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Double XP

Okay, is the game doing this bad that they need to resort to double xp weekends one month after release?



http://vgplayers.station.sony.com/newsArchive.vm?id=069&section=News
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Comments

  • Ryun511Ryun511 Member Posts: 82

    Just out of curiosity, why does a double exp. weekend suggest the game is doing poorly?

  • SpectralHunterSpectralHunter Member UncommonPosts: 455
    Originally posted by Ryun511


    Just out of curiosity, why does a double exp. weekend suggest the game is doing poorly?
    Personally, it seems like a gimmick to me.  And the event takes place after most people have used up their first free month.  From past experience (CoH/V), MMOs have events such as this to bring back subscribers.  The thing is, CoH/V had theirs after 2 years.



    Just my thoughts.  I guess everyone can interpret it differently. 
  • Mars505Mars505 Member Posts: 623
    because double xp is something asian mmo's do to pull in crowds, when a NA release does double p it is usuallyfor something special ...

    who me ?

  • sephersepher Member Posts: 3,561
    Wow...double exp weekend already? Well not 'already', I didn't expect it at all.



    Yeah, as others have said, this is a 'gimmick', something NCSoft games have begun to do as of the last year or two. Particularly City of Heroes/Villains and Guild Wars.



    I didn't expect to see it in a game that championed slow levelling though, a full-fledged MMO that criticized WoW as 'too easy' when difficulty is measured in time spent. Or a game that keeps attempting to push this three sphere deal yet this is only applying towards Adventuring.



    'sides that, quite the dangerous habit to hand out; these kind of weekends. Guild Wars for instance has experimented with all sorts of things like double-rare weapon drop rates, triple-rare weapon drop rates...so on and so on. Vanguard experimenting with it in its first month of release is quite crazy.



    Kinda obvious exactly what this is though, isn't it? That weekend is exactly when free accounts begin to expire and it's subscription time. Good ploy to attempt and retain accounts. It'll certainly work better than not having done anything at all.



    But wow. I'd better never hear another WoW easy-mode carebear comment.
  • SamuraiswordSamuraisword Member Posts: 2,111
    Double xp weekends. How sad. Let the dummying down begin.

    image

  • Mars505Mars505 Member Posts: 623
    The next step is server migrations  to close a server.

    who me ?

  • Markn12Markn12 Member Posts: 222
    suprised ? not me, EQ has had them for years now.
  • TniceTnice Member Posts: 563

    I think it is just making up for some of the lost XP due to bugs, etc.

    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.

    The performance is improving but you still need a good rig to run it however.

  • sephersepher Member Posts: 3,561
    Originally posted by Markn12

    suprised ? not me, EQ has had them for years now.
    Yeah, EQ also peaked years ago and experienced a downward slope from that point in terms of subscribers.Vanguard doesn't even have paid subscribers yet. Well it will if anyone wants that weekend.



    Anyway, very different circumstances. I would've expected 14-day free trial keys before that.



    What's really getting to me is these continual quest experience gains, and now adventuring experience hike too? With a vague passage at the end of the news article hinting at even further adventuring experience tweaks. Now with the prospect of random double experience weekends, I really don't feel like grinding it out when my efforts might mean proportionately more a week later or even exponentially more on random weekends.



    Yeesh. Anyway. If they're going to hike experience gains, and start weekends like these, might aswell set them in motion towards the beginning so that it's nothing to complain about by a larger subscriber base later on; should it get larger.
  • sephersepher Member Posts: 3,561
    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.
    If they said it was to make up for bugs akin to how WoW handed out credited free days to account due to bugs; that'd be one thing.



    But it's pretty clear what this is for if you ask me; you must subscribe if you want it. It would've been a gesture of good will if they gave it to us LAST weekend; giving it to us the weekend after subscriptions kicks in is just a wallet grab. Which is ok, it's all business afterall.
  • SpectralHunterSpectralHunter Member UncommonPosts: 455
    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.
    I noticed two conflicting ideas in your post. 



    First you mentioned Sigil is just making up for lost XP, then you tell everyone to not worry about levels.  Which is it?  I mean, shouldn't the diehard VG players boycott the weekend because it's not "hardcore"?  If VG players like to take their time and level slowly, then double xp weekends are not targeting the customer base.  This is targeted to those who are leaving due to the grind and boring combat.  I am certain Sigil has gathered info on players who have not renewed their subscriptions.  There is no reason for VG to have an event like this when they are promoting themselves as a "challenging" MMO.



    If lost XP due to bugs were an issue, Sigil would have done what most other companies do.  Either fix the problem or hand out a couple of free days. 
  • Mars505Mars505 Member Posts: 623
    I have never seen a game flop this hard in a long time. It is like amazing how something so anticipated just fizzle right at the pre launch. It was like a movie  or something total unreal.

    Big ups to the people sticking with though , personally think my time is worth more, but keep on , keeping on . This bud's for you

    who me ?

  • TniceTnice Member Posts: 563
    Originally posted by SpectralHunt

    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.
    I noticed two conflicting ideas in your post. 



    First you mentioned Sigil is just making up for lost XP, then you tell everyone to not worry about levels.  Which is it?  I mean, shouldn't the diehard VG players boycott the weekend because it's not "hardcore"?  If VG players like to take their time and level slowly, then double xp weekends are not targeting the customer base.  This is targeted to those who are leaving due to the grind and boring combat.  I am certain Sigil has gathered info on players who have not renewed their subscriptions.  There is no reason for VG to have an event like this when they are promoting themselves as a "challenging" MMO.



    If lost XP due to bugs were an issue, Sigil would have done what most other companies do.  Either fix the problem or hand out a couple of free days. 

     

    I can not speak for others.  I am can only speak for myself.  Of course the overall goal in any MMORPG is to level.  That being said you will not level like you can in other games.  Don't get me wrong I thoroughly enjoy WoW and EQ2 and like leveling.  Plus, I am far from hardcore.  I am married with kids so I do not live in the game.

    To address the combat.  Yes.  I agree that they need to change some of the animations, however, the combat dynamic is very interesting in groups as well as solo.

    The game still has bugs.  A lot of them.  However, I think I now understand why the game took so long to build and why it is taking them so long to fix the bugs.  Now, some people will not be able to deal with that.  That is your choice.

    However, I think anyone who frequents this site is very interested in this genre of games.  If you are you owe yourself to check out this game.  Maybe you should wait a while until they fix most of the stuff.  I can understand that also.

    Vanguard is a very substantial game.  It is not finished and is a work in progress but a true Lover this genre will appreciate the game.  That is all I am trying to say.  Take that for what it is worth.

    In regards to the Player population, I am on the role play server and I see a lot of people even given the huge world.  Maybe that is just that server I am not sure but we have a lot of peeps on it.

  • Mars505Mars505 Member Posts: 623
    Originally posted by Tnice

    Originally posted by SpectralHunt

    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.
    I noticed two conflicting ideas in your post. 



    First you mentioned Sigil is just making up for lost XP, then you tell everyone to not worry about levels.  Which is it?  I mean, shouldn't the diehard VG players boycott the weekend because it's not "hardcore"?  If VG players like to take their time and level slowly, then double xp weekends are not targeting the customer base.  This is targeted to those who are leaving due to the grind and boring combat.  I am certain Sigil has gathered info on players who have not renewed their subscriptions.  There is no reason for VG to have an event like this when they are promoting themselves as a "challenging" MMO.



    If lost XP due to bugs were an issue, Sigil would have done what most other companies do.  Either fix the problem or hand out a couple of free days. 

     

    I can not speak for others.  I am can only speak for myself.  Of course the overall goal in any MMORPG is to level.  That being said you will not level like you can in other games.  Don't get me wrong I thoroughly enjoy WoW and EQ2 and like leveling.  Plus, I am far from hardcore.  I am married with kids so I do not live in the game.

    To address the combat.  Yes.  I agree that they need to change some of the animations, however, the combat dynamic is very interesting in groups as well as solo.

    The game still has bugs.  A lot of them.  However, I think I now understand why the game too so long to build and why it is taking them so long to fix the bugs.  Now, some people will not be able to deal with that.  That is your choice.

    However, I think anyone who frequents this site is very interested in this genre of games.  If you are you owe yourself to check out this game.  Maybe you should wait a while until they fix most of the stuff.  I can understand that also.

    Vanguard is a very substantial game.  It is not finished and is a work in progress but a true Lover this genre will appreciate the game.  That is all I am trying to say.  Take that for what it is worth.

    In regards to the Player population, I am on the role play server and I see a lot of people even given the huge world.  Maybe that is just that server I am not sure but we have a lot of peeps on it.

    "A Lot" means different things to different people .

    Is "a Lot" 10 -50 people

    100-600 ?

    1000+

    20,000+++

    Just curious

    who me ?

  • SpectralHunterSpectralHunter Member UncommonPosts: 455
    Originally posted by Tnice
    I can not speak for others.  I am can only speak for myself.  Of course the overall goal in any MMORPG is to level.  That being said you will not level like you can in other games.  Don't get me wrong I thoroughly enjoy WoW and EQ2 and like leveling.  Plus, I am far from hardcore.  I am married with kids so I do not live in the game.
    To address the combat.  Yes.  I agree that they need to change some of the animations, however, the combat dynamic is very interesting in groups as well as solo.
    The game still has bugs.  A lot of them.  However, I think I now understand why the game too so long to build and why it is taking them so long to fix the bugs.  Now, some people will not be able to deal with that.  That is your choice.
    However, I think anyone who frequents this site is very interested in this genre of games.  If you are you owe yourself to check out this game.  Maybe you should wait a while until they fix most of the stuff.  I can understand that also.
    Vanguard is a very substantial game.  It is not finished and is a work in progress but a true Lover this genre will appreciate the game.  That is all I am trying to say.  Take that for what it is worth.
    In regards to the Player population, I am on the role play server and I see a lot of people even given the huge world.  Maybe that is just that server I am not sure but we have a lot of peeps on it.


    Okay, my post did seem like a personal attack on you.  For that I am sorry.



    I am wondering though why Sigil would go with double xp when it seems like the general population liked VG because it was slow leveling.  It seems counterproductive to what they are trying to achieve in the game.



    You certainly have more patience than I do.  I decided not to renew my sub and will just have to absorb the cost of the box.  One of the reasons why I am so vocal about VG is because of it's unfinished state.  I mean the game was released in a state of beta, not that the game is finished and will not evolve anymore. 



    I thought like you once.  I figured I would stick it out and give Sigil more time.  But the more I thought about it, the more I realized I am negatively conditioning the development companies out there.  By continuing to subscribe to a game that is unfinished, I am validating their state.  I am essentially saying, "it's okay to launch an incomplete game since I'll continue to subsidize it with my money because I am hoping for potential that may or may not be there."  I just don't want to do that anymore. 
  • TniceTnice Member Posts: 563
    Originally posted by Mars505

    Originally posted by Tnice

    Originally posted by SpectralHunt

    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.
    I noticed two conflicting ideas in your post. 



    First you mentioned Sigil is just making up for lost XP, then you tell everyone to not worry about levels.  Which is it?  I mean, shouldn't the diehard VG players boycott the weekend because it's not "hardcore"?  If VG players like to take their time and level slowly, then double xp weekends are not targeting the customer base.  This is targeted to those who are leaving due to the grind and boring combat.  I am certain Sigil has gathered info on players who have not renewed their subscriptions.  There is no reason for VG to have an event like this when they are promoting themselves as a "challenging" MMO.



    If lost XP due to bugs were an issue, Sigil would have done what most other companies do.  Either fix the problem or hand out a couple of free days. 

     

    I can not speak for others.  I am can only speak for myself.  Of course the overall goal in any MMORPG is to level.  That being said you will not level like you can in other games.  Don't get me wrong I thoroughly enjoy WoW and EQ2 and like leveling.  Plus, I am far from hardcore.  I am married with kids so I do not live in the game.

    To address the combat.  Yes.  I agree that they need to change some of the animations, however, the combat dynamic is very interesting in groups as well as solo.

    The game still has bugs.  A lot of them.  However, I think I now understand why the game too so long to build and why it is taking them so long to fix the bugs.  Now, some people will not be able to deal with that.  That is your choice.

    However, I think anyone who frequents this site is very interested in this genre of games.  If you are you owe yourself to check out this game.  Maybe you should wait a while until they fix most of the stuff.  I can understand that also.

    Vanguard is a very substantial game.  It is not finished and is a work in progress but a true Lover this genre will appreciate the game.  That is all I am trying to say.  Take that for what it is worth.

    In regards to the Player population, I am on the role play server and I see a lot of people even given the huge world.  Maybe that is just that server I am not sure but we have a lot of peeps on it.

    "A Lot" means different things to different people .

    Is "a Lot" 10 -50 people

    100-600 ?

    1000+

    20,000+++

    Just curious

    I mean that my perception is that we have a lot of people but I found this post from the Silky Venom site below:

    _________________________________________________ Start of Post

    This data is accurate as of Sunday Feb 26th.



    Scope

    Number of Characters Per Server

    Characters that are adventure level 16-50



    Data


    Code:
    +-------------+------+
    | serverName | cnt |
    +-------------+------+
    | Gelenia | 4404 |
    | Tharridon | 3154 |
    | Varking | 2993 |
    | Thunderaxe | 2962 |
    | Shidreth | 2954 |
    | Woefeather | 2880 |
    | Targonor | 2810 |
    | Hilsbury | 2775 |
    | Florendyl | 2742 |
    | Flamehammer | 2663 |
    | Gulgrethor | 2161 |
    | Frengrot | 1794 |
    | Infineum | 1378 |
    +-------------+------+




    I find it very interesting that the two US PVP servers are 2nd and 3rd in terms of population. Perhaps it's time Sigil takes a serious look at fixing PVP issues as it's plainly obvious that the playerbase has an interest in it.



    As these are only characters whose adventure level is 16-50 we are pretty safe in assuming 'serious' players are tabulated and not throwaway alts.



    Sidenote: This data is being pulled from my database at vgcensus.com, so everything is up and running for that site -- at least in back end scope -- except the site to be going live sometime soon. Actually speaking of that, I am thinking of opening it initially in a "beta" stage to a limited number of people so I can work closely with the community to deliver exactly the sort of information and abilities that you want.



    Last edited by Meritt : Yesterday at 12:31 PM.

    __________________________________ End of copied Post

  • LukainLukain Member UncommonPosts: 591
    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.



    I couldn't care less if the game became the greatest MMORPG ever & they added everything I wanted in a Game , they lost me at launch , trying to sell me an unfinished /Buggy pos & Brads outright denial at the quality of the game at launch , he's sheer arrogants pissed me of & will never play the game even if it was free..

     

  • Ryun511Ryun511 Member Posts: 82
    Originally posted by Lukain

    Originally posted by Tnice


    I think it is just making up for some of the lost XP due to bugs, etc.
    Guys, you need to put away your beta feelings about this game and play.  I too was very skeptical but this one will be a winner.  You can disagree but if you have a pretty good rig you will enjoy the game.  Change your mindset from obtaining levels and beating others to a certain level.  Just lay back and enjoy the world.
    The performance is improving but you still need a good rig to run it however.



    I couldn't care less if the game became the greatest MMORPG ever & they added everything I wanted in a Game , they lost me at launch , trying to sell me an unfinished /Buggy pos & Brads outright denial at the quality of the game at launch , he's sheer arrogants pissed me of & will never play the game even if it was free..

     



    Really? I didn't get that impression at all. I've seen that Brad puts a lot of faith into VG. Before launch he said that Sigil basically ran out of funds and that they wanted it to go longer. After release I saw a few posts here and there where Brad thanked people for being so patient with the game.



    I will say Brad comes off as a know-it-all sometimes though.
  • KhaunsharKhaunshar Member UncommonPosts: 349
    The reason for the double exp is stated right in the announcement. Seems a lot here fail at reading comprehension, huh? Its there for the people who stick through the rough launch time (that every MMO had, even the famous WoW), and are still around (IE didnt leave after free month)



    It says so right there in the announcement. And IMO is perfectly fair. Doing a double exp weekend at the last weekend of free trials is just a phony way to try and get people that little boost that keeps them there. But in the end, you can twist anything with a litle conspiracy theory to look like a bad ploy.



    I for one playing on Gelenia, am glad if the server does not get even more crowded by new players. Its insanely overloaded already, you run into full groups at 5 AM euro time in remote dungeons. IMO the game plays best on servers with 2500-3000 characters in the 12-50 range.
  • treysmoothtreysmooth Member UncommonPosts: 648
    I don't have a problem with upped xp weekends in the least.  Many people did have issues with losing xp because of crashes and bugs.  This give everyone a chance to get some of that back and more.  I really doubt its gonna keep those that have made up their mind to leave.  I look at it from my perspective, I have a life outside the game and if this allows me to gain a few lvls then great I'll enjoy the game that much more.



    I don't understand it really,  people on these forums who hate the game complain how they hate the slow lvling but then when this event is posted they complain about this event.  Regardless of the reason its a positive for the community and I'm all for it.  I also play City of Hero's as well and have enjoyed the double xp weekends over there and yeah I take full advantage of them so maybe thats why I feel this way.



    Anyway happy adventuring



    Trey
  • BademBadem Member Posts: 830

    I think this is one of those that you cant win at, its either a ploy to get subscriptions or its against the 'slow level' process

    and this is from people who prolly dont play it

    Well i can say after spending 4 hours in a group killing mobs 6 levels higher than me and not getting my level that i am sure as hell gonne be power grinding this weekend (with a break for boys night out) to catch up with the people from my guild, im just glad teh XP is only for adventuring sphere imagine if they applied it to crafting !!

    I say

    THANKS SIGIL for giving me this little gift for sticking it out with you this month and not leaving like the carebears or trolls

  • AmatheAmathe Member LegendaryPosts: 7,630

    One of many steps to be taken along the way as SOE tries to rescue this game from the subscription basement. Still, I suspect the reason is they want to reach a goal (or test something) for most number of people on at one time.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • BademBadem Member Posts: 830

    No your wrong teh real reason they gave it is not to get maximum people on but to launch SKYNET onto everyone computer and bring about judgment day

     

    MWAAAAAHAHAHAHAHA

    well its a plausible conspiracy theory!!!

  • Originally posted by Mars505

    because double xp is something asian mmo's do to pull in crowds, when a NA release does double p it is usuallyfor something special ...



    Uhm... neat

    I was not aware that WOW, EQ1, EQ2 were Asian, since they have all done that in the past.

  • WolfbiteWolfbite Member Posts: 34
    Originally posted by Laiina

    Originally posted by Mars505

    because double xp is something asian mmo's do to pull in crowds, when a NA release does double p it is usuallyfor something special ...



    Uhm... neat

    I was not aware that WOW, EQ1, EQ2 were Asian, since they have all done that in the past.



    Wait a minute, when did WoW have double xp weekend? It never has when I've been around.
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