Originally posted by sidebuster This is gonna be the most important(but little thing). I dont know if you are in a stage were you can edit phsyics or anything like that, but if your gonna have rangers and assasins (hopfully rvr) not only give them the ability to hide and sneak(make sure their sneak isnt crap like just walking animation), but also maybe the ability to climb trees, and buildings. This will emerse the crap out this class. No spells for these guys, but the use of poisons for assasins. For rangers, they could have maybe some kind of fabric they wrap on the arrow and a lighter type thing so they can shoot flaming arrows. 1 just 1 of the one little things i would really really really reallyx100 love to see is the quiver with arrows on your BACK. AHH i would love that, and if you could have the bow back there too. Thanks
Gabe- I did punch a baby once... in anger. In my defense, the baby was being kind of a dick. Penny-Arcade.com
Nice ideas ! We love creative thinking, I'll make sure there is a quiver and bow graphic. Everything should be covered but the tree and building climbing might be hard to pull off, I'll pull some thought into the mechanics of it.
I think u could add a hunter class that could set traps and such, or u could put that in with archer.Also for a race I would love to see ents (like the one in lotr) and they could grow pets or somthing like that.
Good idea with the traps. Also I just thought of somthing. Archers and Assasins should have some kind of Camoflauge that maybe is dye or covers their armor or somthing, so they blend in with the environment. The reason I talk about Archers and Assasins is because those are my 2 favorite classes. Since your adding the quiver thing, I will be playing this game for sure . Oh yeah make sure you can sheathe (or how ever it is spelt) your weapons.
Originally posted by sidebuster Good idea with the traps. Also I just thought of somthing. Archers and Assasins should have some kind of Camoflauge that maybe is dye or covers their armor or somthing, so they blend in with the environment. The reason I talk about Archers and Assasins is because those are my 2 favorite classes. Since your adding the quiver thing, I will be playing this game for sure . Oh yeah make sure you can sheathe (or how ever it is spelt) your weapons.
Things like this make games Deep and emmersive.
Sheaths are another good idea, have not seen any game with them yet done well. Just to leak another nice effect is that we will have robes with removable hoods for those more discrete characters.
Originally posted by Mirth Wysper, What's the name of your game? (Working title even) Is there a website? --------- When in doubt, Right click.
Right now we are just calling it Kings and Kingdoms, things could change as the game developes more to fit a specific storyline. There is not a website yet because that gets a little political until publishers and such are choosen.
If you need something done send me a pm, im going to need something to do next month. Could be nice to make a new site.
If you are talking archers, assasins etc, it would be nice to see firing done in a first person. It makes you feel like you are actually using a skill instead of just clicking. Makes it a more realistic experience too.
DuDe Wysper this game sounds like it'l totally rock....yada yada.. 'specially the hood and unhood thing and the deity class....
Dont know if you know this but I'm Pretty sure ALot of people on MMORPG.com would be more than pleased to help you all in the creation of this game not only ideas but anything... Shoot I'm gonna go brush up my MAYA skills now..
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
Originally posted by eilt_druin personally, I would enjoy a cat-like race that had monk-ish abilities ^_^. or maybe panda's...
Eilt-Druin
Eilt Druin Through knowledge, power.
Uh..Right. If I could add to your request-influenced creation, the necromancer should be able to raise recently killed creatures into undead "pets". (has this been done before?) Not just one pet that follows you around but maybe like a little group of undead that, though individually weak, are powerful when they gang up on a creature (or fellow player ).... W00T undead!!
Originally posted by Wysper Regarding magic classes, should we stick with a necromancer and mage class or is there a great demand for any other spellcasting class ? Our spells will be skill based so you can basically create any of the sub-classes of spellcasters already by selecting the appropriate spells that fit with ones play style. We are currently trying to merge the cleric spells into the paladin class to see what that looks like.
Just noticed this: instead of something as vague as a mage how about something more specific, like a..wizard that does offensive things and a sorcerer that buffs his fellow party members. Just a thought.
Originally posted by Blinxer I think u could add a hunter class that could set traps and such, or u could put that in with archer.Also for a race I would love to see ents (like the one in lotr) and they could grow pets or somthing like that.
Rangers will be a close match for a hunter type class and assassins will have traps. Ents are too proprietary to the movie and would take away from our current storyline.
Originally posted by TheFoo Is this game going to be another level treadmill? I really miss skill based systems. Or at the very least meaningful leveling. . .
This game will be skilled based, it was the only way we could have a better balance than current level systems.
hi, how about a Dragonic or Daemon race that are part dragons and have wings, can be good or bad, fire breath, not sure if can fly or not?, nightsight, claws, can weild a sword and/or spells. have a tail. they come in a large seletion of colors and tasttoos not just one shade of green or black. not sure about armor? maybe have skills to toughen the skin instead?
also as much as i dislike pvp, could have certain cities that the good and bad could fight to gain control over. certain sections of city could be controled till good or bad have whole city or has to be whole city. i think this would be better then an arena as now your fighting for something not just pvp. sort of like RL you know certain areas are not safe in your city and some are.
Ok heres what you need to do. Get lots of guns and ammo. Some armor and cool gadgets. Meet me in some abandond metropolis and were gonna start from the ground up. Huge "drug" and gun war. "Drugs" can be buffs and guns can kill people. The game can be called Narcville online. The classes can be anywhere from dealers to snipers and mob bosses. There can also be crafting of weapons and "drugs" aka buffs. This is gonna be great the end.
speaking of Battle system could you give us a quick rundown of what your battle system will be like? So we could like give some ideas in and around it? That'l be cool
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
Originally posted by methane47 speaking of Battle system could you give us a quick rundown of what your battle system will be like? So we could like give some ideas in and around it? That'l be cool
Click Here --->Just one of those days<--- Click Here What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
We have not decided on the mechanics of the battle system yet if that is what you are referring to, what specifically do you what to know and what kind of system would you like to see ?
Originally posted by Wysper Regarding magic classes, should we stick with a necromancer and mage class or is there a great demand for any other spellcasting class ? Our spells will be skill based so you can basically create any of the sub-classes of spellcasters already by selecting the appropriate spells that fit with ones play style. We are currently trying to merge the cleric spells into the paladin class to see what that looks like.
Just noticed this: instead of something as vague as a mage how about something more specific, like a..wizard that does offensive things and a sorcerer that buffs his fellow party members. Just a thought.
The problem with having too many variations of magical classes is making them all unique and desirable. It made more sense to have a skill based system where anyone can tailor their spells anyway they want. The only reason necromancer was different was because of the nature of the class, separating magic using classes always seems to limiit the possibilities of the character into predictable results.
ok just messin about that last reply. D&D rocks. If your gonna make one though make it old skool D&D not that new stuff. Like go really deep into the past. And make it fun.
We are thinking about a death system that has 10 random options when a character dies. I will list a four examples but would like to know if this system would be better then most of the systems currently out there. I will simplify the descriptions for sake of time.
no not equiped item loss. If i lost an item that took me a long time to get i would be really mad maybe not quit the game but be really mad. Even sucky items i would still be mad but the onther ones are fine. no item loss though.
Originally posted by Arcticwolf no not equiped item loss. If i lost an item that took me a long time to get i would be really mad maybe not quit the game but be really mad. Even sucky items i would still be mad but the onther ones are fine. no item loss though.
Even if you only had a 1 out of 10 chance to loose an equipped item ?
DUde a 1 out of 10 chance that you lose an Equiped Item is Crazy.... Imagine if you have a rare Item and then just so happens that you lose that item.. that would REALLY suck balls.... Take Anything from a character except his lvl and his equiptment.. Taking equipment from a char. is kinda like taking the Identity ... because.. Alot thats all that distinguishes us from other players....
Dude you're treading on dangerous ground if you propose to take a char's items without him being able to get it back..
EDIT: BY "him" i mean Him/her so dont flame me.. OK!!?
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
What's your Wu Name? Donovan --> Wu Name = Violent Knight Methane47 --> Wu Name = Thunderous Leader "Some people call me the walking plank, 'cuz any where you go... Death is right behind you.." <i>ME<i>
Comments
I think u could add a hunter class that could set traps and such, or u could put that in with archer.Also for a race I would love to see ents (like the one in lotr) and they could grow pets or somthing like that.
Good idea with the traps. Also I just thought of somthing. Archers and Assasins should have some kind of Camoflauge that maybe is dye or covers their armor or somthing, so they blend in with the environment. The reason I talk about Archers and Assasins is because those are my 2 favorite classes. Since your adding the quiver thing, I will be playing this game for sure . Oh yeah make sure you can sheathe (or how ever it is spelt) your weapons.
Things like this make games Deep and emmersive.
If you need something done send me a pm, im going to need something to do next month. Could be nice to make a new site.
If you are talking archers, assasins etc, it would be nice to see firing done in a first person. It makes you feel like you are actually using a skill instead of just clicking. Makes it a more realistic experience too.
Is this game going to be another level treadmill? I really miss skill based systems. Or at the very least meaningful leveling. . .
I just lost a huge post... but here's the skinny
DuDe Wysper this game sounds like it'l totally rock....yada yada.. 'specially the hood and unhood thing and the deity class....
Dont know if you know this but I'm Pretty sure ALot of people on MMORPG.com would be more than pleased to help you all in the creation of this game not only ideas but anything... Shoot I'm gonna go brush up my MAYA skills now..
Click Here --->Just one of those days<--- Click Here
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>
personally, I would enjoy a cat-like race that had monk-ish abilities ^_^. or maybe panda's...
Eilt-Druin
Eilt Druin
Through knowledge, power.
Eilt Druin
Through knowledge, power.
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hi, how about a Dragonic or Daemon race that are part dragons and have wings, can be good or bad, fire breath, not sure if can fly or not?, nightsight, claws, can weild a sword and/or spells. have a tail. they come in a large seletion of colors and tasttoos not just one shade of green or black. not sure about armor? maybe have skills to toughen the skin instead?
also as much as i dislike pvp, could have certain cities that the good and bad could fight to gain control over. certain sections of city could be controled till good or bad have whole city or has to be whole city. i think this would be better then an arena as now your fighting for something not just pvp. sort of like RL you know certain areas are not safe in your city and some are.
hope this helps and others like the ideas
Ok heres what you need to do. Get lots of guns and ammo. Some armor and cool gadgets. Meet me in some abandond metropolis and were gonna start from the ground up. Huge "drug" and gun war. "Drugs" can be buffs and guns can kill people. The game can be called Narcville online. The classes can be anywhere from dealers to snipers and mob bosses. There can also be crafting of weapons and "drugs" aka buffs. This is gonna be great the end.
MUFFIN!!
I would like for this game to have a great combat system which alot of mmorpg's lack.
-ArcticWolf
Click Here --->Just one of those days<--- Click Here
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>
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The problem with having too many variations of magical classes is making them all unique and desirable. It made more sense to have a skill based system where anyone can tailor their spells anyway they want. The only reason necromancer was different was because of the nature of the class, separating magic using classes always seems to limiit the possibilities of the character into predictable results.
ok just messin about that last reply. D&D rocks. If your gonna make one though make it old skool D&D not that new stuff. Like go really deep into the past. And make it fun.
MUFFIN!!
I would like to see more action in the battle system.
-ArcticWolf
We are thinking about a death system that has 10 random options when a character dies. I will list a four examples but would like to know if this system would be better then most of the systems currently out there. I will simplify the descriptions for sake of time.
Death Matrix
no not equiped item loss. If i lost an item that took me a long time to get i would be really mad maybe not quit the game but be really mad. Even sucky items i would still be mad but the onther ones are fine. no item loss though.
-ArcticWolf
DUde a 1 out of 10 chance that you lose an Equiped Item is Crazy.... Imagine if you have a rare Item and then just so happens that you lose that item.. that would REALLY suck balls.... Take Anything from a character except his lvl and his equiptment.. Taking equipment from a char. is kinda like taking the Identity ... because.. Alot thats all that distinguishes us from other players....
Dude you're treading on dangerous ground if you propose to take a char's items without him being able to get it back..
EDIT: BY "him" i mean Him/her so dont flame me.. OK!!?
Click Here --->Just one of those days<--- Click Here
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>
What's your Wu Name?
Donovan --> Wu Name = Violent Knight
Methane47 --> Wu Name = Thunderous Leader
"Some people call me the walking plank, 'cuz any where you go... Death is right behind you.."
<i>ME<i>