I agree with you. Free to Play is an excellent payment model when done right. A bad Free to Play model makes you feel like you need to spend money if you want to progress. A good Free to Play model makes you want to support the developers and obt…
Beta Ray Bill because he's just so eccentric and cool. I also have his costume in-game so I could use the Team Up as a distraction to bewilder my foes before smiting them with the mighty Stormbreaker.
Just two Bills cruising around Marvel Heroes …
Most browser MMO games are Pay to Win and/or have severe limitations like Energy/Stamina in place. They're generally all about monetization for maximum profit and artificial time sinks to delay progression through the limited content available.
Ho…
It's really inconvenient to have more than 10 active abilities to juggle around. They just clutter the screen and are completely unnecessary. I'd rather have it more streamlined and less convoluted.
Originally posted by Karahandras Originally posted by Tibernicuspa
LotRO is just as bad, linear, and hand holding. Avoid it.
What I was thinking. Haven't tried Neverwinter tbh, but can't imagine it's really that much worse.
It's not any w…
City of Steam actually had potential at one point. They've just made the game worse with every update since Beta. I won't even touch the game in its current state.
Just go play Drakensang Online or something if you want a browser game. At least …
Just let the kid play any game with a lot of reading involved. You could introduce him to MMO's or even a single player experience like Final Fantasy. Honestly though, games aren't the best solution if you're trying to educate a child. You get a …
Originally posted by Atlys
That is kind of sad. I remember not really caring for the game, but GMs were always in the game, helping players and running constant activities. I always respected that game for having people in there 24/7 to help with n…
Originally posted by LittleBoot I can almost imagine future games where we passively watch our character autonomously working its way through levels.
Most mobile games available on Android/iOS are already like that. You can experience th…
Originally posted by Tibernicuspa Originally posted by Ujirik Originally posted by Tibernicuspa Originally posted by Ujirik Originally posted by Iosht Originally posted by Nevulus Yeah OP, I feel the same way about FPS!
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Originally posted by Tibernicuspa Originally posted by Ujirik Originally posted by Iosht Originally posted by Nevulus Yeah OP, I feel the same way about FPS!
I mean wtf, every FPS I play is the same! First of all, it's always in…
Well, first of all Everquest always had that artificial/plastic feel to the characters/world. Second, World of Warcraft has made many graphical improvements since the game originally launched. Everquest II hasn't made any effort to improve the eng…
Originally posted by Iosht Originally posted by Nevulus Yeah OP, I feel the same way about FPS!
I mean wtf, every FPS I play is the same! First of all, it's always in first person mode, WTF!
Then it involves either shooting or melee, bu…
It seems like the kind of game that tries to combine two genres but just ends up being weaker in each as a result.
Want to play a FPS and PvP? There are better games for that.
Want to play a MMORPG and PvE? There are better games for that.
Well…
Most of the larger guilds consist of 80% strangers. The kind of guilds that invite people simply for status and increasing the guild level. I see very few tight-knit guilds and those usually consist of close friends outside the game. In other wor…
I'm currently playing Path of Exile and the occasional Minecraft. I also have Hearthstone, Cube World, Final Fantasy XIV, Diablo 3, C9 and Neverwinter installed but haven't played them for awhile.