Originally posted by GreenChaos
I would say it’s not the producers fault, but MMOPRGs allow for additive behavior more easily than other types of games. Because:
A. They are time base incentive (the more time you play the better you are) …
Originally posted by Cephus404
Originally posted by Cor4x
Does anyone remember the stuff they used to say about Dungeons and Dragons?
The problem is, there were just as many D&D fanatics as there are MMO fanatics. Sure, things were blow…
Originally posted by Calintz333
Well to be honest there are a lot of those people who get home from school and play a mmorpg from 3pm-10pm non stop. If you are one of these people you should look at yourself and realize that your not living a heal…
Hmmm...Interesting.
Well i can tell you, every single MMO for the most part, will have some sort of " go collect this and that and bring it back " quests. They are time fillers, content fillers, they fill the gaps in the void. It sucks but…
Unfortunately, my grip with the whole thing, is that everyone just pretty much loves to tag " addiction " to anything fun. Of course it will be "addictive" because its fun. Why do so many people have to put down anything fun in this world and make p…