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  • roguetechroguetech Member Posts: 126
    Originally posted by namelessbob


    PvP is one of the main highlights of Darkfall as a no carebear no crap kind of attitude they have gone on from the get go. They want a full loot skill balanced system (well as balanced as skills allow).
    All I have to say is that it is about time.



     

    If it's all about PvP, then call it what it is... a MMOFPS.

  • IsaneIsane Member UncommonPosts: 2,630

    This post is just full of trash comments and inncuracies , for accurate information please go to the official forumns . The OP here is posting trash.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • iZakaroNiZakaroN Member UncommonPosts: 719

    Even its ingame footage it is still a trailer. So do not expect to see much details but more general overview of all aspects of the game...



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • roguetechroguetech Member Posts: 126
    Originally posted by dterry

    Originally posted by roguetech

    Originally posted by dterry


    Even if the game were purely-PvP only and a niche-game... would that really be a bad thing? If every MMO on the market attempts to cater to the gameplay request of every gamer then we are going to end up with a whole lot of convoluted games that are good at everything and excel at nothing. That's how we get the watered down games we have now. 



     

    I disagree with that. I would love a game that is good in everything. WoW would not be that bad of a game, if players were allowed to play all the content (choose their own character, perform all the quests, play all the professions). Runescape  allows doing all the skills. It falls way short because they gimped the economy and killed PvP (and the graphics suck, but so what). There are no games that are good at everything. I have yet to find one that doesn't completely suck in several things. If I wanted a game that excelled in one thing, I'd play Call of Duty or Halo or whatever the shooter of the month is. Or Pong.  What DFO has promised, is a game that players can call home, not just slice off peoples' heads until you get bored with that.

    If it's a niche game, then good for it. I'm looking for an MMORPG world, like WoW, Vanguard, etc. (even Runescape), except one that allows me to play the content. A game that can hold my attention for years, not months.

     

    But a game you like, and you consider "complete" or maybe "well-rounded" is invariably going to be missing some element-or containing some element that someone else doesn't want. And what is "everything", I am sure your list would be different from mine or probably alot of other peoples. I am just saying that when Developers try to cater to everyone, especially if it takes them beyond their original vision, things tend to get worse and not necesarrily better.

    There are trade offs, but in an entire MMORPG world, most of what I envision as a "well rounded" game, they already all have, and is a matter of not playing the content if you don't like it (i.e. you don't have to do quests in WoW, or at worst, cherry pick a few for the rewards). My perfect game is limited PvP (i.e. safe zones (like Runescape), or a buffer zone (like WoW)), robust crafting system (like Vanguard), lots of non-combat content (usually in the form of quests, non-combat skills, "mini-games", exploration, etc.), a free-roaming map (high level areas are fine, but let me skirt past, or power through), at least minimal grouping abilities, and a robust economy. And the ability to choose what I do.

    A game that caters to one person by providing a robust crafting system, is not removing anything from someone who just wants to fight (except by allocating development resources). Someone who wants to spend their time building a POH is not harmed by a game having quests.

  • DorundainDorundain Member Posts: 10
    Originally posted by roguetech

    Originally posted by namelessbob


    PvP is one of the main highlights of Darkfall as a no carebear no crap kind of attitude they have gone on from the get go. They want a full loot skill balanced system (well as balanced as skills allow).
    All I have to say is that it is about time.



     

    If it's all about PvP, then call it what it is... a MMOFPS.

     

    That wouldn't accurately represent the breadth of gameplay that Darkfall offers. To call it an MMOFPS would ignore the fact that Darkfall has character advancement, crafting and other non-combat skills.

    Darkfall is an MMORPG. It breaks with some of the (less desirable, imo) traditions of the genre, but it's still a persistent, massively multiplayer world in which each player develops a character over time. What else do you call such a game, but an MMORPG?

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  • roguetechroguetech Member Posts: 126
    Originally posted by Isane


    This post is just full of trash comments and inncuracies , for accurate information please go to the official forumns . The OP here is posting trash.



     

    My apologies. I only watched the video once. Please tell me what I should be looking for, since as I stated, I completely miss where they give a "comprehensive" view of anything other than combat.

  • roguetechroguetech Member Posts: 126
    Originally posted by Dorundain

    Originally posted by roguetech

    Originally posted by namelessbob


    PvP is one of the main highlights of Darkfall as a no carebear no crap kind of attitude they have gone on from the get go. They want a full loot skill balanced system (well as balanced as skills allow).
    All I have to say is that it is about time.



     

    If it's all about PvP, then call it what it is... a MMOFPS.

     

    That wouldn't accurately represent the breadth of gameplay that Darkfall offers. To call it an MMOFPS would ignore the fact that Darkfall has character advancement, crafting and other non-combat skills.

    Does it? I didn't see anything but a dwarf with a hammer, and buildings rising from the ground. As presented, it's a minimal crafting system, basically equivalant to being able to customise guns in a standard multiplayer FPS. Being able to level is equivalant to a reward-based system, similiar to XBox Live. Granted a MMOFPS based on swords and arrows would be inovative, but I'll still be looking for an MMORPG.  

  • roguetechroguetech Member Posts: 126
    Originally posted by iZakaroN


    Even its ingame footage it is still a trailer. So do not expect to see much details but more general overview of all aspects of the game...



     

    I would agree, except it was hyped as a "comprehensive" video. I don't see how "comprehensive" could refer to showing only combat, unless that's basically all there is in the game.

    [oops, basically a double post as above, if in responce to different posts]

  • OhaanOhaan Member UncommonPosts: 568
    Originally posted by roguetech


    A game that caters to one person by providing a robust crafting system, is not removing anything from someone who just wants to fight (except by allocating development resources). Someone who wants to spend their time building a POH is not harmed by a game having quests.



     

    In general, I disagree.

    Firstly, as you said, there is the issue of development resources and these cannot so easily be dismissed. MMORPGs are EXPENSIVE projects. The more game models that are included, the higher the costs, the longer the development time, and the less likely the project will be undertaken.

    Second, and more importantly, what you are describing, segments the player base. For example, take a hypothetical game with a strong RvR emphasis with two sides, A and B, with incentives to keep the populations of each side balanced . Now the developers spend time and money putting in a bunch of PvE content to cater to those adverse to PvP. If a disproportionate amount of players on one side opt out of the RvR and play PvE, the RvR model will be unbalanced, the experience will suffer, and the game will fail.

    One product cannot completely satisfy all markets. This is why companies run multiple brands and products: Porsche/Volkswagen, Black and Decker/DeWalt, etc.

  • DorundainDorundain Member Posts: 10
    Originally posted by roguetech

    Originally posted by Dorundain

    Originally posted by roguetech

    Originally posted by namelessbob


    PvP is one of the main highlights of Darkfall as a no carebear no crap kind of attitude they have gone on from the get go. They want a full loot skill balanced system (well as balanced as skills allow).
    All I have to say is that it is about time.



     

    If it's all about PvP, then call it what it is... a MMOFPS.

     

    That wouldn't accurately represent the breadth of gameplay that Darkfall offers. To call it an MMOFPS would ignore the fact that Darkfall has character advancement, crafting and other non-combat skills.

    Does it? I didn't see anything but a dwarf with a hammer, and buildings rising from the ground. As presented, it's a minimal crafting system, basically equivalant to being able to customise guns in a standard multiplayer FPS. Being able to level is equivalant to a reward-based system, similiar to XBox Live. Granted a MMOFPS based on swords and arrows would be inovative, but I'll still be looking for an MMORPG.  

     

    If the only thing we had to go on was the gameplay trailer, then you'd have a point. But the trailer only highlights one particular facet of Darkfall - PvP combat. We only see glimpses of everything else. It's not trying to be a comprehensive review of the game, feature by feature. If they'd gone into as much depth on everything as they did on PvP combat, the video would have gone on for an hour.

    As it is, we have more information to go on than this trailer. There's the game's official FAQ, for example, which I encourage you to read, if you're genuinely interested in learning about everything that Darkfall has to offer. The trailer is meant to capture your interest, not to tell you everything you'd ever want to know about the game.

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  • gorgondogorgondo Member Posts: 56

    While it's difficult to take the word of someone you've never met as honest and truthful, the developers have sworn that PvP, while at the core, is not the complete essence of the game. They have stated on a few occasions that PvE will be a strong aspect as well, along side crafting and the various social aspects that come along with a game that has complete freedom, and few rules.

    Now, I agree they should have shown these aspects in a video, but just because they didn't isn't the best reason to cast it all aside in the dimmest of light (calling it nothing more than a glorified FPS would seem to fit this bill to an extent), instead simply keep a wary eye out as many are; you may yet see what you want to see.

     

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by roguetech

    Originally posted by iZakaroN


    Even its ingame footage it is still a trailer. So do not expect to see much details but more general overview of all aspects of the game...



     

    I would agree, except it was hyped as a "comprehensive" video. I don't see how "comprehensive" could refer to showing only combat, unless that's basically all there is in the game.

    [oops, basically a double post as above, if in responce to different posts]



     

    would you stop your god damn crying

  • roguetechroguetech Member Posts: 126
    Originally posted by Ohaan

    Originally posted by roguetech


    A game that caters to one person by providing a robust crafting system, is not removing anything from someone who just wants to fight (except by allocating development resources). Someone who wants to spend their time building a POH is not harmed by a game having quests.



     

    In general, I disagree.

    Firstly, as you said, there is the issue of development resources and these cannot so easily be dismissed. MMORPGs are EXPENSIVE projects. The more game models that are included, the higher the costs, the longer the development time, and the less likely the project will be undertaken.

    Second, and more importantly, what you are describing, segments the player base. For example, take a hypothetical game with a strong RvR emphasis with two sides, A and B, with incentives to keep the populations of each side balanced . Now the developers spend time and money putting in a bunch of PvE content to cater to those adverse to PvP. If a disproportionate amount of players on one side opt out of the RvR and play PvE, the RvR model will be unbalanced, the experience will suffer, and the game will fail.

    One product cannot completely satisfy all markets. This is why companies run multiple brands and products: Porsche/Volkswagen, Black and Decker/DeWalt, etc.

    Although yours arguements are valid to some degree, the first has been proven to be surmountable, since most games have the content. The second, can be solved through different servers (since most games don't have true realm controlled areas), although I don't see why it would be necisary. I can certianly see the appeal of PvP vs non-PvP servers, but RvR in WoW does not affect most players much of the time.

    I just want a game, like Vanguard, Lord of the Rings, WoW, et. al. that doesn't pigeon-hole me into being a Darkforce Orc Necromancer Leathersmith, or whatever. If it weren't for preventing me from playing the content of the game, Vanguard, WoW, LotR, etc. would be "mediocre" or good, or whatever. But they all suck, since I don't want to play for years as only doing leather working, or whatever.

     

  • roguetechroguetech Member Posts: 126
    Originally posted by downtoearth

    Originally posted by roguetech

    Originally posted by iZakaroN


    Even its ingame footage it is still a trailer. So do not expect to see much details but more general overview of all aspects of the game...



     

    I would agree, except it was hyped as a "comprehensive" video. I don't see how "comprehensive" could refer to showing only combat, unless that's basically all there is in the game.

    [oops, basically a double post as above, if in responce to different posts]



     

    would you stop your god damn crying



     

    Not until someone is willing to take my money in exchange for a decent game.

        

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by roguetech

    Originally posted by downtoearth

    Originally posted by roguetech

    Originally posted by iZakaroN


    Even its ingame footage it is still a trailer. So do not expect to see much details but more general overview of all aspects of the game...



     

    I would agree, except it was hyped as a "comprehensive" video. I don't see how "comprehensive" could refer to showing only combat, unless that's basically all there is in the game.

    [oops, basically a double post as above, if in responce to different posts]



     

    would you stop your god damn crying



     

    Not until someone is willing to take my money in exchange for a decent game.

        



     

    you will find out what you need to know when beta starts. i doubt nay one goign to let them get away with anything

  • gamer2108gamer2108 Member Posts: 203

    They showed some boob shots, thats enough to get most of the remaining AoC players to switch LMAO.

  • downtoearthdowntoearth Member Posts: 3,558

    lol

  • OhaanOhaan Member UncommonPosts: 568

    Originally posted by gamer2108


    They showed some boob shots, thats enough to get most of the remaining AoC players to switch LMAO.



     

  • GravebladeGraveblade Member UncommonPosts: 547

    Whatever happens, im sure the crafting and harvesting will be better than any themepark mmorpg's out there.

    This is a sandbox and the whole point is you can do what you want, there is alot of emphasis on all non combat skills and you will most likely be able to get multiple different trading skills just like you can get multiple different combat skills.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • dwarflordkingdwarflordking Member Posts: 265
    Originally posted by roguetech

    Originally posted by RDBeast


    I somewhat agree they could of made the combat scenes shorter and added some other stuff like someone adventuring and harvesting or whatever. I think though the reason is because it was supposed to be a sort of story you know, with the siege and the sea fights.... so it was a mainly all combat video for that reason.
     
    The game will have plenty to do other than fight you really dont need to worry about that. This game is sorta like UO, crafting will be high priority to guilds and most craftable items will be needed, politics are a big thing in this game and there will be plenty to adventure because i hear the world is large.
    Sandbox ftw

    Certainly hope you are right. Politics and guilds, I can do without, as I prefer solo-play, and don't like the responsibilities that come with being in a clan (although it would seem necessary in Darkfall). But without a good sized set of non-combat skills, I'll stick with RuneScape.

     



     

    why the hell play an mmo if u prefer solo? go play a 1 player console game then shit

  • roguetechroguetech Member Posts: 126
    Originally posted by ricefarmer


    why the hell play an mmo if u prefer solo? go play a 1 player console game then shit



     

    MMO's add competition (same thing for PvP, so I can deal with it, I just don't participate in it). I do group on occassion, it's just no where near my prefered game play style. Just being generally social takes the tedium out of grinding. It allows cooperative skilling. There's an element of showing off. And it provides a purpose to skilling higher (by being able to help out noobs, and being able to help friends more). I'm sure there's other reasons I'm not thinking of, but if you think MMO equals PvP combat, or combat in general, or grouping, then you're missing out on a lot MMO's have to offer (even if none of the current MMO's offer as much as they should).

  • roguetechroguetech Member Posts: 126
    Originally posted by Dorundain


    If the only thing we had to go on was the gameplay trailer, then you'd have a point. But the trailer only highlights one particular facet of Darkfall - PvP combat. We only see glimpses of everything else. It's not trying to be a comprehensive review of the game, feature by feature. If they'd gone into as much depth on everything as they did on PvP combat, the video would have gone on for an hour.
    As it is, we have more information to go on than this trailer. There's the game's official FAQ, for example, which I encourage you to read, if you're genuinely interested in learning about everything that Darkfall has to offer. The trailer is meant to capture your interest, not to tell you everything you'd ever want to know about the game.



     

    Thanks for the link, but the FAQ is the same tired crap it's always been. "We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail." Kinda vague, since it's supposedly feature complete now. So, even though they're only testing/bug fixing, and have four months to do it, they're still going to [design and] add 200 skills and 300 spells? I don't think every single MMO to date combined has that many skills. That may make you go "yayyyy!", but makes me go "really??". And they supposedly said to Redbeard or Yellowbelly or whoever that most of the skills are combat skills. So the FAQ is at best out-of-date, and at worst should be ignored. [Also, there's going to be an open beta. So in the next four months, they're going to have two betas, and publish the game, while adding 200 skills and 300 spells! However, DFO skills are may not profession type skills, so... the FAQ does not answer the question to begin with, as it's meant. I don't care if there are a hundred different skills dealing with edged weapons, "longsword," "shortsword," "bastard sword," "sword breaker," "dagger," "dirk," etc., etc., etc. I mean profession type skills, like alchemy, blacksmithing, woodcutting, etc.]

  • shukes33shukes33 Member Posts: 1,051
    Originally posted by roguetech

    Originally posted by ricefarmer


    why the hell play an mmo if u prefer solo? go play a 1 player console game then shit



     

    MMO's add competition (same thing for PvP, so I can deal with it, I just don't participate in it). I do group on occassion, it's just no where near my prefered game play style. Just being generally social takes the tedium out of grinding. It allows cooperative skilling. There's an element of showing off. And it provides a purpose to skilling higher (by being able to help out noobs, and being able to help friends more). I'm sure there's other reasons I'm not thinking of, but if you think MMO equals PvP combat, or combat in general, or grouping, then you're missing out on a lot MMO's have to offer (even if none of the current MMO's offer as much as they should).



     

    I just hate to see those posts " why play mmo if you prefer solo" just shows hoe many people out there play mmo's for such different reasons than what i class as the min pulls. To me it's all about community and competition, that's why i play mmo's but also love to solo when i get the chance. I love to try to do things that groups struggle to do.

    If the only reason you play mmo's is to be part of a group then seriously your missing out on the whole point of mmo's friend.

    Thats in answer to ricefarmer btw :)

  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by shukes33



    I just hate to see those posts " why play mmo if you prefer solo" just shows hoe many people out there play mmo's for such different reasons than what i class as the min pulls. To me it's all about community and competition, that's why i play mmo's but also love to solo when i get the chance. I love to try to do things that groups struggle to do.

    If the only reason you play mmo's is to be part of a group then seriously your missing out on the whole point of mmo's friend.

    Thats in answer to ricefarmer btw :)

     

    Marry me....

     

     

    RIP Orc Choppa

  • claudiofmclaudiofm Member Posts: 81
    Originally posted by roguetech


    Judging from the trailer, there will not be anything to this game except PvP combat. They flashed an inventory screen, a trading screen, and some sort of crafting screen for one or two seconds each (surrounded by 17 minutes of killing each other). Other than the 1 second flash of a skill screen and showing a dwarf bang a hammer a bunch, they did not show any skilling. I suppose PvP hack-n-slash is what some people want, but I was hoping for a game that let players do what they want, including not PvP. Sure, the game would let you skill instead of PvP, if they are skills. But alas, just another niche game, aiming at a niche I'm not part of.

     



    your silly this guy?

    is a video to teach the comatose

    who want?

    and you think that is used in combat?, hamburgers?

    each and every weapon is magic skill 1

    tui you're stupid if you think you only need pvp

    the PvE is as amazing as the pvp we have seen in the video

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