weren't you one of the more outspoken senators supporting the nge badgerbanger?
I was as angry and livid as everyone else at the announcement of the NGE, as a Correspondent at the time I remember the CH and Pikeman corresponents joining me in flaming SoE on the private Correspondent forums.
Around that time, one of the artists that worked on SWG contacted me via IM and explained that SWG was bleeding subs since the CU and SoE and LA had been tasked with doing something about it, so came the horror of the NGE.
Since then I've been trying to work with the SWG players and SoE to repair that damage and see what can be done about making a game worthy of the Star Wars IP.
Originally posted by Suvroc
Link isn't working. Can you give a brief discription of what is was about?
It's a basic outline for an improved "looking for group" and "looking for guild" interface.
weren't you one of the more outspoken senators supporting the nge badgerbanger?
I was as angry and livid as everyone else at the announcement of the NGE, as a Correspondent at the time I remember the CH and Pikeman corresponents joining me in flaming SoE on the private Correspondent forums.
Around that time, one of the artists that worked on SWG contacted me via IM and explained that SWG was bleeding subs since the CU and SoE and LA had been tasked with doing something about it, so came the horror of the NGE.
Since then I've been trying to work with the SWG players and SoE to repair that damage and see what can be done about making a game worthy of the Star Wars IP.
Interesting.
I'm I to understand then that that you'd rather be playing a pre-CU version of the game?
Secondly, why do you feel you need to "work with them" when you paid them to entertain you?
My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
I started a new avatar a year after the NGE rollout. I finished the legacy quest system which I thought was good up until you have no idea where to go after it is done on Talus. It is just another designers unfinished work much like "why they will not release a classic server". Because they don't give a rats arse about it.
I can easily delete my vet account toons and start over especially if a classic server was released. But I am more attached to my character in Eve Online. Why? Because I have complete "consumer confidence" upon CCP as opposed to SOE who changes direction like the wind at the Dead Sea or in the outback of Australia. If I played EQ II I would not want to delete my character or my items. Why? Because that staff doesn't mislead their customers.
Yet in game SWG items are attainable through in game player stores. All of it is. It all has a price. Thats why the heroic system works for current subscribers. For me I just don't like what SOE did with the NGE but I do respect the current dev team but prefer CCP over SOE in general- but I will never forget it because it was a major part of my life. Period.
And its good to see senator BadgerSmaker come over here for intelligent discussion and debate over the issue. Badmister frosty had a darn good outline for improvements.
Interesting. I'm I to understand then that that you'd rather be playing a pre-CU version of the game? Secondly, why do you feel you need to "work with them" when you paid them to entertain you? My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Originally posted by Lateris
And its good to see senator BadgerSmaker come over here for intelligent discussion and debate over the issue. Badmister frosty had a darn good outline for improvements.
Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
Suvroc, of nearly all the people here who post, I know you mean little disrespect to anyone, unless they deserve it .
We did have some success with that, they added a big XP bonus to completing missions from terminals, you can get 10% of the XP that you need to level up from one mission up to level 70.
That means 10 missions a day for a guaranteed level, and you can group with people that are around the same level as you for more XP and fun.
After level 70 it diminishes slightly, and they are capped at 10 bonus payouts per day which resets at 12PM PDT.
I use these all the time to level up my lower level characters, you do your ten missions then head off to do some quests.
Interesting. I'm I to understand then that that you'd rather be playing a pre-CU version of the game? Secondly, why do you feel you need to "work with them" when you paid them to entertain you? My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Jeeze badger......and what do you have now? they can't balance 9 professions i guess reading from the forums BH is now the fotm. Guess what you guys could never understand, precu wasn't supposed to be balanced. everyone had a role. A creature handler/ bounty hunter could never take on a fully temped jedi but if they liked that template that was fine for them. Same bugs are still around....if not more! Also, Pre-Cu had tons of content, better Gcw, A Frs, tons of quest for things that people could actually make, and the best content of all.... the community. I was never bored in pre-CU there was always something to do and people to talk to, Nge i run around solo check out the same old places and log out.
If you remember near the CU ( if your talking about ranged vs melee balance ) it was almost just right. Nge they just took all the melee classes out and made jedi paladins and said " yes balance" I guess they are bringing back crafted schems but that's just another thing that they took out and put back in so they can look like hero's
Jeeze badger......and what do you have now? they can't balance 9 professions i guess reading from the forums BH is now the fotm.
There isn't any FOTM really... BH, Medic, Jedi, Commando and Officer are doing really well these days, Smuggler and Spy are getting some tweaks now to make them more competitive, even without those tweaks I really enjoy that fact that I can kill people with my Pistoleer Smuggler.
Actually if i decided to resub on a clean account that's the profession i would try, the contraband sounds decent and i hear the melee smuggy's are alot like fencer. Regardless smugglers should be able to craft spice and slice.
Actually if i decided to resub on a clean account that's the profession i would try, the contraband sounds decent and i hear the melee smuggy's are alot like fencer. Regardless smugglers should be able to craft spice and slice.
It's a cool profession, it's like playing SWG on "Bring it ON!" difficulty though, but some of us enjoy that kind of challenge.
No chance on the spice apparently, seems like such drug references are not the sort of thing that either SoE, LA or both want to see in one of their games.
Shame though, and you all probably still have some old stuff stashed away, you can make a few million credits selling it these days.
We did have some success with that, they added a big XP bonus to completing missions from terminals, you can get 10% of the XP that you need to level up from one mission up to level 70.
That means 10 missions a day for a guaranteed level, and you can group with people that are around the same level as you for more XP and fun.
After level 70 it diminishes slightly, and they are capped at 10 bonus payouts per day which resets at 12PM PDT.
I use these all the time to level up my lower level characters, you do your ten missions then head off to do some quests.
Yes, I know what the devs did, but they still ended up penalizing players who did missions to level up by limiting the amount that could be done per day. Yes, I know it was done to combat credit farming, but as once again I must point out people who come back to the game, like myself, and are stuck at level 80 may have already done most of the expansion quests. While some of the new quests do give decent XP, like the Azure Cabal, not all of them do and often are not repeatable.
There is a core problem with the state of the NGE. As a coder, I can say from experience you can not continue to layer more code onto more code without there being huge problems. This is more than evident with the NGE. You have three different systems layered one on top of the other. It is further evident with the amount of problems and bugs that exist now more than ever, and yes even than pre-CU. The code needs to be cleaned and the development process changed. If you don't fix the core nothing will ever change.
Actually if i decided to resub on a clean account that's the profession i would try, the contraband sounds decent and i hear the melee smuggy's are alot like fencer. Regardless smugglers should be able to craft spice and slice.
I played smuggler all the way to finishing up the smuggling missions shortly before I quit SWG for good. I do not know where you heard that contraband was pretty decent - its a sorry excuse from SOE in an attempt to claim that finally smugglers can smuggle.
The "content" the NGE fanbois claim that now exist in SWG:NGE comes with chapters such as "the pizza delivery" for smugglers. If it were that decent I can guarantee you would find more than 1 smuggler per server, as there is now. When GCW player bases were re-introduced, it was a nightmare trying to find one of them.
Anyhow, the "contraband" system works like this: Collect item from NPC A, drive across the planet 5000m on your swoop to deliver it to NPC B on a specific time. On the way, you get ganked by some mobs which are easily defeated. Some of these missions of course repeat the same track, and then some are interplanetary (ie you travel to another planet and do those 5000m on that other planet).
Of course, there is no such thing as contributing to a grand GCW scheme with your smuggling, of course there is no interaction or need for other players or profession skills, of course its all soloable and does not contribute to the player community in any way.
Interesting. I'm I to understand then that that you'd rather be playing a pre-CU version of the game? Secondly, why do you feel you need to "work with them" when you paid them to entertain you? My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Originally posted by Lateris
And its good to see senator BadgerSmaker come over here for intelligent discussion and debate over the issue. Badmister frosty had a darn good outline for improvements.
First, I have to say that of course combat was unbalanced. It was designed that way for an interdependent, squad based system. Each profession had it's achilles heal, and that was one of the most intriguing parts of pre-CU as you were always in some danger. To minimize that danger you took complimentory profs with you.
Secondly, I have to believe that because of the confussion over the "balance" issue by the newer devs and some subscribers that they simply didn't have their priorites straight. Therefore they spent valuble dev time on addressing (and ultimately changing) the combat system because of their lack of understanding. In that time they could have been addressing those content issues.
I played smuggler all the way to finishing up the smuggling missions shortly before I quit SWG for good. I do not know where you heard that contraband was pretty decent - its a sorry excuse from SOE in an attempt to claim that finally smugglers can smuggle.
Urgh, lets not talk about the "Smuggler Missions", they do indeed suck hard.
Originally posted by cabal001 Originally posted by BadgerSmaker Originally posted by Suvroc Originally posted by Dracis Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger? Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
What I find funny is that Badger is bugging the Devs to waste time on new grouping tools. BZZZT! News flash... The problem is that there ISNT ANYONE TO GROUP WITH, not the grouping tools!
You think SOE would actually want to work on grouping tools to help you discover the ACTUAL paucity of population on your server? It'd only make the game's sorry state look even worse than it does now.
I laugh at the suggestions over on the suckboards for dealing with the populations.... "add x, do y".
So many shots, nowhere near the target. It's very simple. You can't solve the problem of low populations without dealing with the ROOT CAUSE.
The NGE.
Any solution that doesn't address the vet's non acceptance of the NGE and it's non appeal to new players is a waste of time.
What I find funny is that Badger is bugging the Devs to waste time on new grouping tools. BZZZT! News flash... The problem is that there ISNT ANYONE TO GROUP WITH, not the grouping tools! You think SOE would actually want to work on grouping tools to help you discover the ACTUAL paucity of population on your server? It'd only make the game's sorry state look even worse than it does now. I laugh at the suggestions over on the suckboards for dealing with the populations.... "add x, do y". So many shots, nowhere near the target. It's very simple. You can't solve the problem of low populations without dealing with the ROOT CAUSE. The NGE. Any solution that doesn't address the vet's non acceptance of the NGE and it's non appeal to new players is a waste of time.
You know I've tried to say the same thing about no one to group with, but it's just not listened to. They are ignoring the problems with low population just as much as they ignored us during the beginning of the NGE. After Badger's responces and the new dev team not doing anything to address the issue, I figured I'd give up, because it's not worth my time or effort when the devs consistently stick their collective heads in the sand and scream, "We can't hear you!".
Originally posted by Razot Originally posted by Fishermage
Originally posted by cabal001
Originally posted by BadgerSmaker
Originally posted by Suvroc
Originally posted by Dracis
Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger? Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Fishermagi? Anyway BadgerSmaker i welcome you to the Refuge forums and since its the cool and hip NGE'r thing to do lately, as ive been reading on the SWG forums i was wondering if i this would make you feel more comfortable reading NGE'r.. Ican tipe lik this ifit makse ufell mor lik hom....mabee u can unerstan us beter this waa.. yep. it's me. And who might you be?
Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Yep, he is one of those who will be rationalizing for SOE even the day they shut the game down.
Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Yep, he is one of those who will be rationalizing for SOE even the day they shut the game down.
how much does anyone want to bet that the fanbot 4 also known as obraik badger mikemb and saay are on the swg forums right now talking about how more people need to come to the mmorpg.com swg vet forum and help them in their fight with the upset vets.
we already won fanbois. we have people like fishermage who have pointed out every lie $OE has told. we have salvaje who is now getting ex swg devs on his own blog saying that us vets are right. we have real leaders of the commuinty right here with suvroc arc and others. you should be hearing those peopel out not the fanbots like obraik who think pvp in nge is fun. not badger who likes the nge. not mikemb who act like he know what best and insult the handycapped or saay who is lost in a fanbot world where swg doesn't have under 10k players and people like it.
if you fanbois want a real game back then help us get pre-cu swg back.
how much does anyone want to bet that the fanbot 4 also known as obraik badger mikemb and saay are on the swg forums right now talking about how more people need to come to the mmorpg.com swg vet forum and help them in their fight with the upset vets. we already won fanbois. we have people like fishermage who have pointed out every lie $OE has told. we have salvaje who is now getting ex swg devs on his own blog saying that us vets are right. we have real leaders of the commuinty right here with suvroc arc and others. you should be hearing those peopel out not the fanbots like obraik who think pvp in nge is fun. not badger who likes the nge. not mikemb who act like he know what best and insult the handycapped or saay who is lost in a fanbot world where swg doesn't have under 10k players and people like it. if you fanbois want a real game back then help us get pre-cu swg back.
Actually, i think the statement about me has to be changed to "i play in a world where swg doesnt have under 10k players and people like it (hence them paying $15 a month" - thats about right. I dont have subscription numbers, but i have real evidence of seeing whats going on in the game, you on the other hand simply make numbers up lol.
And, i hate to break it to you but since swg is recovering/has recovered and its been over 2 years, you have not won, you have infact been decisively beaten. Pre-CU is not returning.
Actually Badger is a decent person. He and I had quite a few decent discussions on grouping (sorry Badger, I still believe you're missing the core problems ) on the official forums, when I resubbed for a few months to try and give it a fair shot.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Fishermagi?
Anyway BadgerSmaker i welcome you to the Refuge forums and since its the cool and hip NGE'r thing to do lately, as ive been reading on the SWG forums i was wondering if i this would make you feel more comfortable reading NGE'r..
Ican tipe lik this ifit makse ufell mor lik hom....mabee u can unerstan us beter this waa..
Hmm, thats quite a statement seeing as some of the posters on this forum, insulting SWG in its current state manage to type out far less coherent messages than the likes of people like Fishermagi, and your own post there isnt perfect, so how about you lay off the 2 year-old insults that are, frankly boring, lame and unfounded.
Has anyone else noticed the spelling on the SWG forums? heh i think the devs need to add a spell check macro tbh....
All in all it seems that the idea of the NGE fan base, are either very young or just very stupid seems to be a valid point.
Prove it.
Some regulars here are me, im neither very young nor stupid, the same goes for obraik, badgesmaker etc etc. Prove to me that the majority of SWG's players are young or stupid and il accept your point.
I can certainly understand people still being angry at the way the CU and NGE were handled, having gone through it all myself I still see those times as the worst management of an online game, ever. Thankfully, mistakes like that seem to be behind us now but I do think that people on both sides of the fence, the disgruntled veterens and the happy subscribers, do need to be more excellent to each other.
If the NGE is still on the live servers then the mistakes certainly aren't behind us. Having "Galactic Senators" come here in a desperate attempt to get people to resubscribe won't change that.
the problem is this, both partys agree except for very few fanbois that PRE CU was a better game.
Difference is i stick to that and don't allow me to flaw my SWG experience by practicing mediocre and inferior things, on the other hand i can't practicing what i say good game experience cause $OE deny to offer classic server.
The NGE lovers however have a place, the NGE on the live servers. Thats a big injustice. Do not blame them for tho i don't understand why they play crap although many of them state PRE CU was better but the target of my anger is and will be $OE. The greedy company who destroyed my MMO home.
Pre-CU and NGE are obviously entirely different games and have different merits, i would probably agree Pre-CU was slightly better, but i dont see the point in comparing them - Pre-CU isnt around now, but the game now is and i enjoy that enough to happily pay $15 a month.
WOW's getting my 15$ why play a poor clone, when you can play the real thing..
Interesting. I'm I to understand then that that you'd rather be playing a pre-CU version of the game? Secondly, why do you feel you need to "work with them" when you paid them to entertain you? My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Originally posted by Lateris
And its good to see senator BadgerSmaker come over here for intelligent discussion and debate over the issue. Badmister frosty had a darn good outline for improvements.
Comments
I was as angry and livid as everyone else at the announcement of the NGE, as a Correspondent at the time I remember the CH and Pikeman corresponents joining me in flaming SoE on the private Correspondent forums.
Around that time, one of the artists that worked on SWG contacted me via IM and explained that SWG was bleeding subs since the CU and SoE and LA had been tasked with doing something about it, so came the horror of the NGE.
Since then I've been trying to work with the SWG players and SoE to repair that damage and see what can be done about making a game worthy of the Star Wars IP.
It's a basic outline for an improved "looking for group" and "looking for guild" interface.
Around that time, one of the artists that worked on SWG contacted me via IM and explained that SWG was bleeding subs since the CU and SoE and LA had been tasked with doing something about it, so came the horror of the NGE.
Since then I've been trying to work with the SWG players and SoE to repair that damage and see what can be done about making a game worthy of the Star Wars IP.
Interesting.
I'm I to understand then that that you'd rather be playing a pre-CU version of the game?
Secondly, why do you feel you need to "work with them" when you paid them to entertain you?
My philosophy is they need to accomodate me, not me accomodate them. I don't buy a product to make compromises, and I can't understand how anyone could.
I started a new avatar a year after the NGE rollout. I finished the legacy quest system which I thought was good up until you have no idea where to go after it is done on Talus. It is just another designers unfinished work much like "why they will not release a classic server". Because they don't give a rats arse about it.
I can easily delete my vet account toons and start over especially if a classic server was released. But I am more attached to my character in Eve Online. Why? Because I have complete "consumer confidence" upon CCP as opposed to SOE who changes direction like the wind at the Dead Sea or in the outback of Australia. If I played EQ II I would not want to delete my character or my items. Why? Because that staff doesn't mislead their customers.
Yet in game SWG items are attainable through in game player stores. All of it is. It all has a price. Thats why the heroic system works for current subscribers. For me I just don't like what SOE did with the NGE but I do respect the current dev team but prefer CCP over SOE in general- but I will never forget it because it was a major part of my life. Period.
And its good to see senator BadgerSmaker come over here for intelligent discussion and debate over the issue. Badmister frosty had a darn good outline for improvements.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Thanks! I did work extensively with BMF on some of his ideas, together with him and the SWG GCW community we put together this basic outline for improvements to factional combat: Game Play Concept: Enhancing the Planetary Control Meta Game
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
Suvroc, of nearly all the people here who post, I know you mean little disrespect to anyone, unless they deserve it .
As for the discussion about grouping, I'll point you here: http://forums.station.sony.com/swg/posts/list.m?start=15&topic_id=481290� and here: http://forums.station.sony.com/swg/posts/list.m?start=60&topic_id=428085� .
Sorry for the links, but it would take me too long to explain everything again.
Edit: I can't spell argggggg!
That means 10 missions a day for a guaranteed level, and you can group with people that are around the same level as you for more XP and fun.
After level 70 it diminishes slightly, and they are capped at 10 bonus payouts per day which resets at 12PM PDT.
I use these all the time to level up my lower level characters, you do your ten missions then head off to do some quests.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Jeeze badger......and what do you have now? they can't balance 9 professions i guess reading from the forums BH is now the fotm. Guess what you guys could never understand, precu wasn't supposed to be balanced. everyone had a role. A creature handler/ bounty hunter could never take on a fully temped jedi but if they liked that template that was fine for them. Same bugs are still around....if not more! Also, Pre-Cu had tons of content, better Gcw, A Frs, tons of quest for things that people could actually make, and the best content of all.... the community. I was never bored in pre-CU there was always something to do and people to talk to, Nge i run around solo check out the same old places and log out.If you remember near the CU ( if your talking about ranged vs melee balance ) it was almost just right. Nge they just took all the melee classes out and made jedi paladins and said " yes balance" I guess they are bringing back crafted schems but that's just another thing that they took out and put back in so they can look like hero's
There isn't any FOTM really... BH, Medic, Jedi, Commando and Officer are doing really well these days, Smuggler and Spy are getting some tweaks now to make them more competitive, even without those tweaks I really enjoy that fact that I can kill people with my Pistoleer Smuggler.
Actually if i decided to resub on a clean account that's the profession i would try, the contraband sounds decent and i hear the melee smuggy's are alot like fencer. Regardless smugglers should be able to craft spice and slice.
It's a cool profession, it's like playing SWG on "Bring it ON!" difficulty though, but some of us enjoy that kind of challenge.
No chance on the spice apparently, seems like such drug references are not the sort of thing that either SoE, LA or both want to see in one of their games.
Shame though, and you all probably still have some old stuff stashed away, you can make a few million credits selling it these days.
That means 10 missions a day for a guaranteed level, and you can group with people that are around the same level as you for more XP and fun.
After level 70 it diminishes slightly, and they are capped at 10 bonus payouts per day which resets at 12PM PDT.
I use these all the time to level up my lower level characters, you do your ten missions then head off to do some quests.
Yes, I know what the devs did, but they still ended up penalizing players who did missions to level up by limiting the amount that could be done per day. Yes, I know it was done to combat credit farming, but as once again I must point out people who come back to the game, like myself, and are stuck at level 80 may have already done most of the expansion quests. While some of the new quests do give decent XP, like the Azure Cabal, not all of them do and often are not repeatable.There is a core problem with the state of the NGE. As a coder, I can say from experience you can not continue to layer more code onto more code without there being huge problems. This is more than evident with the NGE. You have three different systems layered one on top of the other. It is further evident with the amount of problems and bugs that exist now more than ever, and yes even than pre-CU. The code needs to be cleaned and the development process changed. If you don't fix the core nothing will ever change.
The "content" the NGE fanbois claim that now exist in SWG:NGE comes with chapters such as "the pizza delivery" for smugglers. If it were that decent I can guarantee you would find more than 1 smuggler per server, as there is now. When GCW player bases were re-introduced, it was a nightmare trying to find one of them.
Anyhow, the "contraband" system works like this: Collect item from NPC A, drive across the planet 5000m on your swoop to deliver it to NPC B on a specific time. On the way, you get ganked by some mobs which are easily defeated. Some of these missions of course repeat the same track, and then some are interplanetary (ie you travel to another planet and do those 5000m on that other planet).
Of course, there is no such thing as contributing to a grand GCW scheme with your smuggling, of course there is no interaction or need for other players or profession skills, of course its all soloable and does not contribute to the player community in any way.
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Thanks! I did work extensively with BMF on some of his ideas, together with him and the SWG GCW community we put together this basic outline for improvements to factional combat: Game Play Concept: Enhancing the Planetary Control Meta Game
First, I have to say that of course combat was unbalanced. It was designed that way for an interdependent, squad based system. Each profession had it's achilles heal, and that was one of the most intriguing parts of pre-CU as you were always in some danger. To minimize that danger you took complimentory profs with you.
Secondly, I have to believe that because of the confussion over the "balance" issue by the newer devs and some subscribers that they simply didn't have their priorites straight. Therefore they spent valuble dev time on addressing (and ultimately changing) the combat system because of their lack of understanding. In that time they could have been addressing those content issues.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
fishermage.blogspot.com
What I find funny is that Badger is bugging the Devs to waste time on new grouping tools. BZZZT! News flash... The problem is that there ISNT ANYONE TO GROUP WITH, not the grouping tools!
You think SOE would actually want to work on grouping tools to help you discover the ACTUAL paucity of population on your server? It'd only make the game's sorry state look even worse than it does now.
I laugh at the suggestions over on the suckboards for dealing with the populations.... "add x, do y".
So many shots, nowhere near the target. It's very simple. You can't solve the problem of low populations without dealing with the ROOT CAUSE.
The NGE.
Any solution that doesn't address the vet's non acceptance of the NGE and it's non appeal to new players is a waste of time.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Fishermagi?
Anyway BadgerSmaker i welcome you to the Refuge forums and since its the cool and hip NGE'r thing to do lately, as ive been reading on the SWG forums i was wondering if i this would make you feel more comfortable reading NGE'r..
Ican tipe lik this ifit makse ufell mor lik hom....mabee u can unerstan us beter this waa..
yep. it's me. And who might you be?
fishermage.blogspot.com
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Yep, he is one of those who will be rationalizing for SOE even the day they shut the game down.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Yep, he is one of those who will be rationalizing for SOE even the day they shut the game down.
dammit i agree with you
how much does anyone want to bet that the fanbot 4 also known as obraik badger mikemb and saay are on the swg forums right now talking about how more people need to come to the mmorpg.com swg vet forum and help them in their fight with the upset vets.
we already won fanbois. we have people like fishermage who have pointed out every lie $OE has told. we have salvaje who is now getting ex swg devs on his own blog saying that us vets are right. we have real leaders of the commuinty right here with suvroc arc and others. you should be hearing those peopel out not the fanbots like obraik who think pvp in nge is fun. not badger who likes the nge. not mikemb who act like he know what best and insult the handycapped or saay who is lost in a fanbot world where swg doesn't have under 10k players and people like it.
if you fanbois want a real game back then help us get pre-cu swg back.
Actually, i think the statement about me has to be changed to "i play in a world where swg doesnt have under 10k players and people like it (hence them paying $15 a month" - thats about right. I dont have subscription numbers, but i have real evidence of seeing whats going on in the game, you on the other hand simply make numbers up lol.
And, i hate to break it to you but since swg is recovering/has recovered and its been over 2 years, you have not won, you have infact been decisively beaten. Pre-CU is not returning.
I'm sure he is, and in no way did I mean any disrespect. But out of curiosity was Badger's opinion on this issue in general support of the current system?
You can read all about my opinion on the supject of grouping in SWG here: Game Play Concept: Encouraging Grouping
weren't you one of the more outspoken senators supporting the nge badgerbanger?
Yes, in fact he regularly flamed anyone who was against the NGE, then got those threads deleted, and he never got the ban stick for it. Good times.
Fishermagi?
Anyway BadgerSmaker i welcome you to the Refuge forums and since its the cool and hip NGE'r thing to do lately, as ive been reading on the SWG forums i was wondering if i this would make you feel more comfortable reading NGE'r..
Ican tipe lik this ifit makse ufell mor lik hom....mabee u can unerstan us beter this waa..
Hmm, thats quite a statement seeing as some of the posters on this forum, insulting SWG in its current state manage to type out far less coherent messages than the likes of people like Fishermagi, and your own post there isnt perfect, so how about you lay off the 2 year-old insults that are, frankly boring, lame and unfounded.Has anyone else noticed the spelling on the SWG forums? heh i think the devs need to add a spell check macro tbh....
All in all it seems that the idea of the NGE fan base, are either very young or just very stupid seems to be a valid point.
Prove it.
Some regulars here are me, im neither very young nor stupid, the same goes for obraik, badgesmaker etc etc. Prove to me that the majority of SWG's players are young or stupid and il accept your point.
If the NGE is still on the live servers then the mistakes certainly aren't behind us. Having "Galactic Senators" come here in a desperate attempt to get people to resubscribe won't change that.
the problem is this, both partys agree except for very few fanbois that PRE CU was a better game.
Difference is i stick to that and don't allow me to flaw my SWG experience by practicing mediocre and inferior things, on the other hand i can't practicing what i say good game experience cause $OE deny to offer classic server.
The NGE lovers however have a place, the NGE on the live servers. Thats a big injustice. Do not blame them for tho i don't understand why they play crap although many of them state PRE CU was better but the target of my anger is and will be $OE. The greedy company who destroyed my MMO home.
Pre-CU and NGE are obviously entirely different games and have different merits, i would probably agree Pre-CU was slightly better, but i dont see the point in comparing them - Pre-CU isnt around now, but the game now is and i enjoy that enough to happily pay $15 a month.
WOW's getting my 15$ why play a poor clone, when you can play the real thing..btw i dont like wow but i like $WG less..........
Pre-CU was certainly a lot of fun, but it had its problems, unbalanced combat, bugs galore and a real lack of content.
I'm a problem solver by trade, I love playing SWG in my spare time and I when I see people having issues with the game I want to help them enjoy it as much as I do.
Thanks! I did work extensively with BMF on some of his ideas, together with him and the SWG GCW community we put together this basic outline for improvements to factional combat: Game Play Concept: Enhancing the Planetary Control Meta Game
The war began it has, HHHHMMMMMMMMMMMMMMMMMMMM