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Permadeth? Are you kidding me!?

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Comments

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Permadeath can work IF the course of progression is counted in weeks rather than Months/Years. Because the OP IS right if it took you months to progress then you had to die probably due to a mistake or a lagout then that will be pretty upsetting even if you DO like the idea of permadeath. Which is why for such a game to work the progression needs to be shorter/easier.

    Netherless im sure there will be those that will still disagree and say that a permadeath game is wrong. But what they need to remember is that, "if they don't like it, don't play it".

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

     

    Originally posted by Cryomatrix


    I would like to say that permadeath is absolutely FANTASTIC.
    I'm a former Diablo 2 Hardcore PKer/Dueler (legit i might add). Most fun in a game I've ever had bar none. No game even comes close to the gory that diablo 2 hardcore was. It made accomplishments worthwhile, it made eveyrhting you did worthwhile. It was the best. But it has to be implemented correclty.
    I tried playing WoW where when my character died I'd delete him and start again. I got to level 13 and then i got bored of the game and went back to Diablo 2 HC.



    In the current MMO's i wouldn't have permadeath the classic way, what I would do is give a player a certain number of lives like 50 or 25 or whatever.
    If a person reaches a certain level without dying they get a special look to them, like a halo or whatever. You have a graded reward system. So if a player level 70 hasn't died at all they get like a super duper halo that flashes and sings michael bolton or whatever.
    ANother idea would be to have gear only for those who have died less than a certain number of times. That would make people who are distinguished hunted but it would be fun.
    I swear i should make video games, i'd put blizzard out of business.
    Cryomatrix

     

    Now that's an idea! Rewarding people for not dying. I think you've just stumbled into the answer for an off-topic issue.

    A lot of people have no interest in raiding but still want the epic gear through soloing or grouping. What if we just made an equation that would figure the loot from any given kill based on your level and how many times you've died? This would mean that the amount of money / rare items you receive would shoot up exponentially for every level you achieved without getting killed. I'm thinking that you could even add a bonus for not getting killed in PvP as well.

    After a certain bonus level, regular mobs would start dropping epics in the same way that they drop really, really rare stuff without the bonus. Thus the soloer's and groupers get to "earn" their epics without having to suffer the severe pain of being in a herd of cats.

    Anyway.... I now return you to your regularly scheduled topic....

  • pk-Slaydepk-Slayde Member Posts: 43

    As a PK i support fully permadeath and looting of players corpses

  • Master_RazorMaster_Razor Member Posts: 226


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