Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why WoW is lousy

1356710

Comments

  • cupertinocupertino Member Posts: 1,094

    Originally posted by Ginkeq


    Lol.  The sad part is, EQs patched in PVP was more fun than WoW.  When you kill someone, they dont come attack you 10 seconds later.. lol 



    WoW has NO PVP.  That is basically the problem with it.  Battlegrounds aren't really what i'd consider PVP.  You just fight them in a controlled environment for no reason really (just honor).  How about fighting players over control of zones, or over NPCs?  That is real PVP, like what EQ had.  Guilds fought each other for control of zones..  So yeah it's pretty sad to see a game that is supposed to be both PVE and PVP be worse than EQ at both.
    I didn't say you should be able to kill everyone just with gear.  I'm saying if people didn't do any PVE then they should be at a significant disadvantage vs a highly geared player.  Sadly, that is not the case..  Maybe you can take on 2 newbs at most, but more than that is kind of hard.  Characters should be able to beat more than 2 people( or at least not die in a few seconds vs them ). 
    I'd take EQs unbalanced REAL pvp system over WoWs artificial garbage system anyday.  Even with manaburn, death touch etc. it is still more enjoyable.  It had no rewards other than the fact that you beat the other player/team and have bragging rights etc.  But that is a lot more than I can say for WoW.  WoWs PVP is like their PVE, repetitive & boring.  Lets have newbies respawn every 5 seconds to attack you over and over.  And you can keep killing them too.  Real fun
    In TBC expansion you do fight over zones and NPC's, almost every zone in outlands has a PvP objective such as capture and hold 4 towers, do this and your faction gets a zone buff +5%exp for a few hours for example, theres also a town in outlands that can be captured by either side, capture the town and have access to NPC vendors etc.

    Unfortunalty neither of these things become interesting when you hit 70 althought great fun while leveling up.  But you can see that blizz is putting in the ground work and experimenting with PVP ideas.. purhaps the next expansion with be PvP to compete with WAR and AOC.

    I'll agree with the OP on 1 point, PvP needs more of a reason to engage in battle... other than that the Pace/Balance is just fine IMHO.

    image

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Ginkeq


    You raid 5 hours a night, every night.  No.... you seem to do The gear you get from these raids doesnt give a significant advantage over other players. Is this the only reason to play mmo's 
    The gear you get from beating their pve endgame is obsolete every expansion. I'm more of a pve-player myself but ermmmm isn't it just fair that those that spend more time or do more dificult quest/raids they deserve better stuff? In TBC, quest gear was better than anything you could get in naxx. Can't comment on this not a raider myself
    The PVP system is artificial.  Basicly isn't this hte case with everything thats made out of code  There is no real world pvp anymore(no one does it). I do hope WW2 is the only war i do not want to experaince, i mean seriously WHAT THE F*** IS REAL WORLD PVP? People just care about getting honor etc. It used to be about honor now its all about gear and who has the more ELITIST sort of additude In order to find pvp in this game, you have to kill the same newbies every few seconds in some artificial instance created solely for the purpose of pvping. Welcome to the wonderfull artificial world of pixels Personally, I thought the pvp system in this game sucked and was boring.  I played guildwars briefly, and i share the same feelings for that pvp as I do for WoW. Well in some extend i hear ya, as i do keep saying pvp sort of died when internet became mainstream, but this has nothing to do with the games itself (sure some catter more towards a specific bread of gamers) but more with the type of people playing these games
    Other PvP flaws - World PVP is non existant as I said.  No one attacks horde towns (or wants to even, due to the lack of honor).  Also, huge penalties for killing garbage guard npcs(retarded). Like i said and you even say it yourself its the people who play these games that way
    I don't get why any MMORPG would have penalties for pvping (like WoW).  Maybe because not every game needs to be the same, this might be strange but also maybe some like things you or i do not like?  Maybe no one wants to pvp in their boring instances, Have you actualy seen the amount of poeple playing WOW comparedto all the other mmorpg's out here? Kinda guesse you don't know that many people seem to be playing WOW more then any other mmorpg as most still have much smaller player bases so explain to me why so many people arn't playing any of the other pvp mmorpg oriented games over WOW? killing the same newbies over and over(and over).  The Battlegrounds were only put in because their game couldnt handle massive battles between hundreds of people (it would crash their servers).  And then what, they put huge penalties on it to ensure no one even tries it. Still you seem to totaly ignore the fact of WOWs succes, nothing to do about if i agree with its succes or not but fact remains regardless ones personal thought about WoW its still ocnsidered a hugh succes among the mmorpg community.
    The PvE system is dull and repetitive.  If anyone has done a MC, BWL, AQ run more than once, you know what I mean.  Probeble the case indeed, but still ermmm why play it if you feel that way? And really, even if you get the gear, it won't do much for your character.  The point of their pve gear seems to be just to do more PvE.  You can have the bes gear in the game, and 2 people of the right class would beat you no matter how skilled you are.  Not that EQ was balanced, but at least if you spent a ton of time beating their PvE system, you would be able to take over zones by yourself. Well hehe you do know these type of games continue to get re-balanced  over the course of their excitence, one thing people should have learned from WOW is to know these things happen. Why is tthis still a suprise to some?
    I don't know if the instance thing is a good thing.  There is no competition between guilds really.  Maybe an MMORPG that had some instances, but also had some world spawns that guilds have to compete over. 
    There are literally 100s of people on the same server with the same gear, and they probably look the same as your character.  What happened to being unique?  I think it should be more diversified or something.  The whole "Gear Set" thing is stupid.  What is the point of it other than to make players robots.  People will just get the gear because blizzard wants them to get it.  It's pretty much "Here is the gear we want you to use for PvEing", and you are stuck with it.  Maybe not everyone shares the same vision as blizzard as to where the class should be. Again i am with you on this but still you seem to ignore that unfortunaly those that count themself among the mmorpg community (no offence and defintitly no targetted at every single one of them i'm sure allot are great people but lets face the fact WOW has spoiled allot of gamers incl. myself at some points) basicly by playing WOW and it seems to outnumber the vision of the maybe somewhat oldtimers in mmorpg who want some experiance that truly matters as how it used to be with pvp oriented games, its wishfull thinking man, just try to finaly understand we the nichy of the gaming industry 
    On my last point - Blizzard doesnt want your character to be unique. Actualy WRONG, some people do not want to be unique and therefor pursuit the exact same thing just to try to get to the "UBER i Pwn you all Gearset" which indeed results in everyone looking the same as it them who choose to be the same As a paladin in WoW, I felt that the only feasible build was a holy build (just to do healing on raids basically).  You can't tank, and you can't really do damage.  You see....Basicly when i played WOW i had many encounter with Elititst that stepped up to me and asked "what the F** was wrong with me with the armor/cloth i was wearing"as i wasn't wearing purple's but was wearing armor/cloth i made with some stats but basicly as i'm a more pve oriented player i had no reason to have UBER gear as it would make me look exactly the same as the majority of players and it still got me to lvl 60, maybe not in the asap i grind myself thru it, actualy did it in about 7 months and had fun in those months, which is i feel for a mmorpg standart decent. For these Elitist its afcourse sad if one takes so much time to get to lvl, they probebly say no wonder with gear like that, sure they might be right but then again i choose to be unique can't say that to those who laugh at my gear now can i...get the picture



    Lack of a serious endgame.  There is nothing(productive) to do in WoW except battlegrounds while waiting for a raid.  What else is there?  Fishing Tournaments?  Lol.  At least in EQ you could go grind out AA points and advance your character.  Clearly that would be too "hardcore" for WoW.  Instead, go do repetitive BGs and kill the same talentless players over and over. I sometimes wonder how big that gun is that is pointed at some poeple's head forcing them to play games they do not seem to like, must be a very big GUN to bring up a topic like this

     

  • Man1acMan1ac Member Posts: 1,428

    The PVP system is artificial.  There is no real world pvp anymore(no one does it).  People just care about getting honor etc.  In order to find pvp in this game, you have to kill the same newbies every few seconds in some artificial instance created solely for the purpose of pvping.  Personally, I thought the pvp system in this game sucked and was boring.  I played guildwars briefly, and i share the same feelings for that pvp as I do for WoW.

    If you don't like the PvP in WoW nor GW mabye WAR will satisfy you but imo stick to FPS's and RTS's.

    We're all Geniuses. Most of us just don't know it.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    lol you got to keep in mind that wow is one of the oldest top played game.of caurse its beginning to show sign

    of age ,still one of the top tho.i have a question why is it still almost if not top played and at the same time its not top rated here baffles me. for this summer i ll stick to guildwars cause that game always has a lot of people playing be it summer or winter espacialy now with the money they give for the top team.so till you get SERIOUS  BLIZZARD we ll just have to wait to get another time card.

     

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Ginkeq

     
    I think it's a stupid idea to base any game on PVP.  People know the PVP system in WOW is lousy, yet they play it because of the rewards.  It is boring etc.  The raids were more enjoyable to me than WoW pvp, and I did really enjoy pvp on SZ(everquest).  I think games need to have a bigger PVE aspect than PVP.  In wow, you can totally ignore PvE and just do BGs, but people only do that because they don't want to try beating the PVE endgame. 
    Grinding honor all day is the most boring thing ever.  I don't think people should get rewarded for doing something that causes boredom to 99% of people who do it.  

    Btw, you could probably just put gear in the game that is obtained through fishing.  Make it the best gear for PVP or something, and people would spend all day fishing, even though it is extremely boring.  So the fact that people PVP in WoW doesn't mean that the PvP system isn't garbage


    hey i don't disagree with any of that except that there is one thing you have to consider. not everyone can devote a set time to a raiding schedule. some people would probably love to beat the wow end game but just don't have the time or cannot find a group that raids in the time frame they can play.

    but other than that i agree with this post, the honor system is garbage and the only reason people do it is for the gear. but like i said, at least there is the arena witch is pretty decent IMO. its not perfect by any means but it sure as hell is a lot better than that crap they call the honor system.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Roin
    I swear this topic is really stupid.
     
    Side Note: baphamet you wouldn't happen to be the same Baphamet.  I remember from Shadowbane, use to run with House Lok`ri. 

    nah

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Ginkeq

    Yeah, because WoWs PVP was so extremely difficult to master.


    i think you are missing the point, its not that the pvp in wow or any mmog is difficult to master. but it sure as hell not difficult when your gear is literally 10x better than the person you are fighting, even though they are the same level as you.

    let me ask you this Ginkeq, why do you enjoy pvp? is it because you like the challenge and thrill of beating another player in combat? or do you just enjoy being superior to other players and virtually unkillable?

    i just don't understand why you would want pvp like eq had, it was beyond terrible.

  • DreamagramDreamagram Member Posts: 798

    WoW "is lousy" because it's popular, and people on the internet love tearing down the popular stuff. :p

  • GinkeqGinkeq Member Posts: 615

    Originally posted by nomadian


    Ginkeq I disagree. Why should the best gear come from one activity only and why should that activity be one which only a limited number of people are actually interested in. Why should those people that raid then dominate PvP? I'm not sure I agree PvE is harder than PvP either. Everything with a raid encounter is calculated, the test is one of leadership(whoever is leading), competancy and organization. Pvp you face skilled, unpredictable opponents and which can require teamwork. Unfortunately, this admittedly does seems to be diminished by equipment and the teamwork is scarcely found in most pugs.


    Gear shouldnt be given out to people just because they play tha game a lot.  It should be given out to the most skilled players.  If blizzard is going to reward people who put in the most time in BGs, then that kind of gear should be much worse than what you can get from doing their PVE raids.  I could see if Blizzard actually took the time and made a decent PVP system, then it might make sense to reward people.  Atm though, it's purely time based(like it always was).  At least raiding requires some kind of strategy. 

    Personally I think the pvp system only exists for all the people who are too dumb to put together PVE raids etc.  Btw, to people saying PVP is for "casual people" who cant devote time to a raid.. wtf?  Last time I played WoW their PVP system required more of a time investment to get an equal piece of loot you would get in a PVE instance.  So, PVP is probably a bigger timesink than PVE, but it requires absolutely no skill to do their PVP.

  • GinkeqGinkeq Member Posts: 615

    Originally posted by cupertino


     
    Originally posted by Ginkeq


    Lol.  The sad part is, EQs patched in PVP was more fun than WoW.  When you kill someone, they dont come attack you 10 seconds later.. lol 



    WoW has NO PVP.  That is basically the problem with it.  Battlegrounds aren't really what i'd consider PVP.  You just fight them in a controlled environment for no reason really (just honor).  How about fighting players over control of zones, or over NPCs?  That is real PVP, like what EQ had.  Guilds fought each other for control of zones..  So yeah it's pretty sad to see a game that is supposed to be both PVE and PVP be worse than EQ at both.
    I didn't say you should be able to kill everyone just with gear.  I'm saying if people didn't do any PVE then they should be at a significant disadvantage vs a highly geared player.  Sadly, that is not the case..  Maybe you can take on 2 newbs at most, but more than that is kind of hard.  Characters should be able to beat more than 2 people( or at least not die in a few seconds vs them ). 
    I'd take EQs unbalanced REAL pvp system over WoWs artificial garbage system anyday.  Even with manaburn, death touch etc. it is still more enjoyable.  It had no rewards other than the fact that you beat the other player/team and have bragging rights etc.  But that is a lot more than I can say for WoW.  WoWs PVP is like their PVE, repetitive & boring.  Lets have newbies respawn every 5 seconds to attack you over and over.  And you can keep killing them too.  Real fun
    In TBC expansion you do fight over zones and NPC's, almost every zone in outlands has a PvP objective such as capture and hold 4 towers, do this and your faction gets a zone buff +5%exp for a few hours for example, theres also a town in outlands that can be captured by either side, capture the town and have access to NPC vendors etc.

     

    Unfortunalty neither of these things become interesting when you hit 70 althought great fun while leveling up.  But you can see that blizz is putting in the ground work and experimenting with PVP ideas.. purhaps the next expansion with be PvP to compete with WAR and AOC.

    I'll agree with the OP on 1 point, PvP needs more of a reason to engage in battle... other than that the Pace/Balance is just fine IMHO.

    I'm not talking about something stupid like a 5% exp bonus.  I'm talking about putting the most difficult NPCs in the game in contested areas.  That way, people have to fight each other to get the NPC. WoW completely seperated PVP and PVE.  They put any decent NPC in an instance, put all those BGS in(which eliminated world pvp).  What is wrong with putting NPCs in the open now?  MMORPGs are boring without contested NPCs.

  • llibertylliberty Member Posts: 52

    Originally posted by Ginkeq

    Originally posted by tylerwick

    Originally posted by Ginkeq

    Originally posted by jeckelbros

    1. Obviously you haven't PvP'd in WoW for a while as Civilians and Dishonorable kills were removed over 6 months ago.



    2. If you don't like WoW, then don't play it. Just becaue it's a 500 lb. gorilla, doesn't mean it needs your input.



    3. You obviously haven't played a pally lately as they are one of the games best, if not the best multi target tank.



    Go find an MMO or a wall to stare at.

     

    You're right, I quit after their flop expansion came out. 



    I don't like WoW because it's a lousy MMORPG.  The only reason people play it I believe is because it's a kiddy MMORPG where everyone sits in the zone talking about linkin park music etc.  Lol.  If you like listening to 15 year olds on ventrilo 5 hours a night, WoW is for you.

    3) Lol.  They can tank now?  Can they tank raid NPCs or offtank anything in raids?  I remember in BWL that paladins couldnt even tank trash NPCs there without dying.    You probably mean best multi target tank for trash mobs. 

    Find an MMO? They all suck, what can I say.  EQ was probably the only decent MMORPG ever made, but then sucked ever since luclin was released. 

    Even though they may have removed those honor hit NPCs, that doesnt mean that world PVP is existant in WoW.  The facts are, that its just not worth it to raid a town, kill their leader etc.  You're better off just grinding taurens in battlegrounds for honor.


    You havnt played in months... SO you just up and decided you felt like ranting about WoW?   If I feel like ranting its generally due to somthing that heppened recently.

     

    Lol yeah.  It's sad to see 8 million or whatever playing such a lousy MMORPG.  Hopefully new companies won't try to make WoW clones with their shit PvE and PvP systems.  Honestly, with lousy pve and pvp in WoW, I wonder what keeps people playing.  It is probably just the social aspects of it.  Beating their game was so boring, since I knew that TBC would obsolete everythin I got.


    WoW indeed....  Here is a thought... maybe 8 million people are RIGHT, and YOU are wrong?   

    .

     

  • GinkeqGinkeq Member Posts: 615

    Originally posted by Dreamagram


    WoW "is lousy" because it's popular, and people on the internet love tearing down the popular stuff. :p

    It's lousy because I played it and saw that it had nothing to do when you are at the endgame.  I'm not the type of person who will sit in a BG 10 hours a day doing something I think is boring(killing the same people).  Maybe if WoW developers had half a brain they would have moved it to a skill based system a long time ago.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Ginkeq

    Originally posted by nomadian

    Ginkeq I disagree. Why should the best gear come from one activity only and why should that activity be one which only a limited number of people are actually interested in. Why should those people that raid then dominate PvP? I'm not sure I agree PvE is harder than PvP either. Everything with a raid encounter is calculated, the test is one of leadership(whoever is leading), competancy and organization. Pvp you face skilled, unpredictable opponents and which can require teamwork. Unfortunately, this admittedly does seems to be diminished by equipment and the teamwork is scarcely found in most pugs.


    Gear shouldnt be given out to people just because they play tha game a lot. It should be given out to the most skilled players. If blizzard is going to reward people who put in the most time in BGs, then that kind of gear should be much worse than what you can get from doing their PVE raids. I could see if Blizzard actually took the time and made a decent PVP system, then it might make sense to reward people. Atm though, it's purely time based(like it always was). At least raiding requires some kind of strategy.
    Personally I think the pvp system only exists for all the people who are too dumb to put together PVE raids etc. Btw, to people saying PVP is for "casual people" who cant devote time to a raid.. wtf? Last time I played WoW their PVP system required more of a time investment to get an equal piece of loot you would get in a PVE instance. So, PVP is probably a bigger timesink than PVE, but it requires absolutely no skill to do their PVP.


    PVE raiding = Brain dead monkeys following the direction of another monkey who got his strategies off the net.

    Sorry raiding does not take more strategy other then organizing a raid in such a manner as to have people to show up on time. After that it's just a matter of time and gear. Does your raid have the right gear to survive the encounter and kill the mob ? If so you get the loot if not you have to go farm the other raid mobs until you all get geared up to break the raid group stats boundary to take down the raid boss.

    There is a lot more skill involved in a 1v1 PvP fight then there are in scripted and stupid NPC raid fights.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • GinkeqGinkeq Member Posts: 615

    Originally posted by baphamet


     

    Originally posted by Ginkeq
     
    Yeah, because WoWs PVP was so extremely difficult to master.

     

    i think you are missing the point, its not that the pvp in wow or any mmog is difficult to master. but it sure as hell not difficult when your gear is literally 10x better than the person you are fighting, even though they are the same level as you.

    let me ask you this Ginkeq, why do you enjoy pvp? is it because you like the challenge and thrill of beating another player in combat? or do you just enjoy being superior to other players and virtually unkillable?

    i just don't understand why you would want pvp like eq had, it was beyond terrible.

    I'm not saying make it exactly like EQ.  But when you arent killing the same person 10 times in a minute, the pvp tends to be a little more enjoyable.  I know some people dont mind it, but i find it boring.  Not that I mind fighting people over, but the fact that you can kill or be killed so fast in WoW really ruins it for me.  In everquest, we would have 50+ people in our guild fighting the other team for over 30/40 minutes.  Most people who played EQ probably never experienced it, because the vast majority of the servers were blue.  But I'm sure there must be other MMORPGs that had something similar. 

    To your second question - In WoW, it was trivial to beat almost anyone on the game.  If I lost, it was because i was fighitng certain classes that I had a disadvantage against.  So, mostly it's not thrilling.  Plus when you can die so quickly how is that supposed to be fun?  It's boring.  PvP is meaningless in WoW.  They put a honor system in..wow, but that doesn't make their PVP any more fun.  As I said, fighting over NPCs is more meaningful than killing the same people over and over in some artificial instance. 

    Also, players with the best gear in the game should naturally have an advantage over other players.  The problem with WoW is, you have that advantage, but it wont stop you from dying in a second when you are outnumbered.  The whole thing is stupid really.  It's like they couldnt think of how to balance a long duration fight so they just give every class enough burst dps skills to take out other players really fast. 

    Players shouldnt be gods, they should be very difficult to beat though.  What other incentive is there to do repetitive PVE other than use it to destroy your opponents?  At least people would ATTEMPT WoWs PvE rather than do mindless battlegrounds all day (which is what a good majority of guilds now do)



    To the person in green, Real PVP = PVP that has a real objective.  Fake PVP = WoW PvP = PvP where you fight over honor points

    And yes there is no real pvp in WoW because everything is instanced (even their pvp). 

  • GinkeqGinkeq Member Posts: 615

    Originally posted by M1sf1t


     

    Originally posted by Ginkeq


    Originally posted by nomadian
     
    Ginkeq I disagree. Why should the best gear come from one activity only and why should that activity be one which only a limited number of people are actually interested in. Why should those people that raid then dominate PvP? I'm not sure I agree PvE is harder than PvP either. Everything with a raid encounter is calculated, the test is one of leadership(whoever is leading), competancy and organization. Pvp you face skilled, unpredictable opponents and which can require teamwork. Unfortunately, this admittedly does seems to be diminished by equipment and the teamwork is scarcely found in most pugs.



     

    Gear shouldnt be given out to people just because they play tha game a lot. It should be given out to the most skilled players. If blizzard is going to reward people who put in the most time in BGs, then that kind of gear should be much worse than what you can get from doing their PVE raids. I could see if Blizzard actually took the time and made a decent PVP system, then it might make sense to reward people. Atm though, it's purely time based(like it always was). At least raiding requires some kind of strategy.

    Personally I think the pvp system only exists for all the people who are too dumb to put together PVE raids etc. Btw, to people saying PVP is for "casual people" who cant devote time to a raid.. wtf? Last time I played WoW their PVP system required more of a time investment to get an equal piece of loot you would get in a PVE instance. So, PVP is probably a bigger timesink than PVE, but it requires absolutely no skill to do their PVP.



     

    PVE raiding = Brain dead monkeys following the direction of another monkey who got his strategies off the net.

    Sorry raiding does not take more strategy other then organizing a raid in such a manner as to have people to show up on time. After that it's just a matter of time and gear. Does your raid have the right gear to survive the encounter and kill the mob ? If so you get the loot if not you have to go farm the other raid mobs until you all get geared up to break the raid group stats boundary to take down the raid boss.

    There is a lot more skill involved in a 1v1 PvP fight then there are in scripted and stupid NPC raid fights.



    Raids require more organization & unity than a 1v1 fight. When WoWs pvp system isnt time based, your point might be valid as well. 

  • GinkeqGinkeq Member Posts: 615

    Originally posted by lliberty


    WoW indeed....  Here is a thought... maybe 8 million people are RIGHT, and YOU are wrong?   
     
    .
     

    pretty much yeah.   WoW is more addicting than everquest probably.  Just because you're addicted to something doesnt mean it is still enjoyable to you.  People dont want to leave what they have taken the time to get in WoW, so some (like you) will defend it and pretend that it's such a great game and the pve and pvp system is so fun etc.  The truth is, if you ever actually experienced WoWs boring endgame, you would be saying the game sucks as well.  It might be fun for a first timer leveling up to 70(or a person who never played an MMORPG), but then what? There's nothing at 70

  • Flyte27Flyte27 Member RarePosts: 4,574

    What game doesn't get boring at the end?  Eventually it gets monotonous if you play it too much.  The endgame is a myth so if you judge a game by endgame then every MMO sucks.  People say that sandbox is the answer, but thats a bunch of baloney.  You will still get bored of the game mechanics and enviroment sooner or later.  It happens with everything in life.  Especially if you do it to often.  If you enjoyed the content in WoW from 1-60 or 1-70 then I would say the game is a success.  A lot of people enjoy that content so for a lot of people I would say it's a success.

  • Flyte27Flyte27 Member RarePosts: 4,574

    I also have something to say about EQ.  I played the game for about 5 years.  The game was a lot of fun at times, but it was my second MMO and there was nothing else to go to at the time.  It was a huge timesink game.  Everything you did took many of your hours.  Just waiting for your health to come back took forever.  The classes were unbalenced with regards to PvP.  The rogue/warrior couldn't really compete.  I didn't play on a PvP server, but there were places where you could PvP.  The durations for spells were gross.  You would probably a Druid kiting everyone around with your 15 minute duration snare.  Combat was grossly long.  EQ wasn't a game made for PvP.  It was all based around PvE content.

    As far as raiding in EQ it was worse then WoW and took a lot longer.  When I first played EQ there was no raiding and the game was great.  It was so much better then.  High level people would hang out in the newbie areas and buff the lower levels up.  It was a great enviroment.  WoW started that way as well with the only intances being Scholo/Strat/BRD/BRS/Onyxia.  After Molten core everything went downhill.  Raid content is a horrible thing and PvP causes the devs to not be able to balence content around groups because every class needs to be able to kill eachother.  It's really a mess when you combine them all together.

  • bonobotheorybonobotheory Member UncommonPosts: 1,007
    Originally posted by lliberty


     


    WoW indeed....  Here is a thought... maybe 8 million people are RIGHT, and YOU are wrong?   
     
     

    Or maybe the 6.5 billion people on the planet who don't play WoW are right, and the 8 million are wrong.

  • GinkeqGinkeq Member Posts: 615

    Originally posted by Flyte27


    I also have something to say about EQ.  I played the game for about 5 years.  The game was a lot of fun at times, but it was my second MMO and there was nothing else to go to at the time.  It was a huge timesink game.  Everything you did took many of your hours.  Just waiting for your health to come back took forever.  The classes were unbalenced with regards to PvP.  The rogue/warrior couldn't really compete.  I didn't play on a PvP server, but there were places where you could PvP.  The durations for spells were gross.  You would probably a Druid kiting everyone around with your 15 minute duration snare.  Combat was grossly long.  EQ wasn't a game made for PvP.  It was all based around PvE content.
    As far as raiding in EQ it was worse then WoW and took a lot longer.  When I first played EQ there was no raiding and the game was great.  It was so much better then.  High level people would hang out in the newbie areas and buff the lower levels up.  It was a great enviroment.  WoW started that way as well with the only intances being Scholo/Strat/BRD/BRS/Onyxia.  After Molten core everything went downhill.  Raid content is a horrible thing and PvP causes the devs to not be able to balence content around groups because every class needs to be able to kill eachother.  It's really a mess when you combine them all together.


    Snares were easy to break(pumice, or use a direct dmg spell on yourself).  Each class had their ups and downs in pvp.  A good enough warrior could take over a zone, aoe and kill everyone standing near them(casters at least).  

    An MMORPG without an endgame isnt worth playing.  And no, leveling to 60 wasnt fun.  EQ was a game that begins at 60.  WoW is a game that ends at 60.  Maybe if WoW had a more enjoyable PvE or PVP system the endgame would be decent.

  • Flyte27Flyte27 Member RarePosts: 4,574

     

    Originally posted by Ginkeq


     
    Originally posted by Flyte27


    I also have something to say about EQ.  I played the game for about 5 years.  The game was a lot of fun at times, but it was my second MMO and there was nothing else to go to at the time.  It was a huge timesink game.  Everything you did took many of your hours.  Just waiting for your health to come back took forever.  The classes were unbalenced with regards to PvP.  The rogue/warrior couldn't really compete.  I didn't play on a PvP server, but there were places where you could PvP.  The durations for spells were gross.  You would probably a Druid kiting everyone around with your 15 minute duration snare.  Combat was grossly long.  EQ wasn't a game made for PvP.  It was all based around PvE content.
    As far as raiding in EQ it was worse then WoW and took a lot longer.  When I first played EQ there was no raiding and the game was great.  It was so much better then.  High level people would hang out in the newbie areas and buff the lower levels up.  It was a great enviroment.  WoW started that way as well with the only intances being Scholo/Strat/BRD/BRS/Onyxia.  After Molten core everything went downhill.  Raid content is a horrible thing and PvP causes the devs to not be able to balence content around groups because every class needs to be able to kill eachother.  It's really a mess when you combine them all together.


    Snares were easy to break(pumice, or use a direct dmg spell on yourself).  Each class had their ups and downs in pvp.  A good enough warrior could take over a zone, aoe and kill everyone standing near them(casters at least).  

     

    An MMORPG without an endgame isnt worth playing.  And no, leveling to 60 wasnt fun.  EQ was a game that begins at 60.  WoW is a game that ends at 60.  Maybe if WoW had a more enjoyable PvE or PVP system the endgame would be decent.

    I disagree with you.  Snare didn't break from damage.  That was root.  A warrior with outstanding equipment might do okay at endgame, but they could only do so by raiding at nausium.  To the point where you feel sick when you log in to raid.  You get the nautious feeling in your stomach like why am I doing this?

     As far as you not enjoying 1-60 thats fine.  I loved the whole time from 1-60 and as I said I played EQ from when it first came out.  I also played UO from when it first came out.  I think the problem is you like to spend to much time playing the game.  You just want to keep playing the same game over and over.  In WoW you go through the game at a pretty fast pace.  If you play a lot then it goes extremely fast.  Then you whine that there is no content at the end.  Sure EQ had raids and there were more of them, they were harder, and they took even longer, but who really cares?  The raiding was to long and wasn't enjoyable after defeating it the first time anyway. 

    Endgame is a hoax to keep you playing.  Enjoy the real content and character progression from 1-60 exploring new places.  That is where the real fun is at.

  • GinkeqGinkeq Member Posts: 615

    Lol no.  Fire spells break snare as well.  You just have to cast it several times.  Why are you arguing it even, you said you played a blue server... 

    As for taking 1-60 slow.. why?  The content is boring, there is no reason to not level to 60...  It only takes like a month to get a WoW character to 60.  Some ppl just suck at MMORPGS and they take a year to do it..  But anyway.. there is nothing to do when you finally do reach the max level in WoW...  If people played MMORPGS to quit at the max level, then no one would do anything when they are 70.  People want to play their characters which they have invested their time into..  They dont want to keep making characters like some addicted people do(they realize the endgame sucks and just keep making new characters).  If it had a decent endgame, people wouldnt do that and they would use the characters which they invested their time into.

  • Flyte27Flyte27 Member RarePosts: 4,574

     

    Originally posted by Ginkeq


    Lol no.  Fire spells break snare as well.  You just have to cast it several times.  Why are you arguing it even, you said you played a blue server... 
    As for taking 1-60 slow.. why?  The content is boring, there is no reason to not level to 60...  It only takes like a month to get a WoW character to 60.  Some ppl just suck at MMORPGS and they take a year to do it..  But anyway.. there is nothing to do when you finally do reach the max level in WoW...  If people played MMORPGS to quit at the max level, then no one would do anything when they are 70.  People want to play their characters which they have invested their time into..  They dont want to keep making characters like some addicted people do(they realize the endgame sucks and just keep making new characters).  If it had a decent endgame, people wouldnt do that and they would use the characters which they invested their time into.

     

    Not everyone has a fire spell to cast and I wasn't aware of that.  Considering how long I played the game thats pretty amazing.  I have never seen snare break on any mob I cast it on.

    Thats your opinion on the topic and you are welcome to it.  People may want to spend more time on their characters, but as I said no MMO has endgame.  Everyone gets bored of the same old thing after a while.  Especially if you invested a lot of time in a short period.  WoWs content from 1-60 was probably the most interesting I've had in any game I've played.  Thats my opinion of course.  The game was lots of fun to explore.

    EQ was also fun to explore but it was more of a grind and the quests were hardly ever whorthwhile to do.  You just found a spot most of the time and grinded away the levels solo or group.  If you think WoWs content from 1-60 is a grind I'm not sure how you got through EQ.  EQ was far more of a grind.

  • GinkeqGinkeq Member Posts: 615

    They were both grinds, both were boring.  But, I really enjoyed the endgame pvp and guild conflicts on our server.  If there wasnt so much training, the pvp aspect wouldve been more enjoyable, but it was still fun to have massive pvp battles in EQ.  There is nothing in WoW that compares to guild pvp that was in EQ. 

    The grind in EQ was much worse than in WoW, but the endgame was better, so it was worth it.

  • Flyte27Flyte27 Member RarePosts: 4,574

    It sounds to me like you aren't really interested in the PvE at all and just want a PvP game.  Most MMOs are centered around the PvE and character progression and a lot of people enjoy it even if you don't.  Guildwars sounds more like what you want or something that isn't really a MMORPG, but just a MMO with PvP with little to no character progression.

This discussion has been closed.