It depends on why I quit. If the game wasn't something I enjoyed, a patch won't bring me back. If I simply exhausted all the content, an update might prompt me to re-sub.
I think that many gamers are simply starting to realize how terrible most of …
What you describe is called "Pay To Win Soonertm".
In PVE games, such a system can actually be helpful. If you start a game late, you can catch up to your friends quickly. Personally, I couldn't care less if player-X payed for his gear or not.
In …
MMOs are dead because role playing is dead.
I remember immersing myself into a world and feeling like a druid, or a mage, or a mighty defender. Now days, you're just heals, or DPS or a tank. You're no longer playing a character role, you're sett…
It seems that Nintendo is fairly anti-MMO for some strange reason. People have been asking for Super Mario and Pokemon MMOs forever, but I seriously doubt we'll see one any time soon.
The main reason I hate permadeath is ridiculous ratio between risk and reward. In order to make any single encounter rewarding, you'd have to receive more than the accumulated total of what you've earned up to that point (adjusted for difficulty of …
I think the problem is that most MMOs are 'shooting stars' (AKA one trick ponies). Just about every MMO I've played has left me wanting more and eventually I just get tired of playing them. Sure, the more popular MMOs will release patches and expans…
Ugh, I so freaking hate blizzard now... They turned a dark, adult oriented adventure game into a kid oriented funtime action game (complete with bonus rounds!). I guess that's what happens when you aren't creative enough to produce any real content.…
I just don't understand why they though D&D fans wanted a highly linear action-based game with cookie-cutter classes.
I never once felt like I was role playing in Neverwinter. It did remind me of the many 3rd-person shooters I've played thou…
I've deleted my characters.
The only way I'd consider playing again is if they did a complete wipe and refunded my Zen.
The industry really needs to learn from this mistake: stop releasing games that aren't tested properly.
More appearance options translates directly into longer load times and lower framerates for your customers. It also makes debugging and optimization more difficult. Simply put, if you give your clients more options, you also give them more potential…
Artificially inflating the difficulty of a game doesn't increase its playability. The main reason people find MMOs too 'easy' is because they're too simplistic. They lack depth and are generally designed to placate teenagers with too much time on th…
Game developers want to make money. You don't make money by catering to a minority. Personally, I find most MMOs to be very easy and ultimately boring. PvP is the only thing that interests me anymore and most MMOs have horrible PvP. Maybe 100 years …
'Full loot' PvP is not a problem for most people. Open, unbalanced PvP with 'full loot' is a huge problem for most people. Games that promote griefing only cater to sociopaths, which means you won't enjoy playing them unless you are one.
Diablo 3 sucks because the gameplay sucks. Monsters aren't a challenge (you can either kill them easily or you die in 2 seconds) and the only way to progress is by grinding the same boring mobs until you get better gear. Making D3 enjoyable would re…
This actually outlines on of the biggest problem with MMOs: play time = player strength.
If people fail an encounter, they simply blame everyone's lack of gear and wait for the next group. I can't tell you how many bosses I've 'defeated' (without b…
The reason I get bored with online games so easily is because they have no depth to them. Everything boils down to being able to mash your buttons ever faster or acquire vast amounts of items, all so you can move on to the next stage and do it again…
What does a twitch-based action game have in common with a PnP RPG? Not much, in my opinion. I don't care what universe a video game is set in, or what 'rule set' it uses. If you can't play a rogue paladin who's on a quest to dethrone the corrupt le…
Here are the reasons I don't play GW2:
1. It's not an RPG, it's a fantasy-themed 3rd person shooter.
2. PvE was trivial and incredibly easy for me (karma grinding was horrible).
3. Group mechanics are virtually nonexistent.
4. Despite the inclus…