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Dev Journal #24 - 28.03

13

Comments

  • Entreri28Entreri28 Member Posts: 589

    A world that takes 8 hours to cross is pretty big.  I would be willing to bet populations will be spread thin, so if you really don't want to get pked you can hunt in low population areas, while also exploring the world.  I would be willing to bet pks will be easily avoidable, especially if you havea horse.

    To CaesarsGhost

    How is your game coming that you are supposedly making?  Or have you given up on it already like The Chronicle and Rapid Reality that you were connected to?  Is that why you bash DF is because it is better than your game?

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Entreri28


    A world that takes 8 hours to cross is pretty big.  I would be willing to bet populations will be spread thin, so if you really don't want to get pked you can hunt in low population areas, while also exploring the world.  I would be willing to bet pks will be easily avoidable, especially if you havea horse.
    To CaesarsGhost
    How is your game coming that you are supposedly making?  Or have you given up on it already like The Chronicle and Rapid Reality that you were connected to?  Is that why you bash DF is because it is better than your game?

    I don't believe it.  Even Dark & LIght that uses Europe as it's map didn't take that long to cross.  Vanguard has the biggest map of all the AAA MMOGs out there (space games excluded of course) and it doesn't take hours to cross.  It is probably 8 game hours and they'll probably use 3 game days in every real day. 

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Originally posted by Entreri28

    To CaesarsGhost
    How is your game coming that you are supposedly making?  Or have you given up on it already like The Chronicle and Rapid Reality that you were connected to?  Is that why you bash DF is because it is better than your game?
    My game doesn't begin to compete in this market, so Darkfall is not something I'm worried about.  However, I did do some freelance work between my company and RR that does have to do with this market... you'll probably play a game with a feature I worked on and not even know it.  Isn't that a hoot?

    Actually, I never gave up on Rapid Reality fans and Community until the day they fired me... and even after that I helped them out with some things.  If you're heartbroken about the ordeal you're welcome to email me (as my lawyer has told me their non-existence now allows me to talk openly about my experiences there).  There's many places well documented as to what went wrong and who inside the studio got blamed for what, as well as who actually caused which problems.

    I think I was refered to as a TV, you can throw things at me but it won't ruin the person who was standing behind me dictating for rebroadcast.

    Other then that, I'd appreciate you staying on topic.  Personal attacks are generally looked down upon.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • downtoearthdowntoearth Member Posts: 3,558

    he said it was a rough estimate tho he could be a hour off or what ever.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by CaesarsGhost


     
    Originally posted by downtoearth


    Well the devs dont want this game to become griefers haven so let see if this is an issue in beta. Im sure the dev can make changes where it needs to be.
    btw all you naysayers have no reason to post what so ever
    Yes, they'll make TONS of changes in Beta, or just after release.  Eventually we'll have gamers screaming "need game like Darkfall Pre-*insert something stupid here*" all over these Forums.

     

    ...when they finally do release, that is.

    BTW: you fanbois have no reason to post what so ever.

    but you out rite calling him a lier WHo are you to do that?. im not saying oyu can post at all but i sick and tired of the naysayers spreading there lies like there facts that are completly unfounded

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Originally posted by downtoearth

    Originally posted by CaesarsGhost


     
    Originally posted by downtoearth


    Well the devs dont want this game to become griefers haven so let see if this is an issue in beta. Im sure the dev can make changes where it needs to be.
    btw all you naysayers have no reason to post what so ever
    Yes, they'll make TONS of changes in Beta, or just after release.  Eventually we'll have gamers screaming "need game like Darkfall Pre-*insert something stupid here*" all over these Forums.

     

    ...when they finally do release, that is.

    BTW: you fanbois have no reason to post what so ever.

    but you out rite calling him a lier WHo are you to do that?. im not saying oyu can post at all but i sick and tired of the naysayers spreading there lies like there facts that are completly unfounded

    I didn't call anybody a lier... for the record.

    But also for the record:

    Fanbois of this particular title have a nack for spreading completely unfounded information as well.

    My Suggestion:

    Never bring up the funding issue again.  You can't prove it, they can't prove it... they're going to be laughing at you getting upset.

    relax when they say something you disagree with.  The more riled up you get, the more they'll go after you.

    Don't try to convince people... if they're going to learn, they're going to do it themselves.

    Finally - The Internet Dickwad Theory.

    All in all, the more attention you try to drive towards the game, the more it'll get.  Whether it's negative or positive... well that's another story.  If you aren't willing to accept both I'd merely stop driving attention towards it.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • Entreri28Entreri28 Member Posts: 589

     

    Originally posted by Shannia


     
    Originally posted by Entreri28


    A world that takes 8 hours to cross is pretty big.  I would be willing to bet populations will be spread thin, so if you really don't want to get pked you can hunt in low population areas, while also exploring the world.  I would be willing to bet pks will be easily avoidable, especially if you havea horse.
    To CaesarsGhost
    How is your game coming that you are supposedly making?  Or have you given up on it already like The Chronicle and Rapid Reality that you were connected to?  Is that why you bash DF is because it is better than your game?

     

    I don't believe it.  Even Dark & LIght that uses Europe as it's map didn't take that long to cross.  Vanguard has the biggest map of all the AAA MMOGs out there (space games excluded of course) and it doesn't take hours to cross.  It is probably 8 game hours and they'll probably use 3 game days in every real day. 

     

    Well for one he is talking about on foot.  Second he says it is the biggest MMO he knows.  So it doesn't really matter if X game wasn't that big, because if DF is actually the biggest it wouldn't apply now would it?

     

    I don't recall DnL using europe as its map, in beta it took around 30 minutes to fly over 1 territory, that was on a dragon so I can't imagine how long it would take on foot.

    To CaesarsGhost   I just assumed if you were working hard on your game you wouldn't have time to be posting here so much.  If you really have a problem with personal attacks then practice what you preach, perhaps.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by CaesarsGhost


     
    Originally posted by downtoearth

    Originally posted by CaesarsGhost


     
    Originally posted by downtoearth


    Well the devs dont want this game to become griefers haven so let see if this is an issue in beta. Im sure the dev can make changes where it needs to be.
    btw all you naysayers have no reason to post what so ever
    Yes, they'll make TONS of changes in Beta, or just after release.  Eventually we'll have gamers screaming "need game like Darkfall Pre-*insert something stupid here*" all over these Forums.

     

    ...when they finally do release, that is.

    BTW: you fanbois have no reason to post what so ever.

    but you out rite calling him a lier WHo are you to do that?. im not saying oyu can post at all but i sick and tired of the naysayers spreading there lies like there facts that are completly unfounded

    I didn't call anybody a lier... for the record.

     

    But also for the record:

    Fanbois of this particular title have a nack for spreading completely unfounded information as well.

    My Suggestion:

    Never bring up the funding issue again.  You can't prove it, they can't prove it... they're going to be laughing at you getting upset.

    relax when they say something you disagree with.  The more riled up you get, the more they'll go after you.

    Don't try to convince people... if they're going to learn, they're going to do it themselves.

    Finally - The Internet Dickwad Theory.

    All in all, the more attention you try to drive towards the game, the more it'll get.  Whether it's negative or positive... well that's another story.  If you aren't willing to accept both I'd merely stop driving attention towards it.



    well the game is still strongly in dev so i say they have money

  • KienKien Member Posts: 520

    I couldn't read past page two. It was painful to get that far. How can you all believe such drivel? The crafting system must be "sophisticated, intuitive, and fun" because Mr. Flambouras says so??

     

    Here's what we know about the game so far:

     

    __ At least two betas have been announced. The first beta was canceled with a bang before anyone could play the game, the second beta went out with a whimper before anyone could play the game.

    __ the game will be all things to all people.

    __ the game will be the WOW-killer.

    __ the game is a niche game and "l33t" hardcore Everquest players will love it; all other carebears should stick to WOW.

    __ the graphics will blow your mind but don't worry boys, the game is optimized, so dust off your TRS-80 and dial in for some fun!

  • Aragon100Aragon100 Member RarePosts: 2,686

    This latest update was really inspiring. So many questions answered and Darkfall seems to be the only good options arround. Age of Conan with all its enviromental restrictions like invisible walls and zones seems to me just like any another failed project and a miserable MMORPG. I will try to summarize and discuss the latest Darkfall developer journal the best i can and put some of my thoughts on it.

    Latest developer journal was one of the best i read so far. Alot of interesting read for a Darkfall fan. Lets discuss. 

    1: Publishing. They decided to selfpublish in one region which is really nice info and what i personally wanted them to do all along. Keeping full control over the game is never something bad. Wonder what region? My guess is Europe.=)

    2: Beta.  Very nice to read theyre not giving out a beta date before they know its the right day. No more failed beta announcements. And its very honest of them not too demand any money from the community in advance, Darkfall preorders arent applicable. They dont demand a cent in advance from players before they actually tried the game which is exactly like it should be. And it tells me they is very confident in their product. Other game companies do it the other way arround, just look at Funcom, the Age of Conan developing company. Hyping up a game and the preordering players dont actually know what they will get is nothing but unethical to me. And its greedy. And it makes me wonder, do they actually have some faith in their own product?

    3: Graphics. We got info that is very promising for the common player about what is needed to play Darkfall. You wont need the best computer available to perform well in Darkfall. Graphics are very scalable and the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate which is very good. That your own scaled-down graphics wont look like crap in comparison to the graphics seen on the latest screenshots. Seems you can play the game on Geforce 6600 grahic card and get graphic as shown in the these latest screenshots.

    http://www.darkfallonline.com/gallery/races/orks_01?full=1

    http://www.darkfallonline.com/gallery/races/orks_08?full=1

    http://www.darkfallonline.com/gallery/races/mahirim_07?full=1

    This seems VERY promising to me since most of the newer MMORPG games available and the ones under development seems to have far to hi graphic demands. Just look at Age of Conan which most likely will be a lagfeast during large battles if you run the graphic settings on highest available. Lots of lag is never good for your game experience if you ask me.

    4: Largest hand made World in any MMORPG. And it is also seamless and zoneless, no invisible walls blocking your path as in Age of Conan. Your choice of movement is in no way restricted in Darkfall. You dont have to stick to roadtravel and there is no unpassable mountains, just imagine the total freedom.=) You can go to all the places you see in the enviroment. But you might need some heavy skills in the features climbing, swimming, diving (since there is underwater entrances), just to mention a few.

    This is one of the main reasons i choose Darkfall and not Age of Conan where you seem to have a unfree enviroment. A lot of eyecandy in the distance you CANT actually reach cause youre blocked in by invisible walls. Youre in no way free and its just no game for me. If i see a snowtop in the distance i actually wanna venture there and have a look, maybe to discover something hidden away. Thats freedom and what makes games fun to me. And that Darkfall world is full of content dont make me want this game any less.=)

    5: Crafting. Not that much is explained on crafting but that you can enchant items seems like a fun feature. I actually have to discover the recipes for certain enchantements or do my own research.=)

    6: Mounts. Crafters makes the figurines which is kept in backpacks and can be summoned. Figurines is lootable and stealable. Its not just the player that is attackable when riding, the mount can be killed under you first and you have to continue your fight on foot. It could be a nice tactical implementation to warfare.=) Mounts can be abandoned, stolen and even looted. Risk vs rewards all the way and consequences during gameplay. No carebearism in Darkfall which is very good.

    7: Gameplay above anything else/ how to avoid lag and exploits. No items allowed on the ground in Darkfall whish is very good as i see it. Items will cause lag in large scaled battles. Corpses will turn into gravestons after a while and on this i actually preferred some sort of bone pile but its no biggie to me. Allowing items on ground can be used as a exploit and cause lag so im fully behind this implementation.

    8: A new video. This new video will be one that i and many with me really been looking forward too. A video of Conquest. Gameplay with the newest graphic setting will hopefully show more then any Developer Journal could accomplish. And just imagine the hype such a video will release!?! And it will even further shut the mouths on the vaporware trolls.=) Cant wait!

    9: Clan Cities /Villages. 97 clan cities/ villages seems enough to battle for. One example of clan cities is this one called Dayar Rock.

    Loved this quote from Tasos on this clan city. [QUOTE] Tasos Flambouras : In addition to its defensive strength, Dayar Rock has a stern, rock-hewn beauty that is worth fighting for. A waterfall tumbles into a dark pool in the center of the main cavern, which is adjoined by a labyrinthine network of tunnels that could serve as a hiding place during times of crisis. [/QUOTE] A labyrinthine network of tunnels, WOOT!!!!

    http://df.warcry.com/images/full/45132.jpg

    http://df.warcry.com/images/full/45134.jpg

    10: Darkfall concept and comparisons.  Darkfall is a completely different game than what were used to. Darkfall is selling full freedom gameplay and is a a full sandbox PvP game. 

    [QUOTE] Tasos Flambouras: When we were talking about this concept and about full PvP, about a dark and realistic world, about blood splatter, decapitation etc. a few years ago, everyone else was playing it safe and using terms like "Quakefest" and "dudefest" to describe our concept while simultaneously discounting the PvP community as a whole. Now everyone is jumping on the bandwagon and suddenly it's all good because they found out there's a market there. They've hacked in the PvP but that doesn't even come close to offering freedom, so they have to sell the byproducts of PvP. We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. For us, it's all about the features that come from offering full freedom gameplay with accountability. We've remained true to our original vision to this day. [/QUOTE]

    Seems to me Age of Conan got some rightful criticism on them "jumping" the bandwagon after realizing the potentials of the Darkfall concepts. But they seems to be just a shade of what Darkfall will deliver.

    11: Only true real-time MMO. Seems Darkfall will demand some real real time skill and reflexes. Its not as in other coming MMORPG:s you set up your intentions before hand and let the computer do the fighting for you, read Age of Conan.

    [QUOTE] Tasos Flambouras :

    You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]

    And described above will result in -

    [QUOTE] Tasos Flambouras :

    As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]

    So if you want a game where youre actual skills, reflexes mathers it seems to me there is only one game that will deliver this, and its Darkfall. If you want crap PvP i suggest you go play Age of Conan.

     

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Zorvan

    Originally posted by Aragon100


     
    Originally posted by Zorvan


     
     
    Originally posted by ghoul31


     
    "We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. "
     
    They are taking a lot of shots at  AOC in this interview. These guys are getting cocky. I hope they can deliver  a game to back up their talk.
     
    Sounds more like they're getting scared and trying to make excuses for when/if they release. "Sorry, we don't have everything we promised you. But that's because we refused to tease you with stuff AoC has."

     

     

    Really makes me wonder who they're trying to convince Darkfall is better than other games. The fans, or themselves.

     

     

     

    Sounds more like some very confident gentlemens with a kickass product to deliver. And seeing their competition fail making them even more confident.  Who wouldnt? =)

    Their competition isn't out yet. So they haven't seen their competition fail. And until DF is released and surpassed EVE numbers at the very least, they haven't succeeded.

    Sucess criteria is one open to debate.. In youre opinion surpasing EVE numbers is success but it's just that EVE is very successful from a revenue perspectiive. From a Sandbox perspective which EVE was when it was released but is no more as it has grown, Darkfall may be very happy to just release and not make a loss. Getting the game to market is a great success and trying to label things pre-emptivley is not a good idea just leads to false expectation.

    They have always said that the game will release with full features from the original design the game won't work otherwise as it has an end to end design.

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Xris375


     
    Originally posted by CaesarsGhost


     
    I never agreed with the ability to try a game without a Credit Card... it incites people to create new "trying" acounts repeatedly.
     
    in a full PvP game, where level and gear doesn't matter, sounds like a ganker's paradise who doesn't want to be pinned or charged.  Every 2 weeks.
    Also sounds like a good way of dual-boxing.  Big siege coming up?  Get yourself 2 friends to make characters the day before on seperate machines and control both at the same time.
    Yes, this can still be done in full action games, I've seen somebody play Battlefield 2 with 2 characters at the same time... before somebody thinks they've outsmarted that theory.
    So what, oh mighty DFO worshippers, will be done about that?  That's not PvP, that's griefing.
    I'm not sure you may try it without a credit card or some king of identification. I dunno.

     

    Making a new character every 2nd week doesn't sound like a good option for me.

    Skill based characters may not be gods after months or years of playing but they sure as hell will be more versitile. Ever tried Eve ? I don't know any who rerolled there, ever. It will be the same in DF. Every moment you are not using on your main, will be a moment that your competition gets an edge on you.

    Dual boxing may indeed a problem but I'm not seeing a guy controlling two computers beating one guy if they are equal skilled and seasoned. The controls and dynamic environment is just too advanced.

    With a free trial I am guessing that you will be restricted to which areas you can travel and the likes. The mnute it starts to get fun you will be looking to sign up as your charachters progression will be limited without a proper paid account.

    This dev journal says a lot about where this game is at...

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by daelnor


    I really hope this game gets finished one day...and I really hope it does well.
    With that said...if I was Tasos I would shoot myself in the face shortly after hiring someone else to write the PR stuff for me.
    I know this has been quoted already, but I will do it again.
     

    Someone asked for a description of a typical PvP and a PvE encounter: To this I'll answer that there is no typical encounter in Darkfall. There are too many variables and you never know what you're getting into. Here's a quick PvE encounter for you nevertheless:
     
    You ride up to a seemingly abandoned village and you get off your mount to explore it. As you enter through a gate, you hear a sound just as a mob jumps on you from above and connects with its weapon. You back up trying to mess up its range while you pull out your battleaxe. You rush the mob which circle-strafes you and you miss in your initial attacks. You manage to trade a couple of blows with it and it turns and runs. You pull out your bow and you notice it's doing the same as it's running off. You aim for its back and right as you release, your aim is thrown off by the explosion of a fireball which knocks you back and you miss. By the time you recover, the initial mob starts landing arrows on you and its friends are shooting spells while a couple are closing in to engage you with melee weapons. You run to your mount under fire and you try to get away but it gets killed from under you and you have to run away zigzagging because your character is in bad shape. Just as you think you're safe, an arrow, fired by another player you haven't seen in all the commotion, finishes you off and you're summarily stripped of your belongings. The End.

     

    Seriously? This looks like it was written by a third grader. Also, reading this...I would expect random mobs to pop out of nowhere and WTF Pwn me, and if I happen to get away, I'll get griefed.

    He should have put a bit more thought into that.

    On a brighter note...I thought the jibes at AOC and WoW were hilarious.

     


    Oh dear , the context is spot on and just describes the comatscenario/sequence. The reality is you will get neither unless you are incredibly stupid player. What is not discussed here is consequence and faction and risk. Yet again a lot of us think WoW and AOC are hillarious, I can't see AoC adding any value to the genre. Wow drags people into the genre and is playable but for anyone who has known better gets boring fast.

    Think about context and the thousands of scenarios that will exist here, it is the variety and unpredictability that is important here... and that is demonstrated.

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Shannia


     
    Originally posted by Entreri28


    A world that takes 8 hours to cross is pretty big.  I would be willing to bet populations will be spread thin, so if you really don't want to get pked you can hunt in low population areas, while also exploring the world.  I would be willing to bet pks will be easily avoidable, especially if you havea horse.
    To CaesarsGhost
    How is your game coming that you are supposedly making?  Or have you given up on it already like The Chronicle and Rapid Reality that you were connected to?  Is that why you bash DF is because it is better than your game?

     

    I don't believe it.  Even Dark & LIght that uses Europe as it's map didn't take that long to cross.  Vanguard has the biggest map of all the AAA MMOGs out there (space games excluded of course) and it doesn't take hours to cross.  It is probably 8 game hours and they'll probably use 3 game days in every real day. 

     


    8 hours real time, means very big. THis game will be great for PvE and solo , I haven't read that DF will be one big single instance like EVE but that will possibly be the case.  It will force PvP guilds to group close else they won't be in for much fun.

    The difficult task is populating a world of such a size with content, I have a feel that they will have multiple instancesof the same dungeons or overland content which will avoid ganking at certain spawn points. Also with faction penalties hopefully killing that odd solo player will be too detrimental for anyone who is going to develop long term charachters so it will be fun all round. Lots of sulking PvPers because they will have to hunt prey that will have to be found.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • downtoearthdowntoearth Member Posts: 3,558

    no instancing at all or zones

  • BurnthebedBurnthebed Member Posts: 443

    Originally posted by Aragon100


    This latest update was really inspiring. So many questions answered and Darkfall seems to be the only good options arround. Age of Conan with all its enviromental restrictions like invisible walls and zones seems to me just like any another failed project and a miserable MMORPG. I will try to summarize and discuss the latest Darkfall developer journal the best i can and put some of my thoughts on it.
    Latest developer journal was one of the best i read so far. Alot of interesting read for a Darkfall fan. Lets discuss. 
    1: Publishing. They decided to selfpublish in one region which is really nice info and what i personally wanted them to do all along. Keeping full control over the game is never something bad. Wonder what region? My guess is Europe.=)
    2: Beta.  Very nice to read theyre not giving out a beta date before they know its the right day. No more failed beta announcements. And its very honest of them not too demand any money from the community in advance, Darkfall preorders arent applicable. They dont demand a cent in advance from players before they actually tried the game which is exactly like it should be. And it tells me they is very confident in their product. Other game companies do it the other way arround, just look at Funcom, the Age of Conan developing company. Hyping up a game and the preordering players dont actually know what they will get is nothing but unethical to me. And its greedy. And it makes me wonder, do they actually have some faith in their own product?
    3: Graphics. We got info that is very promising for the common player about what is needed to play Darkfall. You wont need the best computer available to perform well in Darkfall. Graphics are very scalable and the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate which is very good. That your own scaled-down graphics wont look like crap in comparison to the graphics seen on the latest screenshots. Seems you can play the game on Geforce 6600 grahic card and get graphic as shown in the these latest screenshots.
    http://www.darkfallonline.com/gallery/races/orks_01?full=1
    http://www.darkfallonline.com/gallery/races/orks_08?full=1
    http://www.darkfallonline.com/gallery/races/mahirim_07?full=1
    This seems VERY promising to me since most of the newer MMORPG games available and the ones under development seems to have far to hi graphic demands. Just look at Age of Conan which most likely will be a lagfeast during large battles if you run the graphic settings on highest available. Lots of lag is never good for your game experience if you ask me.
    4: Largest hand made World in any MMORPG. And it is also seamless and zoneless, no invisible walls blocking your path as in Age of Conan. Your choice of movement is in no way restricted in Darkfall. You dont have to stick to roadtravel and there is no unpassable mountains, just imagine the total freedom.=) You can go to all the places you see in the enviroment. But you might need some heavy skills in the features climbing, swimming, diving (since there is underwater entrances), just to mention a few.
    This is one of the main reasons i choose Darkfall and not Age of Conan where you seem to have a unfree enviroment. A lot of eyecandy in the distance you CANT actually reach cause youre blocked in by invisible walls. Youre in no way free and its just no game for me. If i see a snowtop in the distance i actually wanna venture there and have a look, maybe to discover something hidden away. Thats freedom and what makes games fun to me. And that Darkfall world is full of content dont make me want this game any less.=)
    5: Crafting. Not that much is explained on crafting but that you can enchant items seems like a fun feature. I actually have to discover the recipes for certain enchantements or do my own research.=)
    6: Mounts. Crafters makes the figurines which is kept in backpacks and can be summoned. Figurines is lootable and stealable. Its not just the player that is attackable when riding, the mount can be killed under you first and you have to continue your fight on foot. It could be a nice tactical implementation to warfare.=) Mounts can be abandoned, stolen and even looted. Risk vs rewards all the way and consequences during gameplay. No carebearism in Darkfall which is very good.
    7: Gameplay above anything else/ how to avoid lag and exploits. No items allowed on the ground in Darkfall whish is very good as i see it. Items will cause lag in large scaled battles. Corpses will turn into gravestons after a while and on this i actually preferred some sort of bone pile but its no biggie to me. Allowing items on ground can be used as a exploit and cause lag so im fully behind this implementation.
    8: A new video. This new video will be one that i and many with me really been looking forward too. A video of Conquest. Gameplay with the newest graphic setting will hopefully show more then any Developer Journal could accomplish. And just imagine the hype such a video will release!?! And it will even further shut the mouths on the vaporware trolls.=) Cant wait!
    9: Clan Cities /Villages. 97 clan cities/ villages seems enough to battle for. One example of clan cities is this one called Dayar Rock.
    Loved this quote from Tasos on this clan city. [QUOTE] Tasos Flambouras : In addition to its defensive strength, Dayar Rock has a stern, rock-hewn beauty that is worth fighting for. A waterfall tumbles into a dark pool in the center of the main cavern, which is adjoined by a labyrinthine network of tunnels that could serve as a hiding place during times of crisis. [/QUOTE] A labyrinthine network of tunnels, WOOT!!!!
    http://df.warcry.com/images/full/45132.jpg
    http://df.warcry.com/images/full/45134.jpg
    10: Darkfall concept and comparisons.  Darkfall is a completely different game than what were used to. Darkfall is selling full freedom gameplay and is a a full sandbox PvP game. 
    [QUOTE] Tasos Flambouras: When we were talking about this concept and about full PvP, about a dark and realistic world, about blood splatter, decapitation etc. a few years ago, everyone else was playing it safe and using terms like "Quakefest" and "dudefest" to describe our concept while simultaneously discounting the PvP community as a whole. Now everyone is jumping on the bandwagon and suddenly it's all good because they found out there's a market there. They've hacked in the PvP but that doesn't even come close to offering freedom, so they have to sell the byproducts of PvP. We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. For us, it's all about the features that come from offering full freedom gameplay with accountability. We've remained true to our original vision to this day. [/QUOTE]
    Seems to me Age of Conan got some rightful criticism on them "jumping" the bandwagon after realizing the potentials of the Darkfall concepts. But they seems to be just a shade of what Darkfall will deliver.
    11: Only true real-time MMO. Seems Darkfall will demand some real real time skill and reflexes. Its not as in other coming MMORPG:s you set up your intentions before hand and let the computer do the fighting for you, read Age of Conan.
    [QUOTE] Tasos Flambouras :
    You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]
    And described above will result in -
    [QUOTE] Tasos Flambouras :
    As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]
    So if you want a game where youre actual skills, reflexes mathers it seems to me there is only one game that will deliver this, and its Darkfall. If you want crap PvP i suggest you go play Age of Conan.
     
    Sounds like someone has issues with AoC....

    Fanboi becomes hater, hater becomes fanboi! The times they are a changing!

    The sleeper awakes...and rides his dirtbike to the mall.

  • atziluthatziluth Member UncommonPosts: 1,190

    Tasos cracks me up. Only fanboys can buy into the garbage that comes from his mouth. The worst thing DF has going for it is this guy.

    This whole update made me have flashbacks to Shadowbane. The same arrogance and hype with nothing to back it up. The publishing paragraph was a nice spin. Companies usually do not self publish in one area and try to snag a 3rd party publisher in another. Sounds like they are running out of options and that makes me wonder about the quality of the game.

    Then we get to the "video settings" of the game. The whole paragraph was  a contradiction. Outstanding graphics that will blow your mind, but low reqs so every joe can play. Lets not forget that most if not all aspects of graphics are in the settings. Sorry but that whole thing sounded like a used car salesman. "Yes mam, It gets 200 miles to the gallon and has 700 horsepower!"

    I really hope DF lives up to the hype. I WANT a game like DF. Nothing Tasos is saying makes me think it will be anything described on their site. DF will be released in some form I am 99.9% positive about that, I just have a bad feeling it is turning into Shadowbane 2.

    Beta coming in 2 days or 2 decades... no one knows for sure.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by atziluth


    Tasos cracks me up. Only fanboys can buy into the garbage that comes from his mouth. The worst thing DF has going for it is this guy.
    This whole update made me have flashbacks to Shadowbane. The same arrogance and hype with nothing to back it up. The publishing paragraph was a nice spin. Companies usually do not self publish in one area and try to snag a 3rd party publisher in another. Sounds like they are running out of options and that makes me wonder about the quality of the game.
    Then we get to the "video settings" of the game. The whole paragraph was  a contradiction. Outstanding graphics that will blow your mind, but low reqs so every joe can play. Lets not forget that most if not all aspects of graphics are in the settings. Sorry but that whole thing sounded like a used car salesman. "Yes mam, It gets 200 miles to the gallon and has 700 horsepower!"
    I really hope DF lives up to the hype. I WANT a game like DF. Nothing Tasos is saying makes me think it will be anything described on their site. DF will be released in some form I am 99.9% positive about that, I just have a bad feeling it is turning into Shadowbane 2.
    Beta coming in 2 days or 2 decades... no one knows for sure.

    i guess you dont know anything about low fill rate and poly count with the right style can do for you but thats the reason some things lack detail in the screenshots like the ground textures. because of the tricks they have done to get it to run well on lower end  computers and still look pretty good

  • spaceghost77spaceghost77 Member Posts: 5

    So when Beta can be expected or even some gameplay movie? So far its hard to believe that this game has so many features when there isnt even up-to date gameplay movie.

  • downtoearthdowntoearth Member Posts: 3,558

    Taso said we will be shown a seige vid in last dev journal.

    And most people on the forums expect beta to be starting this year. I dont see them with holding beta any longer now that there just polshing the game now. and taso saying beta will be started ASAP

  • SunSoulSunSoul Member Posts: 6

    [QUOTE] Tasos Flambouras :

    You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]

    I see that the Messiah Tasos is not so all knowledgeable. I believe a game called The Chronicles of Spellborn also has real-time combat as there major selling point, and they actually seem to be near the end of development. Of course some might not consider it to be True real-time combat as only Darkfall will have, but I rather take a game that I can play for real instead of only in your imagination.



    [QUOTE] Tasos Flambouras :

    As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]

     

    What, no aerial combat! But then Aioin has something that Darkfall doesn't have. Surely he must have made a mistake here. I mean if you already have the biggest world, most advanced AI, and best real-time combat, with full mounted combat and naval combat, adding aerial combat can't be that hard for them either, right?

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by SunSoul


    [QUOTE] Tasos Flambouras :
    You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]
    I see that the Messiah Tasos is not so all knowledgeable. I believe a game called The Chronicles of Spellborn also has real-time combat as there major selling point, and they actually seem to be near the end of development. Of course some might not consider it to be True real-time combat as only Darkfall will have, but I rather take a game that I can play for real instead of only in your imagination.


    [QUOTE] Tasos Flambouras :
    As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]

     

    What, no aerial combat! But then Aioin has something that Darkfall doesn't have. Surely he must have made a mistake here. I mean if you already have the biggest world, most advanced AI, and best real-time combat, with full mounted combat and naval combat, adding aerial combat can't be that hard for them either, right?



    Aerial combat would be very hard to balance. Imagine troops flying over defences!!!! So i guess we have to stick with the biggest world, most advanced AI, and best real-time combat, with full mounted combat and naval combat and dont forget sieges. Sucks doesnt it.:P

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by downtoearth

    Originally posted by atziluth


    Tasos cracks me up. Only fanboys can buy into the garbage that comes from his mouth. The worst thing DF has going for it is this guy.
    This whole update made me have flashbacks to Shadowbane. The same arrogance and hype with nothing to back it up. The publishing paragraph was a nice spin. Companies usually do not self publish in one area and try to snag a 3rd party publisher in another. Sounds like they are running out of options and that makes me wonder about the quality of the game.
    Then we get to the "video settings" of the game. The whole paragraph was  a contradiction. Outstanding graphics that will blow your mind, but low reqs so every joe can play. Lets not forget that most if not all aspects of graphics are in the settings. Sorry but that whole thing sounded like a used car salesman. "Yes mam, It gets 200 miles to the gallon and has 700 horsepower!"
    I really hope DF lives up to the hype. I WANT a game like DF. Nothing Tasos is saying makes me think it will be anything described on their site. DF will be released in some form I am 99.9% positive about that, I just have a bad feeling it is turning into Shadowbane 2.
    Beta coming in 2 days or 2 decades... no one knows for sure.

    i guess you dont know anything about low fill rate and poly count with the right style can do for you but thats the reason some things lack detail in the screenshots like the ground textures. because of the tricks they have done to get it to run well on lower end  computers and still look pretty good

    First neither you or I know what tricks they are employing. Screens are a horrible example when trying to argue a point about graphical quality and demand. Also texture detail on the ground means little when you have 100+ players on the screen at the same time. This is something Tasos has said in the past was probable during sieges. You can't have that kind of poly count on your screen with the apparent textures shown in the screens (which Tasos said are better in the game) and have a good frame rate. Show me a game currently that can provide the same quality graphics with 100+ players on the screen with no chop. Just one game currently. You can't.

    Are you suggesting that a small indy developer has broken through a barrier no other company in the gaming industry has been able to do yet they don't show it off and can't get a publisher?!?! Do you smell what Tasos is shoveling?

     

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • downtoearthdowntoearth Member Posts: 3,558

    what lol i was replying to someone that was saying that he slieng about whatc omputer is needed to run the game at the current screenshot level why the hell would he lie?

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by downtoearth


    what lol i was replying to someone that was saying that he slieng about whatc omputer is needed to run the game at the current screenshot level why the hell would he lie?
    Yes I know... you were replying to my post. Not sure why you are confused here.

    Tasos has lied in the past or at the very least been misleading. If your whole game is based off of massive battles and you know it lags, would you advertise it?

    Read that paragraph clearly and explain how you can have great graphics by todays standards and yet low system reqs. It is a contradiction in terms and Tasos being a developer knows it. The Shadowbane developers tried the same thing before release. They said the screens looked 100 times better in game and that there was no lag in siege battles. When beta started the graphics were way below average and you lagged with more then 3 people on the screen.

    If someone is trying to sell you something that seems too good to be true, it probably is. If you think Tasos is not trying to sell you on DF then you are naive.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

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