me to try out this game. I was not only impressed by the responses given, but also by the overwhelming coherence of the responses!
Originally posted by Vyce
I hardly call this a review, it read like a game description to me and wondered if the writer even played the game considering her scores. Also Dwarves are male only.
No, she's right about dwarves. In LOTR, Gimli…
Yep I definitely agree. Best article yet!
What's wrong with giving a player options? If I'm a warrior, I'm going to solve a problem differently than a ninja or a wizard or whatever the character does. Having the point A to point B to point …
This article was very well thought. I like your point. I think it always comes down to what you think is fun. Obviously Wow is very popular, so they're doing something right. If it gets people playing, then it's doing the gaming world a favor.…
Originally posted by Alienovrlord
Reklaw - Very useful supplemental information. Thanks for posting it.
Originally posted by Jimmy_Scythe
Have you ever paid attention to the media stereotypes of gamers?
Actually there was a very interest…
At first the article seems to have two very separate points. The one about "death of the nerd", and the one about watered-down gaming. Actually they make sense together, though. They are tied together by the point about an invention first b…
I agree that it would be tempting to spend "just another 5 minutes" on the game, but it's the same at home also (for me). If you don't want that problem, don't start playing at work. That's easy for me to say because I don't have access to i…
Originally posted by Poldano
Originally posted by CaesarsGhost
I dunno... I miss the days when you were expected to go out and kill stuff on your own instead of getting quested through everything level by level.
I think you are mixing up two…
Originally posted by ironore
Just to add my 2 cents, I think that if you want to get rid of the 'grind' then you have to get rid of what drives it, namely the entire focus of the game being on acquiring successively more powerful levels, skills, o…
I think a social rewards system is a good idea to explore. It might be easy for players to take advantage of a badly planned reward system, so fairness would be important.
There have been times in a game where someone helped me out and I h…
The problem I see is that the MMO's forget why we are playing online. Interaction with other players is the key.
People are willing to spend insane amounts of time and energy in these games because the pay-off is bigger. All the other …
I can't wait to try it out. They seem to have a high quality standard. I like that they aren't trying to hype up the game and promise things that may disappoint us later. So I hope that means that when they do finally start beta, the game will…
I think another big reason that fantasy is "safe" is that it isn't real. The game has complete freedom with everything from characters to landscape to story content. It can have realistic looking effects with unrealistic characters like d…
Haha. What a great article. You managed to insult yourself and your readers/commenters equally. You shouldn't be so negative.
My favorite part of this article is that you can fill in the blanks and it will be applicable, but that's no…
I support the game over simulation also. The farthest I would go toward simulation is in the context of a game. I like the idea that the game has elements of real life situations, but it still has the rewards of a game. I don't want to be throw…