Warhammer does not appeal to every gamer. This is due to many factors including system specs, player vs. player and realm vs. realm focus, and the Warhammer IP to name a few. Although the game seems amazing to some, the sheer staying power of Warcraft will not falter due to new releases. Warcraft has far too many attributes that appeal to a vast crowd of players. The low system requirements, player vs. player elements, and consistant player vs. environment updates will keep a large amount of players hooked.
If you ever played EverQuest, you would have noticed a similar trend prior to Warcraft's launch. Many games that focused on a niche crowd pulled some players away, but a vast majority either resubscribed or stayed with EverQuest. I see a similar trend with World of Warcraft. Good games will launch, many players will switch, but World of Warcraft will remain strong regardless.
That is until a game comes out that has the same kind of appeal as World of Warcraft. That will take time, though. Many will launch before any real competition arises.
Personally, unlike World of Warcraft, EverQuest's appeal began to slip after the third expansion. MMORPG's, unlike other genres, must rely on one game to withstand years of replay value. This becomes a ticking clock for all games in the genre. A new and better game always looms on the horizon, and for EverQuest at least, this became the thorn that eventually brought down the beast. Although this might seem like a curse, I favor it. The fear of a new game stealing the crowd forces game makers to work hard on continuing their appeal. Failure, therefore, scares developers into developing.
Also, I have already pre-ordered WAR. World of Warcraft sucks (in my humble opinion) when it comes to a solid player vs. player and realm vs. realm play style. Although WoW has given players a good incentive to play their PvP game, they have not developed its functionality to a point that I accept.
Warcraft's lack of a solid PvP focus came about due to the lack of PvP development in the beginning. Unlike Warhammer, Warcraft did not plan on an in-depth PvP system in the beginning. This has only become an issue for me due to the lack of differentiating between PvP and PvE. Parts of the game are nerfed and buffed solely due to PvP, which was not the game's original intention. This leaves much to be desires from a solely PvE oriented player. Even though I do enjoy PvP, Warcraft's vision of battlegrounds, world PvP, and arena falls short of the amazing experience it could have been.
Warhammer, in this respect, appeals to me because it has the vision and focus PvP deserves. I will play the beta if I'm accepted, and play the retail until I know if it is worth abandoning a game I've really enjoyed for years. Hopefully a large enough crowd migrates from other MMORPGs and the tabletop game to make the experience enjoyable.
Nope. Not enough people will leave to call it an "exodus" at least. Think about it. WoW has how many subs now? Ten Million? Minus the farmers, and MMO-Veterans and how many will you have now? Still millions. I'm not convinced that these millions will be open to dropping what they've worked years for to move on when WoW may very well be the first MMO they've played or even heard of. I also think that the people on this site and others who post about "Leaving WoW", "WoW-Killers", or "Apocalypse WoW", are the vocal minority. Stop thinking that the millions of people Blizzard has coaxed out of their holes (or into theirs) represent the whole of the MMO market. I think they care more for the game, not the genre. Prove me wrong though, AoC.
The hardcore PvPers will be gone. Hardcore PvErs are pretty much gone too. They are just waiting for a new game to come out.
Well that depends on how hardcore the hardcore player is. In WoW they can claim to be say a hardcore PvPer, yet won't stray from WoW because they feel its PvP is the best, they have a reputation they don't want to have to rebuild in another game, etc. Same goes for the PvErs.
What could cause a slight defection from WoW would be a game that offers something for everyone, a little more in depth than WoW and offers the same level of value per playtime. Other than that, Games like WAR/AoC will see a good playerbase, while not putting too much of a dent in WoW, due to the fact there are many potential customers from other MMOs and the pool of players who skipped WoW. Games like DAoC, EQ2, VG, etc are the games that will see more of an effect from AoC/WAR's release. Not because of thier PvP or PvE, but because they are not WoW.
The only time I see WoW having a substantial decline in subs is after they release thier 3rd expansion pack. By then even the major hold outs will start to get annoyed with paying $40+ for more of the same old same old.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
People who have the cash and are bored almost always check out some new game(s). For at least 30 days..
Others have pretty much said it.
WAR isn't going to make a dent in WoW. It might help put a dent in WoW with all the other games around.
translation: if WAR was the only new game around then NO not at all. (in a meaningful money losing way that blizzard would even notice).
Personally I think WAR is in a position that WoW never had to be in.. and posts like this really put even more pressure on that game.
It would get to wordy for anyone to want to read. If you've paid much attention to everything EA is doing... and then looked at Blizzard and WoW (previous to its launch) it should be obvious the amount of pressure EA's games will be under to perform well.
WoW was also never in the situation of more or less replacing an existing game and hoping to appeal to its audience as well as to people who had quit or never tried it.
(yes that is a reference to DAoC and if you look at the world wide populations and EA's history of shutting down low population games... then one wonders what happens to daoc after WAR releases.. or if WAR doesn't do that well what the reaction will be from EA).
Lets just let the game come out and hope it does well (if you're a game player you should want them all to succeed.. other wise the market gets like.. well like it is right now).
People who have the cash and are bored almost always check out some new game(s). For at least 30 days.. Others have pretty much said it. WAR isn't going to make a dent in WoW. It might help put a dent in WoW with all the other games around. translation: if WAR was the only new game around then NO not at all. (in a meaningful money losing way that blizzard would even notice). Personally I think WAR is in a position that WoW never had to be in.. and posts like this really put even more pressure on that game. It would get to wordy for anyone to want to read. If you've paid much attention to everything EA is doing... and then looked at Blizzard and WoW (previous to its launch) it should be obvious the amount of pressure EA's games will be under to perform well. WoW was also never in the situation of more or less replacing an existing game and hoping to appeal to its audience as well as to people who had quit or never tried it. (yes that is a reference to DAoC and if you look at the world wide populations and EA's history of shutting down low population games... then one wonders what happens to daoc after WAR releases.. or if WAR doesn't do that well what the reaction will be from EA). Lets just let the game come out and hope it does well (if you're a game player you should want them all to succeed.. other wise the market gets like.. well like it is right now).
QFT
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I noticed many folks I knew on the server I was on stopped logging in when LotRO came out.
I don't really care about whether the other players are kids or not as long as they know their class - one of the best tanks I have ever raided with was a 13 year old. He was a freaking god when it came to prot warrior and his gear wasn't all that great.
My real problem with the community in this game will be folks that are just in it for themselves and don't play the game like it's RvR. Putting crap up on AH for 1500 gold is a nice example of what I mean. Or buying an item in AH and reintroducing it to AH at a higher price. Or they raid to the boss that drops the item they need then they drop out of group. Or the guilds that doesn't help anyone but themselves - you can raid with them but you can't have any of the loot - like they are doing you a favor by letting you tag along. These aren't kids doing stuff like this - it's probably a lot of you reading this and complain about the kids! In RvR it should be all for one one for all - i'd think, but I doubt thats going to be the path that players take.
"The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"
Luckily WAR's loot & renown system nullfies alot of those loot concerns. Everyone gets compensated somehow. There's always greedy people though in every MMO. I can't stand greedy people, they always end up on my 'don't help, group, or guild' with list. Sometimes their entire guild ends up on my list.
So far from the sounds of things including the Renown system now that its been explained its looking like I can finally play a game and make friends but not have to depend on a guild to hold my hand or force me to do things. I can fight for my realm, help my realm, help who ever I want and get credit for it. Obviously I'm not going to jump in a fight where they're easily taking on the enemy some will see that as 'kill stealing' but if someone's struggling or a keep is under siege I'm there. Not everyone will play that way some will be guild only or me me me but atleast for once I know I dont have to play with those arses in order to progress in the game.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Wow was fun when it first came out. It was fresh, exciting, and the pvp wasn't that bad! In regards to the environments, I thought the night elf starting area was awesome, the music was epic, and the PVP was truly gut wrenching.I had a great time pvping all the way up through my levels and I specifically remember forming raids in my 20's to take out horde in The Barrens (and every zone was unique and polished). This was before the guard zerg, so that you actually felt like you were overtaking territory.. All over global chat, you constantly heard cries from other players that the horde were attacking. One of my first experiences as a rogue was being completely demolished when I first stepped foot in the pvp area Teldrassil by several level 40's on mounts. I
So, when several horde ran through me that day in Teldrassil, I knew I would have my revenge. I wrote down the name of the guild, leveled up, and 2 months later our guilds were fighting mad in the level 60 areas. With our numbers, they had no chance.
I spent a year and a half occupied and completely addicted to Wow. It was the best time gaming I've had in my life. Before Bg's and honor tokens, there was a realm pride that existed. I was fighting for the alliance, and writing about it on the forums I hope War can catch this feeling that Wow had (and lost over time). ESsentially, after a year and a half of Wow, I couldn't take the honor and PVE grind so I quit. I realize that all games will become stale eventually, but I Can't wait for the ride that War will take me on. Hear's to the hope that another truly special game exists out there for me !
I can see a small exodus from WoW to Warhammer, but not a noticable amount. I say around maybe 50k players who outright ditch thier WoW account, and more who will play both for a while.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
There was some exodus when LOTRO was released. Most of the players I talked to the first few weeks after release were ex-WoW players.
I work with a guy who ran a WoW guild, and they all moved to LOTRO. The question is will it make a difference? And like others have said, do you really want people spamming 'This game sucks, woW is better"?
I can't wait for WAR. If it is as good as I think it will be, I'll try to talk all my co-workers that play LOTRO or WOW to give it a shot.
I can see a small exodus from WoW to Warhammer, but not a noticable amount. I say around maybe 50k players who outright ditch thier WoW account, and more who will play both for a while.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
I can see a small exodus from WoW to Warhammer, but not a noticable amount. I say around maybe 50k players who outright ditch thier WoW account, and more who will play both for a while.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
How can that be? WAR got over a half a million betatesters ffs, and alot more waiting to get in. Get your head out of blizzards fanbutt and smell reality for once.
Let's see... since everybody and their dog plays or has played WOW, everytime a new MMO worth playing launches it gets the bulk of their subscribers from WOW players... and WOW just keeps on trucking. With 10,000,000 players they can absorb the losses. Love it or leave it (I left it) WOW is here to stay. You, personally may loose a friend or two, but Blizzard won't notice.
I play LOTRO now and I'd say 90-95% of the players I've met there played WOW at some point in their life. In the 1 year since LOTRO launched, WOW subscriptions continued to increase.
So, yeah... there will be an exodus... and an influx... and they'll probably hit 11,000,000 after all is said and done.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Originally posted by Iselin. So, yeah... there will be an exodus... and an influx... and they'll probably hit 11,000,000 after all is said and done.
And as I stated earlier in this thread....most of us will continue not to care what WoW does. There's billions of people in the world just because a new game comes out and it gets popular or alot of subs doesn't mean those subs came from WoW it just means they came from the billions of people around the world waiting for a new game to play.
(this isn't directed at you Iselin just in general )
The only people who 'care' what happens with WoW are fanatics...and haters. The general populace doesn't give 2 craps.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I can see a small exodus from WoW to Warhammer, but not a noticable amount. I say around maybe 50k players who outright ditch thier WoW account, and more who will play both for a while.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
How can that be? WAR got over a half a million betatesters ffs, and alot more waiting to get in. Get your head out of blizzards fanbutt and smell reality for once.
So did lord of the rings online and they are now around 200k ish subscriptions. Get your head out of Mythic's fanbutt and smell reality for once. See what I did there?
Let's see... since everybody and their dog plays or has played WOW, everytime a new MMO worth playing launches it gets the bulk of their subscribers from WOW players... and WOW just keeps on trucking. With 10,000,000 players they can absorb the losses. Love it or leave it (I left it) WOW is here to stay. You, personally may loose a friend or two, but Blizzard won't notice. I play LOTRO now and I'd say 90-95% of the players I've met there played WOW at some point in their life. In the 1 year since LOTRO launched, WOW subscriptions continued to increase. So, yeah... there will be an exodus... and an influx... and they'll probably hit 11,000,000 after all is said and done.
It will have the opposite effect of what this guy is talking about .
As soon as AOC is launched in 2 months, you will see at a minimum 1-2 million leave wow for AOC.
WoW will drop to 8 million.
IF and I stress IF AOC holds up to the hype of what it is supposed to be, you going to get the word of mouth effect that made WoW so effective and WoW will lose another million or so due to everyone's guild "buddies" coming to try AOC. AOC will sit on 3 million subs.
WoW will drop to 7 million.
Several months later your going to see the release of WAR, who already has half a million playing now, and a good 1 million that wanted to play but couldn't. You also have 10k from DAoC who didn't care to play WAR beta because they had the good ol standby of DAoC to keep them warm till it's release. On release the .5 million playing beta and the million waiting start WAR.
WoW will drop to 6 million.
Over the course of 6 months, WAR will pull it's word of mouth effect on those who left wow to try it, and WoW will lose another 1.5 million to WAR. WAR will sit on 3 million subs.
WoW will drop to 4.5 million.
Soon as WoW's craptastic expansion releases, WotLK, and everyone sees it is the same ol same ol tier 12,000 grind fest they will easily get fed up with the wow grind armor circle and wow will lose some more to the 2 above mentioned games.
In the end,
In the end each will sit on 3.5 million or so subs and as AOC and WAR perfect what they do best within thier first year of release, we will hopefully and finally see the downfall of warcraft, and all eagerly await blizzards next attempt at crack in the form of a game.
Wow, you really are living in dreamland. Anyway, short correction to your post, WAR has 12k beta testers, not 500k as you mentioned. That refers to the people that applied to beta test.
Wow, you really are living in dreamland. Anyway, short correction to your post, WAR has 12k beta testers, not 500k as you mentioned. That refers to the people that applied to beta test.
The post was ment to be sarcastic, the point to the post is noone really knows how AOC or WAR will affect WoW. Everyone is just going to have to wait and see.
In my personal opinion tho, they both will greatly impact WoW's subscriber, not to the extent that my joke post states but I can see them both at least taking a 3 million chunk out of WoW combined.
Basically alot of people are sick of WoW, It has 10million subs but the majority of those people play for various reason not in wow's favor. Some play for lack of better options at the moment, I even know people still playing using the excuse "I only play cause I invested so much time in my armor". That excuse only last so long for people, and when something better or just as good comes along they will derail and leave the bandwagon.
Noone knows for sure, but what I do know for sure is, if both AOC and WAR live up to their hypometers we will see a chunk of WoW exodus.
My take on this is that there will definitely be a massive "flirt" with WAR by the WoW crowd. But none can say if the flirt will be permanent, and it has to be before being called an exodus.
Creativity : The ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods or interpretations; using originality, progressiveness, or imagination.
Let's see... since everybody and their dog plays or has played WOW, everytime a new MMO worth playing launches it gets the bulk of their subscribers from WOW players... and WOW just keeps on trucking. With 10,000,000 players they can absorb the losses. Love it or leave it (I left it) WOW is here to stay. You, personally may loose a friend or two, but Blizzard won't notice. I play LOTRO now and I'd say 90-95% of the players I've met there played WOW at some point in their life. In the 1 year since LOTRO launched, WOW subscriptions continued to increase. So, yeah... there will be an exodus... and an influx... and they'll probably hit 11,000,000 after all is said and done.
It will have the opposite effect of what this guy is talking about . ... In the end each will sit on 3.5 million or so subs and as AOC and WAR perfect what they do best within thier first year of release, we will hopefully and finally see the downfall of warcraft, and all eagerly await blizzards next attempt at crack in the form of a game.
Allright, you're on. I'll mark this and come back sometime after next Christmas to collect my case of beer.
And for the record... I don't really care what happens to WOW either way. I'll be checking out both AOC and WAR (just like I did with Vanguard and LOTRO last year...LOTRO won for me) and will stick with the one I enjoy the most.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think its fair to say that anyone playing wow WILL know someone that is going to drop WOW for WAR. That in itself will amount to at least 500k - 1 million players over the first 6 months IMO.
So yes there will be a noticeable move from WOW and no it will not be the end of WOW by a long shot but a definite wake up call and a constant steady stream of players moving to WAR over the first year.
Comments
I think so. Hello Kitty Online is taking over the world last time I heard.
I think so. Hello Kitty Online is taking over the world last time I heard.
I totally forgot about Hello Kitty online didn't it just go into Beta? I can't wait to try it out.
Warhammer does not appeal to every gamer. This is due to many factors including system specs, player vs. player and realm vs. realm focus, and the Warhammer IP to name a few. Although the game seems amazing to some, the sheer staying power of Warcraft will not falter due to new releases. Warcraft has far too many attributes that appeal to a vast crowd of players. The low system requirements, player vs. player elements, and consistant player vs. environment updates will keep a large amount of players hooked.
If you ever played EverQuest, you would have noticed a similar trend prior to Warcraft's launch. Many games that focused on a niche crowd pulled some players away, but a vast majority either resubscribed or stayed with EverQuest. I see a similar trend with World of Warcraft. Good games will launch, many players will switch, but World of Warcraft will remain strong regardless.
That is until a game comes out that has the same kind of appeal as World of Warcraft. That will take time, though. Many will launch before any real competition arises.
Personally, unlike World of Warcraft, EverQuest's appeal began to slip after the third expansion. MMORPG's, unlike other genres, must rely on one game to withstand years of replay value. This becomes a ticking clock for all games in the genre. A new and better game always looms on the horizon, and for EverQuest at least, this became the thorn that eventually brought down the beast. Although this might seem like a curse, I favor it. The fear of a new game stealing the crowd forces game makers to work hard on continuing their appeal. Failure, therefore, scares developers into developing.
Doktar - 70 Troll Priest - Perenolde
Also, I have already pre-ordered WAR. World of Warcraft sucks (in my humble opinion) when it comes to a solid player vs. player and realm vs. realm play style. Although WoW has given players a good incentive to play their PvP game, they have not developed its functionality to a point that I accept.
Warcraft's lack of a solid PvP focus came about due to the lack of PvP development in the beginning. Unlike Warhammer, Warcraft did not plan on an in-depth PvP system in the beginning. This has only become an issue for me due to the lack of differentiating between PvP and PvE. Parts of the game are nerfed and buffed solely due to PvP, which was not the game's original intention. This leaves much to be desires from a solely PvE oriented player. Even though I do enjoy PvP, Warcraft's vision of battlegrounds, world PvP, and arena falls short of the amazing experience it could have been.
Warhammer, in this respect, appeals to me because it has the vision and focus PvP deserves. I will play the beta if I'm accepted, and play the retail until I know if it is worth abandoning a game I've really enjoyed for years. Hopefully a large enough crowd migrates from other MMORPGs and the tabletop game to make the experience enjoyable.
Doktar - 70 Troll Priest - Perenolde
Nope. Not enough people will leave to call it an "exodus" at least. Think about it. WoW has how many subs now? Ten Million? Minus the farmers, and MMO-Veterans and how many will you have now? Still millions. I'm not convinced that these millions will be open to dropping what they've worked years for to move on when WoW may very well be the first MMO they've played or even heard of. I also think that the people on this site and others who post about "Leaving WoW", "WoW-Killers", or "Apocalypse WoW", are the vocal minority. Stop thinking that the millions of people Blizzard has coaxed out of their holes (or into theirs) represent the whole of the MMO market. I think they care more for the game, not the genre. Prove me wrong though, AoC.
The hardcore PvPers will be gone. Hardcore PvErs are pretty much gone too. They are just waiting for a new game to come out.
What could cause a slight defection from WoW would be a game that offers something for everyone, a little more in depth than WoW and offers the same level of value per playtime. Other than that, Games like WAR/AoC will see a good playerbase, while not putting too much of a dent in WoW, due to the fact there are many potential customers from other MMOs and the pool of players who skipped WoW. Games like DAoC, EQ2, VG, etc are the games that will see more of an effect from AoC/WAR's release. Not because of thier PvP or PvE, but because they are not WoW.
The only time I see WoW having a substantial decline in subs is after they release thier 3rd expansion pack. By then even the major hold outs will start to get annoyed with paying $40+ for more of the same old same old.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
People who have the cash and are bored almost always check out some new game(s). For at least 30 days..
Others have pretty much said it.
WAR isn't going to make a dent in WoW. It might help put a dent in WoW with all the other games around.
translation: if WAR was the only new game around then NO not at all. (in a meaningful money losing way that blizzard would even notice).
Personally I think WAR is in a position that WoW never had to be in.. and posts like this really put even more pressure on that game.
It would get to wordy for anyone to want to read. If you've paid much attention to everything EA is doing... and then looked at Blizzard and WoW (previous to its launch) it should be obvious the amount of pressure EA's games will be under to perform well.
WoW was also never in the situation of more or less replacing an existing game and hoping to appeal to its audience as well as to people who had quit or never tried it.
(yes that is a reference to DAoC and if you look at the world wide populations and EA's history of shutting down low population games... then one wonders what happens to daoc after WAR releases.. or if WAR doesn't do that well what the reaction will be from EA).
Lets just let the game come out and hope it does well (if you're a game player you should want them all to succeed.. other wise the market gets like.. well like it is right now).
QFT
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I noticed many folks I knew on the server I was on stopped logging in when LotRO came out.
I don't really care about whether the other players are kids or not as long as they know their class - one of the best tanks I have ever raided with was a 13 year old. He was a freaking god when it came to prot warrior and his gear wasn't all that great.
My real problem with the community in this game will be folks that are just in it for themselves and don't play the game like it's RvR. Putting crap up on AH for 1500 gold is a nice example of what I mean. Or buying an item in AH and reintroducing it to AH at a higher price. Or they raid to the boss that drops the item they need then they drop out of group. Or the guilds that doesn't help anyone but themselves - you can raid with them but you can't have any of the loot - like they are doing you a favor by letting you tag along. These aren't kids doing stuff like this - it's probably a lot of you reading this and complain about the kids! In RvR it should be all for one one for all - i'd think, but I doubt thats going to be the path that players take.
"The liberties and resulting economic prosperity that YOU take for granted were granted by those "dead guys"
Luckily WAR's loot & renown system nullfies alot of those loot concerns. Everyone gets compensated somehow. There's always greedy people though in every MMO. I can't stand greedy people, they always end up on my 'don't help, group, or guild' with list. Sometimes their entire guild ends up on my list.
So far from the sounds of things including the Renown system now that its been explained its looking like I can finally play a game and make friends but not have to depend on a guild to hold my hand or force me to do things. I can fight for my realm, help my realm, help who ever I want and get credit for it. Obviously I'm not going to jump in a fight where they're easily taking on the enemy some will see that as 'kill stealing' but if someone's struggling or a keep is under siege I'm there. Not everyone will play that way some will be guild only or me me me but atleast for once I know I dont have to play with those arses in order to progress in the game.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Wow was fun when it first came out. It was fresh, exciting, and the pvp wasn't that bad! In regards to the environments, I thought the night elf starting area was awesome, the music was epic, and the PVP was truly gut wrenching.I had a great time pvping all the way up through my levels and I specifically remember forming raids in my 20's to take out horde in The Barrens (and every zone was unique and polished). This was before the guard zerg, so that you actually felt like you were overtaking territory.. All over global chat, you constantly heard cries from other players that the horde were attacking. One of my first experiences as a rogue was being completely demolished when I first stepped foot in the pvp area Teldrassil by several level 40's on mounts. I
So, when several horde ran through me that day in Teldrassil, I knew I would have my revenge. I wrote down the name of the guild, leveled up, and 2 months later our guilds were fighting mad in the level 60 areas. With our numbers, they had no chance.
I spent a year and a half occupied and completely addicted to Wow. It was the best time gaming I've had in my life. Before Bg's and honor tokens, there was a realm pride that existed. I was fighting for the alliance, and writing about it on the forums I hope War can catch this feeling that Wow had (and lost over time). ESsentially, after a year and a half of Wow, I couldn't take the honor and PVE grind so I quit. I realize that all games will become stale eventually, but I Can't wait for the ride that War will take me on. Hear's to the hope that another truly special game exists out there for me !
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
There was some exodus when LOTRO was released. Most of the players I talked to the first few weeks after release were ex-WoW players.
I work with a guy who ran a WoW guild, and they all moved to LOTRO. The question is will it make a difference? And like others have said, do you really want people spamming 'This game sucks, woW is better"?
I can't wait for WAR. If it is as good as I think it will be, I'll try to talk all my co-workers that play LOTRO or WOW to give it a shot.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
How can that be? WAR got over a half a million betatesters ffs, and alot more waiting to get in. Get your head out of blizzards fanbutt and smell reality for once.
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Grammar nazi's. This one is for you.
Let's see... since everybody and their dog plays or has played WOW, everytime a new MMO worth playing launches it gets the bulk of their subscribers from WOW players... and WOW just keeps on trucking. With 10,000,000 players they can absorb the losses. Love it or leave it (I left it) WOW is here to stay. You, personally may loose a friend or two, but Blizzard won't notice.
I play LOTRO now and I'd say 90-95% of the players I've met there played WOW at some point in their life. In the 1 year since LOTRO launched, WOW subscriptions continued to increase.
So, yeah... there will be an exodus... and an influx... and they'll probably hit 11,000,000 after all is said and done.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And as I stated earlier in this thread....most of us will continue not to care what WoW does. There's billions of people in the world just because a new game comes out and it gets popular or alot of subs doesn't mean those subs came from WoW it just means they came from the billions of people around the world waiting for a new game to play.
(this isn't directed at you Iselin just in general )
The only people who 'care' what happens with WoW are fanatics...and haters. The general populace doesn't give 2 craps.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
I think you're off by a factor of at least 10. You seriously think only one half of one percent of WoW's player base is leaving? One out of 200?
My estimate is at least 1 out of 20 will leave WoW for WAR within the first month of release, with many more playing both games.
No, it's not going to kill WoW, but you're going to see at least 500,000 people make the switch.
I still prefer my HKO (Hello Kitty Online) theory better tbh. And funnily enough, there's more chances of it happening than what you're suggesting.
How can that be? WAR got over a half a million betatesters ffs, and alot more waiting to get in. Get your head out of blizzards fanbutt and smell reality for once.
So did lord of the rings online and they are now around 200k ish subscriptions. Get your head out of Mythic's fanbutt and smell reality for once. See what I did there?
It will have the opposite effect of what this guy is talking about .
As soon as AOC is launched in 2 months, you will see at a minimum 1-2 million leave wow for AOC.
WoW will drop to 8 million.
IF and I stress IF AOC holds up to the hype of what it is supposed to be, you going to get the word of mouth effect that made WoW so effective and WoW will lose another million or so due to everyone's guild "buddies" coming to try AOC. AOC will sit on 3 million subs.
WoW will drop to 7 million.
Several months later your going to see the release of WAR, who already has half a million playing now, and a good 1 million that wanted to play but couldn't. You also have 10k from DAoC who didn't care to play WAR beta because they had the good ol standby of DAoC to keep them warm till it's release. On release the .5 million playing beta and the million waiting start WAR.
WoW will drop to 6 million.
Over the course of 6 months, WAR will pull it's word of mouth effect on those who left wow to try it, and WoW will lose another 1.5 million to WAR. WAR will sit on 3 million subs.
WoW will drop to 4.5 million.
Soon as WoW's craptastic expansion releases, WotLK, and everyone sees it is the same ol same ol tier 12,000 grind fest they will easily get fed up with the wow grind armor circle and wow will lose some more to the 2 above mentioned games.
In the end,
In the end each will sit on 3.5 million or so subs and as AOC and WAR perfect what they do best within thier first year of release, we will hopefully and finally see the downfall of warcraft, and all eagerly await blizzards next attempt at crack in the form of a game.
Wow, you really are living in dreamland. Anyway, short correction to your post, WAR has 12k beta testers, not 500k as you mentioned. That refers to the people that applied to beta test.
The post was ment to be sarcastic, the point to the post is noone really knows how AOC or WAR will affect WoW. Everyone is just going to have to wait and see.
In my personal opinion tho, they both will greatly impact WoW's subscriber, not to the extent that my joke post states but I can see them both at least taking a 3 million chunk out of WoW combined.
Basically alot of people are sick of WoW, It has 10million subs but the majority of those people play for various reason not in wow's favor. Some play for lack of better options at the moment, I even know people still playing using the excuse "I only play cause I invested so much time in my armor". That excuse only last so long for people, and when something better or just as good comes along they will derail and leave the bandwagon.
Noone knows for sure, but what I do know for sure is, if both AOC and WAR live up to their hypometers we will see a chunk of WoW exodus.
My take on this is that there will definitely be a massive "flirt" with WAR by the WoW crowd. But none can say if the flirt will be permanent, and it has to be before being called an exodus.
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Allright, you're on. I'll mark this and come back sometime after next Christmas to collect my case of beer.
And for the record... I don't really care what happens to WOW either way. I'll be checking out both AOC and WAR (just like I did with Vanguard and LOTRO last year...LOTRO won for me) and will stick with the one I enjoy the most.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think its fair to say that anyone playing wow WILL know someone that is going to drop WOW for WAR. That in itself will amount to at least 500k - 1 million players over the first 6 months IMO.
So yes there will be a noticeable move from WOW and no it will not be the end of WOW by a long shot but a definite wake up call and a constant steady stream of players moving to WAR over the first year.
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