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RLSekulich

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RLSekulich
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  • Glad it's realized that this isn't meant to be a game for everyone then.  Which has been stated time and time again.  That's what waters down and dumbs down games. Trying to make everyone happy, it makes for a -very- bland experience of cheap thrill…
  • Originally posted by Ichmen Originally posted by zymurgeist Impressive. They really need to up the number of contributors so even if you can only give a dollar it would help. Surely you can scrape that much up from under the couch. ...…
  • Originally posted by AdamTM Its just a general feeling i got from the kickstarter and the little info of what i read on their forum and website In the kickstarter-video the developer says nothing about the game. Nothing at all. Except that i…
  • There are a lot of blanks right now simply because it would be highly unwise to just post, what would essentially be, the entire design documentation.  Many of the concepts could then be taken by other companies.  Ever wonder why so many patents exi…
  • Originally posted by AdamTM Do you have any links to good design docs how to make full loot pvp good? Quite the loaded question you have there.  I'm not sure the context has been taken properly for what you quoted. Which really goes back to the…
  • World pvp is great because you don't know what is going to happen, or when.  The added risk and challenge makes the game so much more enjoyable.  Especially compared to AI that isn't very bright, and is generally set on easy so everyone can complete…
  • As to the general idea of the thread, you may be interested in following a game in development called Embers of Caerus.  The world is going to be absolutely massive. Here's one of the developer posts on the topic of size:  http://www.embersofcaeru…
  • Originally posted by Nadia for those w interest, can see gameplay footage from PaxEast http://www.gamespot.com/events/pax-east-2012/video.html?sid=6370555   Very cool, thank you.  That's what I was wanting to see.
  • Originally posted by Theocritus          There have been classes in fantasy games for many years...... By having classes it allows players a chance to play a role (ie RPG) by using the skills of that class......If I can play every role with one c…
  • Slight mis-information here.  There was more than one beta.  The original beta testers had full access to the game.  Then there was the 'open beta' for fileplanet subscribers that was only Tortage until the last day.  They then opened up all content…
  • I believe the class systems in a lot of games does hurt the gameplay.  But from a developer viewpoint, it's easier to deal with.  Instead of having a near infinite amount of combinations to worry about, the developer has very good knowledge of what …