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Poll: You played beta, are you cancelling your pre-order?

1246715

Comments

  • VrikaVrika Member LegendaryPosts: 7,992
    Originally posted by Shannia

    What you mean one month?  This baby launches in 15 days!!!!

     


    Sorry, I meant to write something about "less than one month", but my englsih skills failed me. I fixed it to read "a few weeks" now.
     
  • DeadJesterDeadJester Member Posts: 499

    Im lvl 13 right know and love this game. I have crashed here and there but was able to log right back in and it was only at loading screens.

  • miagisanmiagisan Member Posts: 5,156

    well after about 6 hours (played a little marathon of gaming) getting 2 characters to level 8, one to lvl 10 (trying out some classes), i am glad i went with my gut and didn't preorder. Going to wait a while after launch and give it a possible go again with a buddy pass. Other than the bugs (god were they plentiful) and the chunking/performance ( yes i realize this was an older client), the gameplay didn't catch my attention after 2-3 hours.

    In fact, after playing the Herald of X(sorry dont remember the spelling), i was getting pretty bored with the repetitive 1-2-3 (insert occasional combo move here)

    image

  • eugameugam Member UncommonPosts: 984

    Originally posted by Creasian


      
    The issue that the combo system needs to be extremely vast in order to make it work long term.  This game isnt really for social rejects who try and "actually believe your the toon emotionally" and more for the mmorpg gamers who demand results.
    First i thought i call you a few names. But why risc a ban... ?

    Look at the URL we are posting at:

     

    www.mmoRPG.com

     

    So everyone who is giving his avatar emotions and a virtual life is a social reject ? Every freaking actor from holywood to shanghai is a social reject ? Every songwriter, book author and novel writer since the age of conan is a social reject ? The stoneage people who painted their emotions onto walls where social rejects ? The guy who painted Mona Lisa's smile was a social reject ?

    What the hell are you then ?

  • Loke666Loke666 Member EpicPosts: 21,441

    Wow had quite a few early issues too (like lag and that you had to que for logging on), few games just released works 100%. And some of the lag can be cause the computer running it is to old, AoC need a really good one. And you can't compare that with older MMO since they're ... old.

    Ill keep mine, looking forward for the full release. Totally understand people waiting a month for the bugs to be fixed though.

  • GishgeronGishgeron Member Posts: 1,287

    Originally posted by Loke666


    Wow had quite a few early issues too (like lag and that you had to que for logging on), few games just released works 100%. And some of the lag can be cause the computer running it is to old, AoC need a really good one. And you can't compare that with older MMO since they're ... old.
    Ill keep mine, looking forward for the full release. Totally understand people waiting a month for the bugs to be fixed though.

      Having been a person who played WoW from the moment it landed...I can honestly say that the lag was never all that bad, and the queues were nothing at all.  At most, I waited no more than 20 minutes to log on.  I was on one of the oldest servers, and likely one of the top 2 or 3 PvP servers.  Yes, there were some waits at first.  They immediately offered free transfers and quickly set about upgrading server hardware.

      Most of the lag and queue issues did not occur at release either, it happened some months later when...instead of a steady increase of players, they received a MASSIVE influx that no game could ever have forseen.  Even through that, their game held up better than any other release I have been a part of.

      Now...they had loot bugs, and hard server crashes when 8 guilds of players decided to do city raids.  But, those weren't things you saw daily.

      Why did I bother with all this?  Mostly because it goes a long way to show what proper optimization can do for a game, and why focusing on massive graphics is a bad ideal in general when it comes to MMO's.  Its harder to optimize, and usually causes the team to be forced into releasing before they smooth out the edges due to the sheer time it takes to do such a thing.  Now, I'm not trashing the pretty of AoC here...but you'll find that it DOES set them back a hair in the "running like silk" department. 

      My advice?  Pray there ISN'T a massive turnout for this game.  Hope that it gets good subs, and meets expectation in-house.  I dunno if any game this pretty is ready for a slamming the likes of which WoW received.  Hell, I don't think the ugliest game on the market is ready for it.  I'd like for Funcom to have an awesome release to come back from AO's rotten one.  I'm a tad worried that the hype machine is going to cause wayyy to much early interest, and wayyy to much strain.  I hate the hype machine, you know...its going to be the death of this game if any one thing could be.

    image

  • CreasianCreasian Member UncommonPosts: 112

     

    Originally posted by eugam


     
    Originally posted by Creasian


      
    The issue that the combo system needs to be extremely vast in order to make it work long term.  This game isnt really for social rejects who try and "actually believe your the toon emotionally" and more for the mmorpg gamers who demand results.
    First i thought i call you a few names. But why risc a ban... ?

     

    Look at the URL we are posting at:

     

    www.mmoRPG.com

     

    So everyone who is giving his avatar emotions and a virtual life is a social reject ? Every freaking actor from holywood to shanghai is a social reject ? Every songwriter, book author and novel writer since the age of conan is a social reject ? The stoneage people who painted their emotions onto walls where social rejects ? The guy who painted Mona Lisa's smile was a social reject ?

    What the hell are you then ?

     

    Comparing a ingame mmorpg avatar/toon attachment to "Mona Lisa".  However you served the purpose of showing what I mean.  People that will try and get underage teenagers to cyber with them and say its okay cause its for "RolePlaying".  People who resist the needs of reality, save for deprived sleep and high yet unhealthy energy food, in order to be with their "real family" alittle longer.

    The ones who are such asshats in the games because unlike in real life their toon can never truely die nor feel pain!  So they talk like they want to in real life to the people they are not equal to, and call it RPing.

    Majority of people dont RP.  They try and remake their real life in the game where they can get everything they want.  Where they arent ugly, disgraced, or otherwise subject to consenquences. 

    To those that actually RP in a mmorpg, I have no problems with.  With your sheer stretching of the subject, TOONS, to such important aspects in our history as somehow of equal value is just.... sad bud.  Save hollywood and their fetish with gerbils of the night.

     

    Talking more about the players who grow so attached to their toon that they lose their sense of reality. 

     

    <modedit>

  • ShanniaShannia Member Posts: 2,096

    Almost 250 votes!  Thank you all for the participation.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • eugameugam Member UncommonPosts: 984

     

    Originally posted by Creasian


     
    Originally posted by eugam


     
    Originally posted by Creasian


      
    The issue that the combo system needs to be extremely vast in order to make it work long term.  This game isnt really for social rejects who try and "actually believe your the toon emotionally" and more for the mmorpg gamers who demand results.
    First i thought i call you a few names. But why risc a ban... ?

     

    Look at the URL we are posting at:

     

    www.mmoRPG.com

     

    So everyone who is giving his avatar emotions and a virtual life is a social reject ? Every freaking actor from holywood to shanghai is a social reject ? Every songwriter, book author and novel writer since the age of conan is a social reject ? The stoneage people who painted their emotions onto walls where social rejects ? The guy who painted Mona Lisa's smile was a social reject ?

    What the hell are you then ?

     

    Comparing a ingame mmorpg avatar/toon attachment to "Mona Lisa".  However you served the purpose of showing what I mean.  People that will try and get underage teenagers to cyber with them and say its okay cause its for "RolePlaying".  People who resist the needs of reality, save for deprived sleep and high yet unhealthy energy food, in order to be with their "real family" alittle longer.

    The ones who are such asshats in the games because unlike in real life their toon can never truely die nor feel pain!  So they talk like they want to in real life to the people they are not equal to, and call it RPing.

    Majority of people dont RP.  They try and remake their real life in the game where they can get everything they want.  Where they arent ugly, disgraced, or otherwise subject to consenquences. 

    To those that actually RP in a mmorpg, I have no problems with.  With your sheer stretching of the subject, TOONS, to such important aspects in our history as somehow of equal value is just.... sad bud.  Save hollywood and their fetish with gerbils of the night.

     

    Talking more about the players who grow so attached to their toon that they lose their sense of reality. 

     

    <modedit>

    Underaged teens to cyber... me ? I am to old to bother and report you for this.

     

     

    Once upon a time there was a guy called Robert E. Howard. In a game called "Fantasy" he created an avatar called Conan. And he gave him emotions. Conan hated (emo) mages, sometimes Conan got angry (emo) and sometimes he was sad (emo). The avatar Conan , like allmost all avatars in almost all games, could never die.

    The world around Conan was full of evil black magic, slavery, sexual, emotional and religious  submission. Although Conan was a thief he hold up human values. Thats why he was a hero. A man wo kept his honor, dignity and backbone agains all the bad emotions in his age. And because he was a man he was able to give toher the emotion of hope and strenght.

    To be a human is about dealing with emotions. You cant deal with them, because you are a weak man. A weak little boy who cant deal with emotions.

    <modedit>

  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by DeadDingo


    AND THEN, consider the fact that it's primarily pvp.... and you will end up with empty servers because of bad game design and pvp content.
    Then the pvp'rs will whine that 'nobody plays' when THEY have driven all the other players away... boo hoo.
    ULTRA EPIC FAIL AHEAD.
    You've been warned. (But it might be fun for the first month or so)

    AoC was designed to be a PvE game....

  • DeadDingoDeadDingo Member Posts: 193

    Originally posted by Hoobley



    AoC was designed to be a PvE game....

    Are you so sure?  Everything I've 'heard' screams PVP-centric including this on their main forum about page:

    Massive Player Versus Player combat. Capture battlekeeps and wage epic warfare between players and guilds, or hire yourself out as a mercenary and battle for pay!

     

    PVP is centric in this game and EVERYTHING else is secondary.... as i understand it.

     

     

  • CreasianCreasian Member UncommonPosts: 112

    Originally posted by Hoobley

    Originally posted by DeadDingo


    AND THEN, consider the fact that it's primarily pvp.... and you will end up with empty servers because of bad game design and pvp content.
    Then the pvp'rs will whine that 'nobody plays' when THEY have driven all the other players away... boo hoo.
    ULTRA EPIC FAIL AHEAD.
    You've been warned. (But it might be fun for the first month or so)

    AoC was designed to be a PvE game....

    More of a hybrid, like how WoW tried to be.  Sadly enough, we all know that has turned out.  Then we also know how every other pure pvp game has turned out as well.. such as shadowbane. 

    Albiet, i will admit AoC is more pvp oriented than WoW ever was.  Will be fun to see if they can balance both, or find a compromise, which everyone can be happy with.

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Creasian


     
    Originally posted by Hoobley

    Originally posted by DeadDingo


    AND THEN, consider the fact that it's primarily pvp.... and you will end up with empty servers because of bad game design and pvp content.
    Then the pvp'rs will whine that 'nobody plays' when THEY have driven all the other players away... boo hoo.
    ULTRA EPIC FAIL AHEAD.
    You've been warned. (But it might be fun for the first month or so)

    AoC was designed to be a PvE game....

     

    More of a hybrid, like how WoW tried to be.  Sadly enough, we all know that has turned out.  Then we also know how every other pure pvp game has turned out as well.. such as shadowbane. 

    Albiet, i will admit AoC is more pvp oriented than WoW ever was.  Will be fun to see if they can balance both, or find a compromise, which everyone can be happy with.

     

    Actually, I think Funcom describes the game as a COMBAT game.  Not about PvE, not about PvP, their main focus is combat.  As such, it should be a balance.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Hoobley_deletedHoobley_deleted Member Posts: 677

    Sorry I wasn't clear, AoC was originally designed with PvE as it's core and the PvP aspect was added in later.

     

    What I'm saying is that it's a PvE game with PvP rather than a PvP game with PvE... Does that make sense?

  • CreasianCreasian Member UncommonPosts: 112

    Originally posted by Shannia


     
    Originally posted by Creasian


     
    Originally posted by Hoobley

    Originally posted by DeadDingo


    AND THEN, consider the fact that it's primarily pvp.... and you will end up with empty servers because of bad game design and pvp content.
    Then the pvp'rs will whine that 'nobody plays' when THEY have driven all the other players away... boo hoo.
    ULTRA EPIC FAIL AHEAD.
    You've been warned. (But it might be fun for the first month or so)

    AoC was designed to be a PvE game....

     

    More of a hybrid, like how WoW tried to be.  Sadly enough, we all know that has turned out.  Then we also know how every other pure pvp game has turned out as well.. such as shadowbane. 

    Albiet, i will admit AoC is more pvp oriented than WoW ever was.  Will be fun to see if they can balance both, or find a compromise, which everyone can be happy with.

     

     

    Actually, I think Funcom describes the game as a COMBAT game.  Not about PvE, not about PvP, their main focus is combat.  As such, it should be a balance.

     

    Many companies have had good intentions on that.  I understand they want to try and describe their approach differently if their intention is different.  However we all know that balance is the utter bane of all mmorpgs.  Especially when it does come to, still appropriate words here, pve and pvp. 

    One or the other will be better.  I suspect, as with all other mmorpgs that have a split, it will go to whatever is making them more money.  Of course, in a business sense, that is how it should be.

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Creasian


     
    Originally posted by Shannia


     
    Originally posted by Creasian


     
    Originally posted by Hoobley

    Originally posted by DeadDingo


    AND THEN, consider the fact that it's primarily pvp.... and you will end up with empty servers because of bad game design and pvp content.
    Then the pvp'rs will whine that 'nobody plays' when THEY have driven all the other players away... boo hoo.
    ULTRA EPIC FAIL AHEAD.
    You've been warned. (But it might be fun for the first month or so)

    AoC was designed to be a PvE game....

     

    More of a hybrid, like how WoW tried to be.  Sadly enough, we all know that has turned out.  Then we also know how every other pure pvp game has turned out as well.. such as shadowbane. 

    Albiet, i will admit AoC is more pvp oriented than WoW ever was.  Will be fun to see if they can balance both, or find a compromise, which everyone can be happy with.

     

     

    Actually, I think Funcom describes the game as a COMBAT game.  Not about PvE, not about PvP, their main focus is combat.  As such, it should be a balance.

     

     

    Many companies have had good intentions on that.  I understand they want to try and describe their approach differently if their intention is different.  However we all know that balance is the utter bane of all mmorpgs.  Especially when it does come to, still appropriate words here, pve and pvp. 

    One or the other will be better.  I suspect, as with all other mmorpgs that have a split, it will go to whatever is making them more money.  Of course, in a business sense, that is how it should be.

    Aye.  Can't argue with that.  Besides, their investors won't have it any other way.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Wharg0ulWharg0ul Member Posts: 4,183

    the only serious issue with balance right now is stamina cost for melee vs casters. Melee attacks cost stamina, and casting costs mana. So when the caster decides to run for the hills with a full stamina pool the melee is tired out and cant catch them.

    Realistic....but annoying for us Conquerors.

    image

  • alakramalakram Member UncommonPosts: 2,301

    I liked the game yesterday night. I liked what I played so far. I didnt make the preorder, but I'll probably buy it short after release if the early reviews are good.



  • inkvizitorisinkvizitoris Member Posts: 34

    ok ok  mini bitches, you can go back to your WoW location and stay there till your life ends in the loony-bin. We don't need you in the Conan world. Less wining from you, more joy for as, asskickers

  • HuzzHuzz Member Posts: 163
    Originally posted by Wharg0ul


    the only serious issue with balance right now is stamina cost for melee vs casters. Melee attacks cost stamina, and casting costs mana. So when the caster decides to run for the hills with a full stamina pool the melee is tired out and cant catch them.
    Realistic....but annoying for us Conquerors.

    no slows ftl

  • SlytheSlythe Member UncommonPosts: 952

    I won't be buying AoC. I have nothing bad to say about it, it's just not my type of game. Thank goodness for the annual fileplanet subscription, it just saved me 50 bucks (again). I seriously think I'm done playing MMORPG's, they just aren't fun for me anymore.

    But hey, GTA IV is fun.

  • ShanniaShannia Member Posts: 2,096

    Originally posted by Huzz

    Originally posted by Wharg0ul


    the only serious issue with balance right now is stamina cost for melee vs casters. Melee attacks cost stamina, and casting costs mana. So when the caster decides to run for the hills with a full stamina pool the melee is tired out and cant catch them.
    Realistic....but annoying for us Conquerors.

    no slows ftl

     

    Good point.  Very frustrating to go after a caster when they turn and run when you just finished off an enemy.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by Wharg0ul


    the only serious issue with balance right now is stamina cost for melee vs casters. Melee attacks cost stamina, and casting costs mana. So when the caster decides to run for the hills with a full stamina pool the melee is tired out and cant catch them.
    Realistic....but annoying for us Conquerors.



    I prefer realistic to every class being a bland clone of a single crappy template.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • CrezaxCrezax Member UncommonPosts: 80

    I'm canceling it. Not because it's bad, but because I need to upgrade my computer first.

    I actually enjoyed it... a lot :)

    [center][color=darkorange][b}Wow! Much gold. So amaze![/b][/color][/center]

  • thexratedthexrated Member UncommonPosts: 1,368

    Originally posted by Vrika

    The Fileplanet "open beta" is very close to what the game is in release. Funcom still has a few weeks to make the class balance better, fix broken things, and correct a huge amount of smaller bugs.



    But if there is something wrong with the core game itself. If it lags, or if it crashes often for large protition of the users, they won't be able to fix that kind of things before the release. There won't be any more a magic patch than what there was with Vanguard.



    But with that said, I suggest that those who aren't in Fileplanet beta still wait for NDA release of the closed beta before making a preorder. Because Fileplanet beta testers are shown only 13 levels, first few hours, of the game. While that is good, it doesn't tell anything about if they have finished content for later levels at all. And even in this thread, a person told about lvl 18 boss mob dropping nothing. That doesn't promise good...

    This is funny? Blizzard rep said at their official forum that the engine used in this beta build is even older than that during the PvP weekend.

    "The person who experiences greatness must have a feeling for the myth he is in."

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