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I am currently involved in designing a MMORPG and would like some feedback from the community so here is a question noting that the game will be set in the medival fantasy theme much like D&D and others of the sort. - Wysper
What character races would you like to see in the game and what inherit skills would they possess or acquire ?
Comments
That's a pretty general question. Um, humans, elves, dwarves, playable monster races, like a working undead player race (with correct attributes and penalties.) You said like D&D, so that's an easy one.
MMORPG -- Where's the RP?
MMORPG -- Where's the RP?
That's a pretty general question. Um, humans, elves, dwarves, playable monster races, like a working undead player race (with correct attributes and penalties.) You said like D&D, so that's an easy one.
MMORPG -- Where's the RP?
Thanks for the reply, it was refreshing to hear the playable monster races and undead as that is being designed to add some variety. Currently there is Vampire, Orgre, Minotaur, and Lizardman to offset the common races.
There can be different elves only for name sake currently relavent to alignment:
Dark Elves : Evil
High Elves : Good
Wood Elves : Nuetral
Skill sets are currently the same for all three as we felt there was not enough differences to make them radically unique from one another. We could rethink this if people really can justify enough differences in skills.
medieval aye? you can have your warrior/sir knight ; your beautiful kickass maiden etc... perhaps it would be so kool if you could choose to be a monster that typical rpg players encounter and fight... if it's possible, so the 'monsters' can't see the 'humans' and vice versa, you 'encounter' the other race and fight ??
and/or perhaps have a heirachy where you start off being a commoner and through workmanship and guilds etc, you can work your way to the top... compete through fame levels and asset levels..
hope that helped
Classes thus far in the game:
Ranger, Warrior, Mage, Necromancer, Paladin, Assassin, Vampire and Monk.
These are the basic classes in the game thus far, is there any class that we might want to add that could be considered UNIQUE and not redundant in any way with the current classes ?
Note: Rogues will be mixed with the Assassin class which might be renamed to something more suiting and cleric types will be mixed with the Paladin class to create something more interesting than your basic Paladin.
I'd be interested to see some sort of "bladedancer" class (I might be making this up but I'm pretty sure people have come up with similar stuff in the past). I initially thought of it as a rogue type geared towards combat, but that usually equates to a ninja type class.
Bladedancers would be geared towards fighting multiple mobs. The main attributes would be agility & speed, and while they would be capable of using heavier weapons and armour (but not as half as well as a straight fighter) they would really shine in light armour and with short bladed weapons, especially once they developed duel wield ability.
Their combat would be aimed at attacking closely grouped mobs - the idea being that they would dance in amongst them slicing and slashing for low-medium damage, but by the time one mob has had a chance to react and attack, the bladedancer should already have moved round to place a new target between them whilst dealing out damage to their new victim and so on, weaving in and out of the group and slowly cutting them to ribbons whilst barely getting a scratch themselves. Their combat skills would allow them to solo at lower levels, but they would never be able to go toe-to-toe against higher level mobs on their own. Tanks they would not be.
Looking back at that I've got a sneaking suspicion I've nicked this idea from somewhere, but I can't for the life of me remember where.
The vampire and necromancer classes will live up to everyone who ever wanted to play a dark evil character for all to fear. A question for everyone who likes vampire, do you think they should be able to use swords ?
I'm not sure what your intent with the Monk class is, but if it's not a healing class, you'll probably want a Priest or Cleric type class.
If you're going to have player crafting, what about a Smith or Merchant?
A Beastmaster or Summoner class with pets could also be interesting. The monster races could have some pretty interesting pets. If the idea of pets is beyond what you were thinking, what about a Shapeshifter - this could give the Vampire race the ability to morph into a bat, the Minotaur to morph to a bull, etc.
The healer class will be more in tune with the Paladin class.
Player crafting has been divided among race specific and class specific skills, ie. Humans can acquire the smithy skill to create common weapons and armor. Elves and Dwarves will be able to produce uncommon weapons and armor. Heroes can opt to acquire the Legendary Smithy skill which produces rare weapons and armor. Deities can produce artifact weapons and armor. There are many other very unique crafting details that we have covered unlike any game.
The Vampire can change into a bat, wolf, and spirt form currently. As for pets there is Ranger summons, Necromancer summons, Mage familiars, Vampire summons, and many mount options. Mounted combat will be one of the unique features of the game.
this game sounds tight
is it gonna have good graphics??!?
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Zimok - PS - Emerald
Zimok - SWG - Bloodfin
Let me play Shiva and I'll play your game.
That could work out fine, but I think for it to fit in logically you would have to set up some system where you could only learn it if your stats fit a profile, like have a minimum speed and agility score and a maximum strength and consitution value - as these two would tend to represent the "build" of a character I don't think you should allow hulking brutes to use the skill. Although thinking about it it would be kind of funny to be able to have a giant monstrosity of a character spinning round like a psychotic overweight ballet dancer...
Graphics I believe are the easiest task to complete, shame on any game that can't get the graphics correct with the technology out currently. The difficult task is keeping players interested in every character race, character class, quest, item distribution, kingdoms, and other more pertinent tasks.
For example how many fantasy RPG games make classes or races just to make them ? When someone chooses an assassin or monk we want them to be totally immersed into the role of this character and have the world surrounding them respect them as such.
That could work out fine, but I think for it to fit in logically you would have to set up some system where you could only learn it if your stats fit a profile, like have a minimum speed and agility score and a maximum strength and consitution value - as these two would tend to represent the "build" of a character I don't think you should allow hulking brutes to use the skill. Although thinking about it it would be kind of funny to be able to have a giant monstrosity of a character spinning round like a psychotic overweight ballet dancer...
Well we have races and classes set up similiar to your request, elves and rangers have a skill called innate dexterity increase where they can raise their ability up via experience. Fighters likewise have innate strength ability and other races or classes have similiar attribute possiblities. Typically with skills such as this we require an experience amount to execute, for example to execute this move it would require a store of say 100 Experience. We do this to keep experience from meaning more than just leveling, many of our more powerful move are done this way. I like the skill and will definetly incorporate this one.
I always thought playing a Lich character would be interesting.
I think abilities or skills would need to be a bit different compared to a Necromancer. Perhaps they could steal certain capabilites/traits from an opponent for a very brief period of time. In a way they could steal the opponents "soul" or "essence".
Then again, I dont know too many Liches except for those that practice law :P