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Tyveil

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Tyveil
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  • Originally posted by qombi     For one humans are not the only race that can be lore-masters. Secondly, LOTRO is a PvE game, anyone that picks a class because of monster play in the game should rethink why they are playing LOTRO. Its a valid…
  • The solution is quite simple and I'm surprised nobody has mentioned it yet. Gold Farming/Selling is a problem with the global economy.  In India and other 3rd world countries the US dollor is worth a fortune.  With their poor economy they can make…
  •   Originally posted by Lizard_SF   Most of these ideas have been tried and rejected or simplified.   Real Wounds: This forces all players to either bring a 'real healer' with them, or to constantly stop playing to go back to town to find one. O…
  • Originally posted by Lizard_SF   Originally posted by Tyveil     Actually the OP is right.  The reason people feel quests are needed though is because the core game mechanics and base gameplay in MMORPG's today are so bland they need so…
  • Originally posted by Lizard_SF   Originally posted by Ginkeq Ok, after playing beta of a game that is coming out in a few weeks, I realized why the new MMORPGs are pretty much garbage.  The reason is that most new MMORPGs for some reason got t…
  • I agree with you 100%!  MMORPGs have been made way to quest-centric.  Leveling from 1 to [end level] doing purely quests is blah!  Even if they're well written it's more like playing a single-player game in coop mode than an MMORPG. Developers nee…
  • If there is an all around "best build" then thats the fault of the devs, and this is the big reason they shy away from advanced character customization. There should be a wide range of builds, anything from pathetically horrible builds, to awesome…
  • The reason is because devs are slaves to publishers, and publishers are afraid to try anything new.  Any MMO is a massive investment in time and money, all developers are doing is playing it safe with formulas they know make money, but won't take an…
  • I was very excited about HJ when it was first announced back in ermm.. like '98?  Then I got excited again at Simucon 2000 and 2001 when the CEO of Simutronics announced "you will be playing this game this year".  Now it's 2007 and the game seemingl…
  • Yup I agree with the OP, highly addictive MMO.  Where most MMO's have been designed for the young teen audience, LOTRO has been designed for the more mature audience.  Rich, deep lore, lot's of RP elements (the music system is fantastic), well writt…
  • It's a win-win situation. Even if you don't stick with the MMO or feel it's "finished" yet, you get free cards for the TCG which is the best TCG out there and an excellent game of its own merits.
  • Yea actually I never played CoH or WoW either because I thought they didn't offer enough depth.  My fav MMO's were AC1, EQ1 and Dragon Realms (text MMO made by the company that is making Heros Journey).  I've played MMO's since then but none of them…
  • Originally posted by kovah Isn't the PS3 coming out this year sometime? Why would any gaming company focus on making a game that would take as much time as any decent MMORPG should when the graphics system of the console they are making for will b…
  • Originally posted by Jimmy_Scythe The big problem with console MMOs isn't graphics, it's the lack of a keybord. The PS2 can use any USB keyboard.  I used a keyboard with EQOA all the time.  I agree that an MMO without a keyboard would be st…
  • Console is just the next logical evolution for MMO's IMHO.  Sitting at a PC to me just feels like work.  When I'm at home I like to relax on my couch and play something on my big TV.  I'm not looking for a Port from PC to Console anyways since all P…
  • Here's my history of playing MMO's. DR (Dragon Realms - text-based MMORPG) -> EQ1 -> DR -> AC -> DR -> AO -> DR -> AC2 -> DR -> AC -> DR -> and on and on in a similar pattern. Notice I always go back to the games…
  • Both games will be good (at least better than anything out there currently).  I think if you were to take the best features out of both games and put them together you would have the perfect MMORPG. One thing I loved in DR was the ability to group…
  • I think the ruleset for GURPS could be used as a good backbone for a MMO. Also CarWars could be fun. Both by Steven Jackson.
  • It's all about value of product.  5 MMO's for $40 (+ expansions) and a free month play in each game is going to be worth it for a lot of people, even if they aren't the best games.