Originally posted by Amjoco
Originally posted by syberghost Worst of both worlds model. Eventually box sales peter out, and then the developer has to monetize just like F2P, but the barrier to entry remains. So you limit your number of players, but…
Worst of both worlds model. Eventually box sales peter out, and then the developer has to monetize just like F2P, but the barrier to entry remains. So you limit your number of players, but still end up with the monetization pressure on your devs.
B…
When the server pop reaches targets, an airdrop won't be paying for guns; it'll be paying for getting murdered and watching other people get guns.
Which sounds like a lot of fun. I'll pay for airdrops just to watch the carnage.
I'm kinda taken aback by all this question about when beta starts, since it's already been publicly stated:
http://nw-forum.perfectworld.com/showthread.php?30761-Neverwinter-Beta-Weekend-details-Read-this-first!
Beta starts this week.
Not merged yet, Jdubbler, but that's the plan. It won't fix the game. B2P with micropayments for DLC is the "right" model for this game.
(And before anybody calls me a hater, lifetime sub here and don't regret it.)
I find it interesting that the first thing they did to prepare for this was make similar changes to their development model as Cryptic has done, with the strike teams (which sound rougly similar to Cryptic's Content Pods) and empowered agile develop…
An epic bit of spin in which my old pal PF attempts to obfuscate the fact that Cryptic said Klingons were a primarily PvP experience 4 months before lifetime subs went on sale. People were logging into the IRC channel by the hundreds (occasionally t…
Yes, Cryptic lost $7.5 million dollars. In a year in which they were developing TWO AAA games, which cost at least $10 million a year to develop.
Their finished games were making at 8 figure profits.
If we take out the time spent working on the game engine, we can assume that it took somewhere around three years to come up with 63 hours of game content.
Cryptic started on this game in February of 2008. By my count, that's 21 months, not three …
In other games, you can just bail on Story Arcs and move on ... but this doesn't seem to be the case with STO. ???
One of those "other games" where you can bail out of story arcs is City of Heroes, Cryptic's first game. Another is Champions Onli…
Originally posted by zeeboid
Originally posted by JYCowboy
Originally posted by zeeboid Don't get me wrong, I am as much of a Star Trek fanboi as anyone could be, but come on Cripitc, I want to see in-game footage of people actually playing.
these …