I think it's a hell of a lot better than, "You can be a Paladin and have your spells and roles determined for you and then you can collect gear and stuff that is convineintly limited to your class!"
There is a way to get pass a camped gate in low sec. If you auto-pilot in or refuse to do the research and look through the EVE forums for tips on how to evade a camped low sec gate then you deserved to get ganked IMHO.
Hint: cloak+mwd
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Thank you for a well presented and balanced message.
and thank you for that enlightening (and yellow) comment
I read in the post your info thread that one of your favourite ships is the Nighthawk... do you use it for PvP as well? I love it, but I have no idea how to fit it for PvP...
do you think it is feasible to use it in PvP?
my biggest issue is the high cost and the well... medium dps....
The Nighthawk is a relatively ok tanking ship for pvp, in the sense that it can sit and tank quite a lot of damage without the assistance of a shield booster. The medioca dps is in the same field as any missile based ship. But then Missiles are and never will be the best dps. (Excluding the Torp raven, but that thing needs to be 20k or less and the targets need not to be moving and be painted) It is most certainly a gang ship you have a Nighthawk supported by ceptors and a HAC and that groups tanking potential sky rockets, specially if the enemy FC calls the Nighthawk primary, then just slowly kill them off as it takes them a fgair while to even threaten the tank.
Personally, only lost a Nighthawk to a ganking in Venal, was ratting, and got pinned by a dual vagabond's. With all their drones and firepower I was sitting on 92%, just i could not warp away. took them 5 ishtars with berserker II's 3 vagabonds, a rook and a curse to kill me, and it still took 5 minutes with the full force on the tank. And i was fitted with an mwd reducing my already hefty tank as well as a salvager in the spare high. (my NH's are strange builds when I rat ^_^) So yeah NH is a very hefty tank, pitiful dps for a command ship. but then the vulture is just *icky*
Fit her for mids pure tank and highs HML II's or HAML II's and lows to even split between dps and tank cause your rigs are to be tank orientated.. or your just asking to throw away the ship
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
thanks! I think you convinced me to try it out in PvP.
btw: what do you mean with "icky"? I rarely see vultures anyway, why is that?
edit: and yes... those vagabound speed tank like crazy... I guess it is impossible to harm them with heavy missiles, even precisions... correct? maybe a webber could help...
vultures.. well, fleet command ships. it is like an eagle that can fit ganglinks and has one additional gun, but is three times as expensive and a flying brick. I like it, but only as a booster. This thing shouldnt be in combat :P
He see's the light!.
This is the sole reason my vulture collects dust when I'm not in a fleet fight or exceptionally bored and theres a big camp on a gate i'm friendly to. And since the eagle go a very dandy 20% damage bonus ^_^ (Well if you don't have Heavy Assault Ships at IV why are you flying them.) the Eagle does the same damage, for less and out locks the Vulture. All the Vulture can do is A tank like a sob with 3 gang link mods but deal the damage of a badly fitted t1 cruiser. Best part about it is you can have a hefty HP and shoot at 150-180k in it for gang, so still useful in more then just a booster role in gang fights.
Also anyone willing to try my blaster eagle with 15k opt with nul and 11 with AM out...? got a tank and ok damage now its got a damage bonus I was lacking back in rmr when I last tried it. worked well until i kept running into curse's.. bastardised ammarian cap killing recons grrr. but the eagle is cheap try her, she was fun ^_^
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
my personal feelings aside the op has both great and totally bullshit points.
to make the most out of eve you "MUST" be in an allied corp, constraining yourself to hi sec is really limiting a huge game. with friends comes protection, with protection comes the ability to see aspects of eve no one in hi sec space ever will, being in hi sec will become boring quickly (unless you are the loner type). As the op said, read your map and live, those are wise words of advice. EVE is like lord of the flies in many respects, limited in what you can do to big corps as a single player, you must be wary or you will get squashed.
for those folks in hi sec one extremely fun aspect (once you do finally get your skills up) is to camp the campers, talk smack, cause them to expend resources looking for you and enjoy the fun, which is abundant in eve. get to know the local corps running around and with time and trust comes new aspects that open up.
dont bash on folks that constantly lament about the game and its mechanics, instead explain what they may be seeing due to their current choices and what they could, constructively.
i do miss those double agent days.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
to make the most out of eve you "MUST" be in an allied corp, constraining yourself to hi sec is really limiting a huge game.
my point was more that if you wanted to stay in high sec, for whatever reasons, you could do that.
many of the false claims make EVE look like a game that makes it impossible to do PvE without being ganked more or less constantly by "griefers".
this pseudo argument makes it look like high sec is always save and low sec always full of griefers...
I did not elaborate on the fact that Jita might be extremely dangerous for anyone in a PvP alliance, regardless of the sec rating of the system, or suicide ganking in high sec for carebears.
most of these arguments give the impression that you can not control your destiny, that you can not control what you are doing or find out what to expect in a system.
of course, getting into a corp is the best thing for most players, but that has been stated often enough.
the other point was, that if you go PvP, you can do it even as a total noob and be useful at the same time.
So here's the deal with EVE - for those that havent played and want to know:
1)Is it a fun game? Yes at times, and at other times boring and yet others extremely frustrating. It depends what you make of it.
2)Does it have long term playability? Yes, absolutely
3)Is it the most frustrating game you've ever played? Absolutely.
Its very true that you wont be able to catch the vets in the game. Like others have said though, it doesnt mean you cant shoot for a goal in the game (like interdictors) and achieve that and be excellent at that goal, and be able to compete with vets in that particular speciality. That being said - it should also be noted that it takes many many skillpoints (and hence a very long time) to be able to be competitive. For instance, I have three characters, one who has 12 million skill points (another who had 21 million sp's but Ill get to that in a bit). I dont consider the 12 million SP character competitive at all (you start with 1 million skill points by the way). I use this character in very limited cirumcstances, and often find that he sits in the hanger waiting for training to finish, so that he can actually fly the ships that he needs to fly to operate in a gang/fleet in 0.0.
I only use the 12 million SP character for PVE activities, and in fleet sniper situations. Also - as 2 of my chracters are newer (one with 11 million SP the other with 12 million SP) I find they are often times chasing the trends which are going on in EVE. Currently there is a speed craze going on, so if you want to be competitive in PVP you must have excellent skills in navigation, and the latest Heavy Assault Cruisers or Force Recons to survive in 0.0. The Vets have most of these skills already trained, so they can stay ahead of the curve on the trends, whereas I find Im always lagging behind, chasing, trying to squeeze in the basics of skills required, plus trying to stay competitive with the latest changes.
The end result? I never feel that Im on par with the vets, or even close. I can fly more advanced ships with 12 million SP, but often times the option to fly multiple ship types is best (as vets have), because this limits the damage to your wallet when you lose one type of ship. Due to the SP's that Vets have they can pick an appropriate type of ship for the given situation, and field that, and in most cases, not lose as much ISK. I wont even mention Capital ships here, other than to say that one of my alts can fly a Capital ship, but it would take hundreds of days in order to actually be able to field a capital ship. The support skills necessary to field a capital ship are astronimcal, and would take me almost a year of solid training.
Ive actually cancelled all of my accounts (3) due to EVE mechanics. I played since 2005 off and on. Ive enjoyed myself, and found as I gained SP, gaining networth became easier and easier, but even with several billion ISK's in the bank, money was always a concern in EVE. In the span of two weeks I lost 1.3 billion in ships due to a war, and some bad luck.
The reason Ive cancelled my accounts is because Im unhappy with the clone system in EVE. A few days ago, I had taken out my covert ops, which was popped (I lost 100 million isk- sisters of eve scan probe launcher etc), which happens, due to an attacking force. I was also podded, so I lost my implants - again this happens. I was returned to my alliance station in 0.0. I hopped in a shuttle to replace my ship, set the destination for Jita, and started jumping gates. I was fairly tired, and of course its my fault for not paying attention (Im sure ventran players will already see my mistake), but I was headed the wrong direction without knowing it. I ran into a gate camp, was popped again, and podded. It was only then I realized I had forgotten to replace my Clone. I lost almost 1 million skill points, approximately 24 days of training time on a very challenging level V skill. For me, this cost is too high, I dont have 24 days to spend re-training (even though it trains whether you do anything or not, it just simply counts up until the goal is reached), I had many more goals to achieve with that character and being set back almost a month is far too much frustration for me to endure as a player. Therefore Ive cancelled my accounts.
I think its good for new players to be aware that there are real consequences in EVE to not paying attention, and not being on top of your game. I know all of the rules - check local, be aware of where you're jumping from and to, read your intel channels, and be on top of hostile fleet movements. I just got caught off guard after a very long day at work, and I was tired, and thought since I had made the trip many times before, it would be quick and painless - however imo the consequences for being off on a day are far too high for a game. This isnt even taking into consideration lost ISK. In EVE losing money is a big deal, as it isnt easy to come by and most players spend their entire career scrimping and saving, just trying to break even. Personally, with a lot of hard work Ive done quite well financially in EVE, however, whenever I do lose a ship I immediately work to replace the funds, instead of relying on savings (which is the only reason I have savings). This is also very very time consuming. On average, I spend 10-15 hours a week just to make money to replace lost ships (see the 1.3 billion comment above). Again, too much time spent on more mundane portions of the game waiting for it to pay off. The only thing I have ever liked about this system is the realism of it. Im a realism fanatic, so this always appealed to me, however now Im finding the price far too high.
Pick one ship and learn to fly it well!!! If you go all scatter brain and start training multiply ship types without the proper skills you are going screw yourself over. The more advance a ship you decided to train for the more advance skills you need to field it properly. So the best thing to do is to select a ship that fits your current skills. As you max out your skills for that ship then train the next level of support skills for the next class of ship you want to fly, etc... Hence this is why you don't go nuts with training all sorts of types of ships. I wish I had a 100 ISK for every n00b that whines about being able to fly a Battleship but he/she got owned by a group of players flying frigates. Since they did not have the proper skills ( or corpmates) to deal with a frigate ship they paid the price. Support skills are always going to better to train then the ships themselves. If people would just realize that your support skills are more essential and allow you to do more with one class of ship then training a whole bunch of ships and having crappy skills for them you'd hear a little less whiny in this department.
The great thing about EVE is that it rewards those who plan ahead and think. You don't need a freaking capital ship or battleship to do well in pvp. Anyone that tells you this is full of crap. As for vets the only real advantage they have is that they can fly more types of ships properly fitted then your average player and they can generate ISK using more then one method. Of course just because they can fly a frigate, cruiser, battle cruiser, battleship, etc...fully loaded out does not mean they'll do so or that they are invincible.
Also having the means to generate ISK is a must. Whether you mine, rat, do exploration complexes, salvage wrecks, trade/haul, refine, gank/ransom people, etc...it doesn't matter what you do as long as you have a means to keep the ISK rolling in if you need to. Build a nice support system for yourself to compensate for those rainy days and you can engage in pvp with no problem. IMHO though some ISK generating ventures are more inline with PvP then others. If your main goal is ship to ship PvP in the game then ratting, mission running, ransoming, etc... are better tailored toward this aspect of the game. Mining, trading, refining, production, etc... require more effort in skills that are not PvP related to train and they are not necessarily better when in comes to generating money fast for a new player.
To sum it up.....
Specialize with a Ship type and max out your support skills first!
Specialize with one ISK generating method that is inline with your current goals. Once you've maxed out in your areas of specialization then move on to another area you are interested in and do the same.
You don't need ub3r huge ships to contribute in PvP fights. Besides very rarely will you ever face a 1 on 1 scenarios in EVE. Most fights are usually lopsided ganks or fleet ops.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
I only use the 12 million SP character for PVE activities, and in fleet sniper situations. Also - as 2 of my chracters are newer (one with 11 million SP the other with 12 million SP) I find they are often times chasing the trends which are going on in EVE. Currently there is a speed craze going on, so if you want to be competitive in PVP you must have excellent skills in navigation, and the latest Heavy Assault Cruisers or Force Recons to survive in 0.0. The Vets have most of these skills already trained, so they can stay ahead of the curve on the trends, whereas I find Im always lagging behind, chasing, trying to squeeze in the basics of skills required, plus trying to stay competitive with the latest changes. Stop following FOTM trends, that's all they are. Personally when I see a new FOTM starting the first thing I start looking into is fittings for my current ships that will counter the new FOTM builds. I don't immediately stop my training path and go for these new ones. You don't need to fly FOTM to be competative. If you do then it has nothing to do with game mechanincs, it's your attitude that needs adjusting. The end result? I never feel that Im on par with the vets, or even close. I can fly more advanced ships with 12 million SP, but often times the option to fly multiple ship types is best (as vets have), because this limits the damage to your wallet when you lose one type of ship. Due to the SP's that Vets have they can pick an appropriate type of ship for the given situation, and field that, and in most cases, not lose as much ISK. I wont even mention Capital ships here, other than to say that one of my alts can fly a Capital ship, but it would take hundreds of days in order to actually be able to field a capital ship. The support skills necessary to field a capital ship are astronimcal, and would take me almost a year of solid training. Again, quit flip-flopping to follow FOTM trends and keep focusing on your goals, just because a certain fit or ship is popular at the time doesn't invalidate the usefullness of all other ships for PVP. Everything has it's strenghts and weaknesses. Ive actually cancelled all of my accounts (3) due to EVE mechanics. I played since 2005 off and on. Ive enjoyed myself, and found as I gained SP, gaining networth became easier and easier, but even with several billion ISK's in the bank, money was always a concern in EVE. In the span of two weeks I lost 1.3 billion in ships due to a war, and some bad luck. The reason Ive cancelled my accounts is because Im unhappy with the clone system in EVE. A few days ago, I had taken out my covert ops, which was popped (I lost 100 million isk- sisters of eve scan probe launcher etc), which happens, due to an attacking force. I was also podded, so I lost my implants - again this happens. I was returned to my alliance station in 0.0. I hopped in a shuttle to replace my ship, set the destination for Jita, and started jumping gates. I was fairly tired, and of course its my fault for not paying attention (Im sure ventran players will already see my mistake), but I was headed the wrong direction without knowing it. I ran into a gate camp, was popped again, and podded. It was only then I realized I had forgotten to replace my Clone. I lost almost 1 million skill points, approximately 24 days of training time on a very challenging level V skill. For me, this cost is too high, I dont have 24 days to spend re-training (even though it trains whether you do anything or not, it just simply counts up until the goal is reached), I had many more goals to achieve with that character and being set back almost a month is far too much frustration for me to endure as a player. Therefore Ive cancelled my accounts. The clone system in EVE is fine, everyone forgets to update their clone at some time or another but it usually only happens once. Case in point is your situation. I've forgotten to update mine a couple of times but luckily caught myself and fixed it ASAP. If I do however forget and get podded, the blame is on me because It's my responsibility to keep my clone up to date, not the game's. I think its good for new players to be aware that there are real consequences in EVE to not paying attention, and not being on top of your game. I know all of the rules - check local, be aware of where you're jumping from and to, read your intel channels, and be on top of hostile fleet movements. I just got caught off guard after a very long day at work, and I was tired, and thought since I had made the trip many times before, it would be quick and painless - however imo the consequences for being off on a day are far too high for a game. This isnt even taking into consideration lost ISK. In EVE losing money is a big deal, as it isnt easy to come by and most players spend their entire career scrimping and saving, just trying to break even. Personally, with a lot of hard work Ive done quite well financially in EVE, however, whenever I do lose a ship I immediately work to replace the funds, instead of relying on savings (which is the only reason I have savings). This is also very very time consuming. On average, I spend 10-15 hours a week just to make money to replace lost ships (see the 1.3 billion comment above). Again, too much time spent on more mundane portions of the game waiting for it to pay off. The only thing I have ever liked about this system is the realism of it. Im a realism fanatic, so this always appealed to me, however now Im finding the price far too high. I'm a vet with over 50 million skillpoints and I rarely have more than about 200 million in my wallet. I also don't get a lot of time to play during the week so I just play within my means, I PVP as much as i can and have fun doing it, even though I may not be able to fly all the new ships right when they come out (I usually don't want to because I'm a cheap bastard and the initial prices are retarded). I still enjoy many different aspects of the game as I split my time between PVP, PVE, Exploration and manufacturing. Anyhoo Flame away
EVE is a PvP game that never lets new players catch up with the old players. Old players want new players to beat up on, so they have to come on boards and claim the opposite.
Gate campers will always be able to wipe out solo players, so solo playing is not much of an option in EVE. Storyline missions will send you into lowsec space, so you do need to go into lowsec space if you want to stay on the storyline.
By the nature of this game, new players will never have as many skill points as people who started before them. How anyone can claim otherwise is beyond me.
Originally posted by Kulthos How anyone can claim otherwise is beyond me.
Because you neither read, nor understood this thread. Nobody stated any newbie would ever get more total sp. It is, however, true, that a newbie can easily outclass a vet in a specific area.
EVE is a PvP game that never lets new players catch up with the old players. Old players want new players to beat up on, so they have to come on boards and claim the opposite. Gate campers will always be able to wipe out solo players, so solo playing is not much of an option in EVE. Storyline missions will send you into lowsec space, so you do need to go into lowsec space if you want to stay on the storyline. By the nature of this game, new players will never have as many skill points as people who started before them. How anyone can claim otherwise is beyond me.
To dispute a second point:
While gate campers have an advantage to anyone just popping through the gate they're camping, without taking any measures to counter a possible camp (fit cloak & MWD, scout with alt, bring enough friends to bust the camp, have access to local intelligence etc), your assessment of the necessity of ever going into lowsec is false.
Storyline missions that have direct, mission-location driven goals send you out three to five jumps max. Pick an area where there are no lowsec 'pockets' within that range, and you will never have to go to lowsec to do a mission.
Furthermore, the 'storyline' missions are not mandatory! You can refuse one mission per four hours RL time, without any negative standing reprecussions. I have done this when I haven't had the time to do a lengthy storyline because I've been busy with a lot more well-paying lvl4 mission. You can always read mission details before accepting the mission, so 'not knowing before accepting' is not an excuse.
And to the third point: While it is true that nobody who started after my main will ever catch up in sp (unless they were very near to begin with, as I've gone some times in between without a training going), it is irrelevant.
While you may never have as many SP as a vet, it does not mean you'll never have enough sp to play the game. You don't need 50mil sp total to be able to fly any ship in the game. I have ~25mil sp right now. I don't see any significant improvement in my characters combat or earning ability in the future when I'll have 50mil sp, simply from having the skills. Sure, most likely I'll be earning more then I am now, but I was earning more when I had 12mil sp, and was actively ratting in 0.0 and doing other, more lucrative activities.
SP is not the measure of epeen in this game. Neither is wallet total. Both are compared, of course, since epeens are made to be measured.
Oh, and as to the point of 'old players want newbies to gang up on', I generally want newbies in the game to have new and worthy recruits in my corp, to benefit all of us. Stagnation is the death of any corporation, and a constant influx of newbies is vital to keeping everything running. Luckily, we've been very successful in that regard.
I think it is easy to see that the never catch up thing is true to an extent but not 100% accurate. I am very new to EVE and I know I can spec into a frigate or assault ship, get a t2 ship with the support skills and be useful in 0.0 pvp, in a group.
I also accept that I may be killed in low sec, so I don't plan on flying around a ship that I cannot afford to lose.
I just think perhaps the game could be slightly more friendly to new players. I had no idea at first what support skills to get, I knew what skills for a ship, but I think it should tell me what support skills are a good idea to have in the ship description page. It is all very well for me to go for a retriever, which I am right now, before going for a covetor.
But I had a look at saw I should also get myself shield boosting for low-sec mining (or mining where rats might hit me), drone interfacing, electronics, scanning skills, and various other things. The entire skill system is a bit overwhelming and can be off-putting. Also being told you need so many skills and then looking at EVEmons estimates for how long they will take is demoralising.
On the other hand I am looking at EVE as one of the most casual friendly games in the genre I can play now.
Example:WoW, required massive amounts of farming for the top end instances, back in the day before I stopped we spent hours in naxxramas etc. I remember a mid week MC raid going 2 hours over time, and our Sunday raids would easily eat away 5 hours+ of time, not to mention preparing pots and buffs.
In eve currently I am mining in a navitas, jet can mining veldspar and processing into Tritanium, I have top refinery skills (5) so I have managed to make 5million ISK since Wednesday when I reactivated. This doesnt include the skills I have bought in preparation, or having bought an Iteron hauler and a Navitas (I lost one to rats). I don't need to invest any time being online into skill training, and I can, when I get a mining barge earn money far faster than I am now.
I think it is easy to see that the never catch up thing is true to an extent but not 100% accurate. I am very new to EVE and I know I can spec into a frigate or assault ship, get a t2 ship with the support skills and be useful in 0.0 pvp, in a group. I also accept that I may be killed in low sec, so I don't plan on flying around a ship that I cannot afford to lose. I just think perhaps the game could be slightly more friendly to new players. I had no idea at first what support skills to get, I knew what skills for a ship, but I think it should tell me what support skills are a good idea to have in the ship description page. It is all very well for me to go for a retriever, which I am right now, before going for a covetor. But I had a look at saw I should also get myself shield boosting for low-sec mining (or mining where rats might hit me), drone interfacing, electronics, scanning skills, and various other things. The entire skill system is a bit overwhelming and can be off-putting. Also being told you need so many skills and then looking at EVEmons estimates for how long they will take is demoralising. On the other hand I am looking at EVE as one of the most casual friendly games in the genre I can play now. Example:WoW, required massive amounts of farming for the top end instances, back in the day before I stopped we spent hours in naxxramas etc. I remember a mid week MC raid going 2 hours over time, and our Sunday raids would easily eat away 5 hours+ of time, not to mention preparing pots and buffs. In eve currently I am mining in a navitas, jet can mining veldspar and processing into Tritanium, I have top refinery skills (5) so I have managed to make 5million ISK since Wednesday when I reactivated. This doesnt include the skills I have bought in preparation, or having bought an Iteron hauler and a Navitas (I lost one to rats). I don't need to invest any time being online into skill training, and I can, when I get a mining barge earn money far faster than I am now.
Honeslty anyone can get caught in a lowsec gate camp and I'd say 99% of all players get caught out at some point. But the question is whether you learn from it or not. If you get caught you learn how to avoid them pretty quick, and there are many ways to do so. Anyone who continually gets caught in them should seriously be asking themselves what they are doing wrong.
I played EvE. - You really cannot catch up to vets.
- Gatecampers really do ruin the game.
- There are no avatars or ship interiors or livable spaces. You just play a spaceship.
- Combat = click 'orbit', click 'activate gun', watch for a while while hovering over your warp button to escape if needed. No offense. You wrote a great article and you're entitled to your opinion. But so am I. And just to be clear... I liked the game at the very beginning, but it got tedious trying to get any good ships. You gotta grind and grind through missions. Then you get what you think is a decent ship, and lose it in .15 seconds to a gate camper.
- Phos
Sadly enough it seems that you are one of these people that believe opinions can never be wrong. Just because you are entitled to your opinion this does not mean you cannot be wrong and you sir are completely wrong.
No he aint really , how would a new player , ever be able to catch up to me ? , my account is 5 years old, 50mill sp , i mean no way in hell he can catch up to me, okay so he uses 3 months to be able to fly a drake decently f.x , but i still have thoose 40-50 other skills around in my SP book with like 10% here 20% there to different things like electronic / engineering things , that give me that extra edge.
thats just a example, i mean he isnt wrong and i know what im talking about, yes a new player can fly 1 ship "decently" while i can fly 10-20 ships perfectly
Lots of great advice in this thread, no reason for me to expound on it. But I can give you an example. I have an alt account that I began training 6 months ago. He can effectively fly a Sniper Rokh (Battleship) with Tech 2 fittings on everything except the guns. But when I fly in fleet, the difference is negligible so I'm still effective. Now, I could have Tech 2 guns had I wanted to, but I chose to level up a completely different gun type (projectiles, Rokh uses hybrid) and now have a fully tech 2 Vagabond (Heavy assault Cruiser) with Tech 2 medium projectile weapons. My only remaining weakness is I need to train 2 skills from level 4 to 5 and I'll match almost any vet out there. So, in 6 months I was able to effectively train up two main ship types that are used all the time by veterans. Also, along the way I learned to fly a missile boats (Drake Battle Cruiser and Raven Battleships) to an average level (as opposed to my other account which is a missile boat expert that matches any vet out there, and he's 7 months old. I can also fly cheap industrials, destroyers when necessary and am now working on some research skills to help make some cash from research modules. Now, its true, it took me a while to get here, (6-7 months) however I had a ton of fun flying other ships till I got here. I first started flying a Drake 3 weeks after I started EVE, and I still think its the best PVE tanking ship in the game. I actually fly level 4's with it and let it soak up the damage while my other character comes in with the sniper battleship and kills off the big stuff. Oh yes, one more thing, I've lost almost all of my ships to gatecamps/gangs of small ships like Interceptors, Interdictors and Recon ships. Only in one fleet engagement was I killed by long range Battleship guns.
Whats your definition of a vet ? , i've played for 5 years and your 6-7 month old toon would never match mine in anyway, i simply have to many sp spread out in so many places that would help me alot more than it would help you, dont get me wrong your probally a good pilot, but also a troll from what i can see.
all thoose extra lvl 3 / 4 / 5 ( 15 , 20 , 25 ) % bonuses in various skills i have extra than you, how would you ever match that when thoose bonus skills get put onto the ship im currently flying , yes i've lost a ship or two but the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
To the OP : One hell of a great post you wrote here, kudos to you
Lots of great advice in this thread, no reason for me to expound on it. But I can give you an example. I have an alt account that I began training 6 months ago. He can effectively fly a Sniper Rokh (Battleship) with Tech 2 fittings on everything except the guns. But when I fly in fleet, the difference is negligible so I'm still effective. Now, I could have Tech 2 guns had I wanted to, but I chose to level up a completely different gun type (projectiles, Rokh uses hybrid) and now have a fully tech 2 Vagabond (Heavy assault Cruiser) with Tech 2 medium projectile weapons. My only remaining weakness is I need to train 2 skills from level 4 to 5 and I'll match almost any vet out there. So, in 6 months I was able to effectively train up two main ship types that are used all the time by veterans. Also, along the way I learned to fly a missile boats (Drake Battle Cruiser and Raven Battleships) to an average level (as opposed to my other account which is a missile boat expert that matches any vet out there, and he's 7 months old. I can also fly cheap industrials, destroyers when necessary and am now working on some research skills to help make some cash from research modules. Now, its true, it took me a while to get here, (6-7 months) however I had a ton of fun flying other ships till I got here. I first started flying a Drake 3 weeks after I started EVE, and I still think its the best PVE tanking ship in the game. I actually fly level 4's with it and let it soak up the damage while my other character comes in with the sniper battleship and kills off the big stuff. Oh yes, one more thing, I've lost almost all of my ships to gatecamps/gangs of small ships like Interceptors, Interdictors and Recon ships. Only in one fleet engagement was I killed by long range Battleship guns.
the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
Hmm, a 5 year old vet and you don't know to create a safe spot? Or to simply warp to the gate and jump... no way a battleship could catch a Rupture...
Well ,if you are indeed a 5 year old vet, then you're living proof that even vets can make mistakes(?).
Lots of great advice in this thread, no reason for me to expound on it. But I can give you an example. I have an alt account that I began training 6 months ago. He can effectively fly a Sniper Rokh (Battleship) with Tech 2 fittings on everything except the guns. But when I fly in fleet, the difference is negligible so I'm still effective. Now, I could have Tech 2 guns had I wanted to, but I chose to level up a completely different gun type (projectiles, Rokh uses hybrid) and now have a fully tech 2 Vagabond (Heavy assault Cruiser) with Tech 2 medium projectile weapons. My only remaining weakness is I need to train 2 skills from level 4 to 5 and I'll match almost any vet out there. So, in 6 months I was able to effectively train up two main ship types that are used all the time by veterans. Also, along the way I learned to fly a missile boats (Drake Battle Cruiser and Raven Battleships) to an average level (as opposed to my other account which is a missile boat expert that matches any vet out there, and he's 7 months old. I can also fly cheap industrials, destroyers when necessary and am now working on some research skills to help make some cash from research modules. Now, its true, it took me a while to get here, (6-7 months) however I had a ton of fun flying other ships till I got here. I first started flying a Drake 3 weeks after I started EVE, and I still think its the best PVE tanking ship in the game. I actually fly level 4's with it and let it soak up the damage while my other character comes in with the sniper battleship and kills off the big stuff. Oh yes, one more thing, I've lost almost all of my ships to gatecamps/gangs of small ships like Interceptors, Interdictors and Recon ships. Only in one fleet engagement was I killed by long range Battleship guns.
the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
Hmm, a 5 year old vet and you don't know to create a safe spot? Or to simply warp to the gate and jump... no way a battleship could catch a Rupture...
Well ,if you are indeed a 5 year old vet, then you're living proof that even vets can make mistakes(?).
Ofc i can make mistakes like any other player
My player was born 3rd august 2003 , so not quite 5 years old , but you get my point.
I know how to make a safe spot and yes i could have warped to a gate but i wouldnt be able to get away since at that time there was no "warp to gate within 0m"
Do you guys, who still play think that the risk vs . reward system in this game is intact?
I do appreciate what CCP has built here, I think they have created something highly highly creative. I also do not find aspects of Eve fun. I don't think getting ganked at a gate is fun. I don't think mining is fun .
I find a number of tasks in the game to be highly repetitive.
Having said all of that I resub from time to time because it does suck me in for a bit. I just dont like games where the risk far out weighs the rewards.
I went back to UO a couple weeks ago (yes believe it or not) and minus the item insurance thing (dont debate it here) I realized that one of teh more fun aspects of UO was there's the notion of loss and if you're entirely stupid you could loose a lot - but on average the combat does not leave you nake and cold in the middle of no where for very long because its bit simpler to get back up on your feet.
When i loose a BS in eve i felt like someone just kicked me in the balls and now I have the next 2 weeks of grinding to look forward to just to put me back to the point i was at.
Maybe I do suck at eve, maybe others find this to be fun - I see how people in large groups (especialyl elitest ones! ) could have fun with Eve- i do see its appeal and I think its a mirage for a pvp game that has a highly top heavy risk vs reward element.
I've been playing eve for over 1 and half years now and i haven't cared about catching up to the vets. Why? Well that isn't my goal in the game, and that really shouldn't be your goal in the game unless you're one to sit your character down in a station and pump him skills till he explodes. Then I dont see the point. Eve is about finding your niche, if you can't figure that out, then it wasn't your game in the first place.
I could even play Eve without a corp if i wanted too, its easy and it saves me alot of dosh. Most of the guys who complain about eve, either don't know how to play it or just can't get their head round economics, pirates and the simple slogan " Its a free world".
Comments
amen to that
There is a way to get pass a camped gate in low sec. If you auto-pilot in or refuse to do the research and look through the EVE forums for tips on how to evade a camped low sec gate then you deserved to get ganked IMHO.
Hint: cloak+mwd
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
I read in the post your info thread that one of your favourite ships is the Nighthawk... do you use it for PvP as well? I love it, but I have no idea how to fit it for PvP...
do you think it is feasible to use it in PvP?
my biggest issue is the high cost and the well... medium dps....
thanks
The Nighthawk is a relatively ok tanking ship for pvp, in the sense that it can sit and tank quite a lot of damage without the assistance of a shield booster. The medioca dps is in the same field as any missile based ship. But then Missiles are and never will be the best dps. (Excluding the Torp raven, but that thing needs to be 20k or less and the targets need not to be moving and be painted) It is most certainly a gang ship you have a Nighthawk supported by ceptors and a HAC and that groups tanking potential sky rockets, specially if the enemy FC calls the Nighthawk primary, then just slowly kill them off as it takes them a fgair while to even threaten the tank.
Personally, only lost a Nighthawk to a ganking in Venal, was ratting, and got pinned by a dual vagabond's. With all their drones and firepower I was sitting on 92%, just i could not warp away. took them 5 ishtars with berserker II's 3 vagabonds, a rook and a curse to kill me, and it still took 5 minutes with the full force on the tank. And i was fitted with an mwd reducing my already hefty tank as well as a salvager in the spare high. (my NH's are strange builds when I rat ^_^) So yeah NH is a very hefty tank, pitiful dps for a command ship. but then the vulture is just *icky*
Fit her for mids pure tank and highs HML II's or HAML II's and lows to even split between dps and tank cause your rigs are to be tank orientated.. or your just asking to throw away the ship
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
thanks! I think you convinced me to try it out in PvP.
btw: what do you mean with "icky"? I rarely see vultures anyway, why is that?
edit: and yes... those vagabound speed tank like crazy... I guess it is impossible to harm them with heavy missiles, even precisions... correct? maybe a webber could help...
vultures..
well, fleet command ships. it is like an eagle that can fit ganglinks and has one additional gun, but is three times as expensive and a flying brick.
I like it, but only as a booster. This thing shouldnt be in combat :P
He see's the light!.
This is the sole reason my vulture collects dust when I'm not in a fleet fight or exceptionally bored and theres a big camp on a gate i'm friendly to. And since the eagle go a very dandy 20% damage bonus ^_^ (Well if you don't have Heavy Assault Ships at IV why are you flying them.) the Eagle does the same damage, for less and out locks the Vulture. All the Vulture can do is A tank like a sob with 3 gang link mods but deal the damage of a badly fitted t1 cruiser. Best part about it is you can have a hefty HP and shoot at 150-180k in it for gang, so still useful in more then just a booster role in gang fights.
Also anyone willing to try my blaster eagle with 15k opt with nul and 11 with AM out...? got a tank and ok damage now its got a damage bonus I was lacking back in rmr when I last tried it. worked well until i kept running into curse's.. bastardised ammarian cap killing recons grrr. but the eagle is cheap try her, she was fun ^_^
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
my personal feelings aside the op has both great and totally bullshit points.
to make the most out of eve you "MUST" be in an allied corp, constraining yourself to hi sec is really limiting a huge game. with friends comes protection, with protection comes the ability to see aspects of eve no one in hi sec space ever will, being in hi sec will become boring quickly (unless you are the loner type). As the op said, read your map and live, those are wise words of advice. EVE is like lord of the flies in many respects, limited in what you can do to big corps as a single player, you must be wary or you will get squashed.
for those folks in hi sec one extremely fun aspect (once you do finally get your skills up) is to camp the campers, talk smack, cause them to expend resources looking for you and enjoy the fun, which is abundant in eve. get to know the local corps running around and with time and trust comes new aspects that open up.
dont bash on folks that constantly lament about the game and its mechanics, instead explain what they may be seeing due to their current choices and what they could, constructively.
i do miss those double agent days.
can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.
my point was more that if you wanted to stay in high sec, for whatever reasons, you could do that.
many of the false claims make EVE look like a game that makes it impossible to do PvE without being ganked more or less constantly by "griefers".
this pseudo argument makes it look like high sec is always save and low sec always full of griefers...
I did not elaborate on the fact that Jita might be extremely dangerous for anyone in a PvP alliance, regardless of the sec rating of the system, or suicide ganking in high sec for carebears.
most of these arguments give the impression that you can not control your destiny, that you can not control what you are doing or find out what to expect in a system.
of course, getting into a corp is the best thing for most players, but that has been stated often enough.
the other point was, that if you go PvP, you can do it even as a total noob and be useful at the same time.
So here's the deal with EVE - for those that havent played and want to know:
1)Is it a fun game? Yes at times, and at other times boring and yet others extremely frustrating. It depends what you make of it.
2)Does it have long term playability? Yes, absolutely
3)Is it the most frustrating game you've ever played? Absolutely.
Its very true that you wont be able to catch the vets in the game. Like others have said though, it doesnt mean you cant shoot for a goal in the game (like interdictors) and achieve that and be excellent at that goal, and be able to compete with vets in that particular speciality. That being said - it should also be noted that it takes many many skillpoints (and hence a very long time) to be able to be competitive. For instance, I have three characters, one who has 12 million skill points (another who had 21 million sp's but Ill get to that in a bit). I dont consider the 12 million SP character competitive at all (you start with 1 million skill points by the way). I use this character in very limited cirumcstances, and often find that he sits in the hanger waiting for training to finish, so that he can actually fly the ships that he needs to fly to operate in a gang/fleet in 0.0.
I only use the 12 million SP character for PVE activities, and in fleet sniper situations. Also - as 2 of my chracters are newer (one with 11 million SP the other with 12 million SP) I find they are often times chasing the trends which are going on in EVE. Currently there is a speed craze going on, so if you want to be competitive in PVP you must have excellent skills in navigation, and the latest Heavy Assault Cruisers or Force Recons to survive in 0.0. The Vets have most of these skills already trained, so they can stay ahead of the curve on the trends, whereas I find Im always lagging behind, chasing, trying to squeeze in the basics of skills required, plus trying to stay competitive with the latest changes.
The end result? I never feel that Im on par with the vets, or even close. I can fly more advanced ships with 12 million SP, but often times the option to fly multiple ship types is best (as vets have), because this limits the damage to your wallet when you lose one type of ship. Due to the SP's that Vets have they can pick an appropriate type of ship for the given situation, and field that, and in most cases, not lose as much ISK. I wont even mention Capital ships here, other than to say that one of my alts can fly a Capital ship, but it would take hundreds of days in order to actually be able to field a capital ship. The support skills necessary to field a capital ship are astronimcal, and would take me almost a year of solid training.
Ive actually cancelled all of my accounts (3) due to EVE mechanics. I played since 2005 off and on. Ive enjoyed myself, and found as I gained SP, gaining networth became easier and easier, but even with several billion ISK's in the bank, money was always a concern in EVE. In the span of two weeks I lost 1.3 billion in ships due to a war, and some bad luck.
The reason Ive cancelled my accounts is because Im unhappy with the clone system in EVE. A few days ago, I had taken out my covert ops, which was popped (I lost 100 million isk- sisters of eve scan probe launcher etc), which happens, due to an attacking force. I was also podded, so I lost my implants - again this happens. I was returned to my alliance station in 0.0. I hopped in a shuttle to replace my ship, set the destination for Jita, and started jumping gates. I was fairly tired, and of course its my fault for not paying attention (Im sure ventran players will already see my mistake), but I was headed the wrong direction without knowing it. I ran into a gate camp, was popped again, and podded. It was only then I realized I had forgotten to replace my Clone. I lost almost 1 million skill points, approximately 24 days of training time on a very challenging level V skill. For me, this cost is too high, I dont have 24 days to spend re-training (even though it trains whether you do anything or not, it just simply counts up until the goal is reached), I had many more goals to achieve with that character and being set back almost a month is far too much frustration for me to endure as a player. Therefore Ive cancelled my accounts.
I think its good for new players to be aware that there are real consequences in EVE to not paying attention, and not being on top of your game. I know all of the rules - check local, be aware of where you're jumping from and to, read your intel channels, and be on top of hostile fleet movements. I just got caught off guard after a very long day at work, and I was tired, and thought since I had made the trip many times before, it would be quick and painless - however imo the consequences for being off on a day are far too high for a game. This isnt even taking into consideration lost ISK. In EVE losing money is a big deal, as it isnt easy to come by and most players spend their entire career scrimping and saving, just trying to break even. Personally, with a lot of hard work Ive done quite well financially in EVE, however, whenever I do lose a ship I immediately work to replace the funds, instead of relying on savings (which is the only reason I have savings). This is also very very time consuming. On average, I spend 10-15 hours a week just to make money to replace lost ships (see the 1.3 billion comment above). Again, too much time spent on more mundane portions of the game waiting for it to pay off. The only thing I have ever liked about this system is the realism of it. Im a realism fanatic, so this always appealed to me, however now Im finding the price far too high.
Anyhoo Flame away
I canceled my account also 3 times and resumed later on... I was off and on since beta...
Pick one ship and learn to fly it well!!! If you go all scatter brain and start training multiply ship types without the proper skills you are going screw yourself over. The more advance a ship you decided to train for the more advance skills you need to field it properly. So the best thing to do is to select a ship that fits your current skills. As you max out your skills for that ship then train the next level of support skills for the next class of ship you want to fly, etc... Hence this is why you don't go nuts with training all sorts of types of ships. I wish I had a 100 ISK for every n00b that whines about being able to fly a Battleship but he/she got owned by a group of players flying frigates. Since they did not have the proper skills ( or corpmates) to deal with a frigate ship they paid the price. Support skills are always going to better to train then the ships themselves. If people would just realize that your support skills are more essential and allow you to do more with one class of ship then training a whole bunch of ships and having crappy skills for them you'd hear a little less whiny in this department.
The great thing about EVE is that it rewards those who plan ahead and think. You don't need a freaking capital ship or battleship to do well in pvp. Anyone that tells you this is full of crap. As for vets the only real advantage they have is that they can fly more types of ships properly fitted then your average player and they can generate ISK using more then one method. Of course just because they can fly a frigate, cruiser, battle cruiser, battleship, etc...fully loaded out does not mean they'll do so or that they are invincible.
Also having the means to generate ISK is a must. Whether you mine, rat, do exploration complexes, salvage wrecks, trade/haul, refine, gank/ransom people, etc...it doesn't matter what you do as long as you have a means to keep the ISK rolling in if you need to. Build a nice support system for yourself to compensate for those rainy days and you can engage in pvp with no problem. IMHO though some ISK generating ventures are more inline with PvP then others. If your main goal is ship to ship PvP in the game then ratting, mission running, ransoming, etc... are better tailored toward this aspect of the game. Mining, trading, refining, production, etc... require more effort in skills that are not PvP related to train and they are not necessarily better when in comes to generating money fast for a new player.
To sum it up.....
You don't need ub3r huge ships to contribute in PvP fights. Besides very rarely will you ever face a 1 on 1 scenarios in EVE. Most fights are usually lopsided ganks or fleet ops.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
EVE is a PvP game that never lets new players catch up with the old players. Old players want new players to beat up on, so they have to come on boards and claim the opposite.
Gate campers will always be able to wipe out solo players, so solo playing is not much of an option in EVE. Storyline missions will send you into lowsec space, so you do need to go into lowsec space if you want to stay on the storyline.
By the nature of this game, new players will never have as many skill points as people who started before them. How anyone can claim otherwise is beyond me.
Because you neither read, nor understood this thread.
Nobody stated any newbie would ever get more total sp.
It is, however, true, that a newbie can easily outclass a vet in a specific area.
How anyone can not understand that is beyond me.
...and it'll forever stay beyond you, thankfully.
-iCeh
To dispute a second point:
While gate campers have an advantage to anyone just popping through the gate they're camping, without taking any measures to counter a possible camp (fit cloak & MWD, scout with alt, bring enough friends to bust the camp, have access to local intelligence etc), your assessment of the necessity of ever going into lowsec is false.
Storyline missions that have direct, mission-location driven goals send you out three to five jumps max. Pick an area where there are no lowsec 'pockets' within that range, and you will never have to go to lowsec to do a mission.
Furthermore, the 'storyline' missions are not mandatory! You can refuse one mission per four hours RL time, without any negative standing reprecussions. I have done this when I haven't had the time to do a lengthy storyline because I've been busy with a lot more well-paying lvl4 mission. You can always read mission details before accepting the mission, so 'not knowing before accepting' is not an excuse.
And to the third point: While it is true that nobody who started after my main will ever catch up in sp (unless they were very near to begin with, as I've gone some times in between without a training going), it is irrelevant.
While you may never have as many SP as a vet, it does not mean you'll never have enough sp to play the game. You don't need 50mil sp total to be able to fly any ship in the game. I have ~25mil sp right now. I don't see any significant improvement in my characters combat or earning ability in the future when I'll have 50mil sp, simply from having the skills. Sure, most likely I'll be earning more then I am now, but I was earning more when I had 12mil sp, and was actively ratting in 0.0 and doing other, more lucrative activities.
SP is not the measure of epeen in this game. Neither is wallet total. Both are compared, of course, since epeens are made to be measured.
Oh, and as to the point of 'old players want newbies to gang up on', I generally want newbies in the game to have new and worthy recruits in my corp, to benefit all of us. Stagnation is the death of any corporation, and a constant influx of newbies is vital to keeping everything running. Luckily, we've been very successful in that regard.
I think it is easy to see that the never catch up thing is true to an extent but not 100% accurate. I am very new to EVE and I know I can spec into a frigate or assault ship, get a t2 ship with the support skills and be useful in 0.0 pvp, in a group.
I also accept that I may be killed in low sec, so I don't plan on flying around a ship that I cannot afford to lose.
I just think perhaps the game could be slightly more friendly to new players. I had no idea at first what support skills to get, I knew what skills for a ship, but I think it should tell me what support skills are a good idea to have in the ship description page. It is all very well for me to go for a retriever, which I am right now, before going for a covetor.
But I had a look at saw I should also get myself shield boosting for low-sec mining (or mining where rats might hit me), drone interfacing, electronics, scanning skills, and various other things. The entire skill system is a bit overwhelming and can be off-putting. Also being told you need so many skills and then looking at EVEmons estimates for how long they will take is demoralising.
On the other hand I am looking at EVE as one of the most casual friendly games in the genre I can play now.
Example:WoW, required massive amounts of farming for the top end instances, back in the day before I stopped we spent hours in naxxramas etc. I remember a mid week MC raid going 2 hours over time, and our Sunday raids would easily eat away 5 hours+ of time, not to mention preparing pots and buffs.
In eve currently I am mining in a navitas, jet can mining veldspar and processing into Tritanium, I have top refinery skills (5) so I have managed to make 5million ISK since Wednesday when I reactivated. This doesnt include the skills I have bought in preparation, or having bought an Iteron hauler and a Navitas (I lost one to rats). I don't need to invest any time being online into skill training, and I can, when I get a mining barge earn money far faster than I am now.
Honeslty anyone can get caught in a lowsec gate camp and I'd say 99% of all players get caught out at some point. But the question is whether you learn from it or not. If you get caught you learn how to avoid them pretty quick, and there are many ways to do so. Anyone who continually gets caught in them should seriously be asking themselves what they are doing wrong.
Sadly enough it seems that you are one of these people that believe opinions can never be wrong. Just because you are entitled to your opinion this does not mean you cannot be wrong and you sir are completely wrong.
No he aint really , how would a new player , ever be able to catch up to me ? , my account is 5 years old, 50mill sp , i mean no way in hell he can catch up to me, okay so he uses 3 months to be able to fly a drake decently f.x , but i still have thoose 40-50 other skills around in my SP book with like 10% here 20% there to different things like electronic / engineering things , that give me that extra edge.
thats just a example, i mean he isnt wrong and i know what im talking about, yes a new player can fly 1 ship "decently" while i can fly 10-20 ships perfectly
List of SOE lies
Whats your definition of a vet ? , i've played for 5 years and your 6-7 month old toon would never match mine in anyway, i simply have to many sp spread out in so many places that would help me alot more than it would help you, dont get me wrong your probally a good pilot, but also a troll from what i can see.
all thoose extra lvl 3 / 4 / 5 ( 15 , 20 , 25 ) % bonuses in various skills i have extra than you, how would you ever match that when thoose bonus skills get put onto the ship im currently flying , yes i've lost a ship or two but the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
To the OP : One hell of a great post you wrote here, kudos to you
List of SOE lies
the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
Hmm, a 5 year old vet and you don't know to create a safe spot? Or to simply warp to the gate and jump... no way a battleship could catch a Rupture...
Well ,if you are indeed a 5 year old vet, then you're living proof that even vets can make mistakes(?).
-iCeh
the last time i lost a ship , it was a shitty Rupture to 2 battleships chasing me around in 0.0, and i got tired of outrunning them warping from one planet to another.
Hmm, a 5 year old vet and you don't know to create a safe spot? Or to simply warp to the gate and jump... no way a battleship could catch a Rupture...
Well ,if you are indeed a 5 year old vet, then you're living proof that even vets can make mistakes(?).
Ofc i can make mistakes like any other player
My player was born 3rd august 2003 , so not quite 5 years old , but you get my point.
I know how to make a safe spot and yes i could have warped to a gate but i wouldnt be able to get away since at that time there was no "warp to gate within 0m"
List of SOE lies
Do you guys, who still play think that the risk vs . reward system in this game is intact?
I do appreciate what CCP has built here, I think they have created something highly highly creative. I also do not find aspects of Eve fun. I don't think getting ganked at a gate is fun. I don't think mining is fun .
I find a number of tasks in the game to be highly repetitive.
Having said all of that I resub from time to time because it does suck me in for a bit. I just dont like games where the risk far out weighs the rewards.
I went back to UO a couple weeks ago (yes believe it or not) and minus the item insurance thing (dont debate it here) I realized that one of teh more fun aspects of UO was there's the notion of loss and if you're entirely stupid you could loose a lot - but on average the combat does not leave you nake and cold in the middle of no where for very long because its bit simpler to get back up on your feet.
When i loose a BS in eve i felt like someone just kicked me in the balls and now I have the next 2 weeks of grinding to look forward to just to put me back to the point i was at.
Maybe I do suck at eve, maybe others find this to be fun - I see how people in large groups (especialyl elitest ones! ) could have fun with Eve- i do see its appeal and I think its a mirage for a pvp game that has a highly top heavy risk vs reward element.
I've been playing eve for over 1 and half years now and i haven't cared about catching up to the vets. Why? Well that isn't my goal in the game, and that really shouldn't be your goal in the game unless you're one to sit your character down in a station and pump him skills till he explodes. Then I dont see the point. Eve is about finding your niche, if you can't figure that out, then it wasn't your game in the first place.
I could even play Eve without a corp if i wanted too, its easy and it saves me alot of dosh. Most of the guys who complain about eve, either don't know how to play it or just can't get their head round economics, pirates and the simple slogan " Its a free world".
This is not a game.