here is a classic expamle of the mistakes op's make everyday....how can you base a statment or opinion on a game still in beta? LMAO the reason it is in beta is for trial and error....wait for the game to come out before you try to bash it......and btw bro....cant you tell that pic was made on a low resolution? lmao if you have a better cpu the game looks better.....play wow on 800x600 then bump it up and tell me it dont look like the dif between Psone and PS3 lmao
A game being in Beta is no excuse. Regardless of how much they improve the graphics before release, the basic over-all initial "feel" of it will still be the same. In the end, it all boils down to each individual's opinion of 'you love it or hate it'.
I played WoW in all resolutions, yes the game looks more clean and crisp, but nothing is going to change my opinion that it still has annoying goofy cartoony graphics. By saying higher resolution will significantly change the quality of the look and "feel" to it, you're basically sugar-coating a pile of shit and calling it candy.
For those who think looks doesn't matter, do you believe a ugly fat person with a heart of gold has the same chance of finding a date as a super-model with a heart of gold? Which one would you rather have? It's a matter of opinion, right?
If I am going to pay money for an MMO I want it to be fun and have a lot to offer. I don't care about graphics as much. If you base it off of the tabletop and novels they are doing quite fine. If you want to compare it to Vanguard and EQ2 and the like, then it isn't going to suite you. I can't play something that sucks and looks pretty though.
Graphics are fine. The problem is that the game is basically a WoW clone. We don't need any more of those. Its a shame too, i expected more from Mythic.
Graphics are fine. The problem is that the game is basically a WoW clone. We don't need any more of those. Its a shame too, i expected more from Mythic.
So a game that focuses on PvP is a clone of a game that focuses on PVE? WoW focuses on bigger PVE fights ( and now cut back on that to 20 man things) compared to massive pvp battles that WAR is aiming for.
I would like the graphics to be 'less cartoony' and more 'realistic' (as real as WAR can be,... fiction). But I don't want the game to be so real that creature and player movement is stiff or buggy.
I have leading/bleeding edge PC hardware. That's great for me. But for the players that don't have top-o-the-line gear, if they have to upgrade just to play... well, you've just lost a nice chunk of your playerbase. Yes, some die-hard WAR players would do it, but they would lose a ton of 'potential' players. So, some of the 'alternative' forms of art-styles come about to help make the game playable on a wider variety of systems.
That being said, I think many games have 'higher-end' graphics in the game and available for configuration/setting adjustments. Obviously you can't augment the art-style of the game, but you can adjust many levels of detail that make the game look 'better'.
In BETA... you are testing the functionality of the game. You are looking for 'bugs' and what's broken in the system. Nobody really needs you to 'test' anything on appearance. Sure, feedback on graphics from the customer base is important... but if you can't play the game due to bugs, what good do all those high-res features really do? Benchmarking can be done in a lab, to test the game at various resolutions and with various system configurations (and internet connection speeds). What you see in BETA is a nice idea of what the game will look like... but really, you're there to test functionality... not form.
If I had my rathers... WoW would 'look better'. It seems that your character really only looks good in full suits of armor with enchants on epics weapons. I really don't want that to be the case with WAR. Your character should look good and appeal to you from the start.
it has more DAOC feel, and its 100 times better then WoW anyone that things this is a wow clone needs to re think their statements hard. your basicly saying then that WoW is a DAOC clone, WoW is a very boring game after a while, DAOC never got old.
I played WoW in all resolutions, yes the game looks more clean and crisp, but nothing is going to change my opinion that it still has annoying goofy cartoony graphics. By saying higher resolution will significantly change the quality of the look and "feel" to it, you're basically sugar-coating a pile of shit and calling it candy.
Your not talking about quality, your talking about style.
Jonny
I'm talking about the "quality of a certain style" in terms of detail when I mentioned the "feel" of the game, which the OP is trying to point out. Style has no meaning without it's little details to show it has that, style.
If you still don't understand what I'm saying, here's an example: The OP mentioned gritty atmosphere, so maybe he was looking for cattle droppings and rats everywhere, dead bodies lying around, there's a house on fire but everyone is ignoring it, etc.
"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141
I played WoW in all resolutions, yes the game looks more clean and crisp, but nothing is going to change my opinion that it still has annoying goofy cartoony graphics. By saying higher resolution will significantly change the quality of the look and "feel" to it, you're basically sugar-coating a pile of shit and calling it candy.
Your not talking about quality, your talking about style.
Jonny
I'm talking about the "quality of a certain style" in terms of detail when I mentioned the "feel" of the game, which the OP is trying to point out. Style has no meaning without it's little details to show it has that, style.
If you still don't understand what I'm saying, here's an example: The OP mentioned gritty atmosphere, so maybe he was looking for cattle droppings and rats everywhere, dead bodies lying around, there's a house on fire but everyone is ignoring it, etc.
An older shot but anyways... I feel you are pretty set in stone on your opinion but here goes.
Gritty atmosphere. Burning tree, mean Dwarf, skull pile, and severed heads and limbs hanging from the trees. Not much more you can add without going the mature route.
okay I didn't read through the whole thread so I'm sorry if anyone has talked about this already, but I've just been reading the Feb. newsletter and those characters look awesome to me....
go there just as an example (sorry i couldn't make it a link but i'm on a time restraint :P)
I love the tattoos on the arm, and the detail, and the "feel" of the characters....
this is also probably not on the highest setting and seeing as we're still waiting for post-beta polishing.....I'm very excited and happy about the graphics.....but that's just me.
I never really understood all the hate that this art style generates. I personally think that the devs made the right choice by using the style they did in WoW, and the WAR devs are making the right choice for WAR. WoW's art direction stayed true to the previous Warcraft games (and the Warhammer universe that it was based on) and allowed a wide range of PC configurations to play the game at a decent clip. That being said, I don't think WoW and WAR are identical, merely similar. As for WAR, I REALLY dig the art direction and don't think that the esence of the Warhammer universe could have been expressed any better. I think the over-the-top semi-cartoonish look of the engine was by far the best choice they could have made, just go and look at the table-top pieces and the art in all the manuals and books and you'll see that it matches up to what's in the game pretty well. I definitely think that anything more "realistic" or "technical", ala EQ2/Vanguard, would have been a huge mistake for WAR. The WAR graphics are detailed and sharp while remaining colorful and expressive, and from what I've seen will allow a wide range of PC configurations. Warhammer is all about being over-the-top and visceral and I think the art direction and graphics engine will allow the player to be fully immersed in the world. To sum it up, no, the graphics in WAR do not put me off, in fact I really dig em.
Bravo! No one has said it better to date.
As for certain folks refering to "Cartoony Graphics." That is the "Art Style" your referencing, not graphic's engine.
here is a classic expamle of the mistakes op's make everyday....how can you base a statment or opinion on a game still in beta? LMAO the reason it is in beta is for trial and error....wait for the game to come out before you try to bash it......and btw bro....cant you tell that pic was made on a low resolution? lmao if you have a better cpu the game looks better.....play wow on 800x600 then bump it up and tell me it dont look like the dif between Psone and PS3 lmao
And you, my friend, have made the classic fanboi's mistake - assuming that all the glitches, bugs, latency ajnd poor quality of Beta are not precisely what will be delivered at launch, even though faithful, hard working volunteer testers have laboriously flagged them over the preceding months.
If MMOs have taught us anything it is that the Beta game is always the Launch Game except slightly better because the Devs had a couple more months to screw up the latter game.
Well with LotRO, the beta testers had low res textures when they played, game looked a lot better when it came out and the disc version was installed, they could be doing something similar with WAR.
There where a couple of videos on stage6 which showed some really nice graphics for the game, at least I thought so, they where showing off the Sword Master and Witch Elf at some event, though it was off screen video, so yeah. But I did play it at PAX last year, and I thought the graphics where pretty good, nothing put me off about it.
If they were too high-end, people would need high-end comps to process the load.
In situations were there are large numbers of players in the area and on the monitor during RvR, I don't think I would want WAR graphics to be too graphics-intensive.
I think the WAR graphics are "Goldilocks quality" -- not too much, not too little ... but juuuuuuust right.
Graphics are fine. The problem is that the game is basically a WoW clone. We don't need any more of those. Its a shame too, i expected more from Mythic.
You are so right, I don't think you should play WAR, because who would play a game that copies WoW?
not cartoonish but not realistic...sorta...videogame like ...you know...like what games are supposed to look like before we got obsessed with realism and cartoon lazyness.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
Though I spose that's going to be the story of this games life, more DAOC than Warhammer lol.
I just have completely different tastes in artwork than the OP. WoW did not nail the cartoony look for me. I hated it, and could never get into WoW because of the graphics, besides other issues.
I liked the look of DaoC, and I like what I've seen of WAR so far. Just a matter of preference I guess, and you can't please everyone.
WOW nailed the cartoony great looking artistic style but then I look at WAR and I just think to myself "meh" I mean the textures all are really bad looking like they came from a late 90's game....
Sorry but this statement I see far too much, and people always use it wrong.
WoW didn't nail "cartoonish" artwork, they nailed a pretty decent looking game with a very low polygon count.
Cell shading is the type of computer generated artwork you should be talking about if your going to talk about cartoonish textures,artwork,graphics etc...
if you're going to argue about graphics and artwork, at least look into the types before you even start to bang your fists on the keyboard and produce threads like these.
Yup kinda blows the 'cartoony gfx' critics out the water there: note the refections on the choppaz, if the engine is done correctly it could rivial LOTRO and EVE, much like AO's overhall this year. I swaer CVG had some reason Chaos ones..
I don't mind the graphics as much as the character attack animations. They seem very basic and dull to me. I would think for a next gen mmo they would have added some extra fluff. I don't know, would they keep the animation to a minimum to reduce lag?
WoW sorta proved that you don't need good graphics to sell a game. It had style and that style is still holding up today. LOTRO has done the same and did it right in my opinion and WOAR will do the same. In the world of MMO's, gameplay is important, but even more so is the ability for the masses to play it. It's one of the many reasons Vanguard failed, EQ2 didn't flourish (still successful at least), and AoC will probably follow suit.
Regardless of WOAR's cartoony appearance, I think it'll appeal to adult gamers in much the same was as WoW did.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
I prefer a lush looking world / game play area. The character graphics don't bother me so much.
I like to run around and explore, but alot of the video's shown show alot of bland world design. Just your regular stuff, as some one pointed out its an RvR game. Im sure it will look better at release but alot of whats shown before looks very low detail.
Comments
suu141: I'm going to have to disagree with you on the "feel" of the screenshots.
Take a look at LOTRO:
Low Res:
http://aycu21.webshots.com/image/9940/2003699435464195332_rs.jpg
http://vnmedia.ign.com/screenshots/lotro/62625130.jpg
High Res:
http://img72.imageshack.us/my.php?image=screenshot00018ir7.jpg
http://img406.imageshack.us/img406/5628/screenshot00021jk0.jpg
Now.. you're really going to sit there and tell me that the low res screenshots "feel" the same as the high res ones?
Because they don't feel the same to me.
"There is as yet insufficient data for a meaningful answer."
A game being in Beta is no excuse. Regardless of how much they improve the graphics before release, the basic over-all initial "feel" of it will still be the same. In the end, it all boils down to each individual's opinion of 'you love it or hate it'.
I played WoW in all resolutions, yes the game looks more clean and crisp, but nothing is going to change my opinion that it still has annoying goofy cartoony graphics. By saying higher resolution will significantly change the quality of the look and "feel" to it, you're basically sugar-coating a pile of shit and calling it candy.
For those who think looks doesn't matter, do you believe a ugly fat person with a heart of gold has the same chance of finding a date as a super-model with a heart of gold? Which one would you rather have? It's a matter of opinion, right?
haha some people have fat person fetishes!!!!
I for one do not.
If I am going to pay money for an MMO I want it to be fun and have a lot to offer. I don't care about graphics as much. If you base it off of the tabletop and novels they are doing quite fine. If you want to compare it to Vanguard and EQ2 and the like, then it isn't going to suite you. I can't play something that sucks and looks pretty though.
Graphics are fine. The problem is that the game is basically a WoW clone. We don't need any more of those. Its a shame too, i expected more from Mythic.
So a game that focuses on PvP is a clone of a game that focuses on PVE? WoW focuses on bigger PVE fights ( and now cut back on that to 20 man things) compared to massive pvp battles that WAR is aiming for.
I would like the graphics to be 'less cartoony' and more 'realistic' (as real as WAR can be,... fiction). But I don't want the game to be so real that creature and player movement is stiff or buggy.
I have leading/bleeding edge PC hardware. That's great for me. But for the players that don't have top-o-the-line gear, if they have to upgrade just to play... well, you've just lost a nice chunk of your playerbase. Yes, some die-hard WAR players would do it, but they would lose a ton of 'potential' players. So, some of the 'alternative' forms of art-styles come about to help make the game playable on a wider variety of systems.
That being said, I think many games have 'higher-end' graphics in the game and available for configuration/setting adjustments. Obviously you can't augment the art-style of the game, but you can adjust many levels of detail that make the game look 'better'.
In BETA... you are testing the functionality of the game. You are looking for 'bugs' and what's broken in the system. Nobody really needs you to 'test' anything on appearance. Sure, feedback on graphics from the customer base is important... but if you can't play the game due to bugs, what good do all those high-res features really do? Benchmarking can be done in a lab, to test the game at various resolutions and with various system configurations (and internet connection speeds). What you see in BETA is a nice idea of what the game will look like... but really, you're there to test functionality... not form.
If I had my rathers... WoW would 'look better'. It seems that your character really only looks good in full suits of armor with enchants on epics weapons. I really don't want that to be the case with WAR. Your character should look good and appeal to you from the start.
it has more DAOC feel, and its 100 times better then WoW anyone that things this is a wow clone needs to re think their statements hard. your basicly saying then that WoW is a DAOC clone, WoW is a very boring game after a while, DAOC never got old.
Your not talking about quality, your talking about style.
Jonny
I'm talking about the "quality of a certain style" in terms of detail when I mentioned the "feel" of the game, which the OP is trying to point out. Style has no meaning without it's little details to show it has that, style.
If you still don't understand what I'm saying, here's an example: The OP mentioned gritty atmosphere, so maybe he was looking for cattle droppings and rats everywhere, dead bodies lying around, there's a house on fire but everyone is ignoring it, etc.
"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141
Your not talking about quality, your talking about style.
Jonny
I'm talking about the "quality of a certain style" in terms of detail when I mentioned the "feel" of the game, which the OP is trying to point out. Style has no meaning without it's little details to show it has that, style.
If you still don't understand what I'm saying, here's an example: The OP mentioned gritty atmosphere, so maybe he was looking for cattle droppings and rats everywhere, dead bodies lying around, there's a house on fire but everyone is ignoring it, etc.
An older shot but anyways... I feel you are pretty set in stone on your opinion but here goes.http://mythicmktg.fileburst.com/war/us/media/images/screenshots/SST_0807_08.jpg
Gritty atmosphere. Burning tree, mean Dwarf, skull pile, and severed heads and limbs hanging from the trees. Not much more you can add without going the mature route.
okay I didn't read through the whole thread so I'm sorry if anyone has talked about this already, but I've just been reading the Feb. newsletter and those characters look awesome to me....
http://mythicmktg.fileburst.com/war/us/media/newsletter/2008_02/quote04.jpg
go there just as an example (sorry i couldn't make it a link but i'm on a time restraint :P)
I love the tattoos on the arm, and the detail, and the "feel" of the characters....
this is also probably not on the highest setting and seeing as we're still waiting for post-beta polishing.....I'm very excited and happy about the graphics.....but that's just me.
As for certain folks refering to "Cartoony Graphics." That is the "Art Style" your referencing, not graphic's engine.
Please make a note*
If MMOs have taught us anything it is that the Beta game is always the Launch Game except slightly better because the Devs had a couple more months to screw up the latter game.
Well with LotRO, the beta testers had low res textures when they played, game looked a lot better when it came out and the disc version was installed, they could be doing something similar with WAR.
There where a couple of videos on stage6 which showed some really nice graphics for the game, at least I thought so, they where showing off the Sword Master and Witch Elf at some event, though it was off screen video, so yeah. But I did play it at PAX last year, and I thought the graphics where pretty good, nothing put me off about it.
I like the WAR graphics as they are.
If they were too high-end, people would need high-end comps to process the load.
In situations were there are large numbers of players in the area and on the monitor during RvR, I don't think I would want WAR graphics to be too graphics-intensive.
I think the WAR graphics are "Goldilocks quality" -- not too much, not too little ... but juuuuuuust right.
~ Ancient Membership ~
Ehem
I take Gameplay over Graphics, if you need superb Visuals play more FPS.
the graphics are appealing to me.
not cartoonish but not realistic...sorta...videogame like ...you know...like what games are supposed to look like before we got obsessed with realism and cartoon lazyness.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I just have completely different tastes in artwork than the OP. WoW did not nail the cartoony look for me. I hated it, and could never get into WoW because of the graphics, besides other issues.
I liked the look of DaoC, and I like what I've seen of WAR so far. Just a matter of preference I guess, and you can't please everyone.
WoW didn't nail "cartoonish" artwork, they nailed a pretty decent looking game with a very low polygon count.
Cell shading is the type of computer generated artwork you should be talking about if your going to talk about cartoonish textures,artwork,graphics etc...
if you're going to argue about graphics and artwork, at least look into the types before you even start to bang your fists on the keyboard and produce threads like these.
Bollocks!
If you look at some of the higher quality screenshots, this game looks pretty good. http://img.war-europe.com/syndic_img/careers/fr/Choppa08.jpg
If your looking for top end graphics, your not going to find them in a RvR focused game.
Yup kinda blows the 'cartoony gfx' critics out the water there: note the refections on the choppaz, if the engine is done correctly it could rivial LOTRO and EVE, much like AO's overhall this year. I swaer CVG had some reason Chaos ones..
Bring on the WARRRRGGHH!
I don't mind the graphics as much as the character attack animations. They seem very basic and dull to me. I would think for a next gen mmo they would have added some extra fluff. I don't know, would they keep the animation to a minimum to reduce lag?
WoW sorta proved that you don't need good graphics to sell a game. It had style and that style is still holding up today. LOTRO has done the same and did it right in my opinion and WOAR will do the same. In the world of MMO's, gameplay is important, but even more so is the ability for the masses to play it. It's one of the many reasons Vanguard failed, EQ2 didn't flourish (still successful at least), and AoC will probably follow suit.
Regardless of WOAR's cartoony appearance, I think it'll appeal to adult gamers in much the same was as WoW did.
I prefer a lush looking world / game play area. The character graphics don't bother me so much.
I like to run around and explore, but alot of the video's shown show alot of bland world design. Just your regular stuff, as some one pointed out its an RvR game. Im sure it will look better at release but alot of whats shown before looks very low detail.