Just as a matter of clarity before I weight in on this discussion.
what do you see as laggy latency
> 50ms
> 100ms
> 300ms
>1000ms
Please bear with me as I ask this ..
I agree. I will not spend another cent on an MMO that doens't create a new experiance from what I've seen so far.
Things I want from MMORPG's
* A Single player experiance (as in I wanna feel like the hero, not just another moron with a weapo…
Originally posted by heerobya
If anything, the MMO industry is more like the television industry. CSI and Law and Order are SO successfull, everyone is trying to make a crime show to run against them, but few will succeed. There hasn't been anyt…
Originally posted by Guler
This articale really failed to mention all the failed attempts at innovation. For example lets look at D&D online, Auto Assault, and the NGE in SWG. In all these examples the developers were trying to do something to…
I don't think the current brand of MMO's are going to change much in how they work. personally I think second life has a right idea in letting the players interact with the world. Maybe it's a little to much control for the users, but having the pl…
It's sad really. I was really looking forward to this game. I even have a Beta key, but I'm NOT going to pay to download 13Gig of data to play it. Thats going to cost me more then $200 in internet fees (south African internet is expensive)
Even…
I like what guildwars has done. It's not forcing you play with others, but its definately better if you do. If you want to play alone, you grab a group of "henchmen" NPC's and off you go. I actually prefer playing with them sometimes then with other…
Originally posted by kxmode
NUMBER TEN: LET THE PLAYERS IMPACT THE STORY AND ENVIRONMENT To this day Asheron's Call remains one of my favorite MMOs. I felt like my actions and the actions of those on my server (Morningthaw and Solclaim) truly a…
I've sent in mine as well, however if I can send more, I would.
My blog is mainly about game design and mmo's so this is right up my alley.
don't know if my writing is worth anything though hehe.
You are correct. I was geting a little zealous there.
Making skill only for spacific classes is not the way to go. allowing all to have the same skills and allow usage to dictate skill level is the right way to go.
Speaking of skills. I came acc…
I think I'm missing something. Why force people to make groups ?
why can't they make a good game set in a social environment. Creat a sysm that encourages interaction, not force it.
I think this will be my next blog topic ... *ponder*
H
You're right in that crafters could give quests, or if they want money to buy something they can ask money.
money is not removed from the game, it's just another value commodity.
Sounds very interesting .. and I like it. Most of the design writin…
You are correct on some poitns but not all.
"In order for an amount of currency to retain its value there has to be
a limited supply of both the currency and that which backs up the
currency."
The problem with most MMO's is there is nothing to re…