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Is combat still slow or not? Straight answer please, no bullshit

245

Comments

  • ulberonulberon Member Posts: 198

    No.

     

    What game were you playing?

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  • george99george99 Member UncommonPosts: 78
    Originally posted by AranStormah


    I see. I'll assume the stale, old combat videos are still true for the current state then. Thanks :(



     

    If you don't give your character any commands he will slowly auto attack.  In that case, combat is fairly slow.  If you give yourself commands it speeds up nicely.  I never am waiting on auto-attacks, just using abilities pretty much non-stop and enjoying it. 

    It did take getting used to the different feel/pace for combat, but after level 2 it was fine and a lot of fun.

  • memoirmemoir Member Posts: 142
    Originally posted by jondifool




     
    its exsactly as it is in WOW . 1.5 seconds global cooldown! to be sure that lag doesn't kill the game. I
    the rest is just that we have witnessed a betatest where things doesn't looks  cool and seemless until  the 1.5 global cooldown is aligned with the animations.
     
     



     

    Complete and utter lie.

    The cooldown = 2 seconds on the UI. And THAT (!) is the button  you are playing . Right !

    Cooldown is double that of Wow (1 sec). With spell haste it's even faster these days.

    How much wrong hype do you need???

    How about the combined results of laggy spellbars and out of synch animations?

    Oh people will find out for themselves in a few weeks.

    I'd say believe the hype: the more wrongly praised hype, the bigger the fall.

    Fanboys of WAR would even let you believe that buffs and healing were Crowd Control functions.

    So blind (oh blinding is now also in the game I suppose ) :))))

     

     

     

  • andmillerandmiller Member Posts: 374

    It did not seem slow to me, though the fact that all the skillz (at least at the level I made it to - 10) were on the same timer bothered me a bit.  Maybe one of you WoW dweebs can re-confirm for me, but the timers in WoW are on different cooldowns right?  (I could be remembering wrong)  If I remember right there were always different skills you could be blasting off while other timers cooldowned - though I could be remembering for the better (maybe the GCD was faster in WoW so I didn't notice).

     

    All in all, with the tweaks they say they are adding, and the animations they say they are fixing, the combat is fun and the PvP is awesome.  My buddy and I (war preist & archmage) were having a blast staying on the fringes of combat in the first PvP "strategic point control" areas and humiliating witch elves and greenskins who got separated from the meat of combat, while being able to keep each other alive pretty much the whole time.  It was the most fun I'd had in an MMO in quite sometime.

    As for balance they have some work to do.  Classes like the witch elf seemed like a joke, while those fricken Chosen seemed impossible to kill.  Plus in the scenarios they were almost always twice as high in damage (maybe that was just my particular experience though).

    They have some work, but this game can be awesome if they fix the lag, do some balance tweeks, and fix/tweek all the animations.  Let's rock.

  • Darkor_hXcDarkor_hXc Member UncommonPosts: 209

    The ppl that are saying that the PvP/RvR is slow need to play the game in the actual state. I think is fast, intense and fun. But if u like to camp like a noob, waiting to someone runs towards you so u can kill him thats ur problem and will make the game slow.

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  • markyturnipmarkyturnip Member UncommonPosts: 837

    My experience of RvR is that is feels decently fast paced.

    I kind of wish there was no global cooldown - not sure why there is to be honest. Action points can control the pace also.

    But in practice you are running around a lot and thinking on your feet... so there is plenty of fun here. This from my preview weekend experience.

  • Ender4Ender4 Member UncommonPosts: 2,247

    Basically a clunkier version of WoW so did you think WoW PvP was slow? They need to get some glitches worked out in combat and make it respond a little better to lag and I hope they add some sort of soft skill queue. You use more abilities than you did in WoW and it is less CC dependent but the basic pacing is the same as WoW.

    The GCD is 1.5 second(test it yourself, 2 sec is a display issue as they cannot put fractions on UI bars, you can press next attack with the 1 still on the button) which is the same as WoW except for Rogue/Cat Druid. Auto attack is a little slower than in WoW but isn't a huge deal because you get more instants. Melee is like a WoW warrior who starts with a full rage bar and has more options instead of playing like a rogue/cat druid. Casters are just like WoW casters just with more abilities.

  • Cotillion99Cotillion99 Member UncommonPosts: 251

    The PvP did not seem slow to me.  It definitely takes more time to kill someone in this game then WoW.  For me this is a good thing.  It is my preference for combat to actually take 10 seconds.  Glass Cannons can still get owned fast.  This is usually their own fault however, because if your a cloth wearing wizard and a giant warrior comes running at you... maybe it would be a good time to run away, or at least run towards friends?

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  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by AranStormah


    I see. I'll assume the stale, old combat videos are still true for the current state then. Thanks :(

     

    That's what appeals to me, the combat videos. I like that sort of combat.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by trevornor

    Originally posted by AranStormah

    Originally posted by ghost047

    Originally posted by TheSheikh


    stuff

     

    He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.



     

    Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.

    So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?

    Ok, Elder Beta tester here *Stamped*

     

    From what I gather, they want combat to last x amount of time. You can do that in several ways. The GCD is one way they keep control on that formula. In that way people can't exceed x damage every 2 seconds and 1-2 shot kill without someone having time to counter/heal etc.

    That is where alot of people are getting the "strategic" perception from.

    Personally, I like it much better. When people get more skilled at the system as time goes on, it can make for some epic battles between some combatants.

    As an example for the other style. I fought in a BG in WOW the previous week, and my experience was as follows as a level 70 (mind you I am partially epic geared, all blue/purple with PvP gear that is mail. Not an easy target, but not impossible) I walked towards a contested flag. I get hit once, half hp gone, turn towards attacker and before a button is pushed, dead. not what I call a "positive gaming experience" It didn't just happen once or with just me.

    Back to WAR. even with the highest burst damage DPS in here, that would not happen. I will at least get to see my opponent and actually do something in the fight. Again, my preference. They seem to take the phrase "One shot kills PvP" to heart. No system or formula is perfect yet on any game. And this system is still in beta with adjustments to be made. Combat has improved greatly since I first got it, and I think is still improving. Will it change to what you seem to want? I don't think it will. This won't be the game that the person who hits the most buttons in the right order the fastest wins.

    There are extremes, both fast and slow. Go one way (fastest) and you get more average players fustrated and quitting because they cannot even feel like the contribute (see example of BG above). WAR seems to be on the slower end, which seems to be loosing some of the ultra competitive crowd that wants it to be a challenge to their speed skills. I look at WAR as having a different type of challenge. To plan out and win in combat over a longer period of time and adapt/overcome opponents. That takes a different type of skill than speed. I just wished more people would look to adapt to the challenges that each game has, than to demand every game be only challenges that they are skilled in.

    I hope this makes you think at least. Have a good day

     

    Sounds perfect. I like the slower combat.

  • PyukPyuk Member UncommonPosts: 762

    I found the combat to be the same pace as EQ2 and WoW. The higher the level, the more cooldowns and more buttons to choose from for specific attacks.

    I make spreadsheets at work - I don't want to make them for the games I play.

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    This ability is not ready

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  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Aguitha


    This ability is not ready
    This ability is not ready
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    So you can't spam attacks. Great, I like it.

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    If the Global Cooldown is why you play a game, then the 2 seconds in WAR, vs the 1.5 seconds in WoW, vs the 0.0-.5 seconds in AoC (correct me if it is actually 1 second) will make a huge difference.

    It didn't bother me because the opposition has the same restriction, so overall combat is kept balanced.

    The speed of combat does not bother me at all, and some classes actually do things faster than others, yet still fit their role.

    It works.

  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by Aguitha
    This ability is not ready
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    Yep that is an issue, if you keep spamming your keys when you know the GCD isn't up it can muck up the works sometimes. Simple solution is to stop spamming the keys and then it doesn't happen but it is certainly a glitch they need to work on before release.

    The GCD in WAR is 1.5 seconds not 2.0 seconds. This isn't up for debate it is fact so stop saying it is 2.0 seconds~.

    AOC had no GCD at all, you could macro press all of your instants at the same time which was just idiotic. AOC had a .5-1.0 swing time on it's melee abilities though which meant doing a combo at high level took 3-4 seconds.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    IMO, yes - painfully slow.

  • edisinedisin Member Posts: 21

    I dont know for me keyboard smashing worked just fine

    the combat for me was fast enough but sometimes you do tend to lock horns with a tougher fight where it does seem to last but thats partly because you got healers on each side and they are hopefully doing thier job. There are still those wtf just happened where 3+ guys take you out in 5 seconds

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by memoir

    Originally posted by jondifool




     
    its exsactly as it is in WOW . 1.5 seconds global cooldown! to be sure that lag doesn't kill the game. I
    the rest is just that we have witnessed a betatest where things doesn't looks  cool and seemless until  the 1.5 global cooldown is aligned with the animations.
     
     



     

    Complete and utter lie.

    The cooldown = 2 seconds on the UI. And THAT (!) is the button  you are playing . Right !

    Cooldown is double that of Wow (1 sec). With spell haste it's even faster these days.

    How much wrong hype do you need???

    How about the combined results of laggy spellbars and out of synch animations?

    Oh people will find out for themselves in a few weeks.

    I'd say believe the hype: the more wrongly praised hype, the bigger the fall.

    Fanboys of WAR would even let you believe that buffs and healing were Crowd Control functions.

    So blind (oh blinding is now also in the game I suppose ) :))))

     

     

     

     

    The global cooldown in WoW is 1.5 seconds and I'm fairly certain that you cannot get below a 1 second cooldown with haste.  There are other things that are limited to 1 second timers and haste will have no effect beyond that. 

    I have no information on how Warhammer works in this regard.

     

  • GiddianGiddian Member UncommonPosts: 418

    I got to play for the first time for the RVR Weekend. I found the Combat Slow. other than that and a few minor glitches. The game is Good. Not full of bugs like Vanguard or AOC but not close to polished as WOW.

    Time will tell, I think its off to a Great Start. With the amount of people complaining about slow combat, I don't see it staying that way. Other than the slow Combat I realy like the Game. Every game requires  a little polish.

    I will be there at launch enjoying the Game.

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  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Darkor_hXc


    The ppl that are saying that the PvP/RvR is slow need to play the game in the actual state. I think is fast, intense and fun. But if u like to camp like a noob, waiting to someone runs towards you so u can kill him thats ur problem and will make the game slow.

     

    Ahh... I don't think that's what people are getting at.

    From what I can see, they just feel the overall attack rate feels sluggish.

    Though I do think it would be helpful for people  qualify "sluggish" in some way. Because terms like "slow", "sluggish", "fast", etc... are all subjective to the individual.

    What I consider fast, you might consider turtle speed, etc. So, if I tell you "yeah, man, the action is fast-paced..." You're gonna play it and expect it to be "fast paced" based on your expectations.. and of course you'll then wonder what I was smoking when I told you that.

    So, yeah... I do wish people would be a little more descriptive of what "slow" or "fast" means to them personally when they post those kinds of opinions.

    Same could go for "leveling is too slow", or "rewards aren't good enough"... Everyone has their own opinions on those things.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by trevornor

    Ok, Elder Beta tester here *Stamped*

     

    From what I gather, they want combat to last x amount of time. You can do that in several ways. The GCD is one way they keep control on that formula. In that way people can't exceed x damage every 2 seconds and 1-2 shot kill without someone having time to counter/heal etc.

    That is where alot of people are getting the "strategic" perception from.

    Personally, I like it much better. When people get more skilled at the system as time goes on, it can make for some epic battles between some combatants.

    As an example for the other style. I fought in a BG in WOW the previous week, and my experience was as follows as a level 70 (mind you I am partially epic geared, all blue/purple with PvP gear that is mail. Not an easy target, but not impossible) I walked towards a contested flag. I get hit once, half hp gone, turn towards attacker and before a button is pushed, dead. not what I call a "positive gaming experience" It didn't just happen once or with just me.

    Back to WAR. even with the highest burst damage DPS in here, that would not happen. I will at least get to see my opponent and actually do something in the fight. Again, my preference. They seem to take the phrase "One shot kills PvP" to heart. No system or formula is perfect yet on any game. And this system is still in beta with adjustments to be made. Combat has improved greatly since I first got it, and I think is still improving. Will it change to what you seem to want? I don't think it will. This won't be the game that the person who hits the most buttons in the right order the fastest wins.

    There are extremes, both fast and slow. Go one way (fastest) and you get more average players fustrated and quitting because they cannot even feel like the contribute (see example of BG above). WAR seems to be on the slower end, which seems to be loosing some of the ultra competitive crowd that wants it to be a challenge to their speed skills. I look at WAR as having a different type of challenge. To plan out and win in combat over a longer period of time and adapt/overcome opponents. That takes a different type of skill than speed. I just wished more people would look to adapt to the challenges that each game has, than to demand every game be only challenges that they are skilled in.

    I hope this makes you think at least. Have a good day

     

    Very good response and explanation.

    It makes sense to me.

    And, your comment about people wanting a game to be challenging in a way they're skilled at is so true...

    One example I see from time to time (though not in this game obviously), are how the people who are most strongly in favor of a more FPS-style battle system in MMOs are often fans of and, likely, skilled in FPSs. So of course they want that kind of system... they know they'll have an easier time dominating those who, as they put it, "don't want FPS because they suck and can't handle a real combat system". (I just love those e-posturing, self-edifying type posts don't you?)

    Rather than being open to trying/learning/adapting to different playstyles as implemented in different games, they want every game to adapt to what they're most comfortable with; otherwise it sucks.

    I touched on that with my Lineage 2 example earlier in the thread. Fighting in L2 is extremely fast... mobs go down really fast, and with the right buffs, certain classes can literally get their attack speed so high that the computer can't render all the frames fast enough to keep up. Even without buffs, the attack rate is pretty quick.



    So, when I'm playing L2, I'm playing it in "that spirit"... a PVP MMO with an insanely fast attack system.

    When I'm playing FFXI, a game with a decidedly much slower-paced battle system (but not without good reason), I'm not wishing that it was more like L2... The seemingly high delays in FFXI, one learns, are critical as you get farther into the game, as so much can happen in-between attacks - communication, coordination, etc. etc. It's far from arbitrary. So, I approach FFXI's battle system in the spirit and context that it's implemented in that game. And I enjoy myself no less than I do when I'm playing L2.

    The same with WAR.. the same with LoTRO... the same with any MMO I've played.

    Things like that are implemented as they are for a reason, coming from design meetings, prototypes, trial and error, etc. It's not like the devs gather in a room and pull one out of a hat at random.



    And of course, that's not to say that the way it is now is how it will always be, period. Of course they'll continue to tweak and adjust over time if/when they find it wise to do so. No MMO is that static.

    So yeah... in short... I agree :-p.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    Combat IS slow. It has been since alpha. They implemented a patch recently which made the spellcheck go clientside instead of serverside, which did good and bad. It did good because now when you press an ability it'll start instantly. It's bad because you'll start casting abilities that you aren't even eligible for. Let's say you use a small sword attack on someone and you're too far away from them. You'll SEE the animation and think you did the ability, but it'll never actually take place. Even with spells, you'll see the spellbar start and then cancel.

    Either way, I haven't played many bad MMO's before so I didn't know how detrimental bad combat is. This game has BAD combat.

  • ILuvWoWILuvWoW Member Posts: 15

    I find it hilarious a game based on hardcore warfare has slow, bad combat.  I mean can you imagine some badass giant orc guy in badass armor standing there like some slack jawed imbecile for like 2 seconds in between each attack?  Good god.

  • GiddianGiddian Member UncommonPosts: 418
    Originally posted by ILuvWoW


    I find it hilarious a game based on hardcore warfare has slow, bad combat.  I mean can you imagine some badass giant orc guy in badass armor standing there like some slack jawed imbecile for like 2 seconds in between each attack?  Good god.



     

    Slow? Yes. Bad? Not Realy.

    I'm sure they will speed it up.

    If that is the biggest complaint, I'm sure they will work on it

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  • VyntVynt Member UncommonPosts: 757

    It seems faster than a couple updates ago. many classes can go down quick with only a 2v1. It kind of depends. If they adjusted the values of toughness and smoothed out the use of skills, probably be a nice fast pace. I certainly don't want any 1-2 shots in game though. Some classes liek marauder still feel sluggish to me, but i gave it another shot this weekend and not as bad as before.

    It all depends on what you like. I find the pace decent.

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