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Is combat still slow or not? Straight answer please, no bullshit

135

Comments

  • SikhanderSikhander Member UncommonPosts: 220

    Combat is fine and fast. And GCD is 1.5sec.

    However, he current servers and netcode is not fine.

    You can then either assume Mythic will fix the latency and hit the 150ms level or stay where they are with roughly 500ms (EU beta servers). I am assuming that the servers and netcode will be ok in the end.

    Btw - Is Memoir and Vicksburg the same people. Their posts look totally identical and they use the English language exactly the same. Would like to do an IP check there :p

  • DloreDlore Member UncommonPosts: 462

    No.

     

     

     

     

     

     

    That's my straight answer...

  • HensenLirosHensenLiros Member Posts: 461

    No.

    Ultima Online 98~04
    Dark Age of Camelot 03~07
    Final Fantasy XI 04~06
    Guild Wars 05~08
    World of Warcraft 04~05
    Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG

  • djsmileeydjsmileey Member Posts: 59

    Hahahahahahaha Is all I can say at all of this rediculous "slow" combat bullshit.

     

    By level 19 (as a twink would be) in world of warcraft, I finally had enough abilities or i should say "enchantments" and twink gear i could go 1-2 shot everyone who wasn't twinked. 

    When I got my goblin shaman to 11 with his full tier 2 I had enough abilities that I was basically spamming either attacks or heals, it's JUST AS FAST PACED AS WOW.



    If you went on to wow right now and played two characters two level 11, lets go with a rogue and a priest.  the rogue has back stab, obviously stealth, and sinister strike as their main attacks, and priests have heals and shields.   What will happen if they duel?  ---- A slow fight, of people hilariously trying to kill each other until the priest runs out of mana and the rogue inevitably wins. 

    This preview weekend was just that "a preview" I am pretty sure most would agree that pvp at level 19 is not the same at level 70 on world of warcraft, not the same speed, not the same skills or abilities, not the same effort required.  This follows true with warhammer as well.  Of course it's going to appear slower, becuase your in noob town with noob abilities with 1/4 of your abilities and so on. 

    I got to level 21 with a maurader, and could seriously destroy people runnin' around on my mount.  I also had several 10/11's with their t2 to try them out in the tier 1 scenario's(bg's) and it was very familiar to that of battlegrounds in world of warcraft.  Level 19's run around without their mounts spend most of the time chasing one another.  With my witch elf (rogue) I was able to open up on someone, get the +50 damage bonus modifier from the opener, hit 1-2 of my dot like poison abilities, then hit one sinister strike(can't remember the name) and then use my 5 point combo finisher and usually wreck any clothy.  Sound familiar? Just like wow.  The speed is not an issue, it's the level and restricted content that everyone fails to connect. 

    Never Once.  Not ONCE, did I find myself "standing there waiting to auto attack" who the fuck does that, use your abilities. 

    LOL. nuff said

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • PinkCatPinkCat Member Posts: 218

    No, I find WAR's PvP just right.  Few minor tweaks but the overall speed of the gameplay and fights are a great start.

    -----------------------
    ...I'm in your panties

  • jjclemmjjclemm Member Posts: 16

    No

    I do not think combat is slow,  If you are expecting to go in to a fight and win in 5 sec that will not ever happen .  The game is based on a war that is perpetual .  In battles it goes 1 way then to the other side  but the battle is never ending . 

    and you can actaully make up a stratagy with a group , real cool.

  • DouhkDouhk Member Posts: 1,019

    Yes.

    Combat is slow. If we're honestly comparing it to other games, I can easily say the combat feels slow to other games I've played. It isn't really because of a lack of attacks or abilities, but the animations and general smoothness make it feel quite dull. It's one of the bigger issues I'm having with this game on the graphical side of things.

    image If only SW:TOR could be this epic...

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by AranStormah


    Is there any period at all during combat when my char will be standing still doing nothing, or does he progress into a new attack immideatly after finishing an old one?
    Just say 'yes' or 'no'.
    I don't care if you have to spam special abilities or if autoattack can do the job alone, I want to know if battle is seamless, because I've seen videos where people engaged in staring contests with the occasional slap and it looked awful - then someone said it was fixed and then someone said it's still there. Confirmation please. Don't want to get my hopes up for nothing.

    Yes, the cool down time.

    I read the thread and saw someone saying like he was pressing the ability and he complain because he got the "this ability is not ready yet".

    I had to laugh.  This is not a FPS, which has cold down timers too.

    Most MMOs have cool down times in one way or another... if not this will be who hit the keyboard faster (and amazing skill to put in our resumes LOL).

    Anyway, let me explain my opinion and create my usual wall of text.

    I have to use DAoC as comparison becasue it´s the game that I had been playing for quite some time now.

    Besides instant, you cant cast faster than 1.5 sec in DAoC.  And the styles have cool downs too.  You cant win becasue you press the style/spell buttonfast in DAoC.

    You have to win because you know what you are doing.  Usually as CC is huge in DAoC, you press first the CC may win.  But its the first pressing not the spamming button some people seem to like.

    In WAR is the same.  You have cool downs.  You have to be smart enough to know what style/spell to use.  Should I snare him now?  Or use some other sutff and then snare?  Is he running from me or standing?  What is the target doing?  and accordingly take an action.

    The coold downs are 1.5 sec in most cases, except for the instant and some other special abilities.

    So the combat is as fast as you can do with the cool downs (that are nothing more than times to prevent that the one that wins is the best spammer of buttons instead of the person thinking).  What it is not fast is the time to kill.  You have to hit the other a lot more than in DAoC.    This is the main different. People are hard to kill here.

    People wont see their HP go down while they are stun becuase the CC her is much less than in DAoC and they "resist" more damage.

    I had done 1 vs 1 fights and I was surprise that they take much more time than in DAoC and no... my toon or the oponent´s one arent there doing nothing.  They are between cool downs, of course... just DAoC... where again there are caps in how fast you can swing or cast (1.5 seconds for both... when your toon DONT cast or style... so I guess DAoC has a slow combat system too LOL).

    In WAR you can still take positionals, make the enemy to lose target, pull away making him to be too far to do what he wanted to do, etc, etc, etc.

    EDIT: about the autoattack, its the same as most MMOs, including DAoC... if you dont style, your toon hits.  The damage is really low here, much lower than the unstyled hit (autoattack) in DAoC.  While I have action points, I use some ability.  Autoattack is not something you want to do really, means you run out of action points and your dmg sucks.

    EDIT: you will see 2 sec in the cool down time.  The UI cant show decimals but it´s 1.5.

     

  • LeociferLeocifer Member Posts: 86

    I played a Disciple and I feel like the combat is fine. The only problem/bug that I see is sometimes my character does the skill animation, but the skill doesn't really go through. As a Disciple I did auto-attack in between my skills, but the animation doesn't show everytime, but I saw the damage scrolling up. If the combat can be on the same responsive level that WoW is and all the combat animations show and are fluent, then the combat will feel faster and a lot better.

    image

  • joejccva71joejccva71 Member UncommonPosts: 848

    I think the combat is slow, but something draws me to this game. It has to be the RvR because everything else is pretty ordinary honestly. I got to level 11 with the Shadow Warrior, Bright Wizard, and Chosen as I didn't have too much time to play and while I liked the Shadow Warrior the best out of those 3...by NO MEANS are any of those classes overpowered.

    Even as a level 11 Bright Wizard, sure the damage is higher but it still takes a bit to bring down another player. It's not like a 3-4 shot kill by any means (even against another clothie). I like it although I'm really trying to understand what kind of style I want to play in this game.

    I don't want the combat to be too slow so I was kinda turned off by the Chosen class as it took forever to kill something whether it be PVE or RVR.

    I might try a Witch Hunter or Marauder at OB.

  • RetiredRetired Member UncommonPosts: 744

    it is the same as every mmo out there on the market, like 1.5 sec cooldowns, wtf are you naysayers talking about? this whole "slow" rumor started with some dumb ass saying the cooldown was 2.0 sec. well the devs said it's 1.5 nd WOW is 1.5, the game does not display decimal points yet (thats why ir say 2.0 sec in the cooldown), but it is .1 sec  more than wow. big whoppie do, get a life people.

  • djsmileeydjsmileey Member Posts: 59

    Heh, Actually the devs said it's 1.4s, and wow's is 1.5 ( WITH THE EXCEPTION OF CAT FORM AND ROGUE AND HASTE ABILITIES) *wink memoir*

    not a big deal though

     


     

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • RinicRinic Member Posts: 715

    Combat slow? No way.

     

    Try playing FFXI then let me know if WAR is still slow.

  • NoficNofic Member UncommonPosts: 59

    You know what's weird?

    Disclaimer: I'm not a fanboi of anything. I hate WoW, but i respect it, it's come a long way.

    One of the biggest things that bothered me was the 1.5 global cooldown.

    Another, that a bunch of  melee classes have only like 2 avtually melee attacks.

     

    I tried to love wow, my friend gave me his brothers old account for free with like a month or so on it because he wanted me to play.

     

    It'd been long since I'd played WoW, and he told me Enhancement Shammies can dual wield, and that's what i wanted, a hybrid melee class with dual wield.

    Then I find out I have ONE god damn melee attack, and it was from a talent. BAH!

    But I digress, most of that rant was pointless...

    For some reason the Global Cooldown doesn't bother me much in this game. (1.4 seconds by the way)

    Why not?! Iunno....

     

    Sorry

     

    Edit: just had a thought. Maybe WoW people don't realize how long the cooldowns are because they're using a move that activates on the next attack, or they are mashing buttons and don't realize it's been 1.5 seconds. Just a thought.

    Currently Playing: PoE/TSW

    Played Chronologically: EQ, EQ2, WoW, GW, Vanguard, Hellgate, AoC, WAR, DF, UO, Tera, PoE, TSW

  • ronan32ronan32 Member Posts: 1,418
    Originally posted by AranStormah


    Interesting point of view, heheh. I think I'd prefer a singleplayer instead then though :P but that's not really what this was about.

     

    easily influenced by trolls i see. try it for yourself to form your own opinion, most of the replies you got are from idiots who bad mouth every game. don't let an idiot turn you off a game.

  • BattleFelonBattleFelon Member UncommonPosts: 483

    Depends on what kind of game you're comparing WAR to. PVP is slower than say Guild Wars or Quake, but about on par with WOW battlegrounds. While the game may be lacking in "twitch" factor, I do think the combat feels more tactical than games like WOW. Tanks can form battle lines and block people, ranged DPS needs to be smart about setting up fields of fire, and most healers/mages can do more than be heal/bots or vending machines.

    Server lag is an issue IMHO, and the game could use a few more instant abilities.

  • djsmileeydjsmileey Member Posts: 59
    Originally posted by BattleFelon


    Depends on what kind of game you're comparing WAR to. PVP is slower than say Guild Wars or Quake, but about on par with WOW battlegrounds. While the game may be lacking in "twitch" factor, I do think the combat feels more tactical than games like WOW. Tanks can form battle lines and block people, ranged DPS needs to be smart about setting up fields of fire, and most healers/mages can do more than be heal/bots or vending machines.
    Server lag is an issue IMHO, and the game could use a few more instant abilities.

     

    There's a lot more instant abilities down the line, never fear!

     

    to many instants can be bad too though...

     


     

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • silandrilsilandril Member Posts: 25

    I've heard others use this expression and after trying it out I think it sums it up best.

    "The combat is less ganky".

    Yes its slower, you won't ever find yourself sitting on a rock and along comes another player who stun locks you and succeeds in dispatching you before you can even register the attack. Depending on your point of view this might be a good thing. I feel compelled to point out that this game does have collision, which adds a level of reality not found in any other game I've played MMO wise. Basically means that as a caster you can stand to the rear and if a line of "tanks" is between you and your opponent they will actually server as a wall. A nice addition.

  • vmopedvmoped Member Posts: 1,708

    Actually combat was faster in the past, and slower. What you saw in the preview weekend was yet another slowdown that, IMO, has been the best so far. Believe me the faster combat was rediculously way too fast to even fully participate in any battle. You just showed up, died, and ran back like a gerbil in a wheel.

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • djsmileeydjsmileey Member Posts: 59
    Originally posted by silandril


    I've heard others use this expression and after trying it out I think it sums it up best.
    "The combat is less ganky".
    Yes its slower, you won't ever find yourself sitting on a rock and along comes another player who stun locks you and succeeds in dispatching you before you can even register the attack. Depending on your point of view this might be a good thing. I feel compelled to point out that this game does have collision, which adds a level of reality not found in any other game I've played MMO wise. Basically means that as a caster you can stand to the rear and if a line of "tanks" is between you and your opponent they will actually server as a wall. A nice addition.

     

    This is precisely where those strong guilds will come into play.  The ones who's flags will be flown high above all the keeps.  The ones who actually use ventrilo to organize well thought-out strategy and design to take over bases and scenarios.  Ones who utilize the proper amount of class balancing(tanks to healers to melee to caster).  Once people really learn how to play this game at level 40, the real pvp begins. 

    Not this wannabe gagglefuck of a preview weekend that allowed t2 geared characters into tier 1 battlefields.  Try comparing Warhammer beta, to Wow beta for a change, instead of wow with +4 years of experience versus Warhammer beta. or perhaps  Warhammer Versus AoC, LOL.

    AoC is and was from the beginning a joke of a game. 

     




     

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    If anything Combat is to fast.  Fights are to short.  Refresh timers are to short.  The number of abilities to choose form even at high levels is somewhat limited.  There simply is not enough thought and options in combat.  I know War is directed at the more casual crowd and the PvP crowd.  But because those groups lack attention span is not a reason to dumb down or simplify the combat.  Now this being said the combat is nto terrible and completely lacking in thought or skill like simple games like AoC.  But it could be so much better.

  • djsmileeydjsmileey Member Posts: 59
    Originally posted by Zippy


    If anything Combat is to fast.  Fights are to short.  Refresh timers are to short.  The number of abilities to choose form even at high levels is somewhat limited.  There simply is not enough thought and options in combat.  I know War is directed at the more casual crowd and the PvP crowd.  But because those groups lack attention span is not a reason to dumb down or simplify the combat.  Now this being said the combat is nto terrible and completely lacking in thought or skill like simple games like AoC.  But it could be so much better.

     

    Clearly your experience was different from that of mine, if combat is to fast and fights are to short, either you are doing something wrong, or your zerging like morons. 

    This is just a flame thread you've started, you state comments without showing any evidence of such, nor represent how you have experience of "the number of abilities to choose from even at high levels is somewhat limited". 

    Personally I think you have very little experience, you got to your toon to level 11 or 12, and realized you were terrible and just kept dying.  Or the game was to complex for your mind, I don't know it could be a billion things.

    By level 12 my shaman had so many abilities I could barely find time to use them all before most of them died, so this "the abilities to choose from is limited" crap is nonsense.

    Provide some real concrete details explaining how the combat is lacking, don't just say something and expect everyone to jump in and sing with you. 

     


     

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • URNotMegaURNotMega Member CommonPosts: 115

    The combat is actually pretty fast.  The slow feel comes from the fact that it takes longer to kill someone compared to WoW.  By making the fights last longer, you're adding in more time to use a strategy, retreat to your team, etc.  Don't expect to one shot anyone or be one shot.  Don't expect to 5 shot anyone, etc.  If there's 5 people on you and you're a squishy healer, you're going to go down quick.  Other than that, the fights are lengthy.  1v1 in WAR isn't all that great but things speed up once you get into team vs team (RvR, whatever).

  • djsmileeydjsmileey Member Posts: 59
    Originally posted by URNotMega


    The combat is actually pretty fast.  The slow feel comes from the fact that it takes longer to kill someone compared to WoW.  By making the fights last longer, you're adding in more time to use a strategy, retreat to your team, etc.  Don't expect to one shot anyone or be one shot.  Don't expect to 5 shot anyone, etc.  If there's 5 people on you and you're a squishy healer, you're going to go down quick.  Other than that, the fights are lengthy.  1v1 in WAR isn't all that great but things speed up once you get into team vs team (RvR, whatever).

     

    I would have to agree 100%, they combat is fast, but requires more strategy to drop someone.  You can't just team up a couple of WoW rogues and run around stunlocking/2-4shotting every healer/class they can get there eyes on. 

    Fights on this game require more teamwork, and strategy, and once people start smashing this into their own heads, the game will become alot easier. 

    on my goblin shaman, we won most of our games becuase I would run around healing, and if you toss out a few offensive instant cast dots on people, it builds your healing waaagh meter too, making healing easier.  We rarely lost a game. 

    On my witch-elf however, every game I got into there was 1 healer IF that, and we'd get rick-rolled every time.  This game requires strategy, and to many folks are used to the zerg mentality of WoW's battlegrounds and arena's.  By this "zerg" i mean, either everyone runs off and does their own thing, or a group of 2-5 elitists in epic gear zerg point to point farming kills and really not contributing to the battlefield. 

     


     

    -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs.

    -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality.

    -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing.

  • ZippyZippy Member, Newbie CommonPosts: 1,412
    Originally posted by djsmileey

    Originally posted by Zippy


    If anything Combat is to fast.  Fights are to short.  Refresh timers are to short.  The number of abilities to choose form even at high levels is somewhat limited.  There simply is not enough thought and options in combat.  I know War is directed at the more casual crowd and the PvP crowd.  But because those groups lack attention span is not a reason to dumb down or simplify the combat.  Now this being said the combat is nto terrible and completely lacking in thought or skill like simple games like AoC.  But it could be so much better.

     

    Clearly your experience was different from that of mine, if combat is to fast and fights are to short, either you are doing something wrong, or your zerging like morons. 

    This is just a flame thread you've started, you state comments without showing any evidence of such, nor represent how you have experience of "the number of abilities to choose from even at high levels is somewhat limited". 

    Personally I think you have very little experience, you got to your toon to level 11 or 12, and realized you were terrible and just kept dying.  Or the game was to complex for your mind, I don't know it could be a billion things.

    By level 12 my shaman had so many abilities I could barely find time to use them all before most of them died, so this "the abilities to choose from is limited" crap is nonsense.

    Provide some real concrete details explaining how the combat is lacking, don't just say something and expect everyone to jump in and sing with you. 

     


     

     

    I am in closed beta and have gotten chars to 25 and have used the 31 template chars.  In the open beta weekend I leveled another char to 20.  I am not sure why you felt the need to express mindless hate simply because I happen to disagree with you.  But yes i feel the combat is to fast and the fights are to short.  Every game does not have an in depth skillful involved combat system and nor is War's terrible but its just average and it could be a lot better if fights allowed us more options and thought.

     

    Quite simply classes have a limited amount of abilties compared to otehr games.  PvE Fights last 15 seconds or less.  The same couple of abilities are sued over and over in PvE.  Combat is quite simple and classes are limited.  Abilties need longer refresh.  Choices should be made in Combat and there should be meaninful options that allow skillful players and groups to seperate themselves from other players.  That is not the case. 

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