Absolutely, I don't think in-game justification of mechanics is compulsory, it's just that there seems to be a certain lethargy about making lore around specific mechanics (instances, and like also mentioned - mobs respawning).
For example it woul…
totally off-top but how am I an "apprentice member" when I've been here for 7 years and have the same number of posts as an elite member whos been here for a few months?
I mean, I get it - it's based only on recent posts, but you'd think the syste…
To be honest this has been the way it is for almost a decade now. Not a lot has changed since the rise of WoW and the fall of games like UO and EQ1. If anything in the last year there's been more hope, with a lot of interest being generated for m…
Originally posted by ianubisi
Memories of the past are always more attractive than the reality of the past. Nostalgia trumps reason.
Ah, the old "Anything good from the past was actually rubbish" argument. Please, nostalgia has its effect, bu…
Originally posted by Inf666
Something is a challenge when:
1) Not everyone can overcome this challenge.
2) Succeeding is dependend on player skill (tactics, movement, aiming, ...) and NOT your character or its items and level.
Todays MMOs t…
Yeah, I've always thought a western game could make for a really interesting full-pvp MMO. You'd have a massive amount of desert where essentially "anything goes" (although with plenty of player accountabilty built in), along with player-made towns…
Originally posted by War_Dancer
Originally posted by nexen
There are ways of making permadeath appealable to the mainstream, you just have to stop thinking so conventionally.
No, there are not. You could make a game with perma death that appeal…
Last page I posted about having a kind of family structure, in which you 'reroll' as one of your children if you die, keeping your family name and potentially a kind of "gene pool" that gets refined and essentially improved through the generations..…
Originally posted by Novaseeker
Twitch games are not appropriate for RPGs.
In an RPG the player input is in deciding what you want your character to do ... whether your character can do it well depends on the character's skills, and not the player'…
On the subject of permadeath, it could work quite interestingly if you transfered the Pharoh death system from Children of the Nile into MMO form.
That is to say, during your time alive you basically want to build yourself as prestiegous a tomb as …
Carufin, as someone who's played EVE since beta, and is in one of the most powerful pvp corporations in the game, I can say that the pvp is by far the most enjoyable since UO.
The problem is, it's hard. I don't mean on an individual level, I'm tal…
Originally posted by joereed1
Great discussion, i've just spent an hour reading it all but forgive me if i don't remember everybodies points.
Firstly, I'm newish to MMORPG's and started with WOW which i do like and have found addictive dispite it's…
I wasn't just going to say "GIEF FFA PVP!", I was making a case for my point of view, which I feel was reasonably good.
I'm not saying that every game needs FFA, I'm just saying that FFA is what allows MMORPGs to reach their full potential in terms…
Thanks Rod_B, completely forgot about this thread and must've missed your post first time round. A lot of the time I feel like making a post on Eve-O, but look at the state of the forum and just feel like it'd be drowned out anyway. I'm currently …