While i agree that having too much UI really interferes with immersion, I have to say that immersion involves a lot more than just having a simple UI.
Immersion can't be found in MMOs. It's anti-MMO, as MMO's are Myspaces of gaming. People get on more to socialize, perhaps 1/3 to 1/2 their login time. That's not immersion, that's trading MSN Messenger and AIM and Skype for an ingame chat (heck, that's even going -- it's TS/Vent even there). And even paying for it -- guys and gals get a dating service, it's cheaper, too!
Immersion is uninterrupted gameplay that best suits you. Be mind numbing lore. Chat silence. Living in the woods as a wood elf. Enjoying the view from the mountains after pwning the fortress (imagining breathing in the cold air, too).
Living the experience.
It's destroyed when Johnny gallops over in his 200plat mount, and spoils your view. Or you get a tell, "Wanta buy gold?" Or, you get to the mail, to find it's spammed by goldsellers, too. Or while tending your garden, some PvPer logins, looks around, and kills you "for fun".
That's the MMO experience.
Well that's the MMO experience at its worst from the point of view of a solo immersion lover, but good immersion can easily be found in MMOs if you group with like-minded people and adventure together. It's not solo immersion, but group immersion is a fantastic experience. (Especially in instanced games like CoX, where it's very easy to get into superhero banter in a mission, for example, and to feel like a closely knit team.)
But group immersion is even better in a NWN or NWN2 Persistent World with a GM - not too many idiots floating around, and the GM makes the game world come alive just for your group.
The MMO experience can be very bad like you say, but it can also give you moments of utter fabulousness that you cant' get anywhere else, and that includes immersive moments, especially in groups.
I don't want a group to immerse in. Don't need a gang to be somebody. Nor should I need a gang of pimps (yes pimps on their 200plat mounts and store bought trinkets even) to kill the dragon with. No personal achievement out of it.
If I wanted to chitchat that's what an external chat client is for (these MMOs aren't like FPS games with Punkbuster preventing window mode to use one), but in a game, I want to slay the dragon...not wait until Joe Slow gets his lead butt to the site (if he even logs on for the night)...and pay for it.
That's not immersion for me.
Immersion is killing that dragon, and having that ending of stars and angels and eternal glory for doing so...not popping open a chest afterwards -- with 23 others -- for some l00t that 100000001 others already have. Wash. Rinse. Repeat. [Even robbing the player of their best glory].
Immersion is enjoying the flowers if I want.
Immersion is chit chatting with a NPC with more dialogue than an ant these devs are giving them (you know of content that drunks at 9pm can't even understand?).
Immersion is walking toward a village in the woods by a brook and thinking, "Man, this needs to be in a painting", and pausing to enjoy the view.
Immersion is sinking my blade in a mob, totally consumed at the task while they chomp, slash, bite, snarl and smack talk you (making you angrier and angrier to smite them harder). THEN, afterwards finding myself sweat filled from the virtual fighting, and actually needing to take a breather (ever wonder why tFPS rounds go for only about 20 minutes? Now you know!).
Not getting it in a MMO so far. I get Myspace 2.0 instead, in a world that's virtually empty but of dumbed down NPCs.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
While i agree that having too much UI really interferes with immersion, I have to say that immersion involves a lot more than just having a simple UI.
Immersion can't be found in MMOs. It's anti-MMO, as MMO's are Myspaces of gaming. People get on more to socialize, perhaps 1/3 to 1/2 their login time. That's not immersion, that's trading MSN Messenger and AIM and Skype for an ingame chat (heck, that's even going -- it's TS/Vent even there). And even paying for it -- guys and gals get a dating service, it's cheaper, too!
Immersion is uninterrupted gameplay that best suits you. Be mind numbing lore. Chat silence. Living in the woods as a wood elf. Enjoying the view from the mountains after pwning the fortress (imagining breathing in the cold air, too).
Living the experience.
It's destroyed when Johnny gallops over in his 200plat mount, and spoils your view. Or you get a tell, "Wanta buy gold?" Or, you get to the mail, to find it's spammed by goldsellers, too. Or while tending your garden, some PvPer logins, looks around, and kills you "for fun".
That's the MMO experience.
Well that's the MMO experience at its worst from the point of view of a solo immersion lover, but good immersion can easily be found in MMOs if you group with like-minded people and adventure together. It's not solo immersion, but group immersion is a fantastic experience. (Especially in instanced games like CoX, where it's very easy to get into superhero banter in a mission, for example, and to feel like a closely knit team.)
But group immersion is even better in a NWN or NWN2 Persistent World with a GM - not too many idiots floating around, and the GM makes the game world come alive just for your group.
The MMO experience can be very bad like you say, but it can also give you moments of utter fabulousness that you cant' get anywhere else, and that includes immersive moments, especially in groups.
I don't want a group to immerse in. Don't need a gang to be somebody. Nor should I need a gang of pimps (yes pimps on their 200plat mounts and store bought trinkets even) to kill the dragon with. No personal achievement out of it.
If I wanted to chitchat that's what an external chat client is for (these MMOs aren't like FPS games with Punkbuster preventing window mode to use one), but in a game, I want to slay the dragon...not wait until Joe Slow gets his lead butt to the site (if he even logs on for the night)...and pay for it.
That's not immersion for me.
Immersion is killing that dragon, and having that ending of stars and angels and eternal glory for doing so...not popping open a chest afterwards -- with 23 others -- for some l00t that 100000001 others already have. Wash. Rinse. Repeat. [Even robbing the player of their best glory].
Immersion is enjoying the flowers if I want.
Immersion is chit chatting with a NPC with more dialogue than an ant these devs are giving them (you know of content that drunks at 9pm can't even understand?).
Immersion is walking toward a village in the woods by a brook and thinking, "Man, this needs to be in a painting", and pausing to enjoy the view.
Immersion is sinking my blade in a mob, totally consumed at the task while they chomp, slash, bite, snarl and smack talk you (making you angrier and angrier to smite them harder). THEN, afterwards finding myself sweat filled from the virtual fighting, and actually needing to take a breather (ever wonder why tFPS rounds go for only about 20 minutes? Now you know!).
Not getting it in a MMO so far. I get Myspace 2.0 instead, in a world that's virtually empty but of dumbed down NPCs.
Yeah I get all that, and I love that sort of thing too and I agree that kind of immersion is more easily foundin single player RPGs, but honestly, you're missing out on something special if you haven't had a good grouping experience. Think of the sense of camaraderie in LOTR, the sense of adventuring out together against the world. When a good group banters IC it really does have that feeling.
I'd really recommend you look into some of the hardcore Persistent Worlds some people have set up using the NWN and NWN2 tools. It's the closest thing to PnP D&D, where the GM makes the world around you come alive and react intelligently to your actions. In a computer game, there's actually nothing like that experience, because normally the world around you in a CRPG responds to you in a "canned" fasion.
I don't disagree with a lot of what you are saying, but don't cheat yourself out of this extra dimension of fun that is to be had out of computer gaming!
The very assertion implies that all immersive things are a pain in the ass. That is completely preposterous.
However poorly designed "immserion" can be extremely inconvient and convience is more important than immersion.
YES you heard me MORE important. Why? Immersion is nice and cool but inconvience means that only 20% of people will play your game.
The fact is that if you want some feature to be "immersive" or "meaningful" and that this feature will put a m unwanted burden on the players when they try to take advantage of other features in the game then it is up to the developers to create a good solution because no matter what the immersion nerds think it IS a problem.
The best example is Eve travel versus old school EQ1travel. They are/were both quite long and involved. EQ1 was poorly designed and Eve is wel ldesigned. Why? One simple reason. You do not need to travel far in Eve. Therefore travel is kept meaningful and purposefully burdensome but the players are not forced to repeatedly and perpetually shoulder that burden.
Any game that repeatedly and frequently forces players to shoulder unwanted burdens is poorly designed. It has nothing to do with immersion. Its invovlement with immersion is purely tangental because developers implement features meant to be immersive without fully going over the consequences.
The fact is that if you want some feature to be "immersive" or "meaningful" and that this feature will put a m unwanted burden on the players when they try to take advantage of other features in the game then it is up to the developers to create a good solution because no matter what the immersion nerds think it IS a problem.
I agree, and it reminds me of the debate about Quicksaves in single player games. Of course a game without quicksaves is more immersive, in a certain sense, but it can also be a pain in the ass for a busy person who only has limited time to play games. For them quicksaves aren't a game feature but a metagame feature, a real world convenience.
I've never understood why developers who are keen on taking the route of no quicksaves don't simply offer the player the courtesy, when the install the game, of having the opportunity to decide whether they want to have the game with quicksaves or without. For sure, many would choose without because they either have the time, or they are the sort of gamer who is prepared to put up with the inconvenience of lack of quicksaves for the sake of immersion.
No global chat, no lfg: if people want to group for a dungeon, they should just go there. As per the previous point, if the best soloable content is in/near the dungeon then people should have no trouble finding others to join at the dungeon. When devs has reached the pinnacle of their science/art of "unlocking" contents away from toon's level progression, do let me know. Because the last time I checked (and that's barely minutes ago), the mainstream market are awashed with simpletons who thinks that timesink pursuit = hardcore. Until then, people would still have to group, raid or look at "you can only PvP at level 30" mental notes. Quests are tedious! WoW, Vanguard, EQ2. WAAAAY too many quests. Go back to the EQ one model of having a few quests worth doing rather than a billion killcount quests for coin and xp. The process of going to town, picking up quests, finding a group that's on the same part of a chain, etc is so unfun. Chains suck, for the most part and should be reserved for epic questlines. Instead of chains, just have harder quests with multiple tasks. Also, quests should start by DOING something rather than just clicking on an npc. Really guys, you can't think of a more interesting way of starting quests? At least go back the EQ model of I have a [quest] for you, why don't you talk to me about it? (say the bracketed word and they'll continue with their story). With advances in AI, i expected games after EQ to have more interactive NPCs. Sadly, we've regressed. Good point. But you're a MMORPG.com member, where you should be aware that half of the forum warriors here will be more than glad to kill other players in a same title than care about NPCs and lores. Hence for the devs currently saving themselves out of the trouble to figure this part out. NO questlogs! NO "accepting" quests. This way you can do a quest even if you didnt talk to the guy beforehand (makes sense right? If there's a price on someone's head and you kill the guy, you can claim the cash whether you knew about the reward beforehand or not) Keeping track of quests is not really a problem if there are only 2-3 GOOD quests for a dungeon. Quest instructions should be vague and but could be clarified if you keep an eye out for clues, etc. How do you turn in a quest? Just trade the npc the item that he wants. This allows for secret quests where the npc himself doesn't tell you he wants such and such an item and you have do deduce it from clues around you. Kids have been "educated" to look at forums, read wikis and guides and refer to some "oh wise in-game player sages" schematics, formulas and build ideas. Instead of the old CRPG styled game manuals, these days forums plays the crucial role (good and bad) in dumbing down experimental expectations/inclinations that lengthy texts' reading equivalent to a thesis are almost a requirement. With this kind of situation in mind, can we hope for kids to be able to comprehend "between the lines" quests? Thottbott sucks: Just design the game so we don't have to research where to get good items! Sheesh! It's really not that hard, just make it so named have BROAD loot tables so every named has a chance of dropping a good item you'd use. Also, multiple good items per slot per level range per class from various sources please. No need to make every cleric farm x mob to get the best wristguards at the 23-27 level range. Agreed. Read above. Harsher death penalty: make us start a dungeon over if we wipe. We wouldnt mind because A) there's still loot we want in areas we've already explored (broad and deep loot tables) and we could just take a different route because the dungeon is huge. Obviously, don't design the content so you're constantly wiping even on the easy stuff (only on the hard stuff deeper in the dungeon =P) Read 1st response. Slower xp: There's nothing wrong with a slow xp rate if you have the content to match it. The problem with fast xp is that people hit max level too fast and then decide to reroll. Nothing wrong with that, right? Wrong. I'd rather live in a gameworld where people play ONE character that i can get to know instead of dealing with a bunch of anonymous rerolls. Again, this wouldnt be a problem if xp is slow and there's a lot of content to go with it. Read 1st response. I've been arguing for years that most MMOs DOES NOT DESERVE $150 life span (Bare minimum. Since common MMO industry econs dictates for returns to be equally as long (or longer) than a dev life cycle to be profitable and most of these cycles can range anywhere 1-5 years. Apparently longer for Darkfall -no offense intended-) but there's enough detractors out there with the same "$15/month is a heck of a lot better than watching a movie"retort . So yeah who can complain anymore when all devs have to do is figure how to deliver an entertainment package just a tad better than a Damages season?
The OP post should get stickied in every mmorpg company
Yeah .. as what NOT to do.
It is clear that people want good fun entertainment, not a second job in a virtual world.
I think some do, but obviously, looking at WoW, it's not a majority.
The problem I have is that some people relate Immersion to timesinks. You have movies that immerse you in 10 minutes or less.
You have others where you can't get immersed in the slightest and don't bother to even notice what's going or just shut the movie off.
To relate convenience to immersion is wrong I think.
So yeah, I don't agree with the OP because he equates death penalties and travel time and timesinks to an immersive MMO experience, which can't be the only reason or THE reason people get immersed. It's the story / gameplay / graphics / music etc,..not how long it takes you to run back to a camp heh.
The OP post should get stickied in every mmorpg company
Yeah .. as what NOT to do. It is clear that people want good fun entertainment, not a second job in a virtual world.
I think some do, but obviously, looking at WoW, it's not a majority. The problem I have is that some people relate Immersion to timesinks. You have movies that immerse you in 10 minutes or less. You have others where you can't get immersed in the slightest and don't bother to even notice what's going or just shut the movie off. To relate convenience to immersion is wrong I think. So yeah, I don't agree with the OP because he equates death penalties and travel time and timesinks to an immersive MMO experience, which can't be the only reason or THE reason people get immersed. It's the story / gameplay / graphics / music etc,..not how long it takes you to run back to a camp heh.
I agree. Just as there are some books that hook you from the start once you start reading them and at the end you wish that they did not end at all. Then you have books that are just mind numbing, boring and repetitive to read. Long or short just like a good book a good MMO doesn't depend on wasting your time to keep you playing just like a good book doesn't depend on the number of pages to keep you reading. Most folks want meaningful tasks to do in a MMO and a meaningful game world where their actions actually matter even in some small measure.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Comments
Immersion can't be found in MMOs. It's anti-MMO, as MMO's are Myspaces of gaming. People get on more to socialize, perhaps 1/3 to 1/2 their login time. That's not immersion, that's trading MSN Messenger and AIM and Skype for an ingame chat (heck, that's even going -- it's TS/Vent even there). And even paying for it -- guys and gals get a dating service, it's cheaper, too!
Immersion is uninterrupted gameplay that best suits you. Be mind numbing lore. Chat silence. Living in the woods as a wood elf. Enjoying the view from the mountains after pwning the fortress (imagining breathing in the cold air, too).
Living the experience.
It's destroyed when Johnny gallops over in his 200plat mount, and spoils your view. Or you get a tell, "Wanta buy gold?" Or, you get to the mail, to find it's spammed by goldsellers, too. Or while tending your garden, some PvPer logins, looks around, and kills you "for fun".
That's the MMO experience.
Well that's the MMO experience at its worst from the point of view of a solo immersion lover, but good immersion can easily be found in MMOs if you group with like-minded people and adventure together. It's not solo immersion, but group immersion is a fantastic experience. (Especially in instanced games like CoX, where it's very easy to get into superhero banter in a mission, for example, and to feel like a closely knit team.)
But group immersion is even better in a NWN or NWN2 Persistent World with a GM - not too many idiots floating around, and the GM makes the game world come alive just for your group.
The MMO experience can be very bad like you say, but it can also give you moments of utter fabulousness that you cant' get anywhere else, and that includes immersive moments, especially in groups.
I don't want a group to immerse in. Don't need a gang to be somebody. Nor should I need a gang of pimps (yes pimps on their 200plat mounts and store bought trinkets even) to kill the dragon with. No personal achievement out of it.
If I wanted to chitchat that's what an external chat client is for (these MMOs aren't like FPS games with Punkbuster preventing window mode to use one), but in a game, I want to slay the dragon...not wait until Joe Slow gets his lead butt to the site (if he even logs on for the night)...and pay for it.
That's not immersion for me.
Immersion is killing that dragon, and having that ending of stars and angels and eternal glory for doing so...not popping open a chest afterwards -- with 23 others -- for some l00t that 100000001 others already have. Wash. Rinse. Repeat. [Even robbing the player of their best glory].
Immersion is enjoying the flowers if I want.
Immersion is chit chatting with a NPC with more dialogue than an ant these devs are giving them (you know of content that drunks at 9pm can't even understand?).
Immersion is walking toward a village in the woods by a brook and thinking, "Man, this needs to be in a painting", and pausing to enjoy the view.
Immersion is sinking my blade in a mob, totally consumed at the task while they chomp, slash, bite, snarl and smack talk you (making you angrier and angrier to smite them harder). THEN, afterwards finding myself sweat filled from the virtual fighting, and actually needing to take a breather (ever wonder why tFPS rounds go for only about 20 minutes? Now you know!).
Not getting it in a MMO so far. I get Myspace 2.0 instead, in a world that's virtually empty but of dumbed down NPCs.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
ROFL @ teh bumpz!
QFT on the OP
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Immersion can't be found in MMOs. It's anti-MMO, as MMO's are Myspaces of gaming. People get on more to socialize, perhaps 1/3 to 1/2 their login time. That's not immersion, that's trading MSN Messenger and AIM and Skype for an ingame chat (heck, that's even going -- it's TS/Vent even there). And even paying for it -- guys and gals get a dating service, it's cheaper, too!
Immersion is uninterrupted gameplay that best suits you. Be mind numbing lore. Chat silence. Living in the woods as a wood elf. Enjoying the view from the mountains after pwning the fortress (imagining breathing in the cold air, too).
Living the experience.
It's destroyed when Johnny gallops over in his 200plat mount, and spoils your view. Or you get a tell, "Wanta buy gold?" Or, you get to the mail, to find it's spammed by goldsellers, too. Or while tending your garden, some PvPer logins, looks around, and kills you "for fun".
That's the MMO experience.
Well that's the MMO experience at its worst from the point of view of a solo immersion lover, but good immersion can easily be found in MMOs if you group with like-minded people and adventure together. It's not solo immersion, but group immersion is a fantastic experience. (Especially in instanced games like CoX, where it's very easy to get into superhero banter in a mission, for example, and to feel like a closely knit team.)
But group immersion is even better in a NWN or NWN2 Persistent World with a GM - not too many idiots floating around, and the GM makes the game world come alive just for your group.
The MMO experience can be very bad like you say, but it can also give you moments of utter fabulousness that you cant' get anywhere else, and that includes immersive moments, especially in groups.
I don't want a group to immerse in. Don't need a gang to be somebody. Nor should I need a gang of pimps (yes pimps on their 200plat mounts and store bought trinkets even) to kill the dragon with. No personal achievement out of it.
If I wanted to chitchat that's what an external chat client is for (these MMOs aren't like FPS games with Punkbuster preventing window mode to use one), but in a game, I want to slay the dragon...not wait until Joe Slow gets his lead butt to the site (if he even logs on for the night)...and pay for it.
That's not immersion for me.
Immersion is killing that dragon, and having that ending of stars and angels and eternal glory for doing so...not popping open a chest afterwards -- with 23 others -- for some l00t that 100000001 others already have. Wash. Rinse. Repeat. [Even robbing the player of their best glory].
Immersion is enjoying the flowers if I want.
Immersion is chit chatting with a NPC with more dialogue than an ant these devs are giving them (you know of content that drunks at 9pm can't even understand?).
Immersion is walking toward a village in the woods by a brook and thinking, "Man, this needs to be in a painting", and pausing to enjoy the view.
Immersion is sinking my blade in a mob, totally consumed at the task while they chomp, slash, bite, snarl and smack talk you (making you angrier and angrier to smite them harder). THEN, afterwards finding myself sweat filled from the virtual fighting, and actually needing to take a breather (ever wonder why tFPS rounds go for only about 20 minutes? Now you know!).
Not getting it in a MMO so far. I get Myspace 2.0 instead, in a world that's virtually empty but of dumbed down NPCs.
Yeah I get all that, and I love that sort of thing too and I agree that kind of immersion is more easily foundin single player RPGs, but honestly, you're missing out on something special if you haven't had a good grouping experience. Think of the sense of camaraderie in LOTR, the sense of adventuring out together against the world. When a good group banters IC it really does have that feeling.
I'd really recommend you look into some of the hardcore Persistent Worlds some people have set up using the NWN and NWN2 tools. It's the closest thing to PnP D&D, where the GM makes the world around you come alive and react intelligently to your actions. In a computer game, there's actually nothing like that experience, because normally the world around you in a CRPG responds to you in a "canned" fasion.
I don't disagree with a lot of what you are saying, but don't cheat yourself out of this extra dimension of fun that is to be had out of computer gaming!
Convience doesn't kill immersion.
The very assertion implies that all immersive things are a pain in the ass. That is completely preposterous.
However poorly designed "immserion" can be extremely inconvient and convience is more important than immersion.
YES you heard me MORE important. Why? Immersion is nice and cool but inconvience means that only 20% of people will play your game.
The fact is that if you want some feature to be "immersive" or "meaningful" and that this feature will put a m unwanted burden on the players when they try to take advantage of other features in the game then it is up to the developers to create a good solution because no matter what the immersion nerds think it IS a problem.
The best example is Eve travel versus old school EQ1travel. They are/were both quite long and involved. EQ1 was poorly designed and Eve is wel ldesigned. Why? One simple reason. You do not need to travel far in Eve. Therefore travel is kept meaningful and purposefully burdensome but the players are not forced to repeatedly and perpetually shoulder that burden.
Any game that repeatedly and frequently forces players to shoulder unwanted burdens is poorly designed. It has nothing to do with immersion. Its invovlement with immersion is purely tangental because developers implement features meant to be immersive without fully going over the consequences.
I agree, and it reminds me of the debate about Quicksaves in single player games. Of course a game without quicksaves is more immersive, in a certain sense, but it can also be a pain in the ass for a busy person who only has limited time to play games. For them quicksaves aren't a game feature but a metagame feature, a real world convenience.
I've never understood why developers who are keen on taking the route of no quicksaves don't simply offer the player the courtesy, when the install the game, of having the opportunity to decide whether they want to have the game with quicksaves or without. For sure, many would choose without because they either have the time, or they are the sort of gamer who is prepared to put up with the inconvenience of lack of quicksaves for the sake of immersion.
The OP post should get stickied in every mmorpg company
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Playing : Uncharted Waters Online
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I like the OP ideas. I am always on the lookout for a game that was as challenging as EQ1 was for me. So far, I have had no luck.
Good luck all
http://s36.photobucket.com/user/mhoward48/media/OnwYv97.jpg.html
Yeah .. as what NOT to do.
It is clear that people want good fun entertainment, not a second job in a virtual world.
Yeah .. as what NOT to do.
It is clear that people want good fun entertainment, not a second job in a virtual world.
I think some do, but obviously, looking at WoW, it's not a majority.
The problem I have is that some people relate Immersion to timesinks. You have movies that immerse you in 10 minutes or less.
You have others where you can't get immersed in the slightest and don't bother to even notice what's going or just shut the movie off.
To relate convenience to immersion is wrong I think.
So yeah, I don't agree with the OP because he equates death penalties and travel time and timesinks to an immersive MMO experience, which can't be the only reason or THE reason people get immersed. It's the story / gameplay / graphics / music etc,..not how long it takes you to run back to a camp heh.
Never take MMO advice from people who derive fun from frustrating or tedious experiences and then call it immersion. Case closed=)
Early Everquest seemed to foster a certain amount of roleplay- small amounts carrying on today. That aided immersion a fair bit.
I agree. Just as there are some books that hook you from the start once you start reading them and at the end you wish that they did not end at all. Then you have books that are just mind numbing, boring and repetitive to read. Long or short just like a good book a good MMO doesn't depend on wasting your time to keep you playing just like a good book doesn't depend on the number of pages to keep you reading. Most folks want meaningful tasks to do in a MMO and a meaningful game world where their actions actually matter even in some small measure.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
A mmo with instant teleportation anywhere, zero death penalty & instant max level reach.
That would be sooo fun & wouldn't break immersion .
give us a break carebears lol
Case closed
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Playing : Uncharted Waters Online
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You're about 5 years too late.