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There was a thread on this a week or so ago and nobody could come to a conclusion.
I played OB, and did not notice any instancing.. meaning more then 1 copy of the same zone. So if my friend is in X and says some here, and I zone into X.. theres a chance I won't get thrown into his "instance" of the zone if there are too many people already there.
Tortage, being the noob zone till 20 very well may be instanced(as it was meant to be single player anyway, sortve like a tutorial), which would be fine in my book. But instances in the world would suck.
Again, this isn't refering to ZONING into a zone. It's refering to their being more then one copy of the same zone on the same server.
Now that early access is up and going, can anyone confirm/deny this?
Comments
When the population of a zone fills up to the maximum capacity, another instance of the same zone will be created for subsquent people that zone in. If you wish to enter another copy of the same zone, there is a command that allows you to do so.
For some, this is game-breaking because it takes away a bit of the immersion.
For others, it's not much of an issue because this allows Funcom to add more pixels making the game "prettier" for them.
It's all about your preferences really.
Game-breaking.
See ya~
This answers your question:
http://www.mmorpg.com/discussion2.cfm/thread/180365
I'll be happy as long as it doesn't end up being like EQII where the game world is so small and instanced that it only takes 10-20 minutes to run across it.
Good bye~
I played CB for a month and never realized I was being instanced until I saw a thread about it. Does not kill emersion at all. Still plenty of topless characters around to interact with.
Dont be closed-minded about it! Try the game first, you will prolly like it!
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
They have instanced zones like in EQ2? God... this is not even an MMORPG.
You played the beta and didn't notice it, and now all of a sudden it's game-breaking?
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I played CB for a month and never realized I was being instanced until I saw a thread about it. Does not kill emersion at all. Still plenty of topless characters around to interact with.
Dont be closed-minded about it! Try the game first, you will prolly like it!
It'll probably be more of an issue after launch because you know, there's gonna be much more people playing than in CB and that's when the instancing really kicks in.
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He's talking about 20+ zones which wasn't accessible for most of the beta.
Try again.
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But...but..Its GAME-BREAKING! Even if it didnt affect him at all. Didnt notice it the whole time he was being immersion-deprived! The Horror! They should just have one server so everybody can be on-screen at the same time! Lag? Who cares about lag! He wants IMMERSED!
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
jy88902 : There is much more instancing pre-level 20 than post level-20, so if he didn't notice it in the beta then he won't notice it after level 20.
How much clearer can the people explaining it be?
- Yes there is instancing
- Instancing will only be noticed in the most populated areas
- Often the zone you are in will only have a single instance outside major towns
- No it is not game breaking.
- If there wasn't instancing then people would be complaining about performance
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All BS aside, why does it matter? 100 people a instance is not a small number. Are you a Role-player type? Are you wanting to interact with every person in the game? When most people play a MMORPG they interact more with the NPC's and spawned enemies than other characters anyway. Thats the way games are designed. Looks like you should try Second Life instead (Im really being serious). If you like to solo you dont need any other players anyway. If you like to group you will have people to interact with by default. Same if your in a guild. I honestly dont see the problem.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
To me it s an immersion thing and yes 30 people does make a difference then 400. Why do you think your end game pvp mass sieges consist of 48 vs 48 in an instance border kingdom. If that doesn t effect the game to you then nothing will. To me it s game breaking. If you don t feel so great, but to me i want huge battles etc not oh boy look guys here comes the 48 enemies we knew were coming for 2 hours now.
I haven't seen any zoning outside of tortage, lack of a zone command also leads me to believe it is only instanced in the starter area. If it IS proven to be instance in other areas this will ruin the game.. PvP with groups of people in different instances would be a terrible terrible thing
In that case i guess I can see the problem. Im not much on PvP since I quit PlanetSide but if the servers could handle it the more the merrier.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Hate to say it, but tuff cookies. I cannot think of ANY game on the market that allows for massive battles of that size. Even single player games do not allow for battles of that size.
lol mav? You don't know very many games then
where do I start except at 1999 in asherons call?
Hahah, ya, good luck doing that in EQ2 even at launch. Especially now.
Hate to say it, but tuff cookies. I cannot think of ANY game on the market that allows for massive battles of that size. Even single player games do not allow for battles of that size.
Not saying 400 people battles. And yes if you ever played DAOC you would know battles at early stages of the ga,e anyways laughed at 96 total people. I ve been in fights in that game consisting of 300-400 people. That said WAR is also being set up for this, so you re wrong on that part. Not sure about Aion and other games coming out but i can guarentee WAR will not put a cap on open world rvr and if they do 96 will not be it.
I think alot of people are underestimating how many players even 48v48 will seem.
Take a look at WoW and battlegrounds, I can't remember how many per side it was but I don't think it was more than 48v48?
48 People is actually quite a lot, the reason people are saying instancing won't be much of an issue outside of towns is because it is actually pretty rare to have hundreds of people in the one zone all at once - even in WoW this was quite rare, especially as your level got higher.
It is most noticable at early levels because the population is more dense in a smaller area.
The only way I see this as being game breaking, is if you were in a party, zoned and it split your party up - which in beta it never did for me. Games that use instancing often have some teething issues but they eventually sort them out - but immersion is rarely a problem.
I remember the DAOC days when we did have massive raids, which to be honest while it seemed like a big group, was probably only 40 people per side - but I also remember that I could barely move.
Because of the performance, even smaller fights such as 10v10 were much more enjoyable.
Either way, yes it may effect your immersion slightly, but there are plenty of good things about the game that make it enjoyable, and if you can't overlook the instancing then the game simply isn't for you. I just hope for your sake that you can give it a try because myself and many others really are having alot of fun.
No it's not perfect, but point me to a game that is.
Instancing doesn't happen until there are hundreds of people in a zone. Even if there was a small cap of 100 people in a zone, how would this affect you? Are you going to be interacting with all 99 other people in the zone? How many times have you went into the main hub of an MMO and talked to every single person there?
You haven't, so get over it. Whether you're seeing a 100 people or 500 people it doesn't matter. The zone is populated and never over crowded. If you're worried about being with your guild or some such, instance hopping takes care of that in seconds.
Honestly, people get worked up over the smallest issues in MMO's as if thousand year old traditions are changing every day.
There are quite a few that allow for larger PvP battles... I've been on many Relic raids on DAoC that had well over 150 people on both sides... AC, PS, SWG, Shadowbane all allow for unlimited numbers of participants in PvP
BALANCE THE GAME.
encourage MORE guilds to get involved in pvp.
you can't balance 400vs400, and still expect to have any semblence of balance between 1v1 or 8v8. Why do you think DAoC is known as the stronger nerf bat swinger of all time?
If you call balance, standing around with casters for 30 minutes untill one side gets brave enough to send some melee in to die(yes, die, not do anything) then yeah it's easy to balance the game.
But beyond that, why does it break immersion? I get immersed in oblivion and i'm standing alone in a field. Why? Because the games quality.
Why do you NEED to see 400 people around to feel immersed, chances are your not going to talk to ANY of them.
Again, your looking to hae immersion being broken.
Fair enough. I remember fights in DAOC as well obviously. I can say without a doubt 40 a side in early days didn t happen often. It would be 60-70 hitting a keep defended by 40-50, not to mention the 2-3 grps roaming picking off reinforcements. Then the 3rd realm would mess around showing up with 20-30 maybe more. If attacking sides reinforcments got thrugh there would be 80-100 attacking etc. Also the action was all over inside the keep, outside the keep , paths leading to the keep. See this is my point 48 vs 48 might seem like enough to you and alot of people, but these scenarios cannot happen in this static system. You will not have these situations in AOC due to it s cap and the possibilities of suprise attacks, reinforcements, back up siege runners, enemies blocking the reinforcemnts, and so on. This does not include the other realm in the mix which could be a group to many groups. It is as i ve said because of this cap a glorified AV, will it be bettee then AV of course but never ever can you have the EPIC battles unless the raise the cap. As far as lagging all over in DAOC when 40 people were fighting per side i can t speak for you but i wouldn t lag at all unless there were 300+ people in one area.