Judging from the trailer, there will not be anything to this game except PvP combat. They flashed an inventory screen, a trading screen, and some sort of crafting screen for one or two seconds each (surrounded by 17 minutes of killing each other). Other than the 1 second flash of a skill screen and showing a dwarf bang a hammer a bunch, they did not show any skilling. I suppose PvP hack-n-slash is what some people want, but I was hoping for a game that let players do what they want, including not PvP. Sure, the game would let you skill instead of PvP, if they are skills. But alas, just another niche game, aiming at a niche I'm not part of.
You do know it was a PvP video?
And dont judge a whole game based on a combat video. Think if you did that with WoW or WAR, then noone would play it.
You do know it was a PvP video? And dont judge a whole game based on a combat video. Think if you did that with WoW or WAR, then noone would play it.
[edit]
The video was billed as comprehensive. Either we're still waiting for a comprehensive video that makes no mention of being a "PvP video" to be released in August, or this is the "comprehensive" video.
The video we do have shows spells. It shows "skills" (like using a sword). It so breifly glimpses trade skills as to be non-existant for any pratical purpose. Is that because they aren't important in the game, because they suck or are minimal, or just didn't make it into the 17 minute video? If the last (aside from calling Adeveturine liars), what will the available trade skills be, what will they be like, and will they be robust and/or entertaining by themselves?
You see skills, spels, melee combat, ranged combat, houses, ships, ship combat, mouted combat, UI, trading, the world, different armour, different weapons, races, mounts, day and night cykle, .
I think we dont have seen that much in a MMO video before. maybe from Fallen Earth or Vangurd.
What parts of the video didnt you get? You see skills, spels, melee combat, ranged combat, houses, ships, ship combat, mouted combat, UI, trading, the world, different armour, different weapons, races, mounts, day and night cykle, .
I think we dont have seen that much in a MMO video before. maybe from Fallen Earth or Vangurd.
Magic and melee are in a sense two trade skills. Building a house can be too, but for all I know, you simply buy a house, not build it (buildings rise from the ground, insunuating instant purchase). Ditto with a ship. Trading, in it's minute glimpse is presented as simple a trade screen, with no associated skill. Crafting armour and weapons are skills, but again, I don't know what may be involved with that... Mounts may involve a skill, but again, I can't tell fom the video whether they're raised, created, and/or captured by players, or simply purchased or gotten through quests or something. Day time and night time, the world, and races are not skills in any sense of the word, as they do not involve any player action what-so-ever (and, in theory, happen without any players).
Sure, the video was almost entirely PvP in some form, but that's the brutallity of Agon. There is PvE, there is crafting, there are other things to do besides PvP, but before you consider buying Darkfall post release, you need to understand that Agon is an OPEN PvP world, with full loot.
Being in a clan isn't necessary, and you can run solo or in a small group; just know that you can, and will, be attacked anywhere, at any time. Your entire inventory can be looted from your corpse.
If any of the aforementioned features seem daunting, or unattractive to you, maybe Darkfall isn't the game for you.
Judging from the trailer, there will not be anything to this game except PvP combat. They flashed an inventory screen, a trading screen, and some sort of crafting screen for one or two seconds each (surrounded by 17 minutes of killing each other). Other than the 1 second flash of a skill screen and showing a dwarf bang a hammer a bunch, they did not show any skilling. I suppose PvP hack-n-slash is what some people want, but I was hoping for a game that let players do what they want, including not PvP. Sure, the game would let you skill instead of PvP, if they are skills. But alas, just another niche game, aiming at a niche I'm not part of.
You didn't see someone floating down the river on a raft, fishing?
There will be plenty of PvE for those who enjoy it (like me) the lore seems actually very heavy and fleshed out with a lot of interesting things that we THE PLAYER must perpetuate. Here's a PvE encounter as described by Tasos.
"You ride up to a seemingly abandoned village and you get off your mount to explore it. As you enter through a gate, you hear a sound just as a mob jumps on you from above and connects with its weapon. You back up trying to mess up its range while you pull out your battleaxe. You rush the mob which circle-strafes you and you miss in your initial attacks. You manage to trade a couple of blows with it and it turns and runs. You pull out your bow and you notice it's doing the same as it's running off. You aim for its back and right as you release, your aim is thrown off by the explosion of a fireball which knocks you back and you miss. By the time you recover, the initial mob starts landing arrows on you and its friends are shooting spells while a couple are closing in to engage you with melee weapons. You run to your mount under fire and you try to get away but it gets killed from under you and you have to run away zigzagging because your character is in bad shape. Just as you think you're safe, an arrow, fired by another player you haven't seen in all the commotion, finishes you off and you're summarily stripped of your belongings. The End."
This video is a TRAILER, have you ever seen a movie trailer that has anything other than dramatic and action stuff? If you have, who cares, at least 80% of trailers have that stuff, do you really want to watch someone, for example grinding in WoW? I don't, because grinding doesn't exist in DF, or at least you don't have to grind as much as WoW, you know in classic WoW, in order to get Rank 14 in the PvP, you basically had to play EVERYDAY, for at least I believe 4 hours? Seriously, the only people who grind that much, or even 25% of that HAVE NO FUCKING LIFE. Anyway, back to the trailer point, crafting is boring, no matter what, it's basically, get the materials, go to a anvil or something, open the window, click the button, wait, and you have an item, yay. Not very exciting.
This video is a TRAILER, have you ever seen a movie trailer that has anything other than dramatic and action stuff? If you have, who cares, at least 80% of trailers have that stuff, do you really want to watch someone, for example grinding in WoW? I don't, because grinding doesn't exist in DF, or at least you don't have to grind as much as WoW, you know in classic WoW, in order to get Rank 14 in the PvP, you basically had to play EVERYDAY, for at least I believe 4 hours? Seriously, the only people who grind that much, or even 25% of that HAVE NO FUCKING LIFE. Anyway, back to the trailer point, crafting is boring, no matter what, it's basically, get the materials, go to a anvil or something, open the window, click the button, wait, and you have an item, yay. Not very exciting. EDIT: Hey, i'm the first one on the 7th page
Seems you know at least parts of the game pretty well. So crafting will be basically grind? In what way will it be grind, by crafting thousands of the same items? Will crafting be an involved task of many steps per item, or one of two clicks to make a batch of items? Will crafting be a single skill, or broken into smaller skills (i.e. blacksmithing, weaving, sewing)? Will it be a branching skill tree? Will crafting be based on experience points or attribute points? Will it be, at least in theory, possible to max all crafting skills? Will resources be spawn and be limited. If so, how rare will resource spawns be? If not, how hard will it be to find resources? Will it be possible to make unique items? Will it be easier or harder to craft an item rather than recieve it from a drop? Will crafting be tied to attributes (i.e. magic skill to enchant items, strength to beat metal, etc.)? Will there be a construction skill? Will there be interior POH items (i.e. furniture)? If so, will POH items be tied to crafting? Will it be helpful/necissary to cooperatively craft? How many different crafting activities (meaning methods or processes) will there be? How many crafting skill swill there be? Will it be possible to "buy" crafting skills (by just purchasing the materials and grinding it up)?
Certain threads make me frown as a realize the average intelligence around the globe seems to be far too low to comprehend/appreciate what's going on w/darkfall.
Certain threads make me frown as a realize the average intelligence around the globe seems to be far too low to comprehend/appreciate what's going on w/darkfall.
Was just thinking the same thing about certain posts.
If the only thing we had to go on was the gameplay trailer, then you'd have a point. But the trailer only highlights one particular facet of Darkfall - PvP combat. We only see glimpses of everything else. It's not trying to be a comprehensive review of the game, feature by feature. If they'd gone into as much depth on everything as they did on PvP combat, the video would have gone on for an hour. As it is, we have more information to go on than this trailer. There's the game's official FAQ, for example, which I encourage you to read, if you're genuinely interested in learning about everything that Darkfall has to offer. The trailer is meant to capture your interest, not to tell you everything you'd ever want to know about the game.
Thanks for the link, but the FAQ is the same tired crap it's always been. "We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail." Kinda vague, since it's supposedly feature complete now. So, even though they're only testing/bug fixing, and have four months to do it, they're still going to [design and] add 200 skills and 300 spells? I don't think every single MMO to date combined has that many skills. That may make you go "yayyyy!", but makes me go "really??". And they supposedly said to Redbeard or Yellowbelly or whoever that most of the skills are combat skills. So the FAQ is at best out-of-date, and at worst should be ignored. [Also, there's going to be an open beta. So in the next four months, they're going to have two betas, and publish the game, while adding 200 skills and 300 spells! However, DFO skills are may not profession type skills, so... the FAQ does not answer the question to begin with, as it's meant. I don't care if there are a hundred different skills dealing with edged weapons, "longsword," "shortsword," "bastard sword," "sword breaker," "dagger," "dirk," etc., etc., etc. I mean profession type skills, like alchemy, blacksmithing, woodcutting, etc.]
Don't confuse something being feature complete , and the ability to add skills as a part of a template as the same thing. 50 of the spell skills may be exactly the same once one has been developed tested and proven it then takes someone time to go back to the design doc get the list of spell skills and say process those 50 spells of the list. The hard work is developing the toolsets that allow skills and spells to be added. 500 skills on paper still need to be added into the game blah blah blah...
They have been in closed beta for 18 months or so someone can correct me if I am wrong and refining and testing since they decided to delay the previous Beta that was postponed which is years back.
There are profession threads at the official site but guess what go do a search yourself, the idea as has always been stated is that the developers have always wanted people to discover skills in game.
So in reality lets take some elemental spells each spell is a skill right:
xxxxx Fire Ice lightning acid poison skill 25 skill 50
Ball yes yes yes yes no +4 damage +8 damage
Bolt yes yes yes yes yes "" ""
Wall yes yes no no no +30 secs +30 secs
Cloud yes yes no yes yes +10secs +20 secs
Theres 15 skill just by modding options on a template, selecting an element, selecting the starting range of spell at skill level 1 and the incremental changes upto 100 already coded and tested with the toolsets where they say feature complete.
A variation on these which are advancedelementals could exist for each which needs a greater understanding of the elements. So theres another 15 spells. now throw in the opposing protection spells and improved protection.
Thats 60 spells/skills just covering basic elemental spells and protection against these spells all using the same toolset, the initial spell may have taken ages the rest added in half a day .
Now weapons , take weapon template which has varied attack types weapon leangth weight for the physics impact and damage. 20 weapons give them special attack types gained at levels 1-100 and the ability to learn or specialise in the attacks a seperate skill. 5 specials per weapon that is 20 weapon skills and 20-30 specials as some may be common. The special advanced are just improvements on a new skill theres another 50 ish skills.
The animations for elemental spells a no brainer just color , weapons more effort and special attacks as they will vary a lot. but as far as the skills working that is not an issue simple.
it just may look silly if you hit someone with a dagger and it is a two hander.
(Not seeing the issue here)
That can be take several ways , but i see that as a reasonable approach.
________________________________________________________ Sorcery must persist, the future is the Citadel
Apart form that, I agree with the OP that the new videa, titleed as "comprehensive" is a bit combat-heavy. However, the thread titles is clearly giving away true intensions here, as it doesn't even hint at any connection to the trailer.
Put like that, it plainly is a flat headline, fitting boulevard press at best. Sure, there are no skills in DF. Oh wait, there are no levels either...not much left then, eh?
Apart form that, I agree with the OP that the new videa, titleed as "comprehensive" is a bit combat-heavy. However, the thread titles is clearly giving away true intensions here, as it doesn't even hint at any connection to the trailer. Put like that, it plainly is a flat headline, fitting boulevard press at best. Sure, there are no skills in DF. Oh wait, there are no levels either...not much left then, eh?
Yes, I should have titled the thread "No tradeskills". (Again, thanks for the link, but it's not accurate. States there is a 10 accuracy, 10 reliability for farming, snares, hunting, etc. to be in the game, and links to the World FAQ as it's source, which makes no mention of farming what-so-ever, even if the FAQ were accuarate itself.)
This video is a TRAILER, have you ever seen a movie trailer that has anything other than dramatic and action stuff? If you have, who cares, at least 80% of trailers have that stuff, do you really want to watch someone, for example grinding in WoW? I don't, because grinding doesn't exist in DF, or at least you don't have to grind as much as WoW, you know in classic WoW, in order to get Rank 14 in the PvP, you basically had to play EVERYDAY, for at least I believe 4 hours? Seriously, the only people who grind that much, or even 25% of that HAVE NO FUCKING LIFE. Anyway, back to the trailer point, crafting is boring, no matter what, it's basically, get the materials, go to a anvil or something, open the window, click the button, wait, and you have an item, yay. Not very exciting. EDIT: Hey, i'm the first one on the 7th page
Exactly, have you ever seen a trailer for another game that went into detail on crafting? NO Crafting is not exciting. Would showing a character pick an item out of a menu attract players to the game? NO, Is darkfall planing on doing anything different with their crafting system? NO, NOT MUCH.
No, There will be much PVE, there has to be. It's ultimately one of the ways to get money, equipment and skills trained. You can't just jump out into the wilderness and expect to own. Just because its FPS style doesnt mean you can own because you're good at counter-strike, or COD4.
PvP is one of the features they most emphasized and are most unique which is why most of the fan base wants to see it.
Perhaps in the beginning a lot of people may try to run around killing each other, but with towns, faction hits and anti-pk/bounty hunters they'll find it a very HARD occupation to persue, especially since they're allowed just one character per server.
I can relate in some ways to what you’re saying. But let me bring you a little hope that might just get you more interested in the game.
Really I and a friend are the only two people that I know game in my area, at my college. So we’ve been planning while waiting for Darkfall to come out, and we’ve made some pretty nice plans that could only be done with a game as rich in detail as Darkfall. We plan on getting involved with a guild, which won’t be too hard. But we plan to offer a service, pretty much open to everyone, but mostly guild members (and note this is just two of us, it could also be done solo if you wanted to, among many other things.) We want to grab a small boat, and get other safely into areas that are not so safe. We plan to scout out other guilds of nations/city’s enemies so as to feed information. We plan to have an outpost in the middle of nowhere so as to keep our operation somewhat hidden. We plan to harvest our own riches from Darkfalls massive world, and use ambushes as key to survival. And what’s so cool is it can all be done in this game, and could be done by one person.
Also take note the world is uninstanced, and massive! Someone said it would take 8 hours to go around the sea! And 5 hours on a good mount to go across the landmass! You could easily make yourself a little mining hut somewhere and make war with some NPC village on your own ?
They shouldn't have said it was a comprehensive video if it was just going to be PVP. So It does seem like they are hiding something.. We will have to wait and see.
You didn't see a lot of stuff other than PvP for many reasons:
PvP is exciting for a video, crafting may be exciting, but not for a video.
The main important aspect of this game is the way the PvP works.
Mostly everyone who is already excited about this game can't wait to see how the PvP works, and a video can accurately show that. A video can't really tell you much about crafting without taking a lot of time, and you can probably guess what crafting will be like anyway.
"PvP tends to steal the spotlight a lot, but Darkfall is going to have the deepest PvE system ever. The AI is very challenging, you get to fight with FPS style combat, there's realistic item drops, and mobs pretty much have their own ecology. If you overhunt a particular mob, it will migrate to a safer place on the map. Certain more intelligent monsters will eventually build fortifications if left alone, and will start behaving more aggressively. They can also spawn champion style heroes if they're left unattended." http://forums.darkfallonline.com/showthread.php?p=1630976#post1630976
Folks, you don't put in a bunch of boring (comparatively) junk when you have ZOMGOSH BATTLEZ to showcase the FFA PVP and FPS style combat targeting. I mean, do you really think that a trailer is going to have 1 minute of some dwarf banging stuff with a hammer to show how you craft stuff? Or watching a building slowly be constructed? Trailers are chiefly about showing the big bangs and whistles you can use rather than how to build a hammer of doom 101.
Folks, you don't put in a bunch of boring (comparatively) junk when you have ZOMGOSH BATTLEZ to showcase the FFA PVP and FPS style combat targeting. I mean, do you really think that a trailer is going to have 1 minute of some dwarf banging stuff with a hammer to show how you craft stuff? Or watching a building slowly be constructed? Trailers are chiefly about showing the big bangs and whistles you can use rather than how to build a hammer of doom 101.
Since we have been waiting for 7 years for them to show us crafting, yes we wanted to see that. If they were just going to just have a pvp video, they should have said, here is another pvp video, not here is a comprehensive video.
Folks, you don't put in a bunch of boring (comparatively) junk when you have ZOMGOSH BATTLEZ to showcase the FFA PVP and FPS style combat targeting. I mean, do you really think that a trailer is going to have 1 minute of some dwarf banging stuff with a hammer to show how you craft stuff? Or watching a building slowly be constructed? Trailers are chiefly about showing the big bangs and whistles you can use rather than how to build a hammer of doom 101.
Since we have been waiting for 7 years for them to show us crafting, yes we wanted to see that. If they were just going to just have a pvp video, they should have said, here is another pvp video, not here is a comprehensive video.
Please don't use the term "we" when refering to waiting for 7 years. You are a known troll in this forum so dont try and pass yourself off as someone who has been waiting for this game to release. A quick look at your post history shows what i have said is nothing but the truth.
Please don't use the term "we" when refering to waiting for 7 years. You are a known troll in this forum so dont try and pass yourself off as someone who has been waiting for this game to release. A quick look at your post history shows what i have said is nothing but the truth.
I have been waiting for this game since 2001, so don't tell me what I have been waitng for
Comments
You do know it was a PvP video?
And dont judge a whole game based on a combat video. Think if you did that with WoW or WAR, then noone would play it.
[edit]
The video was billed as comprehensive. Either we're still waiting for a comprehensive video that makes no mention of being a "PvP video" to be released in August, or this is the "comprehensive" video.
The video we do have shows spells. It shows "skills" (like using a sword). It so breifly glimpses trade skills as to be non-existant for any pratical purpose. Is that because they aren't important in the game, because they suck or are minimal, or just didn't make it into the 17 minute video? If the last (aside from calling Adeveturine liars), what will the available trade skills be, what will they be like, and will they be robust and/or entertaining by themselves?
What parts of the video didnt you get?
You see skills, spels, melee combat, ranged combat, houses, ships, ship combat, mouted combat, UI, trading, the world, different armour, different weapons, races, mounts, day and night cykle, .
I think we dont have seen that much in a MMO video before. maybe from Fallen Earth or Vangurd.
Magic and melee are in a sense two trade skills. Building a house can be too, but for all I know, you simply buy a house, not build it (buildings rise from the ground, insunuating instant purchase). Ditto with a ship. Trading, in it's minute glimpse is presented as simple a trade screen, with no associated skill. Crafting armour and weapons are skills, but again, I don't know what may be involved with that... Mounts may involve a skill, but again, I can't tell fom the video whether they're raised, created, and/or captured by players, or simply purchased or gotten through quests or something. Day time and night time, the world, and races are not skills in any sense of the word, as they do not involve any player action what-so-ever (and, in theory, happen without any players).
Ohh!, i was thinking more of skills such as swimming, riding, jumping climbing, axe, sailing and bow. I think we will see crafting in the next video.
Darkfall won't be for everyone ...
Sure, the video was almost entirely PvP in some form, but that's the brutallity of Agon. There is PvE, there is crafting, there are other things to do besides PvP, but before you consider buying Darkfall post release, you need to understand that Agon is an OPEN PvP world, with full loot.
Being in a clan isn't necessary, and you can run solo or in a small group; just know that you can, and will, be attacked anywhere, at any time. Your entire inventory can be looted from your corpse.
If any of the aforementioned features seem daunting, or unattractive to you, maybe Darkfall isn't the game for you.
You didn't see someone floating down the river on a raft, fishing?
There will be plenty of PvE for those who enjoy it (like me) the lore seems actually very heavy and fleshed out with a lot of interesting things that we THE PLAYER must perpetuate. Here's a PvE encounter as described by Tasos.
"You ride up to a seemingly abandoned village and you get off your mount to explore it. As you enter through a gate, you hear a sound just as a mob jumps on you from above and connects with its weapon. You back up trying to mess up its range while you pull out your battleaxe. You rush the mob which circle-strafes you and you miss in your initial attacks. You manage to trade a couple of blows with it and it turns and runs. You pull out your bow and you notice it's doing the same as it's running off. You aim for its back and right as you release, your aim is thrown off by the explosion of a fireball which knocks you back and you miss. By the time you recover, the initial mob starts landing arrows on you and its friends are shooting spells while a couple are closing in to engage you with melee weapons. You run to your mount under fire and you try to get away but it gets killed from under you and you have to run away zigzagging because your character is in bad shape. Just as you think you're safe, an arrow, fired by another player you haven't seen in all the commotion, finishes you off and you're summarily stripped of your belongings. The End."
Darkfall Travelogues!
I'm going to enjoy it immensely when I run into some WoW carebear lam0 fairies, and dry loot them.
UO, baby! UO in 3D, too!
So you expect a company to go into detail on every single feature in the game in one video?
Name one game that did that.
It's simple, this particuler video was mainly meant to focus on pvp.
This video is a TRAILER, have you ever seen a movie trailer that has anything other than dramatic and action stuff? If you have, who cares, at least 80% of trailers have that stuff, do you really want to watch someone, for example grinding in WoW? I don't, because grinding doesn't exist in DF, or at least you don't have to grind as much as WoW, you know in classic WoW, in order to get Rank 14 in the PvP, you basically had to play EVERYDAY, for at least I believe 4 hours? Seriously, the only people who grind that much, or even 25% of that HAVE NO FUCKING LIFE. Anyway, back to the trailer point, crafting is boring, no matter what, it's basically, get the materials, go to a anvil or something, open the window, click the button, wait, and you have an item, yay. Not very exciting.
EDIT: Hey, i'm the first one on the 7th page
Seems you know at least parts of the game pretty well. So crafting will be basically grind? In what way will it be grind, by crafting thousands of the same items? Will crafting be an involved task of many steps per item, or one of two clicks to make a batch of items? Will crafting be a single skill, or broken into smaller skills (i.e. blacksmithing, weaving, sewing)? Will it be a branching skill tree? Will crafting be based on experience points or attribute points? Will it be, at least in theory, possible to max all crafting skills? Will resources be spawn and be limited. If so, how rare will resource spawns be? If not, how hard will it be to find resources? Will it be possible to make unique items? Will it be easier or harder to craft an item rather than recieve it from a drop? Will crafting be tied to attributes (i.e. magic skill to enchant items, strength to beat metal, etc.)? Will there be a construction skill? Will there be interior POH items (i.e. furniture)? If so, will POH items be tied to crafting? Will it be helpful/necissary to cooperatively craft? How many different crafting activities (meaning methods or processes) will there be? How many crafting skill swill there be? Will it be possible to "buy" crafting skills (by just purchasing the materials and grinding it up)?
Certain threads make me frown as a realize the average intelligence around the globe seems to be far too low to comprehend/appreciate what's going on w/darkfall.
Was just thinking the same thing about certain posts.
Thanks for the link, but the FAQ is the same tired crap it's always been. "We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail." Kinda vague, since it's supposedly feature complete now. So, even though they're only testing/bug fixing, and have four months to do it, they're still going to [design and] add 200 skills and 300 spells? I don't think every single MMO to date combined has that many skills. That may make you go "yayyyy!", but makes me go "really??". And they supposedly said to Redbeard or Yellowbelly or whoever that most of the skills are combat skills. So the FAQ is at best out-of-date, and at worst should be ignored. [Also, there's going to be an open beta. So in the next four months, they're going to have two betas, and publish the game, while adding 200 skills and 300 spells! However, DFO skills are may not profession type skills, so... the FAQ does not answer the question to begin with, as it's meant. I don't care if there are a hundred different skills dealing with edged weapons, "longsword," "shortsword," "bastard sword," "sword breaker," "dagger," "dirk," etc., etc., etc. I mean profession type skills, like alchemy, blacksmithing, woodcutting, etc.]
Don't confuse something being feature complete , and the ability to add skills as a part of a template as the same thing. 50 of the spell skills may be exactly the same once one has been developed tested and proven it then takes someone time to go back to the design doc get the list of spell skills and say process those 50 spells of the list. The hard work is developing the toolsets that allow skills and spells to be added. 500 skills on paper still need to be added into the game blah blah blah...
They have been in closed beta for 18 months or so someone can correct me if I am wrong and refining and testing since they decided to delay the previous Beta that was postponed which is years back.
There are profession threads at the official site but guess what go do a search yourself, the idea as has always been stated is that the developers have always wanted people to discover skills in game.
So in reality lets take some elemental spells each spell is a skill right:
xxxxx Fire Ice lightning acid poison skill 25 skill 50
Ball yes yes yes yes no +4 damage +8 damage
Bolt yes yes yes yes yes "" ""
Wall yes yes no no no +30 secs +30 secs
Cloud yes yes no yes yes +10secs +20 secs
Theres 15 skill just by modding options on a template, selecting an element, selecting the starting range of spell at skill level 1 and the incremental changes upto 100 already coded and tested with the toolsets where they say feature complete.
A variation on these which are advancedelementals could exist for each which needs a greater understanding of the elements. So theres another 15 spells. now throw in the opposing protection spells and improved protection.
Thats 60 spells/skills just covering basic elemental spells and protection against these spells all using the same toolset, the initial spell may have taken ages the rest added in half a day .
Now weapons , take weapon template which has varied attack types weapon leangth weight for the physics impact and damage. 20 weapons give them special attack types gained at levels 1-100 and the ability to learn or specialise in the attacks a seperate skill. 5 specials per weapon that is 20 weapon skills and 20-30 specials as some may be common. The special advanced are just improvements on a new skill theres another 50 ish skills.
The animations for elemental spells a no brainer just color , weapons more effort and special attacks as they will vary a lot. but as far as the skills working that is not an issue simple.
it just may look silly if you hit someone with a dagger and it is a two hander.
(Not seeing the issue here)
That can be take several ways , but i see that as a reasonable approach.
________________________________________________________
Sorcery must persist, the future is the Citadel
+cough*
http://forums.darkfallonline.com/showthread.php?t=43318
(see post 3 for information on skills)
Apart form that, I agree with the OP that the new videa, titleed as "comprehensive" is a bit combat-heavy. However, the thread titles is clearly giving away true intensions here, as it doesn't even hint at any connection to the trailer.
Put like that, it plainly is a flat headline, fitting boulevard press at best. Sure, there are no skills in DF. Oh wait, there are no levels either...not much left then, eh?
Yes, I should have titled the thread "No tradeskills". (Again, thanks for the link, but it's not accurate. States there is a 10 accuracy, 10 reliability for farming, snares, hunting, etc. to be in the game, and links to the World FAQ as it's source, which makes no mention of farming what-so-ever, even if the FAQ were accuarate itself.)
Exactly, have you ever seen a trailer for another game that went into detail on crafting? NO Crafting is not exciting. Would showing a character pick an item out of a menu attract players to the game? NO, Is darkfall planing on doing anything different with their crafting system? NO, NOT MUCH.
No, There will be much PVE, there has to be. It's ultimately one of the ways to get money, equipment and skills trained. You can't just jump out into the wilderness and expect to own. Just because its FPS style doesnt mean you can own because you're good at counter-strike, or COD4.
PvP is one of the features they most emphasized and are most unique which is why most of the fan base wants to see it.
Perhaps in the beginning a lot of people may try to run around killing each other, but with towns, faction hits and anti-pk/bounty hunters they'll find it a very HARD occupation to persue, especially since they're allowed just one character per server.
I can relate in some ways to what you’re saying. But let me bring you a little hope that might just get you more interested in the game.
Really I and a friend are the only two people that I know game in my area, at my college. So we’ve been planning while waiting for Darkfall to come out, and we’ve made some pretty nice plans that could only be done with a game as rich in detail as Darkfall. We plan on getting involved with a guild, which won’t be too hard. But we plan to offer a service, pretty much open to everyone, but mostly guild members (and note this is just two of us, it could also be done solo if you wanted to, among many other things.) We want to grab a small boat, and get other safely into areas that are not so safe. We plan to scout out other guilds of nations/city’s enemies so as to feed information. We plan to have an outpost in the middle of nowhere so as to keep our operation somewhat hidden. We plan to harvest our own riches from Darkfalls massive world, and use ambushes as key to survival. And what’s so cool is it can all be done in this game, and could be done by one person.
Also take note the world is uninstanced, and massive! Someone said it would take 8 hours to go around the sea! And 5 hours on a good mount to go across the landmass! You could easily make yourself a little mining hut somewhere and make war with some NPC village on your own ?
hehe
They shouldn't have said it was a comprehensive video if it was just going to be PVP. So It does seem like they are hiding something.. We will have to wait and see.
You didn't see a lot of stuff other than PvP for many reasons:
Quotes on skills:
"At least 500 skills and 500 spells in the retail" http://www.darkfallonline.com/faq/skills.html
"Open ability system, more than 1000 skills and spells planned" http://rpgvault.ign.com/articles/437/437103p1.html
On PvE:
"PvP tends to steal the spotlight a lot, but Darkfall is going to have the deepest PvE system ever. The AI is very challenging, you get to fight with FPS style combat, there's realistic item drops, and mobs pretty much have their own ecology. If you overhunt a particular mob, it will migrate to a safer place on the map. Certain more intelligent monsters will eventually build fortifications if left alone, and will start behaving more aggressively. They can also spawn champion style heroes if they're left unattended." http://forums.darkfallonline.com/showthread.php?p=1630976#post1630976
Folks, you don't put in a bunch of boring (comparatively) junk when you have ZOMGOSH BATTLEZ to showcase the FFA PVP and FPS style combat targeting. I mean, do you really think that a trailer is going to have 1 minute of some dwarf banging stuff with a hammer to show how you craft stuff? Or watching a building slowly be constructed? Trailers are chiefly about showing the big bangs and whistles you can use rather than how to build a hammer of doom 101.
Since we have been waiting for 7 years for them to show us crafting, yes we wanted to see that. If they were just going to just have a pvp video, they should have said, here is another pvp video, not here is a comprehensive video.
Since we have been waiting for 7 years for them to show us crafting, yes we wanted to see that. If they were just going to just have a pvp video, they should have said, here is another pvp video, not here is a comprehensive video.
Please don't use the term "we" when refering to waiting for 7 years. You are a known troll in this forum so dont try and pass yourself off as someone who has been waiting for this game to release. A quick look at your post history shows what i have said is nothing but the truth.
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Click this for lulz: http://www.mmorpg.com/discussion2.cfm/thread/173737/page/6
I have been waiting for this game since 2001, so don't tell me what I have been waitng for