It looks like you're new here. If you want to get involved, click one of these buttons!
Judging from the trailer, there will not be anything to this game except PvP combat. They flashed an inventory screen, a trading screen, and some sort of crafting screen for one or two seconds each (surrounded by 17 minutes of killing each other). Other than the 1 second flash of a skill screen and showing a dwarf bang a hammer a bunch, they did not show any skilling. I suppose PvP hack-n-slash is what some people want, but I was hoping for a game that let players do what they want, including not PvP. Sure, the game would let you skill instead of PvP, if they are skills. But alas, just another niche game, aiming at a niche I'm not part of.
Comments
I somewhat agree they could of made the combat scenes shorter and added some other stuff like someone adventuring and harvesting or whatever. I think though the reason is because it was supposed to be a sort of story you know, with the siege and the sea fights.... so it was a mainly all combat video for that reason.
The game will have plenty to do other than fight you really dont need to worry about that. This game is sorta like UO, crafting will be high priority to guilds and most craftable items will be needed, politics are a big thing in this game and there will be plenty to adventure because i hear the world is large.
Sandbox ftw
They had some pvm those undead dudes in the swamp and the duelwielding giant black knights arnt playable races
Certainly hope you are right. Politics and guilds, I can do without, as I prefer solo-play, and don't like the responsibilities that come with being in a clan (although it would seem necessary in Darkfall). But without a good sized set of non-combat skills, I'll stick with RuneScape.
Nah its not necessary to be in a guild at all. This is a sandbox mmorpg so you can do what you want.... adventure, craft, become a mercenary, build a house, make a city, make a boat and sail to other continents or fish, make a shop and sell your wares etc. Thats the beauty of a sandbox mmorpg, all the features are generally alot more in depth than a themepark like wow or lotro. For example as a carpenter you can make tables, chairs, stools, benches, bows, wooden weapons etc etc etc you know as if you were actually a carpenter.
This is what i gather about the game so far anyway, im hopeing it will be this in-depth because its a sandbox afterall.
Perhaps this latest video was to show the PvP combat aspects of the game. How could anyone assume that the video showed every single thing that a player can do in the game? It was a combat based video. This is what combat looks like via foot, ship, mounts, air-ships. That was what the video seemed like to me. Rather than jump to conclusions about what will be the entirety of the game, let's just wait for more videos to be released.
10 minutes to show combat? A bit too much wouldnt you say?
Also, sure you can do a lot of things, but without a clan, chances are you will be screwed. All i am saying is that the game looks nice but how will the masses of folks who like solo and do their own things will be able to survive in this realm?
I really like what i have seen but i dont particularly like the idea of spending my days fighting other players. Sure i would enjoy it here and there, but not at every moment.
I like that line... just felt I'd single it out.
It works on both sides of the fence... hehe. How long were they "collecting raw footage" for the 17 minute "Combat Video" before they said "in the next few weeks" months ago?
There were no less then 3 scenes of guys with axes/hammers/swords beating on each other, each minutes each... there were 2 or 3 ship combat videos, each minutes each... had they cut out just one of those scenes they could've shown us the incredible AI they touted or a dungeon they hand crafted... the crafting sequences, more then a visual of a Dwarf with a hammer... City Building (how it's actually achieved, not a building mysteriously growing out of the ground) instead of City Sieging...
I mean, things that are gameplay that aren't rabit hopping FPS with swords... I'd like to see more. One of you diehard DFO fans should ask Tasos if he could make a quick video on city building with developer commentary from a player's point of view. They did it with Vanguard to show how to build houses, I always enjoyed those types of videos.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Since the cities will be guild controlled, it would seem that in order to be able to craft and trade, you'd have to be in a guild for protection. They've made many statements that support that. It may be possible to do it without a guild, but the game is designed heavily in favor of large guilds. I wouldn't want to go through the game literarly avoiding everyone else for fear of being killed.
Originally posted by Borkotron
Perhaps this latest video was to show the PvP combat aspects of the game. How could anyone assume that the video showed every single thing that a player can do in the game? It was a combat based video. This is what combat looks like via foot, ship, mounts, air-ships. That was what the video seemed like to me. Rather than jump to conclusions about what will be the entirety of the game, let's just wait for more videos to be released.
The video is not "PvP combat", but "comprehensive". A comprehensive video of the game only shows "PvP combat" "via foot, ship, mounts, air-ships". Not much assumption needed.
Senadin i guess you didnt play UO. You could say exactly the same thing if this game was coming out now except it didnt happen because its a sandbox mmorpg, you can do what you like. When you say "chances are you will be screwed", in what way do you think you will be screwed? Yes you may be killed by a group, you may be killed by someone solo too doing the same that you are, you may even com up against a duo and beat them both.
Ah yes that is true but i dont think all the city's are ALL player controlled so there will be sort of safe zones.... guards but someone could still kill you its just they will probably get a repuation hit with the city's faction. You could even ask for safe travel in a player city if you needed/wanted to.
Borkotron is right though, this is still mainly educated speciulation. We will have to wait to gain the real factual info.
And if you are out alone crafting/resource gathering/jerking off, and not prepared for combat (with all that may entail - spell components, tele icons, potions, etc.), and anyone who is armed wanders along, you could/probably will be dogfood.
Well if you choose to go out adventuring without any means of offensive or defensive measure and someone decides to chop your head off then thats your own fault. lol
And if you decide to gather resources with the maximum number of available slots (or weight or whatever they use)... Or decide to craft with whatever crafting equipement and resources you need...
In every MMORPG I've played, it's not a choice, but a necissity. When you gather or craft, you are not going to be able to be equiped for combat as well as if you were... well, equipping for combat. And, if you equip as much as you can for defence (while leaving enough room for resources & crafting equipment), that just raises the stakes for if you do killed pk'ed. It also makes you more of a target.
The question, though, is not, can someone survive as a gatherer or crafter, or even whether you can outside of a guild, but whether there is anything worth crafting or gathering in the game, since nothing was depicted in the "comprehensive" video, except the merest of hints that there might be something.
its kinda hard to judge from a vid.
im going to try darkfall before i make my judge meant.
even tho it looks fun
its kinda hard to judge from a vid.
im going to let you try darkfall first before i make my judge meant.
even tho it looks fun
I agree the video didn't show much other than fighting. However, it wasn't devoid of skills as you suggest.
1)At one point it shows an Alfar cast some spell that allowed him to float up and land on the branch of that big tree.
2) A couple times some enemies cast spells that were push-backs. Not just damage spells.
3) Also at some point there is a group casting what looks like ritualist magic. The result of the spell i'm not sure.
Yes, these seem to be mostly pvp centered and the entire video is. Probably they are doing this on purpose to attract more FPS and Hack 'N' Slash style players.
I think it would be smarter than attracting all the WoW players. Why? Because the WoW players will whine exactly about what you guys are whining about. And then they'd have to nerf the game to cater to them. But if they attract more FPS style players, those players will be satisfied with a lot of PVPing (which is what DFO is about) and whatever else they've added depth to in the world on the side.
Those are spells, not skills. Although spellcasting can be considered a skill, so could combat. And if they aren't in the game, there won't be a game.
This comprehensive video did not document smithing (weapons, armour, or tools), weaving, leatherworking, potion making, woodworking, sewing, husbandry, fletching, construction (straw, wood, or brick), cooking, boat building, etc., etc., etc. Or any resource gathering, like mining, farming, skinning, fishing, etc. A dwarf hitting a hammer, and a screen with writting. Could have been making a pecan-pie for all we know. Oh, and buildings rising from the ground, even though we don't know how, or that it was a skill.
It is not the players who nerf a game, but the developers. Nonetheless, nerfing a game for the players, implies that there are players, as does providing, as does allowing players freedom to choose to do what they want, implies being provided with things to choose from. Otherwise, Pong was an awesome sandbox game.
Even if the game were purely-PvP only and a niche-game... would that really be a bad thing? If every MMO on the market attempts to cater to the gameplay request of every gamer then we are going to end up with a whole lot of convoluted games that are good at everything and excel at nothing. That's how we get the watered down games we have now.
I disagree with that. I would love a game that is good in everything. WoW would not be that bad of a game, if players were allowed to play all the content (choose their own character, perform all the quests, play all the professions). Runescape allows doing all the skills. It falls way short because they gimped the economy and killed PvP (and the graphics suck, but so what). There are no games that are good at everything. I have yet to find one that doesn't completely suck in several things. If I wanted a game that excelled in one thing, I'd play Call of Duty or Halo or whatever the shooter of the month is. Or Pong. What DFO has promised, is a game that players can call home, not just slice off peoples' heads until you get bored with that.
If it's a niche game, then good for it. I'm looking for an MMORPG world, like WoW, Vanguard, etc. (even Runescape), except one that allows me to play the content. A game that can hold my attention for years, not months.
Many games have the content, but none let the players choose what content to play.
While I think that as a soloist, you will be able to carve out a niche living in Darkfall, I don't think you will be able to experience all that the game will have to offer.
Barring carefully constructed rules and barriers, groups will always be able to accomplish more than individual players. Since Aventurine has consistently stated that they want to maximize player freedom, I think that it is safe to say that Darkfall will, by necessity be a fairly social game.
That said, many MMORPG players have never had the chance to experience an open sandbox and may not know how much fun they can be. IMO early UO and pre-CU SWG were the only two high profile titles that offered this experience and both are long gone. Given more recent titles, it is no wonder that we see so many people saying that they prefer to solo - the game designs encourage it.
So before you start worrying about not being able to play Darkfall the way you are used to playing MMORPG's, wait till you actually play it. You might like playing differently...
I think the gameplay trailer was great for what it is - a marketing tool to get people excited about the game, and proof that there really is a game underneath all the hype, and (despite some of the particle effects and character animations) it really looks fun. The video proves that the bread and butter of Darkfall - PvP combat - really is what they said it would be.
However, I'd love to see a video with more in-depth information about the non-combat-related skills, or about city-building, or about guild management tools, or about other game mechanics. What interests me about Darkfall, first and foremost, is combat, but the "other stuff" - the ships, the cities, the tradeskills - are what flesh the game world out and make the combat more meaningful.
With regard to your original concern, one of the features of Darkfall that's depressingly rare in MMORPGs is that not every character has to follow the same path. The skill system really means a lot. One thing that bugged me in games like WoW and LotRO was the fact that the whole game, no matter what "career" you wanted to follow after reading the back of the box, boiled down to one thing: levelling. The path for career advancement as, say, a blacksmith felt suspiciously similar to the path for career advancement as a Warrior, or Mage. At some point, those games ultimately boiled down to a series of "Go Here, Kill This" quests, no matter what it was you were pursuing. In Darkfall, like regrettably few other games (UO, SWG and EVE come to mind), if you want to be a blacksmith, you never have to raise a sword in anger if you don't want to. You'll have to find some means of protecting yourself - paying taxes to a guild, for instance - but the [i]game[/i] doesn't force you down the same road (literally, in many cases) as everyone else.
So, I think there's a place in Darkfall for you, even if fast-paced PvP combat isn't your thing.
PvP is one of the main highlights of Darkfall as a no carebear no crap kind of attitude they have gone on from the get go. They want a full loot skill balanced system (well as balanced as skills allow).
All I have to say is that it is about time.
It was a healing spell, apparently you can see how badly wounded people are by looking at them. If you look close you can see their wounds disappearing.
Fixed.
But yeah, /agree.
I disagree with that. I would love a game that is good in everything. WoW would not be that bad of a game, if players were allowed to play all the content (choose their own character, perform all the quests, play all the professions). Runescape allows doing all the skills. It falls way short because they gimped the economy and killed PvP (and the graphics suck, but so what). There are no games that are good at everything. I have yet to find one that doesn't completely suck in several things. If I wanted a game that excelled in one thing, I'd play Call of Duty or Halo or whatever the shooter of the month is. Or Pong. What DFO has promised, is a game that players can call home, not just slice off peoples' heads until you get bored with that.
If it's a niche game, then good for it. I'm looking for an MMORPG world, like WoW, Vanguard, etc. (even Runescape), except one that allows me to play the content. A game that can hold my attention for years, not months.
But a game you like, and you consider "complete" or maybe "well-rounded" is invariably going to be missing some element-or containing some element that someone else doesn't want. And what is "everything", I am sure your list would be different from mine or probably alot of other peoples. I am just saying that when Developers try to cater to everyone, especially if it takes them beyond their original vision, things tend to get worse and not necesarrily better.