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They need to make a non pvp server

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  • randomtrandomt Member UncommonPosts: 1,220

    What game devs should do in order to satisfy the pve crowd that might be interested in joining a ffa pvp game.. is do like EvE does, and provide a mechanic to protect carebears within a certain area (the whole empire space thing), and have say... city guards come to "punish" non-sanctioned aggression within said space. 

    In the case of a game like Darkfall.. probably the areas around main npc cities, including a certain radius of territory under that city's "rule".  So you could still technically pvp someone there.. but then would have to dodge hunting parties of npc elite guards and the like, and perhaps end up with a bounty on your head. Perhaps a guild can acquire faction with said city, in order to determine what guild the city will protect and which it will attack on sight, with perhaps a mechanic where one guild raising its faction affects an enemy guild's faction negatively, so that the pve crowd can amuse themselves fighting faction wars with each other.  Perhaps the city has an official guild (like eve's newbie societies one gets put in automatically) for players to join that really don't want to deal with any kind of politics.

    Then pve carebears can still do their thing with minimal risk, and the rest of us can go ahead and play the game as it is meant to be played, ie full ffa pvp, where alliances and guilds form a political social dynamic, on the rest of the map.

  • downtoearthdowntoearth Member Posts: 3,558

    npc gaurds ... will attack bad aligned people really hard to kill ...

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Aragon100 
    UO did it and it didnt work out just fine.
    The introduction of Trammel none-PvP mirror world was the first step in ruining UO as a PvP-game. AOS was the second step. UO of today is more a carebear game then a PvP-game. Darkfall wont go down this road, devs already explained this.
     Sure the subs might increase with a none-PvP server but the community will be split and this will never happen in Darkfall since they will probably and hopefully selfpublish the game. A selfpublish will make them in control of patches and the future of the game.

    As far as I remember...

    The VAST majority who didn't like the Trammel split either:

    A) Never went to Trammel and still played the game exactly the same - they just had less noobs to slaughter/grief/gank

    B) Rolled a toon on Siege Perilous (as I did) and played the game... exactly the same as before the split...

    And the rest of the what you call "carebear" crowd happily enjoyed Trammel.

    In time, they added the Factions PvP so many "carebear" players went to Felucca and got really into the PvP, realized that they enjoyed it, and started spending a lot more time in Felucca (which was still FFA PvP w/ full loot remember) and many of them rolled a toon on Siege Perilous because it was the "hardcore" server..

    I'm sorry it took away your sheep, but those sheep learned to fight and came back to Felucca and showed you who the real wolf was.

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by heerobya


     
    Originally posted by Aragon100 
    UO did it and it didnt work out just fine.
    The introduction of Trammel none-PvP mirror world was the first step in ruining UO as a PvP-game. AOS was the second step. UO of today is more a carebear game then a PvP-game. Darkfall wont go down this road, devs already explained this.
     Sure the subs might increase with a none-PvP server but the community will be split and this will never happen in Darkfall since they will probably and hopefully selfpublish the game. A selfpublish will make them in control of patches and the future of the game.

     

    As far as I remember...

    The VAST majority who didn't like the Trammel split either:

    A) Never went to Trammel and still played the game exactly the same - they just had less noobs to slaughter/grief/gank

    B) Rolled a toon on Siege Perilous (as I did) and played the game... exactly the same as before the split...

    And the rest of the what you call "carebear" crowd happily enjoyed Trammel.

    In time, they added the Factions PvP so many "carebear" players went to Felucca and got really into the PvP, realized that they enjoyed it, and started spending a lot more time in Felucca (which was still FFA PvP w/ full loot remember) and many of them rolled a toon on Siege Perilous because it was the "hardcore" server..

    I'm sorry it took away your sheep, but those sheep learned to fight and came back to Felucca and showed you who the real wolf was.

    True, the numbers increased in carebear Trammel and decreased in PvP Felucca. The felucca side never recowered after the mirror worlds were created. The downfall had started and AOS finished it. The UO original soul were demolished.

     

  • ermordenermorden Member Posts: 133
    Originally posted by Shannia


     
    Originally posted by Isane

    Originally posted by Shannia


    Actually, OP, that is a very good idea.  With forward thinking like that, the game has a chance to make it.  Sad to say, they won't do something like this because it would prove just how unpopular ffa pvp because this type of server would be the most popular server in Darkfall Online.

    Read the concept for this game then go somewhere else... please


    full loot = bad idea... shadowbane was the perfect compromise.  Too bad the engine sucked

     

     

     

    How the hell is full loot a bad idea when the emphasis isn't on items and gear?  Crafting will fuel the economy, and ANYONE CAN CRAFT.  Not to mention you can kill humanoids and loot WHATEVER THEY ARE WEARING/HOLDING.  If you see a humanoid NPC about your size wearing leather and holding a nasty looking axe, you can loot those things when you kill him!  No random loot tables!  You get what you can via skinning or looting.  Gear will be abundant.  Full loot stays, learn the concepts plz. 

  • ghoul31ghoul31 Member Posts: 1,955

     

    Originally posted by ermorden


    How the hell is full loot a bad idea when the emphasis isn't on items and gear?  Crafting will fuel the economy, and ANYONE CAN CRAFT.  Not to mention you can kill humanoids and loot WHATEVER THEY ARE WEARING/HOLDING.  If you see a humanoid NPC about your size wearing leather and holding a nasty looking axe, you can loot those things when you kill him!  No random loot tables!  You get what you can via skinning or looting.  Gear will be abundant.  Full loot stays, learn the concepts plz. 



    They did it in UO and  it  was a disaster. You couldn't just PVP all the the time. You had to spend most of your time farming to afford gear. So you could hardly ever PVp

     

    And if gear is so abundant that its basically free, what s the point in looting it, if its worthless?

    It also makes crafting pointless if the stuff you make is worthless.

    And if gear and resources are worthless, there is nothing to fight for. In Shadowbane, you fight to control resource mines, so you can use  the resources to make the best gear.

    So the fulll loot system is a failure in every way. Which is why nobody does it.

     

     

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    Originally posted by ghoul31


     
    Originally posted by ermorden


    How the hell is full loot a bad idea when the emphasis isn't on items and gear?  Crafting will fuel the economy, and ANYONE CAN CRAFT.  Not to mention you can kill humanoids and loot WHATEVER THEY ARE WEARING/HOLDING.  If you see a humanoid NPC about your size wearing leather and holding a nasty looking axe, you can loot those things when you kill him!  No random loot tables!  You get what you can via skinning or looting.  Gear will be abundant.  Full loot stays, learn the concepts plz. 



    They did it in UO and  it  was a disaster. You couldn't just PVP all the the time. You had to spend most of your time farming to afford gear. So you could hardly ever PVp

     

    And if gear is so abundant that its basically free, what s the point in looting it, if its worthless?

    It also makes crafting pointless if the stuff you make is worthless.

    And if gear and resources are worthless, there is nothing to fight for. In Shadowbane, you fight to control resource mines, so you can use  the resources to make the best gear.

    So the fulll loot system is a failure in every way. Which is why nobody does it.

     

     

    Well armor wasnt so abundant it was free, it was so abundant it was cheap. Crafters were well paid, as there was a high turnover rate on items.

    So a full suit of plate might cost you 5k, instead of 600,000,000 but the crafter also sold 12 sets a day.

    Gear isnt worthless, its just down played.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by ghoul31


     
    Originally posted by ermorden


    How the hell is full loot a bad idea when the emphasis isn't on items and gear?  Crafting will fuel the economy, and ANYONE CAN CRAFT.  Not to mention you can kill humanoids and loot WHATEVER THEY ARE WEARING/HOLDING.  If you see a humanoid NPC about your size wearing leather and holding a nasty looking axe, you can loot those things when you kill him!  No random loot tables!  You get what you can via skinning or looting.  Gear will be abundant.  Full loot stays, learn the concepts plz. 



    They did it in UO and  it  was a disaster. You couldn't just PVP all the the time. You had to spend most of your time farming to afford gear. So you could hardly ever PVp

     

    And if gear is so abundant that its basically free, what s the point in looting it, if its worthless?

    It also makes crafting pointless if the stuff you make is worthless.

    And if gear and resources are worthless, there is nothing to fight for. In Shadowbane, you fight to control resource mines, so you can use  the resources to make the best gear.

    So the fulll loot system is a failure in every way. Which is why nobody does it.

     

     

     

    Potions, bandages, armor and weapons is always nice to loot if you have none. 

    Looting is what make the crafting and economie. There will always be needs for the crafters items since people loose there stuff al the times. I suggest you GET some experience in the MMORPG world before you make stupid threads like these.

     

     

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Aragon100


     
     
     I suggest you GET some experience in the MMORPG world before you make stupid threads like these.
      

    I  played UO at release. So I have plenty of experience with full loot games. The experience players had banks full of hundreds of pieces of worthless stuff.

    Meanwhile the inexperienced players had no weapons armor at all. and no money to buy new stuff, so they all quit the game.

    Then the gankers had nobody left to gank, so they quit the game. The end

     

  • JayBirdzJayBirdz Member Posts: 1,017

    This threads....

     

    Priceless.

     

     

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by ghoul31


     
    Originally posted by Aragon100


     
     
     I suggest you GET some experience in the MMORPG world before you make stupid threads like these.
      

     

    I  played UO at release. So I have plenty of experience with full loot games. The experience players had banks full of hundreds of pieces of worthless stuff.

    Meanwhile the inexperienced players had no weapons armor at all. and no money to buy new stuff, so they all quit the game.

    Then the gankers had nobody left to gank, so they quit the game. The end

     



    Full loot in games like UO and Darkfall is something really good for the economie by obvious reasons. Its a goldmine for the crafters. Things lost have to be replaced. Its a sell/buy enviroment.

     Listen to the name- inexperienced player, a player that is new to a game always have less skills and items then the experienced ones, and?????

    Kill a mob and get some armor and gold. Pick a weapon from them. Get skills and kill some harder mobs and why not join a clan with more experienced players, might be a crafter there that help you out. Make a crafter yourself.

    Darkfall isnt WoW. Equipment lost will be easily replaced. You dont have the leet sword of dragon ganking in Darkfall. More like a vanquishing sword like in UO.

    Its way harder to be a newb in level based item-dependable games like WoW.

    And you didnt play UO from start as i did, who are you trying to fool?

     

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Aragon100


     


    And you didnt play UO from start as i did, who are you trying to fool?
     

    I'm not sure  why you are calling me a liar, but I did play UO at release

    And if fulll loot wasn't a disaster, UO wouldn't have gotten rid of it.

     

  • Entreri28Entreri28 Member Posts: 589

    Where will the economy go with no looting?  There would be no point in crafting items if there is no demand.  There is no demand because no one ever loses their items.  Same with crafting in UO after AOS, unless you have a runic hammer to make uber gear, no one wants your stuff.

    The only reason UO got rid of looting is because they added in uber gear with AOS, which is when they added in item insurance to eliminate looting.  Looting worked just fine in UO pre-AOS before the uber gear.  Now everyone runs around, no need for spell reagents since LRC, take little damage from uber gear, so without looting what point is there to killing in UO now?  Had everyone hated it and quit UO's expansion would not get on the top seller's list on gamestop even to this day.  I would guess you probably didn't play UO or you would have seen this non-looting tied to AOS.

    In a GvG, city building game like Darkfall looting is nessicary.  Otherwise, the only way to beat a guild would be to out number them.  Now you can wither their resources and win through attrition.

    With decent advertising, any game can be successful.  Luckily, DF is well-known even without a big advertising dollar.  There will be plenty of people to keep it alive.  The market has more than doubled since UO/AC/SB, thanks to WoW.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by Entreri28


    Where will the economy go with no looting?  There would be no point in crafting items if there is no demand.  There is no demand because no one ever loses their items.  Same with crafting in UO after AOS, unless you have a runic hammer to make uber gear, no one wants your stuff.
    The only reason UO got rid of looting is because they added in uber gear with AOS, which is when they added in item insurance to eliminate looting.  Looting worked just fine in UO pre-AOS before the uber gear.  Now everyone runs around, no need for spell reagents since LRC, take little damage from uber gear, so without looting what point is there to killing in UO now?  Had everyone hated it and quit UO's expansion would not get on the top seller's list on gamestop even to this day.  I would guess you probably didn't play UO or you would have seen this non-looting tied to AOS.
    In a GvG, city building game like Darkfall looting is nessicary.  Otherwise, the only way to beat a guild would be to out number them.  Now you can wither their resources and win through attrition.
    With decent advertising, any game can be successful.  Luckily, DF is well-known even without a big advertising dollar.  There will be plenty of people to keep it alive.  The market has more than doubled since UO/AC/SB, thanks to WoW.

     

    Yes totally agree. Putting in ubergears with the AOS and making the game as WoW was the last nail in the crafter chest. How could a crafter compete with the ubergear you got from mobs?

    Ghoul 31 just aint making any reason. And since youre not aware of full loot ingame mechanics and how it benefits the crafters id can pretty safely say you never played a full loot game, ever. Its basics ffs.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Aragon100


     
     
    Ghoul 31 just aint making any reason. And since youre not aware of full loot ingame mechanics and how it benefits the crafters id can pretty safely say you never played a full loot game, ever. Its basics ffs.
    You can call me a liar all you want. Its trolling and doesn't accomplish anything but go ahead.

    The facts prove me correct. Only one game tried full looting and it failed and was gotten rid of. Other games learned from UO's mistake and don't have full looting

    The facts support me 100%

     

     

  • ghoul31ghoul31 Member Posts: 1,955
    Originally posted by Entreri28


    Where will the economy go with no looting?  There would be no point in crafting items if there is no demand.  There is no demand because no one ever loses their items.  Same with crafting in UO after AOS, unless you have a runic hammer to make uber gear, no one wants your stuff.
    There is an economy is every MMORPG , and they  all work just fine without looting. People are always leaving the game, so their items are lost. New people are always joining the game, so they always need new items. People are always creating news characters, so they need gear for their new characters. Their is always demand for items
    If they needed to , they could make items decay, and eventually need to be replaced. But economies have worked fine without this and haven't needed to do this
    The only reason UO got rid of looting is because they added in uber gear with AOS, which is when they added in item insurance to eliminate looting. 
    They got rid of looting, because nobody wanted to farm for a week to get gear, then loose it all in 30 seconds. Then have to go farm a week agin for another 30 second battle. It simply didn't work.
     
    In a GvG, city building game like Darkfall looting is nessicary.  Otherwise, the only way to beat a guild would be to out number them.  Now you can wither their resources and win through attrition.
    Shadowbane doesn't have full looting and it works fine. And you beat the other guild through skill.
    With decent advertising, any game can be successful. 
    That's totally untrue. Microsoft spent a lot of money on AC2, and it was still a failure.
     
     

     

  • Aragon100Aragon100 Member RarePosts: 2,686

     

    Originally posted by ghoul31


     
    Originally posted by Aragon100


     
     
    Ghoul 31 just aint making any reason. And since youre not aware of full loot ingame mechanics and how it benefits the crafters id can pretty safely say you never played a full loot game, ever. Its basics ffs.
    You can call me a liar all you want. Its trolling and doesn't accomplish anything but go ahead.

     

    The facts prove me correct. Only one game tried full looting and it failed and was gotten rid of. Other games learned from UO's mistake and don't have full looting

    The facts support me 100%

     

     

     

    Darkfall is making a full loot game. Its very hyped by the fanbois, wonder why? I answer that. One of the reasons is cause so many is fedup with the streamlined carebear games arround with forever grinding for the leetest sword of Dragon Ganking. Never ending grind and levels. Instances. No freedom. Game mechanics that make youre hands tighten behind your back.

    So if you dont like what the Darkfall gamedevelopers is making i suggest you too choose another game.

    Full loot is in to stay and no PvP-servers will you never find in the game called Darkfall my friend. Youre sooooo wrong that its just amazing.

  • SilverminkSilvermink Member UncommonPosts: 289
    Originally posted by SLI2000


     
    What exactly is so WRONG about having different servers to play on with different rule sets?  I have a feeling even the people building this game will be too stupid to see that they're not going to get enough players to support the game with hardcore PvP..

    Then the people that they want to Gank would be on a different server safe from them.

  • SeggallionSeggallion Member UncommonPosts: 684

    Well, a non pvp server is useless. But a server with limitation in looting I can accept. The entire game is build around PvP.  Most of the key-feature disappear with non-pvp.

    ______________________________
    The Sceptics, yes they're special but we've need them to.. I guess.
    And if they're put more effort MMORPG.com can create a 'Team Sceptic'
    and send them to the Special Olympus.

  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by Aragon100


     
     
    Darkfall is making a full loot game. So if you dont like what the Darkfall gamedevelopers is making i suggest you too choose another game.
    The Roma Victor Devs said it would have full looting also. But just before release, they changed it so it wasn't full looting.

    They must have seen how badly it was working out in beta, so they changed it.

     

    If Darkfall ever makes it to beta, we will see how it works out

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by ghoul31


     
    Originally posted by Aragon100


     
     
    Darkfall is making a full loot game. So if you dont like what the Darkfall gamedevelopers is making i suggest you too choose another game.
    The Roma Victor Devs said it would have full looting also. But just before release, they changed it so it wasn't full looting.

     

    They must have seen how badly it was working out in beta, so they changed it.

     

    If Darkfall ever makes it to beta, we will see how it works out

     



    Darkfall aint Roma Victor.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Every game would benefit from more servers variations...

     

    I rather see a PvE-grouping server in WAR however; or any big budget project.  There is a lot more reasons to offer variations in a big project than in a small one.  See, the 0,01 berries, they are all red.  I guess more colors would only help it...but I rather have more colors on cars, as well as A/C option and so on...then such variation for a low budget project.

     

    More options is always better, no matter the game, the project or whatever.  I don't see myself considering Darfall regardless of them adding, or not, servers variations, but I do see myself considering some other titles if they adds these choices...so I assume many players would consider Darkfall if there was more options.

     

    Here is a list of optional servers which would benefit games in generals (not just darkfall):

    - PvE

    - PvE-grouping (all loot belong to groupers...ALL), you may remove a zone or two, can't care less. :P

    - Casuals, cannot play more than X hours per week, but leveling up at 5000% the speed and loot drop is increased accordingly.  (such a setting would also act like a test server, and have the same flaws as a test server, but this specific setting is only positive, as peoples would consider other setting after they max, and they would be relaxed about this choice, yet happy and resolved)

    - Permanent Death/Lives per month (softcore PD).

    - FFA PvP/Factional PvP, with and/or without loot options.

     

    See again, giving the choice to the players is always better, as peoples try/stick to a game they wouldn't have otherwise.  If you have half the peoples you would normally have playing the game on your servers setting, but 5 times the amount of players in the whole game, this is definitely a good change...as these new players will attract more and more...and eventually you will have more peoples playing on your setting...of course, they will think like you and it will be a challenge for you, so you better put this extra time to good use...as it would be a lot more challenging.

    - "If I understand you well, you are telling me until next time. " - Ren

  • trallatralla Member Posts: 290

    Originally posted by ghoul31


    They need to make a non free for all, non looting server. The people who will play a ffa, full looting game is small. Maybe not large enough to support the game. If they made non ffa servers, they could get another 200k subscribers. That would ensure that the game wouldn't go under. Also, with all that extra money, coming in, they will have lots more money to develope the game, and make it better.
       I don't see how anyone could be against this.
    Thats not a bad idea.

    But i would really like if Darkfall just aims on the crowd that the game is made for (Hardcore PvPers) and concentrate on that group.

    I know and they know it's a minority group. But as people age and get to their sences i think the group will grow as time goes.

    And if the game is as good as the devs are saying, i would'nt mind to pay 25-30$ a month for it.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Originally posted by tralla


     
    Originally posted by ghoul31


    They need to make a non free for all, non looting server. The people who will play a ffa, full looting game is small. Maybe not large enough to support the game. If they made non ffa servers, they could get another 200k subscribers. That would ensure that the game wouldn't go under. Also, with all that extra money, coming in, they will have lots more money to develope the game, and make it better.
       I don't see how anyone could be against this.
    Thats not a bad idea.

     

    But i would really like if Darkfall just aims on the crowd that the game is made for (Hardcore PvPers) and concentrate on that group.

    I know and they know it's a minority group. But as people age and get to their sences i think the group will grow as time goes.

    And if the game is as good as the devs are saying, i would'nt mind to pay 25-30$ a month for it.

    Aiming at a precise group is good.

     

    Offering only to a precise group is bad.  :P

    - "If I understand you well, you are telling me until next time. " - Ren

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by Anofalye


     
    Originally posted by tralla


     
    Originally posted by ghoul31


    They need to make a non free for all, non looting server. The people who will play a ffa, full looting game is small. Maybe not large enough to support the game. If they made non ffa servers, they could get another 200k subscribers. That would ensure that the game wouldn't go under. Also, with all that extra money, coming in, they will have lots more money to develope the game, and make it better.
       I don't see how anyone could be against this.
    Thats not a bad idea.

     

    But i would really like if Darkfall just aims on the crowd that the game is made for (Hardcore PvPers) and concentrate on that group.

    I know and they know it's a minority group. But as people age and get to their sences i think the group will grow as time goes.

    And if the game is as good as the devs are saying, i would'nt mind to pay 25-30$ a month for it.

     

    Aiming at a precise group is good.

     

    Offering only to a precise group is bad.  :P

    Carebears have their games already. WoW, AoC and the rest of the streamlined crap games arround. The only carebear i wanna see on Darkfall is the one i can kill on the same server as me.

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