AoC is the first slasher mmo i've played in quite a while (playing EVE). I'm not judging the game, but I'm not sure if I enjoy this genre anymore.
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
13 IS enough, because if a triple A MMO cannot steal my heart in 13 levels....it does not deserve to be pay to play. Its as simple as that.
Totally agree. I never bought into the argument of "you have to play the game to level XX in order to understand and enjoy the game".
My time and money are precious to me. If a game, or anything relating to entertainment or leisure doesn't grab my attention very quickly, I stop playing and move on. I don't have the time nor money to waste trying something for 3 months in the hopes that it will start to get fun after that.
Now I haven't pre-ordered this game, but am still giving it the benefit of the doubt that it will get better and I'll at least consider ordering it after release.
At this point, I'm not sure if I will cancel my order. There is a chance I might reduce my order from the CE to the regular version -- saving $40 in the process. I also might switch over to the 360 Version -- which should have less FPS issues.
Here is my issue. I'm facing horrible framerates. My Vista Rating is 4.7. Game requires 4.0. Recommended is 4.8. So, I'm right where I should be, yet the FPS is attrocious.
Now, is this only a temporary issue? Or can I expect this same performance on retail launch.
Game is visually stunning. I like the interface. But, the FPS will be a dealbreaker, as I refuse to buy yet another computer.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by DZverev
Originally posted by DeadDingo
Originally posted by AmazingAvery
Originally posted by Leucent
Originally posted by mk11232
AoC is the first slasher mmo i've played in quite a while (playing EVE). I'm not judging the game, but I'm not sure if I enjoy this genre anymore.
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
Whats the difference in pressing keys to make a directional attack to pressing keys to a hotbar skill?
Or the difference from clicking on the gui to clicking the hotbar?
Just because keybinds are locked in this client version who says the release will be like that? they have said you will be able to remap keys.
Funcom state the combat system is easy to learn hard to master. If you guys have been playing for a few hours without enough skills to fill up your task bar how the hell do you know what its fully going to be like? Did you get it Hard to learn, easy to master? They even dumbed down the combat too..
Wait, you have one hand on your mouse, pressing both buttons moves you.
Your other hand will be on 1,2,3 (Left,Middle,Right) (lets pretend we are a noob) you can map some combos to 4,5,6,
Combo 4 leads with left, 5, middle and 6 right.
You dont even have to mess with your shields, just look at the enemies.
Press 1, you swing left.
The npc moves his shields left.
You press OR click 6
press 3 (because its the precusor to activate combo 6 which is a right side starter)
You do you combo with extra damage then simply pressing 3
The NPC shifts his shields again
You can strafe around him if you want, he might strafe around you, - remember you have to face your opponent.
You start over till death, adding in snares, buffs, frenzy etc.
You chain kill
You hit multiple opponents in your weapon arc swing..
Wait till you use Q and E as extra directions in PvP with a cunning opponent, group combat, buffs etc.
Im really sorry that you have to pay attention in what your doing in AoC, maybe some of you are just used to playing other games by pressing 1 button and thats all your used too? /Shrug
I am actually enjoying the involvement in combat, rather than a laid back 1 button push it does it for you 'done it all before' game.
I fail to see how you can sum it all up without the extra directions or combos and abilities at such a low level.
How many options did you have as a player with referance to skills in any noob zone of any mmo? How weak do you feel as a nooby...
The game is visually appealing. I like that it's "rated MA". And the genre is great....
...and that's about all that I have to say GOOD about this thing. It stinks so far.
Some of my disappointments:
INFLEXIBLE character advancement compared to many other games.
The penalty for dying can make the game unplayable for you if you die multiple times.
Can't add points to characteristics, only a very limited selection of skills.
Very high requirements compared to many other MMORPGs.
Interface and controls need a bit of work. Sometimes my character gets "stuck" just walking...can't stop him. Weird. I'm sure that this is an issue that will be worked out in the beta though. However this is the only technical issue out of my complaints.
Lack of any decent documentation. The game's release date is less than 3 weeks away, I can't believe they can't at least supply us with a quick reference sheet to print out.
All in all, I know a lot of work has gone into this...but I'm not sure how much careful thought and consideration did.
Like most games many things were promised and never delivered. The beta while descent didn't grab me in anyway to keep me playing. I was actually expecting allot more, oh well no loss there are more coming and always will be. Have fun for those staying, this is just not my cup of tea atm, thou that can change in the future. Never say never.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
Or how you judge an entire game based off of a couple hours of noob gameplay.
Why don't you ask the devs. They've even said as much. It is a preview to get people to buy the game. It is called marketing. The side benefit it is also a stress test. Sad news is, everyone said it was all light loads all evening tonight and lag was horrible with people taking 15-30 minutes to zone into Tortage from the wild. Hopefully, they can tweak some stuff and patch the open beta to improve performance for these open beta players.
And no, I'm not saying everyone was taking 15-30 minutes to zone into Tortage, just that it is a common occurance tonight.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Or how you judge an entire game based off of a couple hours of noob gameplay.
Why don't you ask the devs. They've even said as much. It is a preview to get people to buy the game. It is called marketing. The side benefit it is also a stress test. Sad news is, everyone said it was all light loads all evening tonight and lag was horrible with people taking 15-30 minutes to zone into Tortage from the wild. Hopefully, they can tweak some stuff and patch the open beta to improve performance for these open beta players.
And no, I'm not saying everyone was taking 15-30 minutes to zone into Tortage, just that it is a common occurance tonight.
Actually, from what I gathered all around (meaning here and the AoC Main Board), I would say that the general feelings are more positive than negative. At least that's from the posts I have read so far. The most drastic things seem to be the lag/crashing issues...which...well, to be honest, is part of what's supposed to happen here. Stress testing after all.
As for the light Server loads...I would not trust the display on that. The Server-Load was -always- light, ever since I played, regardless of what it was, so I am actually more or less positive this is not exactly the actual state of the server, or the state of how many people are -trying- to get on the server.
AoC is the first slasher mmo i've played in quite a while (playing EVE). I'm not judging the game, but I'm not sure if I enjoy this genre anymore.
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
Whats the difference in pressing keys to make a directional attack to pressing keys to a hotbar skill?
Or the difference from clicking on the gui to clicking the hotbar?
Just because keybinds are locked in this client version who says the release will be like that? they have said you will be able to remap keys.
Funcom state the combat system is easy to learn hard to master. If you guys have been playing for a few hours without enough skills to fill up your task bar how the hell do you know what its fully going to be like? Did you get it Hard to learn, easy to master? They even dumbed down the combat too..
Wait, you have one hand on your mouse, pressing both buttons moves you.
Your other hand will be on 1,2,3 (Left,Middle,Right) (lets pretend we are a noob) you can map some combos to 4,5,6,
Combo 4 leads with left, 5, middle and 6 right.
You dont even have to mess with your shields, just look at the enemies.
Press 1, you swing left.
The npc moves his shields left.
You press OR click 6
press 3 (because its the precusor to activate combo 6 which is a right side starter)
You do you combo with extra damage then simply pressing 3
The NPC shifts his shields again
You can strafe around him if you want, he might strafe around you, - remember you have to face your opponent.
You start over till death, adding in snares, buffs, frenzy etc.
You chain kill
You hit multiple opponents in your weapon arc swing..
Wait till you use Q and E as extra directions in PvP with a cunning opponent, group combat, buffs etc.
Im really sorry that you have to pay attention in what your doing in AoC, maybe some of you are just used to playing other games by pressing 1 button and thats all your used too? /Shrug
I am actually enjoying the involvement in combat, rather than a laid back 1 button push it does it for you 'done it all before' game.
I fail to see how you can sum it all up without the extra directions or combos and abilities at such a low level.
How many options did you have as a player with referance to skills in any noob zone of any mmo? How weak do you feel as a nooby...
The issue that the combo system needs to be extremely vast in order to make it work long term. This game isnt really for social rejects who try and "actually believe your the toon emotionally" and more for the mmorpg gamers who demand results.
This is why people are complaining about the "twitch" feel of combat. AoC dosent make you think. It asks you to react as FAST as you can. There is a difference between the two, and maybe YOUR the one who is used to twitching more than you need to think in games.
If the combat was truely good as you hope it is to be, then there should be no need to grind. Each fight should last a long time if the A.I. is actually more than a easily readable math problem. You know math right? Some equations have alot more methods to solving than others. Like A.I., it is all about how many ways the A.I. will react to you.
Wait.. that is a bad saying. It should depend on how much the A.I. makes you change and adapt. Aoc is a grinder, and it is being shown to many how limited the combat is. Does it have potential? Yes. However grinding and polished adaptive combat dont mix.
Easy to learn, Hard to master? You mean easy to learn, patience to adapt to the A.I. limitations, and then onto tedium?
PVP? It has potential in that regard. However I firmly believe combat is going to be simplfied, if not by anything other than players finding the best way to get from A to C by eliminating B from the equation. This game needs ALOT more complexity to the combat system to make it last and remain respected as a innovation that works and LEADS you, not you merely exploiting it's weaknesses.
Originally posted by vingvega I'll cancel my pre-order when: (pic edited out) IT'S BETAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...It's not even on the freakin shelves yet. Pathetic arguments.
It's not BETA. It's a paid marketing campaign.
There is quite a difference.
They can do very little in 3 weeks of OPEN BETA (paid for by monkeys who want to try before buy)
This is a paid 'trial' offer and nothing more. THERE IS NO BETA ABOUT THIS.
Originally posted by vingvega I'll cancel my pre-order when: (pic edited out) IT'S BETAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...It's not even on the freakin shelves yet. Pathetic arguments.
It's not BETA. It's a paid marketing campaign.
There is quite a difference.
They can do very little in 3 weeks of OPEN BETA (paid for by monkeys who want to try before buy)
This is a paid 'trial' offer and nothing more. THERE IS NO BETA ABOUT THIS.
Exactly! And Vinge, been to Best Buy lately? AoC pre-order boxes are everywhere for a game that goes live for pre-order buyers in 15 days. You honestly think there will be a huge difference in this open beta client and release client except minor bug fixes and beta monitoring files replaces with live game monitoring files? Hmmmm
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
I'm going to laugh my ass off when you thick-headed people see the release build and say "but wait...why isn't it laggy and stuttering?" Funcom mods and testers with half a brain can tell you WHY you're seeing poor performance and WHY it's intentional at this phase, and you children still don't understand.
Man you have posted rampant fanboi posts all day today in reply to anything ppl have said like they were insulting your mother.YOU LIKE THE GAME WE GET IT.Speaking from someone who played Ao in beta and for MANY years after that I know VERY well how funcom don't deliver on there promises till much much much later.Want a quick history lesson on this company you defend so much?
Released AO which until horrizons and vanguard came out was widely known as the biggest buggest piece of crap even to grace the mmo market it was so bad they nazi locked the forums down to stop the blood flow.
Released Shadowlands expansion which was half done where they REPEATLY lied to there customers claiming certain items needed to move to other closed areas where "rare: drop rates when in truth were not even in the game and left intentionally like that to buy them 3-4 months while they let there payin customers try to get the "rare" quest items that were not even in game..
Released Expansion pack Alien Invasion which boasted all over the retail box and there press releases player shops sell your items to other players!! a system funcom advertised and sold but failed to put in the game until SEVEN months after it had been sold to there customers.So please save us the they will have a unber lag free version out of this game in 19 days at release.Most of us who have been around and know Funcom know how this company works so stop leading ppl down deceptive paths. I just wrote more than one truth about them lets see you dispute ONE of them or give me or anyone else reason to think they will do any better than they have in the past just ONE.
Originally posted by DeadDingo oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no. it has 5 minutes of interest and that's it. But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'. Um... grinding the same shiat and having to click more keys is just tiresome. This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez. You fail at mmo design innovation. When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys. Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying. But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel. Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail. /cancel preorder
Rude, but true Its just more of the same, it like situational attacks in eq2 and wow, only works after parry, only works after etc... just every attack is that way. its in no way innovative. 123, regardless of if you're spamming attacks or skills is still 123. Its a minigame that will wear thin fast just like the "hit 8 after parry" wears thin fast.
Shadus
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Any of you doomers play the PvP weekend just gone as well as FP beta??
I beta its very low.
Reminds me of the first day of PvP weekend. Outcry, then Joy.
Any of you doomers play the PvP weekend just gone as well as FP beta?? I beta its very low. Reminds me of the first day of PvP weekend. Outcry, then Joy.
Ben, come back on the 17th. Don't let the fanbois or doomers get the best of you. This is just a poll on how Funcom's marketing open beta/stress test is affecting people and their opinion on buying the product. In all reality, all that matters is May 20, 2009 after Funcom has had the game live for a year anyway. Then we'll know for sure how Funcom did.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
I LOVE this game, why am I cancelling the pre-order, if this game is the best out in the MMORPG Market even with bugs and flaws, that's good enough for me. And besides I've joined a guild with MMORPG experience. I would never cancel, unless this game had no PvP and it does so it's impossible at this point. sorry man you need to get a grip and realize a game is more than just bugs and glitches
this is a good topic and to be honest I LOVE this game, why am I cancelling the pre-order, if this game is the best out in the MMORPG Market even with bugs and flaws, that's good enough for me. And besides I've joined a guild with MMORPG experience. I would never cancel, unless this game had no PvP and it does so it's impossible at this point. sorry man you need to get a grip and realize a game is more than just bugs and glitches
Please try again. I just got the headache from hell reading your post. On second thought, anyone else want to clear that up for Xeno.
Thanks.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
the only major problems i had, was the quest bugs. where if you tried to gather "this or that" you'd get a crash. the lag only seems to effect you if your in town and while in multiplayer mode. like org or ironforge in wow. i'm sure that's due to the massive amout of people on the server. server number 1 filled up in under 2 mins after they launched beta.
other then that it's been great. loved the destiny quest, can't wait to finish it! it's cool that you don't even have to do the destiny quest, theres alot more quests outside of the single player mode. just wish there was a more descriptive quest log. some quests are hard, cause they describe it like you know all the land marks.
light death penalty. get -2 attack rating and -2 magic rating. that can be taken off if you go to your tombstone. you'll probably have to reclear what you just killed. so you do feel it.
i haven't seen a group dungeon yet but there is a lvl 18 boss in one of the underground caves. killed him with myself, (lvl 13 assassin) 3 other lvl 10s and 1 healer. it was an epic fight no loot
overall the experience was alot of fun. still keeping my preorder. and once again, i can't wait to finish the destiny quest!
The Fileplanet "open beta" is very close to what the game is in release. Funcom still has a few weeks to make the class balance better, fix broken things, and correct a huge amount of smaller bugs.
But if there is something wrong with the core game itself. If it lags, or if it crashes often for large protition of the users, they won't be able to fix that kind of things before the release. There won't be any more a magic patch than what there was with Vanguard.
But with that said, I suggest that those who aren't in Fileplanet beta still wait for NDA release of the closed beta before making a preorder. Because Fileplanet beta testers are shown only 13 levels, first few hours, of the game. While that is good, it doesn't tell anything about if they have finished content for later levels at all. And even in this thread, a person told about lvl 18 boss mob dropping nothing. That doesn't promise good...
The Fileplanet "open beta" is very close to what the game is in release. Funcom still has one month to make the class balance better, fix broken things, and correct a huge amount of smaller bugs.
But if there is something wrong with the core game itself. If it lags, or if it crashes often for large protition of the users, they won't be able to fix that kind of things before the release. There won't be any more a magic patch than what there was with Vanguard.
But with that said, I suggest that those who aren't in Fileplanet beta still wait for NDA release of the closed beta before making a preorder.
What you mean one month? This baby launches in 15 days!!!!
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Comments
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
>>> MMOs From A Players Perspective <<<
Totally agree. I never bought into the argument of "you have to play the game to level XX in order to understand and enjoy the game".
My time and money are precious to me. If a game, or anything relating to entertainment or leisure doesn't grab my attention very quickly, I stop playing and move on. I don't have the time nor money to waste trying something for 3 months in the hopes that it will start to get fun after that.
Now I haven't pre-ordered this game, but am still giving it the benefit of the doubt that it will get better and I'll at least consider ordering it after release.
At this point, I'm not sure if I will cancel my order. There is a chance I might reduce my order from the CE to the regular version -- saving $40 in the process. I also might switch over to the 360 Version -- which should have less FPS issues.
Here is my issue. I'm facing horrible framerates. My Vista Rating is 4.7. Game requires 4.0. Recommended is 4.8. So, I'm right where I should be, yet the FPS is attrocious.
Now, is this only a temporary issue? Or can I expect this same performance on retail launch.
Game is visually stunning. I like the interface. But, the FPS will be a dealbreaker, as I refuse to buy yet another computer.
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
Whats the difference in pressing keys to make a directional attack to pressing keys to a hotbar skill?
Or the difference from clicking on the gui to clicking the hotbar?
Just because keybinds are locked in this client version who says the release will be like that? they have said you will be able to remap keys.
Funcom state the combat system is easy to learn hard to master. If you guys have been playing for a few hours without enough skills to fill up your task bar how the hell do you know what its fully going to be like? Did you get it Hard to learn, easy to master? They even dumbed down the combat too..
Wait, you have one hand on your mouse, pressing both buttons moves you.
Your other hand will be on 1,2,3 (Left,Middle,Right) (lets pretend we are a noob) you can map some combos to 4,5,6,
Combo 4 leads with left, 5, middle and 6 right.
You dont even have to mess with your shields, just look at the enemies.
Press 1, you swing left.
The npc moves his shields left.
You press OR click 6
press 3 (because its the precusor to activate combo 6 which is a right side starter)
You do you combo with extra damage then simply pressing 3
The NPC shifts his shields again
You can strafe around him if you want, he might strafe around you, - remember you have to face your opponent.
You start over till death, adding in snares, buffs, frenzy etc.
You chain kill
You hit multiple opponents in your weapon arc swing..
*******************************************************
NORMAL GAME.
Press Control and <insert target nearest person> key
Press you keybind /macro and it will que up all your skills to perform one after another all hitting perfectly on NPC or player.
Rinse / repeat
*Skillfull clap*
*Wipes sweat off brow, yea man that took some doing, was tough*
********************************************************
Wait till you use Q and E as extra directions in PvP with a cunning opponent, group combat, buffs etc.
Im really sorry that you have to pay attention in what your doing in AoC, maybe some of you are just used to playing other games by pressing 1 button and thats all your used too? /Shrug
I am actually enjoying the involvement in combat, rather than a laid back 1 button push it does it for you 'done it all before' game.
I fail to see how you can sum it all up without the extra directions or combos and abilities at such a low level.
How many options did you have as a player with referance to skills in any noob zone of any mmo? How weak do you feel as a nooby...
The game is visually appealing. I like that it's "rated MA". And the genre is great....
...and that's about all that I have to say GOOD about this thing. It stinks so far.
Some of my disappointments:
INFLEXIBLE character advancement compared to many other games.
The penalty for dying can make the game unplayable for you if you die multiple times.
Can't add points to characteristics, only a very limited selection of skills.
Very high requirements compared to many other MMORPGs.
Interface and controls need a bit of work. Sometimes my character gets "stuck" just walking...can't stop him. Weird. I'm sure that this is an issue that will be worked out in the beta though. However this is the only technical issue out of my complaints.
Lack of any decent documentation. The game's release date is less than 3 weeks away, I can't believe they can't at least supply us with a quick reference sheet to print out.
All in all, I know a lot of work has gone into this...but I'm not sure how much careful thought and consideration did.
I'm still playing the game and it has its kinks but its more playable compared to Vanguard.
I'm getting 24FPS in Tortage and 35FPS in the Wilderness.
My current system specs are as follows:
P4 640 | 2GB RAM | X1800XT 512 | Windows XP
I'm keeping my pre-order for now.
I'll cancel my pre-order when:
IT'S BETAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...It's not even on the freakin shelves yet. Pathetic arguments.
Or how you judge an entire game based off of a couple hours of noob gameplay.
Like most games many things were promised and never delivered. The beta while descent didn't grab me in anyway to keep me playing. I was actually expecting allot more, oh well no loss there are more coming and always will be. Have fun for those staying, this is just not my cup of tea atm, thou that can change in the future. Never say never.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
Or how you judge an entire game based off of a couple hours of noob gameplay.
Why don't you ask the devs. They've even said as much. It is a preview to get people to buy the game. It is called marketing. The side benefit it is also a stress test. Sad news is, everyone said it was all light loads all evening tonight and lag was horrible with people taking 15-30 minutes to zone into Tortage from the wild. Hopefully, they can tweak some stuff and patch the open beta to improve performance for these open beta players.
And no, I'm not saying everyone was taking 15-30 minutes to zone into Tortage, just that it is a common occurance tonight.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Or how you judge an entire game based off of a couple hours of noob gameplay.
Why don't you ask the devs. They've even said as much. It is a preview to get people to buy the game. It is called marketing. The side benefit it is also a stress test. Sad news is, everyone said it was all light loads all evening tonight and lag was horrible with people taking 15-30 minutes to zone into Tortage from the wild. Hopefully, they can tweak some stuff and patch the open beta to improve performance for these open beta players.
And no, I'm not saying everyone was taking 15-30 minutes to zone into Tortage, just that it is a common occurance tonight.
As for the light Server loads...I would not trust the display on that. The Server-Load was -always- light, ever since I played, regardless of what it was, so I am actually more or less positive this is not exactly the actual state of the server, or the state of how many people are -trying- to get on the server.
Which Final Fantasy Character Are You?
Final Fantasy 7
I enjoy this enre but the combat is not revolutionary in the least. Cutting off heads gets redundant after awhile. Other then that it s just a clickfest on a littlesquare that lights up.
its far more fun to press keys than click atleast combat isnt 2seconds per swing.
What do you do in other games? click the little icon square on your hotbar?
oh yeah,.. more key clicks to do they same thing. 1left 2 up 3right swing and *fun* ///um no.
it has 5 minutes of interest and that's it.
But as the devs and fanbois like to say 'it makes it soooo more involved and immersive'.
Um... grinding the same shiat and having to click more keys is just tiresome.
This 'feature' is a actually a regression because most games offer keybinds, but you monkeys like anything shiny. You are simple to pleez.
You fail at mmo design innovation.
When you are killing your 20,000 'bol' lemme know how that is workin' out for ya. Do you wanna hit it from the left, the right or smash it on the head... all of which are the same as pressing 1, 2, 3.... BUT with extra keys to hit becuase the devs think hitting more keys is 'funner' than hitting less keys.
Um... try making a better game to be fun. Don't try to add key mechanics in to make something simple more difficult and annoying.
But that is the saga of this company... one step forward and two steps back. Enjoy your carpal tunnel.
Because instead of combat keys 1, 2, 3, you are pressing combat keys 1left, 2up, 3 right..... um.. more tedium is not fun and may be more engaging for a few minutes, but it is epic fail.
/cancel preorder
sorry for the double post. But this guy nailed the main issue with this game.
Whats the difference in pressing keys to make a directional attack to pressing keys to a hotbar skill?
Or the difference from clicking on the gui to clicking the hotbar?
Just because keybinds are locked in this client version who says the release will be like that? they have said you will be able to remap keys.
Funcom state the combat system is easy to learn hard to master. If you guys have been playing for a few hours without enough skills to fill up your task bar how the hell do you know what its fully going to be like? Did you get it Hard to learn, easy to master? They even dumbed down the combat too..
Wait, you have one hand on your mouse, pressing both buttons moves you.
Your other hand will be on 1,2,3 (Left,Middle,Right) (lets pretend we are a noob) you can map some combos to 4,5,6,
Combo 4 leads with left, 5, middle and 6 right.
You dont even have to mess with your shields, just look at the enemies.
Press 1, you swing left.
The npc moves his shields left.
You press OR click 6
press 3 (because its the precusor to activate combo 6 which is a right side starter)
You do you combo with extra damage then simply pressing 3
The NPC shifts his shields again
You can strafe around him if you want, he might strafe around you, - remember you have to face your opponent.
You start over till death, adding in snares, buffs, frenzy etc.
You chain kill
You hit multiple opponents in your weapon arc swing..
*******************************************************
NORMAL GAME.
Press Control and <insert target nearest person> key
Press you keybind /macro and it will que up all your skills to perform one after another all hitting perfectly on NPC or player.
Rinse / repeat
*Skillfull clap*
*Wipes sweat off brow, yea man that took some doing, was tough*
********************************************************
Wait till you use Q and E as extra directions in PvP with a cunning opponent, group combat, buffs etc.
Im really sorry that you have to pay attention in what your doing in AoC, maybe some of you are just used to playing other games by pressing 1 button and thats all your used too? /Shrug
I am actually enjoying the involvement in combat, rather than a laid back 1 button push it does it for you 'done it all before' game.
I fail to see how you can sum it all up without the extra directions or combos and abilities at such a low level.
How many options did you have as a player with referance to skills in any noob zone of any mmo? How weak do you feel as a nooby...
The issue that the combo system needs to be extremely vast in order to make it work long term. This game isnt really for social rejects who try and "actually believe your the toon emotionally" and more for the mmorpg gamers who demand results.
This is why people are complaining about the "twitch" feel of combat. AoC dosent make you think. It asks you to react as FAST as you can. There is a difference between the two, and maybe YOUR the one who is used to twitching more than you need to think in games.
If the combat was truely good as you hope it is to be, then there should be no need to grind. Each fight should last a long time if the A.I. is actually more than a easily readable math problem. You know math right? Some equations have alot more methods to solving than others. Like A.I., it is all about how many ways the A.I. will react to you.
Wait.. that is a bad saying. It should depend on how much the A.I. makes you change and adapt. Aoc is a grinder, and it is being shown to many how limited the combat is. Does it have potential? Yes. However grinding and polished adaptive combat dont mix.
Easy to learn, Hard to master? You mean easy to learn, patience to adapt to the A.I. limitations, and then onto tedium?
PVP? It has potential in that regard. However I firmly believe combat is going to be simplfied, if not by anything other than players finding the best way to get from A to C by eliminating B from the equation. This game needs ALOT more complexity to the combat system to make it last and remain respected as a innovation that works and LEADS you, not you merely exploiting it's weaknesses.
It's not BETA. It's a paid marketing campaign.
There is quite a difference.
They can do very little in 3 weeks of OPEN BETA (paid for by monkeys who want to try before buy)
This is a paid 'trial' offer and nothing more. THERE IS NO BETA ABOUT THIS.
It's not BETA. It's a paid marketing campaign.
There is quite a difference.
They can do very little in 3 weeks of OPEN BETA (paid for by monkeys who want to try before buy)
This is a paid 'trial' offer and nothing more. THERE IS NO BETA ABOUT THIS.
Exactly! And Vinge, been to Best Buy lately? AoC pre-order boxes are everywhere for a game that goes live for pre-order buyers in 15 days. You honestly think there will be a huge difference in this open beta client and release client except minor bug fixes and beta monitoring files replaces with live game monitoring files? Hmmmm
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Released AO which until horrizons and vanguard came out was widely known as the biggest buggest piece of crap even to grace the mmo market it was so bad they nazi locked the forums down to stop the blood flow.
Released Shadowlands expansion which was half done where they REPEATLY lied to there customers claiming certain items needed to move to other closed areas where "rare: drop rates when in truth were not even in the game and left intentionally like that to buy them 3-4 months while they let there payin customers try to get the "rare" quest items that were not even in game..
Released Expansion pack Alien Invasion which boasted all over the retail box and there press releases player shops sell your items to other players!! a system funcom advertised and sold but failed to put in the game until SEVEN months after it had been sold to there customers.So please save us the they will have a unber lag free version out of this game in 19 days at release.Most of us who have been around and know Funcom know how this company works so stop leading ppl down deceptive paths. I just wrote more than one truth about them lets see you dispute ONE of them or give me or anyone else reason to think they will do any better than they have in the past just ONE.
Rude, but true Its just more of the same, it like situational attacks in eq2 and wow, only works after parry, only works after etc... just every attack is that way. its in no way innovative. 123, regardless of if you're spamming attacks or skills is still 123. Its a minigame that will wear thin fast just like the "hit 8 after parry" wears thin fast.
Shadus
Any of you doomers play the PvP weekend just gone as well as FP beta??
I beta its very low.
Reminds me of the first day of PvP weekend. Outcry, then Joy.
Ben, come back on the 17th. Don't let the fanbois or doomers get the best of you. This is just a poll on how Funcom's marketing open beta/stress test is affecting people and their opinion on buying the product. In all reality, all that matters is May 20, 2009 after Funcom has had the game live for a year anyway. Then we'll know for sure how Funcom did.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Seeing how crapy this game is right now makes me think WARhammer made the right choice in extending their games release date.
I bet the dev's of AoC are thinking they should've been given more time. But they need the money now and could not postpone any longer.
AoC does have atleast one thing going for it.....boobies and gore.
But IMO, gameplay > graphics!!!!!!!!!!!!
this is a good topic and to be honest
I LOVE this game, why am I cancelling the pre-order, if this game is the best out in the MMORPG Market even with bugs and flaws, that's good enough for me. And besides I've joined a guild with MMORPG experience. I would never cancel, unless this game had no PvP and it does so it's impossible at this point. sorry man you need to get a grip and realize a game is more than just bugs and glitches
Please try again. I just got the headache from hell reading your post. On second thought, anyone else want to clear that up for Xeno.
Thanks.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
the only major problems i had, was the quest bugs. where if you tried to gather "this or that" you'd get a crash. the lag only seems to effect you if your in town and while in multiplayer mode. like org or ironforge in wow. i'm sure that's due to the massive amout of people on the server. server number 1 filled up in under 2 mins after they launched beta.
other then that it's been great. loved the destiny quest, can't wait to finish it! it's cool that you don't even have to do the destiny quest, theres alot more quests outside of the single player mode. just wish there was a more descriptive quest log. some quests are hard, cause they describe it like you know all the land marks.
light death penalty. get -2 attack rating and -2 magic rating. that can be taken off if you go to your tombstone. you'll probably have to reclear what you just killed. so you do feel it.
i haven't seen a group dungeon yet but there is a lvl 18 boss in one of the underground caves. killed him with myself, (lvl 13 assassin) 3 other lvl 10s and 1 healer. it was an epic fight no loot
overall the experience was alot of fun. still keeping my preorder. and once again, i can't wait to finish the destiny quest!
see you guys on a pvp server!
Huzz
But if there is something wrong with the core game itself. If it lags, or if it crashes often for large protition of the users, they won't be able to fix that kind of things before the release. There won't be any more a magic patch than what there was with Vanguard.
But with that said, I suggest that those who aren't in Fileplanet beta still wait for NDA release of the closed beta before making a preorder. Because Fileplanet beta testers are shown only 13 levels, first few hours, of the game. While that is good, it doesn't tell anything about if they have finished content for later levels at all. And even in this thread, a person told about lvl 18 boss mob dropping nothing. That doesn't promise good...
What you mean one month? This baby launches in 15 days!!!!
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."