Well obviously I'd want to wait for an official announcement.
However, the fact that MMO's have charged $14.95 for "a while" to me isn't a factor.
If the economy gets worse or at least isn't better.. and if the expected number of jobs to be lost this year.. is greater than expected..
I'm not sure announcing the new shiny higher monthly fee would be the intellegent option.
Of course if EAMythic could guarantee me they will ban exploiters (something sadly lacking from DAoC these days) I might consider it... on that basis alone.
This may not even be anything to do with EA or mythic, more the people that hold the IP games workshop who have been extortionate since both there 40k and warhammer strategy games became popular in the table top field of gaming, so much so they started bringing revised editions of every available rule book and companion every six months and they werent free you had to pay an arm and a leg for them. Then there was there minaiture sets, yet again continually revised and sometimes released in expensive boxed sets and then dissolved and remade forcing players to continually have to update there armies.
I'm weary of anything that holds the games workshop banner and expect a lot of highly priced expansion for War after release and im not suprised at all that the sub will be overly priced.
Prices have risen already I mean looking back on FFXI (when I started playing) sub fee was 12.95 (if I remember correctly). With the influx of new MMORPGS the monthly fees began to increase. They will continue to increase until the consumer stops buying. Its simply supplying what the consumers (we) are willing to pay.
To all those posters calling those who do not want to spend more then 14.99 a month on a game cheapskates, etc... I am sorry not everyone is as wealthy, myself being a college student 14.99 a month is a very big luxury. IF you and your wealthy friends can afford 14.99+ a month then enjoy, for those like me who just do not have that kind of money we will be looking for alternatives.
How much do you pay for cable? What 40 bucks for basic, then additional 40 to 60 for digital with internet access. Thats roughly 80 to 100 dollars PER month you pay. How about a telephone? 30 dollars with no long distance. Want unlimited long distance? Pile another 40 or so bucks on that. Cell phone? Minimum is what 40 to 50 dollar amonth plan. Netflix? Shell out another 10 to 50 bucks a month depending on how many dvd's you want per trip.
While I certaintly wouldnt pay these sorts of prices for a game per month saying that anything between 14 to 20 dollars a month is to much is utterly ridiculous. Hopefully they'll stick to the 15 dollarsa month model but even if they don't as long as its under 20 dollars a month its not outside of most people's ability to pay as long as the game is good.
Even if your a casual players as long as your getting 5 hours a week your getting your money's worth at 20 dollars or less a month.
This is sad and funny at the same time. It should be the company trying to convince me that their game is worth a higher fee than any other MMO out. Instead, I see customers falling all over themselves to open up their wallet and give them whatever price they're asking. I'm guessing most of the people saying it's worth every penny haven't even played the game yet. I know I haven't. So what's the rush to pay higher prices? Are people just that hyped? WTH?
The thing is, we're not talking about cable. We're not talking about a cell phone. Let's compare apples to apples. We're talking about a MMO. The going rate for MMOs today is $9.99 - 14.99 -- not 19.99. What the heck is it that you think makes WAR worth roughly 25% more than any of its competition? I don't see anything great about WAR except for the fact that it is new and shiny. Newsflash...New and shiny wears off.
Bottom line - if WAR wants more money, I want more game. Give me a GOOD reason to spend the extra cash. Convince me that the product is worth it. I have yet to read anything official that warrents a price increase.
If they pump up the cost 1 penny I won't be playing. It will only send them a message that it's okay to charge a crap load for their game and the price increases will continue. Just take a look at Sony's all acccess pass which has continually inscreased in price until it rivals a cable TV bill. Sorry but this would be the last straw in a long line of them from EA Mythic.
Omg , subcription price going up by a coffee or 2 a month , say it aint so. I make crappy money and even I can afford that with no sweat. If the quality is there i'll gladly pay the 15.99 up to 19.99 .
MMO's have charged $14.95 for a while now, its not a suprise that some want to up the anti a little more. $19.95? eh probably wouldn't pay that much myself unless the game has proven that it is something completely different and deserving for such a high price (not saying it will be $19.95, just a hypo). Of course there is great risk in charging more then the normal price; if people decide not to immediately like the game on the first couple of days they will immediately cancel rather then "give it a try" or even let the subscription linger, as other games experience (SWG).
Yeah I make that extra 5$ taking a piss break at work so..
as long as the game is worth playing, 14.95, 19.95, ever higher I don't care, just please please please please please live up to the hype and be a game with playing!
I would like to see the actual quoted source for this statement on subscription fees. And no, I do not mean TTH going "Mark Jacobs said...". I want the exact words and when he said them.
Anyway, while I do not relish a price increase, nor do I feel it is a particularly good marketing idea (having a price higher than WoW is probably not the best idea), it does not bother me.
I have always felt MMORPGs were too cheap, to be honest. 50 cents per day for essentially unlimited playtime? I average around 80 hours per month, which means my $15 works out to over 5 hours of gameplay per dollar. I compare this to a movie, which is more like $5 per hour of entertainment, or 12 minutes of entertainment per dollar.
Or, I go out once for a pub night and spend, at minimum, $50, and often $100.
Back when EverQuest came out it was $9.89/month! 33 cents per day! That was insane.
At any rate, MMORPGs are the best deal going when it comes to cheap entertainment. You pay $50 for the box, then $180 for a year of subscription fees, for a total of only $230 for hundreds or thousands of hours of entertainment that year. Again, I do not want to see a price increase (who wants to pay more?), but I would understand it and not mind it. It is far, far behind the curve when it comes to other sources of entertainment. How far does that $230 take you in other things? That is enough for only a couple top notch concerts, if that, which is no more than 6 hours of entertainment.
Truly, if it came down to it (I know it will not), I could easily justify spending $50/month on an MMORPG that grabs me. I do not balk at spending money when I can afford it and it something I really like.
I think people complaining need to ask themselves, "Would $20/month break me, and is it too much to ask for 30 days of unlimited play?"
Still, I think WAR will be $14.99/month when it launches. If WoW ever jacks it prices up, it might follow.
I hae mixed feelings on this. If the box fee is 50 plus the higher monthly fee then I would probably wait. However if MMO's start doing a free digital download or the option of the box/disks for 10-20 and a higher sub fee I would probably be alot more comfortable with it. I know thats silly to say since even if its a free download after 10 months of a 20 a month sub fee and they would make up for the box price. But I would still have a harder time dropping 50 for a box and then after my 30 days free having to pay 5 a month more than other mmo's.
Again I know it may sound wierd but again, I would feel much better if the company offered me a free digital download if they wanted to charge me more a month.
the game should be free if you buy 6 month sub for $80 or something along those lines. But i don't think company's are willing to give up that $50 price tag for box/online purchase and 1 month free anytime soon.
I think people complaining need to ask themselves, "Would $20/month break me, and is it too much to ask for 30 days of unlimited play?"
Will it break me? No.
Is it too much to ask for 30 days of unlimited play? Definitely.
How so? people pay 20 $ for a movie ticket and popcorn. That a whole 2 h max of entertainment and you ate some popcorn.
You get at least 40-60 hour a month worth of gaming , even if you don't play that much. Thats amazing considering nothing else give as much time for the money you put in. Even single player games ( pc or console) pack a 4 to 10h of gameplay theses days , for 60$.
Originally posted by Deathstrike2 Originally posted by Sornin I think people complaining need to ask themselves, "Would $20/month break me, and is it too much to ask for 30 days of unlimited play?"
Will it break me? No. Is it too much to ask for 30 days of unlimited play? Definitely.
But why is it too much? It seems rather arbitrary and simply based on the notion that "price increase = bad".
The funny thing is, this happens with every price increase. Modern MMORPGs started at $10/month, then went to $12/month, and then to $15/month. They are going to go up again, soon, and one company needs to make the first move.
At every increase, people complained - and rightfully so, I suppose. However, the hardline stance where people go "I will not play the game just to show them they cannot do this to us" is a bit asinine and idealistic. Ultimately, if you wish to continue playing MMORPGs as a form of entertainment, you will have to pay higher prices, especially for AAA games.
So, I suspect every single poster here complaining now will be playing MMORPGs in another five years at higher prices, their morals and ethics swept aside to play. This has happened every time in the past, and I have no reason to believe it will stop now. I mean, people have grown to accept $15 as the standard now, and why is that?
It is because it is what we have been presented with. The people arguing here about prices do not say "I stopped playing after it went past $10!" They simply feel $15 is normal now, with no idea why they accept it as normal and why they feel the need to protest increases. When the standard goes up to $20, one day, these same people will fight against the price going up to $25, calling $20 the standard and anything else too much.
The reasoning makes no sense. People just resist change while not realizing they have accepted it all along.
You have to pay for quality. Warhammer Online isthe state of art. The highest level of development achieved at the current moment in our life time.
^LOL!
Sorry to burst your bubble but please be less of a fanboy. War looks promising but the screens and vids are by no means examples of state of the art. State of the art: "the highest degree of development of an art or technique at a particular time."
Games that are currently out, say Crysis, have far better graphics, and WAR has yet to be released. Does war have unique ideas and concepts? Yes. But it isn't "state of the art" and I won't pay a 16-20$ subscription fee. 20$/month = 240 / year. Not worth it.
For those who think this is an outrage they should look at the early days of online gaming and look at the prices we paid back them. You can google it. Look for AOL Never winter Nights or look for The Sierra Netowork The Shadow of Yserbius. We were paying Dollars per HOUR back then. We laugh at $15.00.
I would gladly pay $30.00 per month for a good game.
But why is it too much? It seems rather arbitrary and simply based on the notion that "price increase = bad". The funny thing is, this happens with every price increase. Modern MMORPGs started at $10/month, then went to $12/month, and then to $15/month. They are going to go up again, soon, and one company needs to make the first move. At every increase, people complained - and rightfully so, I suppose. However, the hardline stance where people go "I will not play the game just to show them they cannot do this to us" is a bit asinine and idealistic. Ultimately, if you wish to continue playing MMORPGs as a form of entertainment, you will have to pay higher prices, especially for AAA games. So, I suspect every single poster here complaining now will be playing MMORPGs in another five years at higher prices, their morals and ethics swept aside to play. This has happened every time in the past, and I have no reason to believe it will stop now. I mean, people have grown to accept $15 as the standard now, and why is that? It is because it is what we have been presented with. The people arguing here about prices do not say "I stopped playing after it went past $10!" They simply feel $15 is normal now, with no idea why they accept it as normal and why they feel the need to protest increases. When the standard goes up to $20, one day, these same people will fight against the price going up to $25, calling $20 the standard and anything else too much. The reasoning makes no sense. People just resist change while not realizing they have accepted it all along.
Well to answer your question, it has nothing at all to do with ethics or morals. As I said in an earlier post, I have yet to see anything in WAR or any other MMO that justifies a price increase. I also am interested to find out exactly what makes a game "AAA" and why a supposed AAA title should warrent more money.
I know that nothing official has been said, and we're probably talking about something that isn't an issue, but people keep throwing $20 a month around. That's a 25% price increase. That's huge and unnecessary.
Personally, I don't understand why people are so willing to open their wallets. 5 bucks might not sound like much, but I work for my money, and I'm not about to fork it over to a MMO "just because." As I said earlier, give me a good reason as to why WAR is worth $20 a month when every other MMO in the world is $15 or less.
Sorry to burst your bubble but please be less of a fanboy. War looks promising but the screens and vids are by no means examples of state of the art. State of the art: "the highest degree of development of an art or technique at a particular time." Games that are currently out, say Crysis, have far better graphics, and WAR has yet to be released. Does war have unique ideas and concepts? Yes. But it isn't "state of the art" and I won't pay a 16-20$ subscription fee. 20$/month = 240 / year. Not worth it.
Funny how your only example of 'far better' is a game that alot of people complain about running like crap. Not to mention Crysis doesn't have a Tech Support Staff to pay, Dev teams to pay for new content, Servers, People to Maintain the server, oh and electricity bills etc etc.
You pay for Crysis one time and thats It the devs have their shot at making money...I hardly doubt they even made close back to what they may of spent on making this game.
WAR is considered 'top of the line' next to Age of Conan in the MMO circuit, comparing it to a single player game is kinda worthless.
Deathstrike anyone that is old enough to remember the early days of HOURLY fees doesn't see a 2 to 3 dollar increase for a GOOD game repeat GOOD game (as in if the game sucks no one will pay to play it) as that big of a deal. Some may no matter what age they are because for whatever reason well and this is coming from someone that worked in customer service as a teenager ... are frigging crazy. They think of everything as it should be getting cheaper or I dont know why I have to pay more. Back in the day of my parents they could buy candy and soda for under a dollar. Today a Dollar doesn't even get you a soda.
I don't care what game it is if the price is unreasonable I won't pay it but i'm not going to frig out over a couple of dollars especially considering back in the 90s I could wrack up 200 dollars just playing gemstone 3 and writing on message boards all in ONE month.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I have been trying to find the link to this, but haven't bene able to: Can anyone confirm or deny that Mythic intends for all the expansion to be included in the monthly fee? I thought I read somewhere that they were going to go with a model where the expansions were free, but the monthly fee would be a bit higher...I can't find the place where I read it though. Anyone remember seeing something like this?
I remember when Mythic upped DAoC's subscription fees from $12/mo to $15/mo. Their excuse was that everyone else (SoE) was doing it and that costs has gone up and etc. Now, 4 years later and they want to be the ones to raise the bar this time for subscription fees.
I understand that nothing in life is free and that eventually the subscription fees will rise, but I would never imagine it would be this soon. After all, they aren't exactly reshaping the industry with their game. I really don't see a good enough reason for EAMythic to raise their fees, considering they can recoup their costs within the first year if not the first 6 mo of release...even if they dropped their sub price back to $12/mo like subs used to be.
I see people in this thread saying that they won't pay more than $15/mo for a MMORPG. What did they say and do when the industry went from $12/mo to $15/mo several years ago; or were they not playing MMORPG's yet? I really don't think these games are worth $15/mo, but that is relatively cheap for entertainment these days. I just don't like the idea of my favorite company (Mythic) to be the bad guy in the industry, by being the ones to raise the bar for subscription fees. Plus, as I said before, the MMORPG to raise the fees should really change the genre as we know it.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Comments
Well obviously I'd want to wait for an official announcement.
However, the fact that MMO's have charged $14.95 for "a while" to me isn't a factor.
If the economy gets worse or at least isn't better.. and if the expected number of jobs to be lost this year.. is greater than expected..
I'm not sure announcing the new shiny higher monthly fee would be the intellegent option.
Of course if EAMythic could guarantee me they will ban exploiters (something sadly lacking from DAoC these days) I might consider it... on that basis alone.
This may not even be anything to do with EA or mythic, more the people that hold the IP games workshop who have been extortionate since both there 40k and warhammer strategy games became popular in the table top field of gaming, so much so they started bringing revised editions of every available rule book and companion every six months and they werent free you had to pay an arm and a leg for them. Then there was there minaiture sets, yet again continually revised and sometimes released in expensive boxed sets and then dissolved and remade forcing players to continually have to update there armies.
I'm weary of anything that holds the games workshop banner and expect a lot of highly priced expansion for War after release and im not suprised at all that the sub will be overly priced.
Prices have risen already I mean looking back on FFXI (when I started playing) sub fee was 12.95 (if I remember correctly). With the influx of new MMORPGS the monthly fees began to increase. They will continue to increase until the consumer stops buying. Its simply supplying what the consumers (we) are willing to pay.
To all those posters calling those who do not want to spend more then 14.99 a month on a game cheapskates, etc... I am sorry not everyone is as wealthy, myself being a college student 14.99 a month is a very big luxury. IF you and your wealthy friends can afford 14.99+ a month then enjoy, for those like me who just do not have that kind of money we will be looking for alternatives.
The thing is, we're not talking about cable. We're not talking about a cell phone. Let's compare apples to apples. We're talking about a MMO. The going rate for MMOs today is $9.99 - 14.99 -- not 19.99. What the heck is it that you think makes WAR worth roughly 25% more than any of its competition? I don't see anything great about WAR except for the fact that it is new and shiny. Newsflash...New and shiny wears off.
Bottom line - if WAR wants more money, I want more game. Give me a GOOD reason to spend the extra cash. Convince me that the product is worth it. I have yet to read anything official that warrents a price increase.
If they pump up the cost 1 penny I won't be playing. It will only send them a message that it's okay to charge a crap load for their game and the price increases will continue. Just take a look at Sony's all acccess pass which has continually inscreased in price until it rivals a cable TV bill. Sorry but this would be the last straw in a long line of them from EA Mythic.
Omg , subcription price going up by a coffee or 2 a month , say it aint so. I make crappy money and even I can afford that with no sweat. If the quality is there i'll gladly pay the 15.99 up to 19.99 .
http://revolutionwar.guildlaunch.com/
yup, $15 a month is plenty of revenue/profit for these guys. Breaking the $15 mark will just open the flood gate for all other games to charge more.
Well, the US dollar is taking a nosedive at the moment, what did you expect?
I'm really surprised that the existing MMOs haven't raised their subscription fees yet...
as long as the game is worth playing, 14.95, 19.95, ever higher I don't care, just please please please please please live up to the hype and be a game with playing!
Warhammer as it is is an unknown. Before a lenghty open beta and favorable reviews, you can count me out if the monthly fee goes above 15 euros.
I would like to see the actual quoted source for this statement on subscription fees. And no, I do not mean TTH going "Mark Jacobs said...". I want the exact words and when he said them.
Anyway, while I do not relish a price increase, nor do I feel it is a particularly good marketing idea (having a price higher than WoW is probably not the best idea), it does not bother me.
I have always felt MMORPGs were too cheap, to be honest. 50 cents per day for essentially unlimited playtime? I average around 80 hours per month, which means my $15 works out to over 5 hours of gameplay per dollar. I compare this to a movie, which is more like $5 per hour of entertainment, or 12 minutes of entertainment per dollar.
Or, I go out once for a pub night and spend, at minimum, $50, and often $100.
Back when EverQuest came out it was $9.89/month! 33 cents per day! That was insane.
At any rate, MMORPGs are the best deal going when it comes to cheap entertainment. You pay $50 for the box, then $180 for a year of subscription fees, for a total of only $230 for hundreds or thousands of hours of entertainment that year. Again, I do not want to see a price increase (who wants to pay more?), but I would understand it and not mind it. It is far, far behind the curve when it comes to other sources of entertainment. How far does that $230 take you in other things? That is enough for only a couple top notch concerts, if that, which is no more than 6 hours of entertainment.
Truly, if it came down to it (I know it will not), I could easily justify spending $50/month on an MMORPG that grabs me. I do not balk at spending money when I can afford it and it something I really like.
I think people complaining need to ask themselves, "Would $20/month break me, and is it too much to ask for 30 days of unlimited play?"
Still, I think WAR will be $14.99/month when it launches. If WoW ever jacks it prices up, it might follow.
Is it too much to ask for 30 days of unlimited play? Definitely.
I hae mixed feelings on this. If the box fee is 50 plus the higher monthly fee then I would probably wait. However if MMO's start doing a free digital download or the option of the box/disks for 10-20 and a higher sub fee I would probably be alot more comfortable with it. I know thats silly to say since even if its a free download after 10 months of a 20 a month sub fee and they would make up for the box price. But I would still have a harder time dropping 50 for a box and then after my 30 days free having to pay 5 a month more than other mmo's.
Again I know it may sound wierd but again, I would feel much better if the company offered me a free digital download if they wanted to charge me more a month.
Is it too much to ask for 30 days of unlimited play? Definitely.
How so? people pay 20 $ for a movie ticket and popcorn. That a whole 2 h max of entertainment and you ate some popcorn.
You get at least 40-60 hour a month worth of gaming , even if you don't play that much. Thats amazing considering nothing else give as much time for the money you put in. Even single player games ( pc or console) pack a 4 to 10h of gameplay theses days , for 60$.
I still don't see where it's not worth the money.
http://revolutionwar.guildlaunch.com/
Is it too much to ask for 30 days of unlimited play? Definitely.
But why is it too much? It seems rather arbitrary and simply based on the notion that "price increase = bad".
The funny thing is, this happens with every price increase. Modern MMORPGs started at $10/month, then went to $12/month, and then to $15/month. They are going to go up again, soon, and one company needs to make the first move.
At every increase, people complained - and rightfully so, I suppose. However, the hardline stance where people go "I will not play the game just to show them they cannot do this to us" is a bit asinine and idealistic. Ultimately, if you wish to continue playing MMORPGs as a form of entertainment, you will have to pay higher prices, especially for AAA games.
So, I suspect every single poster here complaining now will be playing MMORPGs in another five years at higher prices, their morals and ethics swept aside to play. This has happened every time in the past, and I have no reason to believe it will stop now. I mean, people have grown to accept $15 as the standard now, and why is that?
It is because it is what we have been presented with. The people arguing here about prices do not say "I stopped playing after it went past $10!" They simply feel $15 is normal now, with no idea why they accept it as normal and why they feel the need to protest increases. When the standard goes up to $20, one day, these same people will fight against the price going up to $25, calling $20 the standard and anything else too much.
The reasoning makes no sense. People just resist change while not realizing they have accepted it all along.
Sorry to burst your bubble but please be less of a fanboy. War looks promising but the screens and vids are by no means examples of state of the art. State of the art: "the highest degree of development of an art or technique at a particular time."
Games that are currently out, say Crysis, have far better graphics, and WAR has yet to be released. Does war have unique ideas and concepts? Yes. But it isn't "state of the art" and I won't pay a 16-20$ subscription fee. 20$/month = 240 / year. Not worth it.
Price to make the game goes up -----> $
Price to distribute the game goes up -----> $
Price to run the game goes up -----> $
It is only obvious the amount of money they need to make goes up -----> $
For those who think this is an outrage they should look at the early days of online gaming and look at the prices we paid back them. You can google it. Look for AOL Never winter Nights or look for The Sierra Netowork The Shadow of Yserbius. We were paying Dollars per HOUR back then. We laugh at $15.00.
I would gladly pay $30.00 per month for a good game.
Well to answer your question, it has nothing at all to do with ethics or morals. As I said in an earlier post, I have yet to see anything in WAR or any other MMO that justifies a price increase. I also am interested to find out exactly what makes a game "AAA" and why a supposed AAA title should warrent more money.
I know that nothing official has been said, and we're probably talking about something that isn't an issue, but people keep throwing $20 a month around. That's a 25% price increase. That's huge and unnecessary.
Personally, I don't understand why people are so willing to open their wallets. 5 bucks might not sound like much, but I work for my money, and I'm not about to fork it over to a MMO "just because." As I said earlier, give me a good reason as to why WAR is worth $20 a month when every other MMO in the world is $15 or less.
Funny how your only example of 'far better' is a game that alot of people complain about running like crap. Not to mention Crysis doesn't have a Tech Support Staff to pay, Dev teams to pay for new content, Servers, People to Maintain the server, oh and electricity bills etc etc.
You pay for Crysis one time and thats It the devs have their shot at making money...I hardly doubt they even made close back to what they may of spent on making this game.
WAR is considered 'top of the line' next to Age of Conan in the MMO circuit, comparing it to a single player game is kinda worthless.
Deathstrike anyone that is old enough to remember the early days of HOURLY fees doesn't see a 2 to 3 dollar increase for a GOOD game repeat GOOD game (as in if the game sucks no one will pay to play it) as that big of a deal. Some may no matter what age they are because for whatever reason well and this is coming from someone that worked in customer service as a teenager ... are frigging crazy. They think of everything as it should be getting cheaper or I dont know why I have to pay more. Back in the day of my parents they could buy candy and soda for under a dollar. Today a Dollar doesn't even get you a soda.
I don't care what game it is if the price is unreasonable I won't pay it but i'm not going to frig out over a couple of dollars especially considering back in the 90s I could wrack up 200 dollars just playing gemstone 3 and writing on message boards all in ONE month.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I have been trying to find the link to this, but haven't bene able to: Can anyone confirm or deny that Mythic intends for all the expansion to be included in the monthly fee? I thought I read somewhere that they were going to go with a model where the expansions were free, but the monthly fee would be a bit higher...I can't find the place where I read it though. Anyone remember seeing something like this?
Same, not willing to pay more then 15.
wages are staying the same while evrything like food, electricity, rent, gas, go up.
Paying more then 15$ a month is not realy worth it, it would just encourage people to play more on "hacked" servers.
This is a joke right?
I remember when Mythic upped DAoC's subscription fees from $12/mo to $15/mo. Their excuse was that everyone else (SoE) was doing it and that costs has gone up and etc. Now, 4 years later and they want to be the ones to raise the bar this time for subscription fees.
I understand that nothing in life is free and that eventually the subscription fees will rise, but I would never imagine it would be this soon. After all, they aren't exactly reshaping the industry with their game. I really don't see a good enough reason for EAMythic to raise their fees, considering they can recoup their costs within the first year if not the first 6 mo of release...even if they dropped their sub price back to $12/mo like subs used to be.
I see people in this thread saying that they won't pay more than $15/mo for a MMORPG. What did they say and do when the industry went from $12/mo to $15/mo several years ago; or were they not playing MMORPG's yet? I really don't think these games are worth $15/mo, but that is relatively cheap for entertainment these days. I just don't like the idea of my favorite company (Mythic) to be the bad guy in the industry, by being the ones to raise the bar for subscription fees. Plus, as I said before, the MMORPG to raise the fees should really change the genre as we know it.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.