Originally posted by Nanfoodle Originally posted by xSh0x Originally posted by WellzyC
In real life there are rules..
In games there are rules..
Race limitation, Faction locks are rules..
Rules make games fun…
Originally posted by WellzyC
In real life there are rules..
In games there are rules..
Race limitation, Faction locks are rules..
Rules make games fun, without rules there is no game..
Quit complaining about race limi…
Themepark inspired MMOs are dying. Its been a dead end theory from the start. The market will adjust. There's just too much money and interest for MMO's die as a whole.
Originally posted by nariusseldon Originally posted by WellzyC
MMOs of today do not require you to form a community in order to progress because the games systems have bypassed that requirement through “innovative” features.
So? Obviously …
I just don't understand why a game that puts so much emphasis on a seamless world with faction-driven questing, decides to instance all the meaningful PvP and bracketise it.
Get rid of the e-sport crap, and put the warplots in the seamless world, i…
AA isn't going to be the perfect game everyone wanted. But its still going to be great compared to its competition this year.
I expect it to fix many of its glaring issues; toning down CC, adding many more housing spaces, shrinking ocean safe zone…
The problem with perma-death isn't the "grief."
Its a matter of balance. There is no value in killing someone, weighted against the cost of the death, across a large scale.
With this in mind, the presence of a massive cost, will coerce players in…
The primary problems with AoW are the translations. This game has a wide variety of highly complex features. Unfortunately, it is difficult to understand any of these, and they are not as well balanced as they could be. The skill system is very a…
Originally posted by DSWBeef I have been arguably a huge skeptic of TESO. Hell back at announce I started the FB betrayal page. Ive cooled down but I still have some concerns.
1. Faction Lock. Now I know the PVPers will come in here and say it…
Originally posted by chaintm This game is basicly a remake of my beloved Dark Age of Camelot, if you brought factional servers in I would be there for life!
1. Easier to identify sides
2. Alliances will sprout more quickly
3. Random ganks, fun…
Originally posted by Xiaoki
Originally posted by InFlamestwo
Only 10 abillities?
"Abilities" isnt really the right word but thats what they call them.
Theres 10 skill trees and each skill tree represents a God and has a list of…
Originally posted by Sovrath Originally posted by Uhwop Originally posted by DavisFlight
Considering there have been just about no successful themepark MMOs in the last 8 years, I'd say it's neither all of a sudden, nor is it just this MMORP…
Most upcoming asian MMOs are sandbox inspired. And that is the fastest growing market, by far. Many are using CryEngine3, an engine designed with the intent of building sandbox environments with relative ease. F2P is quickly taking over as the co…
I'm developing a community website to act as an information hub for DP. I'll announce it around next week. There is a wiki in the works by other fans as well.
A small wealth of information is coming out of TW, and an early alpha is on-going, or i…
I enjoy it for the same reason I enjoyed GW1. The PvP strategy and game balance. And the mesmer. One of my favorite classes out of any game.
Anyone feeling underpowered, having problems soloing vets, or any other "capability" issues are simply b…
The players haven't changed. Most new people just don't know what they want. Not yet at least. MMO's used to be about building worlds. An escape from reality in the purist sense. It wasn't about winning or losing. It was far bigger than levels…