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Convenience kills Immersion, I'm sick of it. I want a hardcore MMO

etwynnetwynn Member Posts: 219

 

 

 

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Comments

  • skubaskuba Member UncommonPosts: 57

    Play Ultima Online ;)

    Best MMO ever

     

    Close your eyes and forget about the graphics (old 2d version rlz)

     

    hi

  • CryomatrixCryomatrix Member EpicPosts: 3,223

    Etwynn,

    One thing I have realized is that what I would find amazingly fun in a game is not what most people would find fun in a game. You are not the average gamer nor am I. What we like is not what the masses would most likely enjoy and thus is probably not a good idea.

    Then again, a good idea is one that gets you the most money right? I like what you say, but the reality is that most of the things I'd like in a MMO will probably be hated by most others. It's something I have accepted.

    Most MMO's fail for one and only one reason.

    1. They are broken in some way shape or form. By broken i mean there's something in them that viscerally pisses people off just by playing it.

    An example of what I'm saying is Anofayle. I mean this guy is like straight PvE let me be railroaded and have no choices. THere are 10 million WoW subscribers, it seems to work.

    EVE all the way :).

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • LondonMagusLondonMagus Member Posts: 700

    Some interesting ideas but the biggest barrier to immersion would still be other players who ran around shouting "LFG" & instantly saying "Quest" to every NPC in whatever town area you were in. 

    Unfortunately the 'Convenience Players' are usually in the majority, so a game that forced players to take the difficult route might not last long. I think games have ended up going the easy route to allow for people who don't have the time or patience to really want to immerse themselves in the world, having said that though it should be possible to have more options that allow players that want immersion to effectively take the scenic route.

    I play EQ2, where every quest NPC now conveniently has illuminated objects over their heads to remove the need to work out who to talk to. If this option could be turned off, and a simple text interface was also used to replace the 'Push Button Balloon Replies' then it could still accommodate both styles of gameplay from the same underlying programming scripts.

    Most games already have the option to selectively disable 'Chat Channels', so as long as you aren't worried about people that think you have gone deaf you can play at a local level already. 

    As anyone who has regretted joining a random 'Dude Pickup Group' can tell you though, the biggest problem will always be anti-social players, the necessary evil that pays all the bills.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • etwynnetwynn Member Posts: 219

     

     

     

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  • waveslayerwaveslayer Member UncommonPosts: 607

    IMO one of the biggest things being left out of todays MMoRPGs is a true first person view like original EQ had...where you saw your hands and your weapon in them, you looked down you saw your feet, you had to turn your head to see things around you and behind you, plus as you ran your view floated slightly up & down, not enough to cuase motion sickness but just enough to give a feel like you where running.

    Going into a new area or dungeon in this manner was much more immersive then the 3rd person view that is popular with the devs of games since eq (AO had an OK 1st person but not as good).

    True first person combined with collision detection...yes its also hard for your character to seem real when your fighting a monster with 20 other folks and your all in one spot, or your running thru a city and everyone you approach runs right thru you.

     

    Will anyone ever bring these 2 immesion factors back?,     if it comes in a good game I will be there.

    Godz of War I call Thee

  • etwynnetwynn Member Posts: 219

     

     

     

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  • MeridionMeridion Member UncommonPosts: 1,495

    Personally, it's a question of what sucks you into a game and what doesn't. TBH, the game you describe is probably immersive for a chosen few hard-boiled warrior-type players that like to live by their sword, ready to risk their lives to travel to the next town.

    What do you think other player types would think about the concept you just outlined? Do you think everyone would be better off facing a fierce, unforgiving world? Why, for example, does the fraction of female players in EVE equal 0 where as in games like The Sims Online there are more women than men?

    When I look around in my current game, LotRO, playing on an RP realm, I can see all types of players, black-armored warriors that run through everything and complete the rift in 2 hours as well as elves in ball gowns who haven't completed level 21 for five weeks. In my world, an immersive MMORPG allows all types of players to follow their idea of fun to a certain extent... I can actually see this hardcore MMO go live with armies of sword bearing freaks in their mid-20s living their warrior-lives; with other playstyles totally disappearing. You can see this happen in WoW. On 80% of the servers the general mindset is "lolol we pwned Hyjal hard l00k my nu uber axe". That happens if you provide content only for one singular playstyle... it kills diversity...

    Meridion

  • AKBanditoAKBandito Member Posts: 82

    to OP, agree 100%.

    I too have been waiting for a hardcore mmorpg, since 2004(around the time i stopped playing DAoC)

    everything since has been carebare to the extreme.

     

    Does anyone know how to make a mmoRPG anymore?

  • daarcodaarco Member UncommonPosts: 4,276

    LOL The op are forced to join us....the Darkfall zombies.

  • LarsaLarsa Member Posts: 990
    Originally posted by etwynn


    I'm not so much trying to make a point here as I am trying to start an open discussion on bringing immersion back into MMORPGs.  Are convenience and immersion truly mutually exclusive?  How would you make a more immersive MMORPG?
     ...

    Fully agree with you. Sadly the easy games are the more popular ones however and developers and investors won't design a game for a minority when they just as well - with the same investment - can design a game that appeals to a larger number of subscribers. Therefore all major titles from major companies will be easy-mode games for years to come.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by Larsa

    Sadly the easy games are the more popular ones however and developers and investors won't design a game for a minority when they just as well - with the same investment - can design a game that appeals to a larger number of subscribers. Therefore all major titles from major companies will be easy-mode games for years to come.

    I agree -- any *major* company is going to want mass penetration in the mmo market

     

    smaller companies tho... time will tell

  • phatpeteyphatpetey Member Posts: 323

    I think you got a great idea there. But I don't know if there are people enough that are willing to play that game.

    image

  • SovrathSovrath Member LegendaryPosts: 32,939

    OP:

    You are not getting a hardcore mmo. At least not for a very long time. Most people seem to want a "modern" game.

    Otherwise, go play EQ or UO or any of the other original games. But then someone always points out that they are not what they used to be. My guess is probably that the dev's couldn't maintain the game the way it was and felt that it really needed to change or else die.

    Games cost a lot of money to make and mmo players are fickle at best and atrocious and whiny at worst. Spend x amount of millions of dollars and some group is going to complain that there is not enough of "this" and too much of "that".

    They then go on to the next best thing with the game closing and people out of work and investors not too happy. Remember, you are most likely an investor as you probaby have a mutual fund or 401k in order to prepare for retirement. I highly doubt that you would be amused if your 401k started investing in companies that made old style games which then lost money. Your money. Not much of a retirement now is it?

    Like anything else it is a business. There are now many people who have discovered the thrill of online games. These people are also NOT gamers and could never see themselves getting lost for hours on end or figuring out who has the quests. They want to play games they don't want to live another life. And quite frankly kudos to them for being able to distinguish the two.

    There are old style games out there. Like any other game they have their issues. Go play them. UO is still there, EQ is still there, Anarchy online is still there.

    Or wait for some small developer to make something that harkens back to old style gameplay. It won't have the best graphics and will probably have a small population. And it will have its issues. The question is, will you support it or will you just look for somehthing else like so many other gamers. It's getting to the point that people are coming to these forums, crying and complaining that hey want what they want but with no leg in reality whatsoever. It seems that you want "others" to spend their time and their money to make somehting that may or may not succeed, so you can play for a few months and then move on to something else, leaving them to scramble to make the product successful or fail.

    I'm sure all of you work for businesses that teeter on the chance of failure every day. Or do you have jobs and carreers  where there is a bit more stability and less of a chance for you to be out of work?

    Well, game makers would probably like the same thing. So they make games that will have a chance of lasting.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    I agree with most of the list in the OP, except two main points which will never, ever work in an online game.

     

    No global chat, LFG, and no instant travel.

     

    Here's why. I log on this week, and I meet someone, or a group, that I really enjoy playing with. Then I log on next week, and want to find these people again. With no global chat, I can't find them. That sucks. OR, we have to exchange MSN names, and use third party software. That sucks.

     

    Second, I do find them, but they are far away. If it will take me an hour to travel to meet them, we won't end up playing together, and this sucks.

     

    Travel, like in EQ2 or City of Heroes, is just about right. Some areas you have to walk to, but for long distances there is some kind of fast transportation. That means expoloring on foot is still necessary and fun, however you can still meet up with other players.

    It's an online game, and you play so you can interact with other players. Making this impossible or frustrating doesn't make the game better.

  • Temp1234Temp1234 Member UncommonPosts: 47

    hey dudes...op...have you ever tried ffxi? its an awesome game.....but a tad bit too "hardcore" for me....takes me like 3 hours of prepping just get some exp going.....and then i end up dying 3min into combat...which in turn then takes me like "x" amount of time to mount my choco and run back...juts a suggestion tho....if you have very low patience....do not pick a tanking class....as i guarantee you will be wondering sometimes...what the hell it is the rest of your party is doing....causethere CLEARLY not healing nor handling aggro...lol..yay ffxi! but seriously tho, tis not a bad game at all. :)

  • boognish75boognish75 Member UncommonPosts: 1,540
    Originally posted by etwynn


    I'm not so much trying to make a point here as I am trying to start an open discussion on bringing immersion back into MMORPGs.  Are convenience and immersion truly mutually exclusive?  How would you make a more immersive MMORPG?
     
    Talking points:
    Too much civilization, imo: I'd like to play a game where the largest "safe" areas are scattered hamlets where only the truly brave venture outward into the world.  If there are major civilizations or large cities, they're too far away and the road is too perilous.  fewer, smaller safe zones please.  With fewer towns, you won't end up with random outposts that are largely devoid of other PCs.  Rather, towns could actually act as meeting grounds for players to group up.  Diablo 1 got the feeling of islolation down pretty well.  A single town, surrounded by a lot of content.  Multiply that by ten and make it so traveling between towns is fun, but no cakewalk and you'd have an mmo i'd feel immersed in.
    Solo and group content should be in the same areas: earlier areas of dungeons should be soloable.  This would allow to people to actually find each other and group up inside the dungeon.  Also, design classes so that even some group content can be soloed but not quickly and definitely not with a 100% chance of success (ie, you die/ have to run away a lot if you're soloing group content).
    No global chat, no lfg: if people want to group for a dungeon, they should just go there.  As per the previous point, if the best soloable content is in/near the dungeon then people should have no trouble finding others to join at the dungeon.
     
    Instances are antisocial.  yeah.
    Bigger dungeons: wtb dungeons i can get lost in.  Unfortunately, bite-sized dungeons have become industry standard because people don't have time to play through longer dungeons.  Solution? Have decent conent in the mid-depth level of a dungeon (ie, after the soloable content but before the really tough stuff) so people never have to go to the deepest level if they dont have time.
    Quests are tedious! WoW, Vanguard, EQ2.  WAAAAY too many quests. Go back to the EQ one model of having a few quests worth doing rather than a billion killcount quests for coin and xp.  The process of going to town, picking up quests, finding a group that's on the same part of a chain, etc is so unfun.  Chains suck, for the most part and should be reserved for epic questlines.  Instead of chains, just have harder quests with multiple tasks.  Also, quests should start by DOING something rather than just clicking on an npc.  Really guys, you can't think of a more interesting way of starting quests?  At least go back the EQ model of I have a [quest] for you, why don't you talk to me about it?  (say the bracketed word and they'll continue with their story).  With advances in AI, i expected games after EQ to have more interactive NPCs.  Sadly, we've regressed. 
    NO questlogs! NO "accepting" quests.  This way you can do a quest even if you didnt talk to the guy beforehand (makes sense right? If there's a price on someone's head and you kill the guy, you can claim the cash whether you knew about the reward beforehand or not) Keeping track of quests is not really a problem if there are only 2-3 GOOD quests for a dungeon.   Quest instructions should be vague and but could be clarified if you keep an eye out for clues, etc.  How do you turn in a quest? Just trade the npc the item that he wants.  This allows for secret quests where the npc himself doesn't tell you he wants such and such an item and you have do deduce it from clues around you.
    Thottbott sucks:  Just design the game so we don't have to research where to get good items! Sheesh!  It's really not that hard, just make it so named have BROAD loot tables so every named has a chance of dropping a good item you'd use.  Also, multiple good items per slot per level range per class from various sources please.   No need to make every cleric farm x mob to get the best wristguards at the 23-27 level range.
     
    Harsher death penalty: make us start a dungeon over if we wipe.  We wouldnt mind because A) there's still loot we want in areas we've already explored (broad and deep loot tables) and B) we could just take a different route because the dungeon is huge.  Obviously, don't design the content so you're constantly wiping even on the easy stuff (only on the hard stuff deeper in the dungeon =P)
     
    Slower xp:  There's nothing wrong with a slow xp rate if you have the content to match it.  The problem with fast xp is that people hit max level too fast and then decide to reroll.  Nothing wrong with that, right?  Wrong.  I'd rather live in a gameworld where people play ONE character that i can get to know instead of dealing with a bunch of anonymous rerolls.  Again, this wouldnt be a problem if xp is slow and there's a lot of content to go with it.
    Real travel: yeah, i know vanguard epic failed on this one (they ended up putting in teleportation) but they only failed because travel wasnt designed as content.  Make it so the act of going from point A to point B requires you to fight an event or two (with the chance of rewards!).  Some points could be connected by teleportation, but if you want to experience the cool stuff you have to go wander off and find the isolated hamlets or the hermits living in a cave.   Also if you make the game too big horizontally (vanguard) you're going to have to put in teleportations.  But if a lot of your content is DOWN (caves) or UP (towers, buildings) then there's going to be a lot less running involved.  This goes along with the solo content being inside the dungeon.  Solo content fills up like 80% of the outdoor world in most games, but if you put it in the dungeon the overall world would be easier to traverse but just as big.
    Discuss.

    Sounds like you may enjoy The Saga Of Ryzom, from the start its hard as hell, and trying to go somewhere is perilous.

    playing eq2 and two worlds

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by gillvane1


    I agree with most of the list in the OP, except two main points which will never, ever work in an online game.
     
    No global chat, LFG, and no instant travel.
     
    Here's why. I log on this week, and I meet someone, or a group, that I really enjoy playing with. Then I log on next week, and want to find these people again. With no global chat, I can't find them. That sucks. OR, we have to exchange MSN names, and use third party software. That sucks.
     
    Second, I do find them, but they are far away. If it will take me an hour to travel to meet them, we won't end up playing together, and this sucks.
     
    Travel, like in EQ2 or City of Heroes, is just about right. Some areas you have to walk to, but for long distances there is some kind of fast transportation. That means expoloring on foot is still necessary and fun, however you can still meet up with other players.
    It's an online game, and you play so you can interact with other players. Making this impossible or frustrating doesn't make the game better.
    Exactly.

    In LOTRO, in Beta, there was a versioin of the Old Forest that was so mazelike that getting lost was a given. It was more confusing than the Old Forest that is in the game now.

    And I absoutely loved it.

    However, there was nothing pressing on my time when I was in there. I would argue for the dev's to keep it after they changed it.

    Until I started hearing players say that they wanted to join others in quests, couldn't get out of the forest and had to wait for their map timer so they could port out if they couldn't find their way out.

    Suddenly I had visions of many places in the gameworld that could be like this, people would get frustrated and would, after a while, just not want to log in.

    Now, to the hardcore old timey gamer, no problem. That is their bread and butter. But given the resources that these games take, given that players are fickle and will delete from hard drive vaster than you can say NGE, there just aren't enough old time players to keep a game like that going. Especially since the dev's are going to want to bring in a few more players and will piss off the hardcore playerbase.

    Heck, look at Ryzom. Where were the players? Sure, you had many players who loved that game but just not enough to keep it going. Skill Based? Check. Open world? Check, Weather, reality based indigenous life that would react to you like real animals? Check. Sandbox? Check.

    Where were the players. Elsewhere.

    And now that game is no more.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • boognish75boognish75 Member UncommonPosts: 1,540
    Originally posted by Sovrath


     
    Originally posted by gillvane1


    I agree with most of the list in the OP, except two main points which will never, ever work in an online game.
     
    No global chat, LFG, and no instant travel.
     
    Here's why. I log on this week, and I meet someone, or a group, that I really enjoy playing with. Then I log on next week, and want to find these people again. With no global chat, I can't find them. That sucks. OR, we have to exchange MSN names, and use third party software. That sucks.
     
    Second, I do find them, but they are far away. If it will take me an hour to travel to meet them, we won't end up playing together, and this sucks.
     
    Travel, like in EQ2 or City of Heroes, is just about right. Some areas you have to walk to, but for long distances there is some kind of fast transportation. That means expoloring on foot is still necessary and fun, however you can still meet up with other players.
    It's an online game, and you play so you can interact with other players. Making this impossible or frustrating doesn't make the game better.
    Exactly.

     

    In LOTRO, in Beta, there was a versioin of the Old Forest that was so mazelike that getting lost was a given. It was more confusing than the Old Forest that is in the game now.

    And I absoutely loved it.

    However, there was nothing pressing on my time when I was in there. I would argue for the dev's to keep it after they changed it.

    Until I started hearing players say that they wanted to join others in quests, couldn't get out of the forest and had to wait for their map timer so they could port out if they couldn't find their way out.

    Suddenly I had visions of many places in the gameworld that could be like this, people would get frustrated and would, after a while, just not want to log in.

    Now, to the hardcore old timey gamer, no problem. That is their bread and butter. But given the resources that these games take, given that players are fickle and will delete from hard drive vaster than you can say NGE, there just aren't enough old time players to keep a game like that going. Especially since the dev's are going to want to bring in a few more players and will piss off the hardcore playerbase.

    Heck, look at Ryzom. Where were the players? Sure, you had many players who loved that game but just not enough to keep it going. Skill Based? Check. Open world? Check, Weather, reality based indigenous life that would react to you like real animals? Check. Sandbox? Check.

    Where were the players. Elsewhere.

    And now that game is no more.

    Saga of ryzom is gone>? well that sux, i take back my statement then about the op may like saga of ryzom lol.

    playing eq2 and two worlds

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by boognish75


    Saga of ryzom is gone>? well that sux, i take back my statement then about the op may like saga of ryzom lol.

    It's in liquidation. No one knows what will happen

    http://forums.ryzom.com/forum/showthread.php?t=31953

     

    So as I said "we want sandbox, we want choice, we want an open world"

    "well, what about Ryzom?"

    "no, not that one, we want another".

    THIS is what happens!

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TheCougarTheCougar Member Posts: 39

    Sounds like someone is waiting for Darkfall.

  • DedthomDedthom Member Posts: 541

    Originally posted by Meridion


    When I look around in my current game, LotRO, playing on an RP realm, I can see all types of players, black-armored warriors that run through everything and complete the rift in 2 hours as well as elves in ball gowns who haven't completed level 21 for five weeks. In my world, an immersive MMORPG allows all types of players to follow their idea of fun to a certain extent... I can actually see this hardcore MMO go live with armies of sword bearing freaks in their mid-20s living their warrior-lives; with other playstyles totally disappearing. You can see this happen in WoW. On 80% of the servers the general mindset is "lolol we pwned Hyjal hard l00k my nu uber axe". That happens if you provide content only for one singular playstyle... it kills diversity...
    Meridion
    I agree with Meridion, an MMO big enought to provide everyone with something to do is what we need.

    So you would have the cities with the crafting and the socializing and the shops for players who want that and then the frontlines of the war between factions so you can PVP with a purpose and then the areas for exploration and dungeon crawling for raiding.

    The main problem I see with this is threefold tho. First the socializers wont like the PVP leets running into town talking about pwnage and ruining their immersion and the PVPers wont like that they can't run into town and kill and loot everyone.

    Second, something will begin to suffer given enough time. Imagine the number of devs you would need to keep this truly massive MMO running and keep it full of new content for all the different types of players.

    Thirdly..... well I forgot the third thing so some one add it please.

    ""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
    Coyote's Howling: Death of the Computer

  • etwynnetwynn Member Posts: 219

     

     

     

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  • Death1942Death1942 Member UncommonPosts: 2,587

    there is no point in giving the developers ideas.  they know how to make an immersive game (they are professionals after all) its just they dont want to.  most MMO's want to appeal to everyone they can.  this approach is wrong.  They need to stop trying to cover EVERY base and focus on a few.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • gnomexxxgnomexxx Member Posts: 2,920

    When the time comes that we all have our personal robot workers that we can send to do our jobs everyday and we get to spend all of our time doing whatever the heck it is we want to do, then a real hardcore game will make sense.

    Until that happens, hardcore games are going to be nothing but a niche market.  Sorry guys.  I would probably like to play one too.  But the fact of the matter is, life goes on.  We have to go to work, meet up with our families occasionally, eat, bathe, take care of personal business, commute, visit friends, and seek a spouse if one has not been found yet.

    All those things take a lot of time.  It may seem like things are all hunky dorey when you're living under your parents roof and going to that thing we call school, but sooooon after you get out of that the reality sets in.  It takes a little while longer for some than others (which is where collection agencies come from) but that reality does eventually set in for all of us some time before death.   Well, unless you meet an untimely tragedy.

    So, go play casual games and dream of that holy land that may someday come.

    ===============================
    image
    image

  • etwynnetwynn Member Posts: 219

     

     

     

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