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Brad has posted a long message on the FOH forums. You can read the whole text here http://www.fohguild.org/forums/mmorpg-general-discussion/27757-nino-one-upsides-vg-66.html#post699867
I would like to quote the paragraph including the "public apology" and ask for the pulse of the community here.
"Certainly none of the above mistakes were planned for. Many/most were unexpected. Some of the mistakes were directly our fault, and some more indirectly and some totally beyond our control. I could write another one of my missives going into a lot more detail and maybe one day I will, but I will spare you my verbosity tonight. No matter what ,however, I was CEO and the buck stops here. None of the above do I use as an excuse as if life was unfair to us. We made some bad calls and were put into some bad situations. But I should have known better, planned better, and reacted better, so I take full responsibility. Most assuredly I cannot stress how proud I am of the Vanguard team, past and present, and all of the hard work, sweat, and tears that were put into the game. The team was and is incredible and it was an honor working with them. So regardless of screw-up or mistake, I take responsibility and apologize. The team should feel nothing but pride and a great sense of accomplishment."
CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!
Comments
The beta before launch showed a lot of work needed be done most i belive was fixed after that.
But still its good that they say they made mistakes thats very important the question is will people pay for it if they know it is not as they thought it would be.
-Semper ubi sub ubi!
always wear underwear
You have a point! On the other hand, some people might just extend forgiveness and move on without resuming the game.
Between, Vanbois should NOT join this poll. Most of them didn't think there was anything with the game requiring an apology in the first place.
CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!
---
Here is the complete post:
If SOE ordered him to release it early, I'd have to give Brad a small break. If not, then he's getting what he deserves.
Had I had the financial resources, ability to place the product later, etc. I would have given us about 3 more months to get more polish in, more high level content in, and to distance ourselves from the WoW expansion.
That said, we knew the launch date for many months before we released. And we made a promise and we stuck to it. I understand why that date was given and why we had to stick to it and I don't blame anyone.
We made our own share of mistakes that took up time that in 20/20 hindsight would have made up for those 3 months perhaps. I do believe, again in hindsight, that we entered beta too early because of the release date we had with MSFT -- otherwise it would have been held off quite a while and a lot of time getting things working first operationally with MSFT and then again with SOE could have been avoided (e.g. would have only had to do all that once). Much of the roughness of our systems would have been worked out before people from outside Sigil and our publisher would have been able to have been addressed under that scenario as well. I've mentioned the pain in learning the hard way how different it is to manage a company of 100 people vs. a team of 23 was. We had a very experienced team, arguably the most, but it was still a team, from the designer all the way up to me, that had only made MMOGs that had lasted 3 years and taken 23 people, or expansions that had lasted one year.
Had I a time machine, I would go back and do a LOT of things differently, but then life doesn't work that way. We didn't repeat a lot of mistakes we'd already made, but made a lot of new ones given the team size, how ambitious the game was, and the fact that it took 5 years, not 3. Switching publishers, while necessary, also took a lot of time. It also took a lot more effort running the company from a non-creative standpoint than I had thought it would. With EQ, Smed and others handled the business side of things and I, my managers, and my team were able to focus on the game.
As Kendrick posted, we did scale back several times and significantly, but again looking back I probably would have scaled things back more so.
I do take issue with the assertion that I promised a bunch of stuff we didn't deliver. I do fully admit my writing style is verbose and I made a significant effort to hype the game, but at the same time I also made a huge effort to manage expectations and let people know what might not make it in release, what was an expansion idea, etc. Sure, that changed as we got farther along with development. You can look up my posts and look at old copies of the FAQ and see the scaling back that took place (both what Kendrick mentioned and other stuff). And thinking back on it, while I posted a lot of these changes, the FAQ should have been kept more up to date.
I will say I think we did a pretty darn good job overall. We released a game that is probably 80% of what we'd originally planned outside of sheer landmass. We did not completely re-design major systems in beta other than diplomacy -- we revised crafting and harvesting and made some tweaks to combat in terms of pace, how complex it became at what level, etc. But the notion that we threw a bunch of stuff out just isn't accurate -- again, some of the perception likely comes from starting beta when the game was really still in alpha. Probably the biggest features that didn't make it in that I think would have been very cool (or some variant thereof): AES fully realized, fellowships, caravans.
Again, had we a few more months I think the game would have been more polished. That is one of the biggest things WoW taught us, the importance of polish, AI, general accessibility, etc. Launching near TBC was nuts, but again something that couldn't be avoided. Switching publishers also took time, but we would have had a LOT less time to make the game had we not done so. MSFT underwent a lot of internal changes and had to focus on getting out the Xbox 360 -- switching to SOE was simply another change that reality dictated during this long 5 years.
I think the biggest things that are hurting the game right now are:
1. Performance. We simply asked too much of the engine. Tech becoming faster and cheaper will help us with this issue over the next 6 months, but that's 6 month's that *might* have been avoided. That, and we would have had more time to polish and fix bugs and get better and more complete high level content in (and maybe even a more workable AES). We did run into this a bit with EQ 1 being one of the first hardware only games, but not to this extent. Ideally, you launch with both a flexible engine that grows with you and also in a tech window that doesn't mean that a lot of your players feel the need to upgrade their machines significantly. Failing that ideal, however, I'll take the more flexible, planned for the long term tech, and bite the bullet for overshooting in terms of tech than the former (undershooting and/or launching with inflexible MMOG tech that isn't easily upgraded over the years to come).
2. Underpopulated servers. The reason we are enhancing the LFG system (other than it's always a good idea in general) is because it's too hard to find a group. One of the biggest reasons it's too hard to find a group is that we were overly worried the newbie yards would be over populated the first couple of weeks post-launch that we opened with too many servers. That's why we are working on better LFG tools, having to seriously consider overland teleports, etc. If a world at peak hours had 4-5k people on it, this wouldn't be nearly the problem it is.
3. Launching so close to TBC. I never thought we were going to, but Blizzard's launch date was a moving target and things could have worked out better there. Again, though, I think a decent percentage of WoW players are going to want a game like Vanguard (or any other MMOG this year) once they are burned out on the WoW expansion, so I think in the next 4-6 months this issue will become less and less as painful.
4. Marketing. There are two groups of ex-EQ 1, UO, DAoC, etc. players out there: the ones that look back fondly on the years they put into EQ 1 and those who don't -- either they're upset or, more often, they simply have had their lives change and they don't have the time to play another EQ 1. So when they heard about Vanguard and all of the EQ 1 people working on it they didn't even give it a chance -- they simply assumed Vanguard would be as hard core as EQ 1 (when it absolutely isn't). We totally underestimated that second group, and I think if we had got the message out that Vanguard was not just another EQ with all of its time sinks, tedium, leveling times, necessary raiding, need for contiguous time commitments, and somehow got that message clearly and strongly through to that second group we would have launched more strongly. This is another issue, however, we will survive, not just by changing the marketing message, but mainly through viral marketing. Those ex-EQ 1 players who *do* buy Vanguard, and enjoy it, *will* slowly but surely let that second group of people know that Vanguard does *not* equal EQ 1 with better graphics in the ways some people look back, sigh, and mutter 'never again', but that it *does* have the elements in it that made EQ 1 a great game (as well as many of the cooler UO/SWG elements, new systems like Diplomacy, greater immersion, etc.)
So a lot happened in the almost 5 years it took to make Vanguard. We made our share of new mistakes, we were a bit too ambitious in terms of world size and feature set, we were definitely too ambitious in terms of performance, we lost some time switching publishers, we still could have used another 3+ months of dev time, the market changed in general, we did lose some time learning how to organize and manage a 100 man team, and it would have been damn nice to have not launched almost right on top of the juggernaut that is WoW's expansion.
Certainly none of the above mistakes were planned for. Many/most were unexpected. Some of the mistakes were directly our fault, and some more indirectly and some totally beyond our control. I could write another one of my missives going into a lot more detail and maybe one day I will, but I will spare you my verbosity tonight. No matter what ,however, I was CEO and the buck stops here. None of the above do I use as an excuse as if life was unfair to us. We made some bad calls and were put into some bad situations. But I should have known better, planned better, and reacted better, so I take full responsibility. Most assuredly I cannot stress how proud I am of the Vanguard team, past and present, and all of the hard work, sweat, and tears that were put into the game. The team was and is incredible and it was an honor working with them. So regardless of screw-up or mistake, I take responsibility and apologize. The team should feel nothing but pride and a great sense of accomplishment.
That said, I still believe very strongly that we planned many or even most things correctly and that we launched a game that was 80+% the game we had planned to launch (again, other than totally reworking Diplomacy, tweaking some systems later in beta than I would have liked, and shrinking the world a LOT). And again I humbly but strongly stress all of the hooks and stubs that are in the engine, gameplay code, tools, etc -- they *will* pay off. While Vanguard stands on its own as a fun game, despite the bugs and performance issues that we all know exist and have been talked about in this thread and others, it's also set up such that we have years and years of cool features, content, land masses, etc. planned out in detail that will make the Vanguard of 2007, as cool as it is, pale in comparison to the Vanguard of 2008, 2009, etc. Relatively quickly, player run towns with an RTS element, ship and mounted combat, Diplomacy expanding to become more integral with factions, organizations, etc., user generated content, and so much more are really going to make this game shine. That, and even though it does require a lot of horsepower in terms of tech today, those issues will become less and less relevant as time goes by, with PCs getting so much faster and cheaper, RAM and bus speeds getting so much faster, graphics cards getting faster, physics cards, DX 10, utilizing Unreal 3.0 tech more and more, going into expansions with tools and tech that while still could use a lot of improvement are finally at a point where a lot of R&D won't be necessary and that time will be much more efficiently spent putting in content, features, etc.
And finally I still feel very strongly that going seamless will really pay off as the live team adds efficiently to the existing world, databases of items and such can be updated en masse to slow MUDflation and at the same time refresh the world and make it feel more dynamic, ship travel and exploring vast archipelagoes becomes more integral, planes with unique physics models appear miles up into the sky, non-Euclidean Portal technology is used to build unheard of dungeon layouts, Underdark-style 'chunks under chunks' are added, the ability to load any art asset anywhere is more fully realized, and yes even the controversial 'unibody' system allows us to create *that* many more item & armor sets, adding even stronger visual variety to player characters in such an item-centric economy... I still feel firmly that even if we were early and our system specs initially high that all of this tech will pay off big time, especially in the mid to long term, given a genre that thrives on newness and patching, that demands a game world that remains interesting and compelling for year after year.
Anyway, the pages and pages that I posted promoting Vanguard, to get the word out, was the truth as best as I knew it at the time and I updated it as soon as it was obvious something would work differently or not make it in by release. And anything I did miss was unintentional, but the buck still stops here. Where I wasn't clear, or where I failed to manage expectations -- all of that was my responsibility. So while apologetic wherever and however we failed, overall I have no regrets looking back at the 5 years Sigil has been around and look to the next 5 years with even more anticipation. A lot of new mistakes were made, but we took notes and have long memories.
In summary, had a lot of the above not occurred then I think Vanguard would be nearing 300k or 400k and not 200k. A lot of the above caused the game to start out more slowly than I had hoped, anticipated and planned for. But still looking at both sales and retention, the game is doing well, even if in a more ideal world it could be doing even better. The team continues to work their butts off, fixing bugs, optimizing, putting in content, tweaking and balancing, and we have our first expansion and where we want new live content to go planned out for when the timing is right to begin that endeavor. So while all of the above, this post-mortem of sorts, may come across as critical and looking back negatively (and not by accident -- much of this thread is doing just that, so this post is certainly not off topic), Vanguard is still far, far from a failure by any means. Few PC games, MMOGs or otherwise, do more than 100k units, and we surpassed that in a couple of weeks. So even with regrets, some kicking myself, and a lot of 'dammit, if only...' coming out of part of me, the rest of me is damn proud of what we have accomplished, and what we will and are accomplishing, and most importantly extremely honored to have worked with such a team and that so much of that team continues to march onward. Ultimately I am very grateful to God, MSFT, SOE, EQ, and so many other people and products for the opportunity to have been able to do this again. Few get to make even one successful MMOG, much less two. And fewer still given $8M to make the first one and over $30M to make the second.
*humbly bows*
ps. Glad many of you like Nino's style -- he is definitely more cut and dry than me and probably could have said all of this in one paragraph. I hope he and other dev team members are able and willing to continue to post.
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
I really dont need an apology from Brad. He did his best. He had tons of money, and several years, he took a HUGE leap of faith and a huge risk, and tried to build a world a lot of people would enjoy. And he did not hit the mark... I am not angry at a man for trying, its more that most would do. Most just sit at home saying "I can do the best game EVAH!" but they would not dare to risk their time or their money, or to be indebted for the rest of their lives to do so.
No, I dont want an apology from Brad... I want one from the hundred or so of fanatic crazed fans that has been EXTREMLY abusive for the last two years, doing their best to silence ANY voice of concern, or honest attempt to help the game by pointing out flaws that needed work. Where in the sevens hells did Vanguard find so many stupid, arrogant, abusive fanatics that were intent on stopping ANY attempt at improving the game, at helping Brad find that mark. Pointing out flaws, bugs, problems and anything that could make the game less than succesful, but instead walk into a solid wall of abuse and people telling those that try to help to"Shut up and stop the hate. go back to WoW"
Those people.... those that think they are the "best, most loyal fans in the world", destroyed the game whole lot more than anyone else, be it Brad or hater. Second, I want an apology from the people having forum communities, both vanguards betaforum, sites like this one and anywhere else, that let those diehard fanatics roam freely, say whatever they wanted and call people by whatever name, but then silence or in worst case ban anyone who dared to stand up tot he wall of abuse and answer them. I cant even begin to figure out why a game have a beta, when its not allowed to discuss the game in the beta forum. ANY attempt to point out more that bug reports, to try to discuss the flaws of the game during beta was met with the exact same wall of abuse, completly pointless and hurting the game immensly... But again, anyone defending vanguard could say whatever they wanted... If someone responded in the same tone... Not so lucky.
The people that honstely tried to help the game spent months, up to to years, doing their best to reach the ears of Sigil, but in the end.. having no support form anywhere, and constantly having to defend years of experience against a wall of mindless, brainless abuse. Not discussion, not argumentation.. insults. People just gave up... In the end those that helped just turned on the same abuse, it was the only discussion that worked, it was the only argumentation happening... "Yomomma" jokes.
So from Brad...? no, not at all. he did an honest attempt.
I want it from the people that think silence is for the good of MMO development. That trying to shut up the development process will help the MMO genre. Those that never want to hear the new ideas and new sollutions, and is willing to go to any length to kill any kind of discussion. You... and the forum moderators that defend you.. hurt game evolution and quality more than anything else right now. MMOs are dying in a sea of conformity, and its greatest fans are killing them.
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
Back to beta Brad.
.............
Still, he didn't do anything for one of my biggest gripes; which is talking about what he can do for the PRESENT and not what he's dreaming about in the future and what mistakes he's willing to admit to in the past. All of that year 2008, 2009 etc. talk does nothing for me. Nor does the continued approach of speaking of future hardware as if it's going to automatically buy itself and install itself into my computer.
It's good that he's seemed to have learned some lessons, especially in admitting the good lessons that WoW teaches...but really, he needs to start speaking more about the present. I guess he does in some ways, the LFG thing, teleporters, etc. Maybe it's just a case of those things paling in comparison when he brings up stuff like ship and mounted combat.
Very nice post and I agree with you wholeheartedly. Overall, however, I feel a great sadness. It seems to me that Brad is a really nice guy, but he's got no slightest idea how to manage a team of 100 peoples. It takes much more than just having "a vision" and beneath all his pride of the guys who work in Sigil and vehement attempts to defend his game I believe I can see a really frightened man. Yes, he wanted to do his best, yes, he thought he'd do it. But it appears to me he's realized by now this was just too much for him. He should've worked as a creative producer or something similar. By no means should've he been appointed as CEO.
Well, what's done is done. I can only say once again that I will always respect Brad for his boldness, but I will also always consider this to be one of the most sad moments in the history of MMORPGs and computer games in general.
As to the fans, I can't say much about them since I decided not to play the game after trying the open beta. But yes, judging by the forums, they's simply mad. Seriously, I'm scared by these people, they practically threaten to kill anyone who dares to say a word against the game.
I cannot explain the sadness
That's fallen on my breast.
An old, old fable haunts me,
And will not let me rest.
Sig Creator
apparently i'm a vanbois, because i played in beta, i 'bugged' when i thought i needed to, i was involved in testing, i was involved on the forums, i have defended the game, i have played the game, i have enjoyed the game. i think the game is still quite broken, and i look forward to that being resolved so that i can 'even more' enjoy the game that i am already having fun with.
people see 'pitful excuses', i see valid, realistic responses to the many things that can happen while investing FIVE YEARS of ones life and whole scads of peoples money into a project one believed very strongly in, and appears to still feel very strongly about.
I am glad that BmcQ had the 'cojones' to step up and say what he did in the original, somewhat longwinded, post
I see alot of things that still need to be fixed in this game, but i also see alot of things that i am willing to pay my sub until they are resolved. not everyones choice, doesn't have to be.
anyways, i didn't vote, not because i'm a vanbois, but because on the whole i didn't see it as an 'apology' merely an acknowledgement of how things are, how they got that way, and how things will move on
but what do i know, i'm just a vanbois.
"We aren't going to ... Period. End of statement."
ya. ok. whatever.
but what do i know, i'm only a vanbois i'm told.
As to the apology....he explained why things happened, admitted his mistakes, and is working hard to correct them...
Not much else more he can do....
Well, besides give me my 50 bucks back
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My theme song.
Whoa! I would like to honor you man! I value your post as much as Brad's public apology. There are a few vanbois here that would never come close accepting what they are and embrace their true selves.
And yet, not only you have a rather balanced view of the game, but your post is also a shining example of maturity and fearless self examination.
/bow
CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!
Give me my $50 bucks back and I will accept the apology
Hum and how I was supposed to know Vancrap would be unplayable on my pc? I meet the recommended specification; hell my video card is even better. Oh and by the way there’s a freaking difference about someone dying on the side of road and guy who have trouble with one of his game like Brad….
Sig Creator
No probably not, but that's not my job. I’m not a game developer and I didn't try to sell an unfinished game for 60$ box...so, again, that’s not my problem.... IF Brad and his team weren’t able to get to job done in the first place, they should have abandoned their project.
Sig Creator
And?? We didnt go around telling the whole world that we could either now did we? And we didnt take your money under the pretense that we were going to make a mmorpg now did we? I know if at my job I put a ferrarri emblem on a fiat and sold it to someone for the same price as a ferrarri they would kick my A SS. Noone thinks we could do a better job we are just pissed because we felt like we got ripped off.
I do not really know about 'Brad' other than what I have read on the boards.
They had money, they made a product, they marketed the product and some people bought it. The product was flawed on release and apparently remains so. Many people did not like the product - some did.
The creator of the product apologizes for their products shortcomings and says they will fix it.
The product is in a competitive market. It may retain enough consumers to sustain it for some time - it may not.
I bought it - tried it - didn't like it - tried to like it - failed to like it - threw it away.
The apology is meaningless to me.Agreed. I think the most amusing thing of all about this post, and his other ridiculous posts leading up to and after release, is that his candor and honesty somehow seem to keep a large amount of people playing an unplayable game. It is like movie fanatics refusing to dislike any movie made by their favorite actor, even if it is downright horrible.
I mean come on people, anyone with an ounce of gaming experience, or common sense for that matter knows this game is broken. Why in the world would you continue to pay a monthly fee for it? And further why are we even talking about it. The game is broken. Throw it out and play something else.
If he thinks the next 6 months will lead to more subscribers, he is dreaming. This game will be forgotten by the end of the year with all of the games on the horizon.......
I'm curious if such an apology is posted by Brad on his own forums? Maybe it's just me who gets pissed off that some 3rd party site gets such special treatment when were the ones paying for the game. If you really want to apologize to someone, go to them direct. Imagine trashing a friend and then telling them you apologized, to another friend, did they get the apology?
I guess the people that pay for the game are not worth talking to directly.