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New Gameplay footage video from Origins in Columbus.

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  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Fion


     
    Originally posted by Distaste


    But in AoC/Darkfall you will need SKILL to kill people...skill at what? Aiming for their head? Using a spell at the right time? Sorry their is just as much skill in WAR as there is in any game in development/alpha/beta currently.

     

    Sorry but you are oh so wrong on this point. In AoC a players skill drives combat so much that it even LOOKS different when watching two different players at two different levels of skill. AoC PvP will be very player driven, no wack-a-mole/hotkey mashing as with WAR.

    Yeah the whack-a-mole like WAR...yeah I mean using the right group spell to keep your team alive or increase their dmg is button mashing. You say you can make things look different depending on who is playing the character? How? you can create your own swings? There will most likely be a "best" combo of abilities that EVERYONE will use and no one will look any different. In WAR you can use different spells at different times. Healers will have to judge how much dmg they can do before they need to heal the group members. It is all the same thing unless you can prove otherwise. OH you can point yourself a different direction and that makes your style different...right.

    Along with Darkfall all people say is "its going to be different! It will involve true skill!" by all means educate me on HOW it will be different? How will skill be involved? Unless they are adding combos like in DMC or GOW which means taking away all control the other player has once he is caught, there is no skill.

    Anyone that can move a mouse can aim for the head, anyone that can hit WASD can change direction, and anyone that can smash keys can string combos.

  • MyMainBannedMyMainBanned Member Posts: 112

    Originally posted by evil13


     " I mean in WoW, lets say Barrens....you can run in any direction and go to the other side of the map...it will take awhile, but you can do it.  You may pull aggro and die....but you can do it.  You can run from one corner to the next without walls on both sides of you preventing you from doing it.  IT'S OPEN.  WARHAMMER IS NOT! "
     
     Are you tyrying to imply that barrens had no zone walls?  You can run from one side of the zone to the other side of the zone in every game.
     
    "WARHAMMER IS NOT!  You follow a set path....you don't go, "hey I want to go left...and go left to another part of the map or another zone.  You go STRAIGHT...and it widens up as you go.  So basically what it is your hand is being held down a set path and, yes it opens up wider but it's still forces you into a direction not by YOUR choice. "
     
     Lol, of course you can go left O_o Listening to you it's like war is some kind fo an fps game, where is there is a pass, you start at one end and move to the other end, and it's surrounded by walls so you can't escape =p Sure you can go to the left, and right and w/e in one zone. Then just like barrens, that zone is connected to a lower and a higher lvl zones, and guess what, you can go there too   Or instead of running through barrens for 20 min you can port to a differen't race's zone and explore there.
     
      And no, I am not going to pee pee my pants =p in fact I wouldn't even cry if you don't play war. I am just trying to understand what you mean by "exploring" as far as I am concerned wow is as linear as it gest (like almost all other mmos, except eve and uo) you can go to a few zones to lvl up, and there is nothing for you in other zones ither because you are too high or too low lvl to be there. I just fail to see where you manage to find a difference between wow's system and war's.
     
    PS: No one is playing war because it's innovative and has all kind of never before seen futures. Auto attack isn't exactly a bad thing, although you may disagree. AoC is trying to be new and inovative, good luck to them. War is implementing a better version of daoc (or a wow clone that offers pvp backed up by daoc's ideas, your choice) and that gameplay, is very popular as you can see by the fact that war is one of the most anticipated mmos coming up.
      Although, you may be tiered of the same ol' auto attack, no harsh penalties for dieing click on a spell and cast that spell (which is actually the same way in aoc but meh) and so on, but that doesn't mean that all, or even most people are. Oh, well, as long as the two most complained things about war remain "wow clone!" and "zomg, auto attack" it will be a great game :)

     

    No you silly poo poo pants, he was talking about seamless world. Where map is loading as you travel and no "Loading..." screen pops up when you leave 1 zone and enter another.

    But I can't say for sure if it's true or not for WAR. But who actually cares? Who is going collect stupid barrels day after day when you can pvp from day 1?

  • MyMainBannedMyMainBanned Member Posts: 112

    Originally posted by Fion


     
    Originally posted by Distaste


    But in AoC/Darkfall you will need SKILL to kill people...skill at what? Aiming for their head? Using a spell at the right time? Sorry their is just as much skill in WAR as there is in any game in development/alpha/beta currently.

     

    Sorry but you are oh so wrong on this point. In AoC a players skill drives combat so much that it even LOOKS different when watching two different players at two different levels of skill. AoC PvP will be very player driven, no wack-a-mole/hotkey mashing as with WAR.

    WRONG!   WAR's pvp is group-centric and objective based. Button smashing will fail against skilled use of abilities and tactics.

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  • AdythielAdythiel Member Posts: 726
    Originally posted by Fion


    I'll explain how AoC combat can look and be different for two different people.
     
    Combat is real time, you hit a key (Q, 1, 2, 3, E) and you swing your sword in that direction. You swing in certain ways in order to do a combo. I'm sure everyone already knows this. What makes the combat unique is that things like damage, swing speed, accuracy, are as much based on the players ability to 'weave' attacks together as it is the characters and weapons stats. A skilled player knows what attacks weave together to make a faster attack 'chain', and is also able to make sure more of their attacks line up with their opponent. Someone who is new to the system or doesn't know what they are doing is LITERALLY going to be slower in weaving attacks togetherand less accurate. On top of this, the MOB AI is such that attacking in certain angles is advantageous to other angles. A mob with a shield on their left hand for example, it is smarter to attack towards their right or strait in the middle. But thats not all, the AI adapts. If all you do is spam right-hand attacks, he will change his defensive position to better withstand those attacks. Spamming the same attack, not to mention, is a bad idea in the first place because it slows down your attack speed, as the animation has to reset between each swing, instead of 'flowing' to the next attack.
     
    So AoC combat is indeed very heavily focus on a players ability to weave attacks together, and stay on target since there is no 'hard locking'. You hit what is in your weapons path and your weapons speed is partially based on your ability to weave swings together and to take advantage of the weak spots in the enemy AI, all the while making sure they don't change things up on you.
     
    So yea, I'll take that over wack-a-mole any day. But that doesn't mean there aren't other parts of WAR that interest me. :) I CAN be a huge Funcom and AoC fan and also look forward to other MMOGs you know. ;)
    /edit Heres two AoC videos. The first is someone playing a low lvl character for the very first time, thus being a complete newb. The next is an experienced player (a Dev) playing a Bear Shaman. The differences are quite astonishing.
    http://media.pc.ign.com/media/743/743392/vid_2040404.html
    http://www.gametrailers.com/player/21185.html?e3i=1&type=mov
     
     

    With that explanation of AoC's combat system, I would prefer a version of the system in DAoC with it's positional and reactionary styles. A few weapon skills had stuff you could just spam, but for the most part, you really had to pay attention to what was going on to get in your most effective combinations. I enjoyed DAoC's combat system over all others I've used so far.

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  • MyMainBannedMyMainBanned Member Posts: 112


    Originally posted by Fion

    I'll explain how AoC combat can look and be different for two different people.

    Combat is real time, you hit a key (Q, 1, 2, 3, E) and you swing your sword in that direction. You swing in certain ways in order to do a combo. I'm sure everyone already knows this. What makes the combat unique is that things like damage, swing speed, accuracy, are as much based on the players ability to 'weave' attacks together as it is the characters and weapons stats. A skilled player knows what attacks weave together to make a faster attack 'chain', and is also able to make sure more of their attacks line up with their opponent. Someone who is new to the system or doesn't know what they are doing is LITERALLY going to be slower in weaving attacks togetherand less accurate. On top of this, the MOB AI is such that attacking in certain angles is advantageous to other angles. A mob with a shield on their left hand for example, it is smarter to attack towards their right or strait in the middle. But thats not all, the AI adapts. If all you do is spam right-hand attacks, he will change his defensive position to better withstand those attacks. Spamming the same attack, not to mention, is a bad idea in the first place because it slows down your attack speed, as the animation has to reset between each swing, instead of 'flowing' to the next attack.

    So AoC combat is indeed very heavily focus on a players ability to weave attacks together, and stay on target since there is no 'hard locking'. You hit what is in your weapons path and your weapons speed is partially based on your ability to weave swings together and to take advantage of the weak spots in the enemy AI, all the while making sure they don't change things up on you.

    So yea, I'll take that over wack-a-mole any day. But that doesn't mean there aren't other parts of WAR that interest me. :) I CAN be a huge Funcom and AoC fan and also look forward to other MMOGs you know. ;)
    /edit Heres two AoC videos. The first is someone playing a low lvl character for the very first time, thus being a complete newb. The next is an experienced player (a Dev) playing a Bear Shaman. The differences are quite astonishing.
    http://media.pc.ign.com/media/743/743392/vid_2040404.html
    http://www.gametrailers.com/player/21185.html?e3i=1&type=mov




    I think it is a matter of taste. But in WAR you don't have to work your ass off by moving a mouse every hit.image
  • BryanBoitonoBryanBoitono Member Posts: 199

    He Didnt move his mouse...he hit a key. Its a good system, easy enough to use, in fact iv seen it somewhere before, an OLD rpg. Legend of legia, in the video arcade. for those of you who arnt familiar with legia, its piss old, go look it up. But it doesnt mean im any less impressed with AoC on this point. Its a very unique approach to combat and I will be watching it closely, however, I havnt posted on the forums yet because I dont really know anything about the game, and therefore shouldnt be anything but interested.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

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  • BryanBoitonoBryanBoitono Member Posts: 199

    If I had a computer that could run AoC I would probably consider it being worth the time to wait for, but I dont have an amazing comp, I have a dinky little laptop that can barely run Vangaurd.  So far all I remember about any MMOs with High specs coming onto the market is that they fail. I hope AoC doesnt fail, it looks like a good game and it looks like the devs are going for something new and have appeared to have some success with it. But the real deciding factor is community

     

    The best community I have ever had was in EQ pre PoK. your guild STUCK TOGETHER. In wow, it was all about items, people forgot or never knew what an MMO was about. Its about community, not WTF pwnfacing someone. Because without friends to do it with, chopping someones head off would get old, fast.

     

    But maybe im wrong, maybe new features and hitting keys to chain attacks and a huge need for a 500$ graphics card to run it is what sells games nowadays.

     

    Edit, I was typing while thinking something else, sorry, its 2 A.M. and im a weakling

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

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  • FeigroFeigro Member Posts: 20

    One thing I don't get is how people fail to realize that some people who have played MMOs for a long time oh... I don't know.... actually enjoy how they play?

    It seems WoW brought in a huge crowd (obviously). This crowd consisted of people who played RTS games (alo! Starcraft and Warcraft!) and those same people, and those of a different branch, played FPS online as well.

    Thus, the apparent demand now is for gameplay similiar to those to styles; rampant click-fest / twitch "skill" (which is an inappropriate term) based gameplay. Not even realizing that mmos of the past and current ones have their own style. This is fine. I'm glad AoC and Darkfall are breaking into that realm. However, this doesn't mean games that don't go down that path are any worse than those that do.

    I for one, like the typical RPG style combat. I enjoyed EQ, FFXI, CoH, WoW, etc. Right down to how they are played. Unfortunately for myself I somehow managed to skip DaoC. So I am looking forward to an MMORPG that is PvP based. I don't need twitch, I don't want to use my mouse to control my sword swings.  I want to use the abilities of my character to command the flow of combat.

    This doesn't mean I'm not demanding skill from my game. It means I enjoy this particular style in this particular field. I'm good at FPS games, I'm good at RTS games, but you know... I like variety. I don't need, demand, nor want, all the games I play to be like the FPS games I play. I'll play HL or CoD for that. To compare, I play Civilization, which is a great game. I play Command & conquer, which is a great game. If Civilization were to convert to an RTS because it's the hip, "more skilled" thing to do. Then I'd be very dissapointed. It's called genres. Seperate styles. Different skill sets are required by both, and some are best left seperate.

    As far as "innovation" goes, look at most fighting games and racing games. Fundementally, not much has really changed in the years since they've been invented. Yet both genres are still around, which means both genres are still reaching some level of success. People buy new versions of these games for new things, but in most cases, the core gamplay remains the same. Yet I don't see anyone going over to Soul Calibur forums saying, "the game will suck, lacks innovation".

     

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  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Fion


    I'll explain how AoC combat can look and be different for two different people.
     
    Combat is real time, you hit a key (Q, 1, 2, 3, E) and you swing your sword in that direction. You swing in certain ways in order to do a combo. I'm sure everyone already knows this. What makes the combat unique is that things like damage, swing speed, accuracy, are as much based on the players ability to 'weave' attacks together as it is the characters and weapons stats. A skilled player knows what attacks weave together to make a faster attack 'chain', and is also able to make sure more of their attacks line up with their opponent. Someone who is new to the system or doesn't know what they are doing is LITERALLY going to be slower in weaving attacks togetherand less accurate. On top of this, the MOB AI is such that attacking in certain angles is advantageous to other angles. A mob with a shield on their left hand for example, it is smarter to attack towards their right or strait in the middle. But thats not all, the AI adapts. If all you do is spam right-hand attacks, he will change his defensive position to better withstand those attacks. Spamming the same attack, not to mention, is a bad idea in the first place because it slows down your attack speed, as the animation has to reset between each swing, instead of 'flowing' to the next attack.
     
    So AoC combat is indeed very heavily focus on a players ability to weave attacks together, and stay on target since there is no 'hard locking'. You hit what is in your weapons path and your weapons speed is partially based on your ability to weave swings together and to take advantage of the weak spots in the enemy AI, all the while making sure they don't change things up on you.
     
    So yea, I'll take that over wack-a-mole any day. But that doesn't mean there aren't other parts of WAR that interest me. :) I CAN be a huge Funcom and AoC fan and also look forward to other MMOGs you know. ;)
    /edit Heres two AoC videos. The first is someone playing a low lvl character for the very first time, thus being a complete newb. The next is an experienced player (a Dev) playing a Bear Shaman. The differences are quite astonishing.
    http://media.pc.ign.com/media/743/743392/vid_2040404.html
    http://www.gametrailers.com/player/21185.html?e3i=1&type=mov
     
     

    So explain to me how going- Swing up-Swing down- Swing left-Swing up has any more skill than say a tank in wow using Taunt-shield wall- life giving gem- etc. It all accomplishes the same task. Chaining abilities to maximize effectiveness is the name of the game in all MMO's. Like AP+ToEP+PoM+pyro. That "combo" maximized damage on one hit and usually was enough to take out most enemies.

    In both AoC and WAR you can button mash and kill an enemy but anyone with any skill will destroy you.  However saying that AoC has more skill involved in "chaining swings" over WAR's "Chaining abilities/tactics/formations" is short sighted and biased. Both games involved pushing the right buttons at the right time and there is no getting passed that. Yours could be doing a slash followed by a stab where as mine could be Debuff enemy, buff team, atack ability 1".

    As for the free swing/aoe direction thing. It sounds good but it will cause more than a few problems. Any sort of lag or ping issues will cause you to take dmg while your not in that area. If you try and bring up that it will take "skill" to face your enemy, sorry to say it takes no more skill to face your enemy than to click on a person , As for real-time vs near real-time. Both work depending on the game and neither takes more skill than the other. Planning ahead is what you need to do. MMO's generally have more lag making RT a lot harder and thus most go with NRT for the sake of keeping the playing field even.

    Honestly though your just extremely biased towards AoC and want to give it some characteristics that almost all games have. AoC takes no more skill than WAR although the skill sets may be different. I think when AoC does big stress tests you will see how bad some of the "skill" aspects will be thrown by the wayside.

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  • butters88butters88 Member Posts: 379
    Originally posted by vingvega


    Warhammer is totally differrent than WoW.  WoW you can go anywhere on the map and explore, grind, farm, etc.  Warhammer you are put on a set path and have to follow it.  That's my problem with it.  I like to explore every corner, every nook and cranny without being forced down the "yellow brick road".
     

    Set path? What are you talking about?

  • evil13evil13 Member CommonPosts: 359

     Aoc indeed has an interesting idea for combat. However there are 3 problems I personally see with it.

     First: lag, mmos always lag, it's just a matter if you need 20 people on your screen or 200, mmos will always lag. In your normal mmo you can spam your nuke key, and even if you lag and your char casts said nuke a second or two after you hit it, it still goess off and hits. In aoc, if you lag, you are dead because you can't hit the other person.

     Second: pve. aoc has soem pve, even raids afaik. Well, if aoc has dynamic combat and you can actively dodge incoming attacks, then doesn't it mean that a highly skilled player can, theoreticaly solo any mob, simply because he is so good at dodging that mobs can't hit him. This suggests that it ither won't be that dynamic (for pve at least) or funcom is going to redo all content which they don't want to be solo'able. Not much of a concern, but something to think about.

     Third: there are no videos showing fun dynamic combat. There are some videos showing dull and extreamly boring dynamic combat. There are also many promisses of fun dynamic combat. There are plenty of fan posts that start with "I think.." or "I believe..." etc to describe how fun aoc's dynamic combat will be. There are however no videos that actually show it being fun. This too isn't much of a concern, since it doesn't matter, what matters is what will be in the game at release. But the lack of videos showing fun dynamic combat is a decent reason to be skeptical about just how fun aoc's dynamic combat will be.

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  • evil13evil13 Member CommonPosts: 359

     Correct. However with war you know exactly what you are going to get, combat mechanics wise. A mix of daoc/wow with some new ideas that improve it (collission detection, morale instead of timdered abilities etc) but you still have a pretty good idea of what it will be like. From there you can decide if you think it will be fun for you or not.

      With aoc, you don't really know what it will be like (and funcom hasn't showed a high lvl char being played by a skilled player to give people an idea of how it plays out) so all you have is how you think/feel or want/hope it will be like. Which is fine but generally games never play the way people thought they would (thus people get disappointed)

      And I would disagree that it's in the eye of a beholder. While aoc's system has a lot of potential, the movies showing combat are very dull. If you discount all the I think, and I hope, and they have said, and just look at what the movie shows, you'll see that the combat is extreamly dull. Of course, those movies don't show anything interesting, hardly any combos, no in combat dodging etc, but again looking at the movies, the combat is very dull.

     And funcom not showing any videos that show the fun things about aoc's combat isn't a good reason to hype it's combat system as the best thing ever.

     You may not like war's combat mechanics, but you have a good idea of what they will be like and how they will play in a game. With aoc, people, for the most part, talk about combat system that they think will be in game, or that they hope will be in game, not about a combat system that actually *will* be in game.

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  • BryanBoitonoBryanBoitono Member Posts: 199

    Did you see the words laptop in my previous statement? Im not shelling out over 500$ for a comp to play A, ONE, SINGLE, UNO video game that I then have to pay monthly. its just not going to happen, and if you think the mainstream gamer has one...sorely mistaken.

     

    But the game still commands respect from me on one point:

    Its world. The combat system yeah, fine, whatever, looks so new I saw its dumbed down form 6-7 years ago on the PS1 On the RPG Legend of Legia in a mini-game. The actual world and its IP. I saw Conan the Barabarian. good movie, I just recently read a book, it was fantastic. Maybe there will be worth wile RP.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    you know what I like the look of both AOC and WAR and will play both so mrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

  • VergiliusVergilius Member Posts: 5

    Man that video is cool =)

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