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Is there any period at all during combat when my char will be standing still doing nothing, or does he progress into a new attack immideatly after finishing an old one?
Just say 'yes' or 'no'.
I don't care if you have to spam special abilities or if autoattack can do the job alone, I want to know if battle is seamless, because I've seen videos where people engaged in staring contests with the occasional slap and it looked awful - then someone said it was fixed and then someone said it's still there. Confirmation please. Don't want to get my hopes up for nothing.
Comments
Yes, combat is slow.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I would say "No" in that you are not standing around with your thumb up your ass, but I would say Yes in the fact that fights last longer than most MMO's as there does not seem to be any 1-2 shotting people.
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Yes!! Very Slow!!! and Boring.
The pace of combat is just like any other MMO. You start with only a few abilities so expect your combat to be rather slow at first, but once you reach higher levels and have more spells it will naturally be faster.
So yes, there is a period when your character will be standing rather still only tossing out a few abilities.
Good luck finding another game.
STOP WHINING!
eh goes slow if ur a tank trying to kill other tanks ...... but playing as a witch hunter i was downing dudes left and right, not 1-3 shottinb ppl but still pretty fast like 5-10 secs
i would have to say no
I see. I'll assume the stale, old combat videos are still true for the current state then. Thanks
Look at it in the bright way:
You can watch a movie in the background and still get the rewards.
Interesting point of view, heheh. I think I'd prefer a singleplayer instead then though :P but that's not really what this was about.
He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.
Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.
So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?
I guess I must really come from a different breed of gamer or something...
The fighting in WAR seems fine to me, and this is from someone who's played Lineage 2, where the fighting can look like you're playing on fast-forward at times. Like...easily 2 swings per second fast.
Is a second or two really *that* big a deal? Do fights have to go by *that* fast? Are attention spans really *that* short?
Geeze. Tough crowd.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.
Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.
So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?
Probably so that fighting is a little more than a button-smashing spam-fest and actually has some pacing would be my guess.
Dunno.. fighting's gotten pretty frantic for me at times, despite the cool-downs. Though the average fight takes about 10 seconds against an equally matched enemy. That does not seem "OMG Terrible" to me.
But again... I guess I'm just from a different mold or something.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The fights could be as pro-longed as you'd like, but it's seems really odd that your char can't at least fit in a few autoattacks between special attacks so that he doesn't just stand around. The attacks could do 0.5 pts of damage for all the matters, as long as it kept him looking busy.
I'm trying to come up with a comparison, but I can only think about chess; It's like a chess match where the game itself may be full of skill, but it's not exactly exciting to watch between moves. I think it's nice that you don't have that problem, but do you get where I'm coming from?
The fights could be as pro-longed as you'd like, but it's seems really odd that your char can't at least fit in a few autoattacks between special attacks so that he doesn't just stand around. The attacks could do 0.5 pts of damage for all the matters, as long as it kept him looking busy.
I'm trying to come up with a comparison, but I can only think about chess; It's like a chess match where the game itself may be full of skill, but it's not exactly exciting to watch between moves. I think it's nice that you don't have that problem, but do you get where I'm coming from?
Hmm.. I have gotten normal attacks in-between special attacks. I think it's a question of timing.
But even then, you attack - at the worst - once every 2 seconds if you only had special skills to use. I'm sitting here counting to myself right now.. "1... 2... swing... 1... 2... swing..."
Considering how much damage any one attack can do, it just doesn't seem at all unbearable to me.
-shrug-
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Slow AND unresponsive.
You want to hit, but the only thing you see on screen is :
"not available yet"
"not availabel yet"
"not available yet"
The fans call it more strategic. Guess why they are called fans.
The fights could be as pro-longed as you'd like, but it's seems really odd that your char can't at least fit in a few autoattacks between special attacks so that he doesn't just stand around. The attacks could do 0.5 pts of damage for all the matters, as long as it kept him looking busy.
I'm trying to come up with a comparison, but I can only think about chess; It's like a chess match where the game itself may be full of skill, but it's not exactly exciting to watch between moves. I think it's nice that you don't have that problem, but do you get where I'm coming from?
Hmm.. I have gotten normal attacks in-between special attacks. I think it's a question of timing.
But even then, you attack - at the worst - once every 2 seconds if you only had special skills to use. I'm sitting here counting to myself right now.. "1... 2... swing... 1... 2... swing..."
Considering how much damage any one attack can do, it just doesn't seem at all unbearable to me.
-shrug-
To each there own. Attacks are just as fast as any other game.
Yes, because you're repeatedly bashing the buttons before the abilities are ready... That's called a "cool down".
You expect the abilities to work anyway?
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The fights could be as pro-longed as you'd like, but it's seems really odd that your char can't at least fit in a few autoattacks between special attacks so that he doesn't just stand around. The attacks could do 0.5 pts of damage for all the matters, as long as it kept him looking busy.
I'm trying to come up with a comparison, but I can only think about chess; It's like a chess match where the game itself may be full of skill, but it's not exactly exciting to watch between moves. I think it's nice that you don't have that problem, but do you get where I'm coming from?
Hmm.. I have gotten normal attacks in-between special attacks. I think it's a question of timing.
But even then, you attack - at the worst - once every 2 seconds if you only had special skills to use. I'm sitting here counting to myself right now.. "1... 2... swing... 1... 2... swing..."
Considering how much damage any one attack can do, it just doesn't seem at all unbearable to me.
-shrug-
To each there own. Attacks are just as fast as any other game.
Bingo...
You just can't please everyone.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The comabt is not slow.
Plus, just because there isn't an animation, doesn't mean he's not swinging. Sometimes the animations for hte auto-attack get in the way of the skills, and during the 2 second cool-down you ARE attacking, but it's just not swinging. I think they're fixing that.
Really, as a witch hunter, I had no problems with combat. It was fast and fun.
It's not skill spamming, but it's still good times.
He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.
Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.
So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?
Ok, Elder Beta tester here *Stamped*
From what I gather, they want combat to last x amount of time. You can do that in several ways. The GCD is one way they keep control on that formula. In that way people can't exceed x damage every 2 seconds and 1-2 shot kill without someone having time to counter/heal etc.
That is where alot of people are getting the "strategic" perception from.
Personally, I like it much better. When people get more skilled at the system as time goes on, it can make for some epic battles between some combatants.
As an example for the other style. I fought in a BG in WOW the previous week, and my experience was as follows as a level 70 (mind you I am partially epic geared, all blue/purple with PvP gear that is mail. Not an easy target, but not impossible) I walked towards a contested flag. I get hit once, half hp gone, turn towards attacker and before a button is pushed, dead. not what I call a "positive gaming experience" It didn't just happen once or with just me.
Back to WAR. even with the highest burst damage DPS in here, that would not happen. I will at least get to see my opponent and actually do something in the fight. Again, my preference. They seem to take the phrase "One shot kills PvP" to heart. No system or formula is perfect yet on any game. And this system is still in beta with adjustments to be made. Combat has improved greatly since I first got it, and I think is still improving. Will it change to what you seem to want? I don't think it will. This won't be the game that the person who hits the most buttons in the right order the fastest wins.
There are extremes, both fast and slow. Go one way (fastest) and you get more average players fustrated and quitting because they cannot even feel like the contribute (see example of BG above). WAR seems to be on the slower end, which seems to be loosing some of the ultra competitive crowd that wants it to be a challenge to their speed skills. I look at WAR as having a different type of challenge. To plan out and win in combat over a longer period of time and adapt/overcome opponents. That takes a different type of skill than speed. I just wished more people would look to adapt to the challenges that each game has, than to demand every game be only challenges that they are skilled in.
I hope this makes you think at least. Have a good day
there is a 1.5 seconds global cooldown! between all abilities.Autoattack goes by weaponspeed! around 2 seconds is avarage, but depending on weapon.
You can't use the old videos as a measurement for the combat feel ! For 2 reasons.
First many annimations was not in , and most attack use placeholderanimations, that was rarely timed with the global cooldown. leading to a very bad looking combat.
second:the whole performance sequal for animations had just been changed. From activating a key to talking with server and performing on screen. To address what mythic have called "the sluggy combat feel". ( a major issue mentioned as 1 of the 3 reasons NDA didn't lift before!)
In general since that patch change less than 2 weeks ago, beta testers had stated that the combat feel had improved alot.
So to answer your question :you should be much more likely to visual see you character go into a new attack as he finish the old one!
BUT there is still no queing of skills. So any lag will lead to pause where the character has to go into the auotattack animation!
And there is still issues and its not as seamless as Mythic want it to be yet ! I do expect improvement yet to come!
about slow combat/one shot kills:
There were some one shot kills in WAR over the weekend. I was in a few scenarios and saw party members turned to vapor in the blink of an eye. They even commented in scenario party chat about it and were fairly frustrated. I mean, one second they see their opponent and then 1 incoming-special later (from their opponent) they are toast. They didn't understand how/why it was happening, but it happened... and more than once. I don't know the particulars or variables, however.
First of all on the cooldown it is a 1.5 second cooldown, however the ui does not show decimals so it rounds up. WoW has a 1 second cooldown, so .5 seconds more is not that much. The only combat that is slow with you not doing anything is a noob just staring at a computer monitor complaining that the game is boring.
Also there are some lag issues, especially after the massive influx in people on the servers. However they have time to fix this and is why they do stress tests. Combat responsiveness got a massive revamp and clean up not too long ago and Mythic has said they are working on another go round to make things even more responsive.
However this is an MMO, not an FPS, and this is not WoW, no 1 and 2 shotting people.
Fool me once shame on you, fool me twice shame on me.
He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.
Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.
So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?
its exsactly as it is in WOW . 1.5 seconds global cooldown! to be sure that lag doesn't kill the game. I
the rest is just that we have witnessed a betatest where things doesn't looks cool and seemless until the 1.5 global cooldown is aligned with the animations.
No
Combat is just as fast as any other MMO I've seen.
I remember AoC giving me a cramp. Combat was fast... POW!... but other areas were problematic and at times killing 13 wolves with the same combat moves got old.
Somehow I don't notice that in WAR.