Originally posted by VengeSunsoar Thats exactly what I am saying. The plan was to open it to people in the game or whatever but authorities would need a warrant to access it. They wouldn't need one at all, they would not need to get anyones permi…
Originally posted by lizardbones
Yeah, that wouldn't work. For one, it would be run by people, so there would be leaks. For another...well, that's the only problem you need with it. If you put a system in place that depends on being able to tru…
I want internet accountability, but RealID isn't the way to change things. Showing everyone on the internet your personal information? What a disaster.
I want an internet-wide database of people that is opaque to everyone except law enforcement.…
Originally posted by CoolWaters Players today are freakin wimps. Christ, it isn't a *real* golden axe of uper prettiness. It's a bunch of pixels. It's a virtual world. It shouldn't be as routine and boring as your routine and boring life. Ther…
Originally posted by Dibdabs It's the same old stuff they made 10 to 12 years ago with some shiny eye candy to impress the munchkins.
[snip]
I guarantee that whatever "new" game I try, after 30 minutes I can see the same old shit with a new coat…
I don't care if a game has character progression or not. Tell me what it does have and how it's going to present it. My own dreams of MMOs head off in the direction of a bunch of gamemasters telling a story to a couple thousand players. The playe…
I played Ultima Online briefly, then jumped into EverQuest with everyone else. To my way of thinking, the one thing that separated EverQuest from other games was the huge mass of people that converged at one time, and the seeming similarities that …
Originally posted by MMO.Maverick According to their feverish (and almost obsessive) wish to redefine what an MMORPG is would lead to over 90% of games in the MMORPG genre to not be MMORPG's anymore, including all the popular and AAA ones, and only …
I started playing back in 1998 with Ultima Online and EverQuest, and I was an avid player. I even stayed up into the wee hours one night trying to help somebody deal with an early EverQuest bug. I mention that because it was the only time I passed…
Originally posted by Castillle Why not just keep the debt that the player has to pay back? Itll take 75% of the players profits until its paid o.o Simple and without skill point loss o.o
Criminals will use an alt to do all their dirty deeds. …
Originally posted by Nerf09 If the bounty is not high enough it won't be worth anyone's time to hunt Criminal Bob down, or even PVP Criminal Bob if someone randomly runs into him.
Absolutely. That's why bounty contract PvP must exist, so that…
Originally posted by Nerf09
Originally posted by Loke666
Originally posted by AzurePrower
It's easy. Just make the bounty worth slightly less than the penalty for that person dying.
That way if they get themselves killed and claim…
Progression, sure. Character levels, no.
MMOs are social games, and it makes no sense to fundamentally stratify the player character population such that players have difficulty interacting. Certainly not just because one player has been playing…
I'm fine with the fiction of dragons. If not a dragon, then the developers need to come up with some other massive beast that has a fairly universal appeal or dread for people. The odds are that the developers won't pull it off unless they rope in…
Originally posted by AzurePrower It's easy. Just make the bounty worth slightly less than the penalty for that person dying.
That way if they get themselves killed and claim the bounty. They still lose out.
Yep, but make sure the criminal has…
Originally posted by Talinguard if a player is in slowmotion combat with another, what happens when a player from outside attacks?
I don't want to derail this thread, so I'll reply once just to give a sense of the idea.
The slowdown is a surr…
I agree with the comments about trains; they were memorable, but so is being in an auto accident.
One point in favor of trains is that they were a multiplayer design. In World of Warcraft, you pull, the monster chases you and if it gives up, it g…
Kinematic combat would be a big win, but not real time combat. In my opinion, rushing around swinging weapons like crazy in real time as in a shooter is not going to have broad appeal to the RPG crowd. The combat would have to be slowed down consi…
I'll add the example of electronic gadgets. Consider the wars between the supporters of Apple, PC and Linux computers, phones and other such gadgets. These people have very strong brand loyalty. I think the same can be said of certain cars, motor…
The only scarring that I faced as a result of my expetations was in Ultima Online, my first MMO. My expectation was that I'd be able to go wandering in a large world, exploring, hunting and meeting people. I didn't realize that players would be su…